PowerSmell
Member
I'm going to lose a butt if Puzzle Fighter HD doesn't come out this week.
I'm not sure what you mean, but it sounds like you're seriously underestimating Hexic here. Hexic 2 will outsell Puzzle Fighter by far, you can definitely bank on that. Puzzle Quest is popular on a different format for a different crowd -- it will most likely also be outsold by Hexic 2.Shard said:As an aside does anybody else think Microsoft is a bit nutters releasing Hexic 2 in the same general time frame as Puzzle Fighter and indeed Puzzle Quest?
Shard said:PRESS RELEASE: Blazing Lizard Announces Pirates vs. Ninjas(TM)
Tempy said:So, how do we know it's for XBLA?
Hitler Stole My Potato said:I not usually one of these people around here that complains about art and what have you, but those character designs in Pirates vs Ninjas make the ones in Kung Fu Chaos look attractive. The captain looks like The King from BK for christ's sake.
Cool idea, though.
God I hope not. I absolutely hated Hexic and I thought it was downright terrible.aku:jiki said:I'm not sure what you mean, but it sounds like you're seriously underestimating Hexic here. Hexic 2 will outsell Puzzle Fighter by far, you can definitely bank on that. Puzzle Quest is popular on a different format for a different crowd -- it will most likely also be outsold by Hexic 2.
Blazing Lizard (the developers) mainly want to focus on downloadable games, and since Xbox Live Arcade is the most popular platform right now for those kind of games...Tempy said:So, how do we know it's for XBLA?
zesty said:I think they look awesome. They look like little plastic figurines someone might have on their desk or something.
TORPEX GAMES DEBUTS SCHIZOIDTM FOR Xbox LIVE® Arcade AT MICROSOFT'S GAMEFEST 2007
Schizoid is First Xbox LIVE Arcade Title Built Using Microsoft’s XNA Game Studio Express
BELLEVUE, Wash. – August 13, 2007 – The next game genre is here! Torpex Games, a developer and publisher of addictive console games, announced today the upcoming release of Schizoid™ for Xbox LIVE® Arcade and will showcase the game during Microsoft’s GameFest 2007. Possibly the ultimate co-op game, Schizoid is an action game where teamwork equals survival and players must team up to protect each other from a seemingly endless stream of glowing enemies. Schizoid will be the first-ever Xbox LIVE Arcade title built using Microsoft’s XNA Game Studio Express, and is anticipated to be released before the end of 2007.
“Every few years a game will come out that is so simple, yet so addictive that it becomes a phenomenon unto itself,” says Bill Dugan, Torpex Games’ President. “We truly believe that if you and a friend spend two minutes playing Schizoid, you are going to ignore food, drink, your job and your family and play until they load you up on a gurney and head to the hospital. Schizoid is that rare game that comes along once every few years and we are very proud to make it our first release for Xbox LIVE Arcade.”
Featuring addictively simple gameplay, in Schizoid one person plays ‘red’ and the other plays ‘blue’. Each player moves his ship around the level as a seemingly endless stream of enemies attack. Each player can burst enemies of their own color merely through contact, but each player can be bursted by enemies of the other color. Both players have to “step up” on every level to handle the enemies of their own color, so their partner is not destroyed.
“There are literally thousands of games released every year and yet very few of them have the originality of Schizoid. It’s amazing to me that this game hasn’t been invented before now,” says Dave Mitchell, Microsoft’s Director of Marketing for XNA. “Schizoid demonstrates that developers can really unleash an ingenious game with XNA Game Studio Express.”
Bryan Trussel, Microsoft’s Director of Platform Game Services, added, “Schizoid combines a very fun and innovative game mechanic with really creative level design. Thanks to its cooperative game-play experience and variety of scenarios, Schizoid is a great game to play with friends, either on the couch or over Xbox Live. We’re delighted to exclusively add this creative and unique game to our incredible Xbox LIVE Arcade library.”
About Torpex Games
Founded in 2005, Torpex Games is a video game development company composed of distinguished, driven, and ferociously competent industry veterans. Based in Bellevue, Washington, Torpex Games’ sole mission is to create console games that are, simply, addictive. More information on Torpex Games is available at www.torpexgames.com
<nu>faust said:where is my space giraffe dammit!?!
