please explain.Dante said:Day 1 for me
please explain.Dante said:Day 1 for me
SaitoH said:Commentary is from a competition.
Srider said:Actually, the commentary is automated in the arcade version when you save the replay.
stotch said:i found this on http://virtuafighter.com/. new vids
are added daily and old ones removed due to some upload limit or something
http://kakomubi.zenno.info/sn/upload.html?1165186957
KTallguy said:The commentary works like this. VF.tv will broadcast hit matches of the day in your arcade or around the country (Japan). You can watch them on a big screen in the arcade, with commentary, rankings, etc.
Also, you can record a match and download it, and request commentary. The commentary is not generated on the fly as the match is being played, it's actually added on after.
Crazy arcade stuff that I wish could exist here but never will
OokieSpookie said:What was censored?
Of Course.Captain N said:I was just wondering if there was anyone out there who can't wait for the US version and will be picking up the Japanese copy instead?
Reno said:I edited the first post, but the game is officially 1080p-ready. Hooray
http://kakomubi.zenno.info/sn/d_src/up0838.jpg - Back of the Japanese box
Reno said:I edited the first post, but the game is officially 1080p-ready. Hooray
http://kakomubi.zenno.info/sn/d_src/up0838.jpg - Back of the Japanese box
Ceb said:
Reno said:I edited the first post, but the game is officially 1080p-ready. Hooray
http://kakomubi.zenno.info/sn/d_src/up0838.jpg - Back of the Japanese box
Reno said:I edited the first post, but the game is officially 1080p-ready. Hooray
http://kakomubi.zenno.info/sn/d_src/up0838.jpg - Back of the Japanese box
AndriaSang said:I wonder if the Xbox 360 version will have 1080p as well.
Be sure and as at the thing later this week, Reno.
Scaling to 1080p is a bit different, you know...Fatghost said:The 360 would scale it to 1080p at any rate...but if the PS3 has 1080p, I imagine the 360 version would too. Remember, Lindbergh is significantly weaker than both consoles, so there should be plenty of resources left for AM2 to do 1080p.
I doubt fillrate and bandwidth is an issue if they are supporting 1080p.TheIkariWarrior said:ok so while PS3 VF5 is in higher resolution than the arcade, are the actual graphics as good?
the Nvidia GPU in PS3 is less powerful than the GPU in Linbergh in some areas (less fillrate, lower graphics bandwidth) more powerful in other areas (more pixel-shader performance, more cashe)
but the biggest difference (aside from the CPU: Pentium4 vs CELL) is the amount of RAM
Lindbergh: 1280 MB ( 1024 MB main + 256 MB graphics)
PS3: 512 MB ( 256 MB main + 256 MB graphics)
so i would imagine that some things don't look as good on PS3, while other things look better.
still, this should be a far far closer translation than VF4 and VF4 Evo on PS2. which is great!
TheIkariWarrior said:the Nvidia GPU in PS3 is less powerful than the GPU in Linbergh in some areas (less fillrate, lower graphics bandwidth) more powerful in other areas (more pixel-shader performance, more cashe)
TheIkariWarrior said:ok so while PS3 VF5 is in higher resolution than the arcade, are the actual graphics as good?
the Nvidia GPU in PS3 is less powerful than the GPU in Linbergh in some areas (less fillrate, lower graphics bandwidth) more powerful in other areas (more pixel-shader performance, more cashe)
but the biggest difference (aside from the CPU: Pentium4 vs CELL) is the amount of RAM
Lindbergh: 1280 MB ( 1024 MB main + 256 MB graphics)
PS3: 512 MB ( 256 MB main + 256 MB graphics)
so i would imagine that some things don't look as good on PS3, while other things look better.
still, this should be a far far closer translation than VF4 and VF4 Evo on PS2. which is great!
Bebpo said:I'm guessing it's just upscaled internally because of the PS3 scaling issue.
I highly doubt they went back and redid all the textures from the arcade in a higher resolution.
Running the game at 1920x1080 has nothing to do with the assets used within the game. That seems like an odd comment coming from you.Bebpo said:I'm guessing it's just upscaled internally because of the PS3 scaling issue.
I highly doubt they went back and redid all the textures from the arcade in a higher resolution.
No no no...Bebpo said:Wait, so if you have a native 1080p game using all 720p textures/assets...it would look different than a 720p game scaled to a 1080p set?
I was under the impression that the only thing differing native and scaled is that native has textures done at the native resolution, hence more detailed.
Bebpo said:Wait, so if you have a native 1080p game using all 720p textures/assets...it would look different than a 720p game scaled to a 1080p set?
I was under the impression that the only thing differing native and scaled is that native has textures done at the native resolution, hence more detail and better looking than scaled.
dark10x said:No no no...
Think about it like this...
You can run a PC game at all sorts of resolutions and see a difference, right? You can run PC games at resolutions ranging from 640x480 to stuff well above 1920x1080. The selection of resolutions really isn't going to have an impact on the textures and assets, however. PC games are not designed with one single resolution in mind and benefit from increases. Same deal here.
Scaling will not produce image quality as sharp as a native resolution. If you have a 1920x1200 PC display and run a game at 1280x800, it's not going to look as sharp as a game running at 1920x1200. Even the best scalers can't match actual resolution gains with lower resolution material.
Think about it like this...Bebpo said:Hmmm...I always thought PC games had different texture packs for each resolution and loaded the appropriate one when you started the game.
I'm still a bit confused over this. So why does a 640x480 texture look better at 1080p than 480p? Aren't the amount of pixels that make up the texture the same and the 1080p will just 4x each pixel to fill the new empty space between the old ones?
Correct. It would also mean less aliasing as there are more pixels in the scene. You'd basically see a sharper, cleaner picture.Bebpo said:Thanks, I think I get it.
So a 1080p VF5 would mean you'd be able to resolve more details on the character than you would at 720p even if it's the same model with the same textures.
TheIkariWarrior said:ok so while PS3 VF5 is in higher resolution than the arcade, are the actual graphics as good?
the Nvidia GPU in PS3 is less powerful than the GPU in Linbergh in some areas (less fillrate, lower graphics bandwidth) more powerful in other areas (more pixel-shader performance, more cashe)
but the biggest difference (aside from the CPU: Pentium4 vs CELL) is the amount of RAM
Lindbergh: 1280 MB ( 1024 MB main + 256 MB graphics)
PS3: 512 MB ( 256 MB main + 256 MB graphics)
so i would imagine that some things don't look as good on PS3, while other things look better.
still, this should be a far far closer translation than VF4 and VF4 Evo on PS2. which is great!
Bebpo said:Thanks, I think I get it.
So a 1080p VF5 would mean you'd be able to resolve more details on the character than you would at 720p even if it's the same model with the same textures.
dark10x said:Scaling to 1080p is a bit different, you know...
I'll be curious to see if the 360 version does end up supporting 1080p, though. Is AM2 handling the port? Virtua Tennis 3 is 1080p on PS3 (AM2 port) while the Sumo Digital 360 port of VT3 is limited to 720p. If AM2 handles VF5 on both machines, perhaps they will both be 1080p?
Blimblim said:According to ******, who's usually well informed about Sega stuff:
[12:41] Ali: Secret VF5 for 360 presentation in Japan for Japanese press only
[12:41] Ali: next friday
[12:41] Ali: same version as PS3 release
[12:41] Ali: Version B
[12:41] Ali: More play modes and extras then PS3 version
[12:42] Ali: will see Japanese release
It's really getting ridiculous :/Ceb said:Should probably have been in a separate thread to avoid bloodshed.