The game design team consists of myself and four other members. To overcome the challenge, we met and played Evo over and over until we found a better way for the player to experience the Quest Mode. Finally, we decided to raise the bar by making it a more realistic game arcade. So, with Virtua Fighter 5, you'll be able to visit all the arcades from the start. You can go to various game parlors freely without having to win a championship in each location. We thought this would be interesting for the player since it allows you to visit all the arcades, which is different than how Virtua Fighter 4 Evo's Quest Mode worked.
We also added some Virtua Fighter cabinets in the arcades in the Quest Mode. These are rather important and unique to the game. Once you are in the parlors, you are able to fight against any opponent you chose. Players can choose competitors that are weaker, stronger or the same rank. It really depends on what kind of player you are. We wanted to keep it up to the player rather than choose for them. However, it's important to note that the player that defeated you will always stay in the same cabinet. Therefore, to progress further throughout the mode, you will want to return to that cabinet to try to beat that opponent. This way you are able to continue to try to beat that opponent rather than wait to randomly see him at another location. With Virtua Fighter 5, you will notice there are many more opponents than there were in Evo or other Virtua Fighter games. You can visit up to seven different arcades within the Quest Mode and you are able to choose the level game parlor that you wish. For example, a high level parlor or one with a lot of beginners, etc.