It was shown before, yes. I think at the Games Convention of last year or something.Shard said:Could have sworn that game debuted already.
PRESS RELEASE: Microsoft Makes Game Development Dreams a Reality
Press release supplied by Games Press 17:20 (GMT) 13/08/2007
SEATTLE Aug. 13, 2007 At Gamefest 2007, the annual Microsoft® Game Technology Conference, Microsoft Corp. today announced the highly anticipated winners of its Dream-Build-Play game development contest, which encouraged experienced game developers and enthusiasts to create innovative and fun-to-play video games for Windows® or Xbox 360 platforms using XNA® Game Studio. In a surprise announcement during the keynote address, an astounding four winners were invited to publish their games on Xbox LIVE® Arcade. Tied for first place were David Flook of Ontario, Canada, and James Silva of New York with their respective games: Blazing Birds, an action-packed, robotic sports game modeled after the game of badminton, and The Dishwasher: Dead Samurai, a highly stylized game of mayhem and revenge. For their accomplishments, Flook and Silva were offered publishing contracts with Xbox LIVE Arcade, $10,000 (U.S.) each and several other prizes. Steve Olofsson of Sweden and Daniel McGuire of the United Kingdom received honors as runners-up for their games: Gravitron Ultra and Yo Ho Kablammo! respectively. Because of the amazing creativity demonstrated by these top four winners, the Xbox LIVE Arcade team also extended invitations to publish on Xbox LIVE Arcade to Olofsson and McGuire, along with $5,000 (U.S.) and other prizes.
A total of 16 others were recognized with third-place honors. More than 4,500 members of the gaming community from more than 100 countries enrolled in the Dream-Build-Play challenge. Final results have been posted on the Dream-Build-Play Web site at http://dreambuildplay.com.
The games we received in the Dream-Build-Play competition are truly inspiring, said Chris Satchell, general manager of the XNA organization at Microsoft. Created in just four short months using XNA Game Studio, these games demonstrate an incredible range of innovation, fun gameplay and technical achievement.
We uncovered some remarkable talent with this contest and are pleased to include these original creations in our diverse library of games on Xbox LIVE Arcade, said Bryan Trussel, director of content and portals for Microsoft Casual Games. Its aspiring, independent developers like these who are really driving our industry.
XNA Game Studio has seen a surge of momentum this past year, with more than 400,000 downloads of the tool and adoption by nearly 200 academic institutions globally since its release last December. In addition to the XNA Creators Club Online community at http://creators.xna.com, more than 50 new community sites in numerous languages have emerged around the world in support of XNA Game Studio, pushing the boundaries of game development further toward Microsofts vision of true collaboration and democratization.
Schizoid by Torpex Games Showcased for the First Time
In his Gamefest keynote address, Satchell welcomed Bill Dugan, president of Torpex Games, to share a live demonstration of the highly anticipated action title Schizoid, the first Xbox LIVE Arcade game to be created with XNA Game Studio. The game, which will be released later this year, establishes XNA Game Studio as a premier development platform for hobbyists, independent developers and professionals alike.
Microsoft Announces Game Content Usage Rules
Satchell announced that effectively immediately, some game content published by Microsoft Game Studios and owned by Microsoft is now available for noncommercial use by consumers. Under a license similar to the Creative Commons license, consumers may now use gameplay footage, screen shots and other gameplay elements from popular Microsoft Game Studios titles such as the Halo® franchise, Forza Motorsport® and Age of Empires® to express their own imagination and creativity. Details on the game content usage rules have been posted at http://www.xbox.com/en-US/community/developer/rules.htm along with samples of permissible and nonpermissible use.
New SOFTIMAGE|XSI 6 Mod Tool for XNA Game Studio
SOFTIMAGE|XSI 6 Mod Tool is new, free 3-D modeling and animation software for the creation of noncommercial game content. Based on the same toolset as the professional XSI 3D software, XSI 6 Mod Tool enables aspiring game developers to create compelling 3-D characters, levels and content designed for use with XNA Game Studio. Integrating natively with the XNA Framework Content Pipeline, XSI 6 Mod Tool comes with an enhanced user interface and training videos from Noesis Interactive, making it a perfect learning environment for newcomers to 3-D game content creation. Softimage and Microsoft are committed to nurturing the next generation of game creators, said Leonard Teo, product marketing manager at Softimage Co. With the free XSI 6 Mod Tool and XNA Game Studio, anyone can download these tools and learn how to make great games now. Students, enthusiasts and aspiring game creators now have a toolset similar to those used by professional game companies.
Gamefest 2007
Microsoft leads the industry in helping game developers create amazing games for Xbox 360 and Windows. Gamefest 2007, scheduled for Aug. 13 and 14, will feature nearly 100 sessions for game developers, producers and publishers to improve their skills, introduce them to new development techniques, and deliver powerful tools to help them build the best games possible and engage the community.
About Microsoft
Founded in 1975, Microsoft (Nasdaq MSFT) is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.
Note to editors: If you are interested in viewing additional information on Microsoft, please visit the Microsoft Web page at http://www.microsoft.com/presspass on Microsofts corporate information pages. Web links, telephone numbers and titles were correct at time of publication, but may since have changed. For additional assistance, journalists and analysts may contact Microsofts Rapid Response Team or other appropriate contacts listed at http://www.microsoft.com/presspass/contactpr.mspx.
Satchell says there are currently more than 7.1 million Xbox Live users and, more surprisingly, those users have conducted more than 25 million downloads on Xbox 360.
Additionally, they're finding the attach rate for Xbox Live Arcade titles is more than 6-7 per user - and that number has doubled in the last four months. By the end of the year, Microsoft expects there to be over a hundred titles on the service; right now there are 77.
MirageDwarf said:
QVT said:SCHIZOIDTM sounds excellent if I can crash into gowans and ruin him.
Gowans007 said:As for the Carcas stuff? anyone have any reviews/thoughts on it?
Hitler Stole My Potato said:I'm at work so I can't look at it but isn't Schizoid the flow-like game with the neon scorpions and what nots?
pilonv1 said::lol :lol PIRATES and NINJAS. Fucking awesome.
Quite the accurate description, actually.Hitler Stole My Potato said:but isn't Schizoid the flow-like game with the neon scorpions and what nots?
listen to this man people, pacman: championship edition is not just one of the best xbla experiences out there , it's one of the best games of 2007 so far.Mar_ said:Well I have to apologise. I said Pac-Man CE wasn't recommended, and just about everyone disagreed with me. I now disagree with me as well. Gave the game another go, and fell in love with it. Bought the full version and never looked back. The game is incredible.
neopokekun said:From Minters forum, Space Giraffe achievements.
"Boi Bumbá" = get the BM up to x9 in one bull run.
"Mine's A 99" = Max out lives and BM both at x9.
"Great Green Arkleseizure" = Get more than 20 sneeze bonuses leaving a level.
"Professor of Giraffeology" = Score over 10 million on the Tutorial level.
"I Adore My 64" = Complete level 64 without losing a life (during the level, not during the whole game!)
"Klepto-Giraffe" = Collect 20 powerups without missing one.
"Girafa Caprichoso" = End 5 consecutive levels with BM x9.
"Girafa Garantido" = Don't lose a life for 16 levels.
"Pod Preserver" = Complete 16 levels without using jump.
"ERROR_SUCCESS" = Finish level 100.
"Long-Necked Long March" = Finish level 100, having started on level 1.
"Ewige Blumenkraft" - Keep the very first flower to grow on a level alive until the end of the level.
They were also posted back in march, it appears that the first achievement had a name change for some reason.
Rlan said:How the hell is Ecco 67 Megabytes? Seriously?
joaomgcd said:Yeah, I was thinking that too... It's on games like these that the size limit actually made sense. It forced the developers to make the game as small as possible.
I think he just likes bulls and stuff.Chiaroscuro said:Ah? Do Minters dig Brazilian (Amazon) Folklore? Three references to the legend and folklore festival of Paratins, Amazon (The Bull´s Festival): "Boi Bumbá" (generic name of that sort of festival), "Caprichoso" and "Garantido" (the name of rival bulls in the festival).
Dr_Cogent said:Did they enhance the graphics at all? I never played the original.
Who knows, maybe it's movie bullshit used somewhere if they didn't enhance the graphics.
Rlan said:By 'enhance' it means 'turn on 2D filter". It's not a remake or anything special. The filter actually looks pretty good in this game since it uses a lot of Genesis-esque gradients in the background.
The music wasn't updated either, or the Sega CD version.