Meus Renaissance
Member
Anyone have Star Trek D-A-C?
Meus Renaissance said:Anyone have Star Trek D-A-C?
Kureishima said:Yeah, just want to say... aside from Geo Wars / Geo Wars 2, Pac Man CE is really the next best thing, as far as godly status XBLA games go. Pac Man CE is really, really great.
Nice. This little conflagration inspired me to go back and work on improving mine some.SanjuroTsubaki said:It could be higher, I'm currently right behind Wario64 on my friends leaderboard. 393,850.
If you need any more motivation for extra points consider your mother properly insulted.Shig said:Nice. This little conflagration inspired me to go back and work on improving mine some.
Oh damn! Good call on Atomic Runner. I'd forgotten all about that game. I could actually see that working out pretty well on a remake.PepsimanVsJoe said:Well as far as good(okay maybe not good but better than Karate Champ and Bad Dudes) Data East games are concerned there's:
Gondomania
Midnight Resistance
Two Crude Dudes
Dark Seal 1 & 2 aka Gate of Doom & WizardFire
Night Slashers
Chelnov or Atomic Runner
Wolf Fang
Boogie Wings
Act-Fancer Cybernetick Hyper Weapon (Okay maybe I haven't played this one but look at that title! It's gotta be decent at least)
There are 12 achievements with a total of 200 points.
The Inflatable Reptilian Hero 5
Get flattened by any trap.
Seen My Bones? 5
Get zapped by any laser traps or attacks.
Invincible 5
Complete a level without having to use a single Power-up.
Turtle Tantrum! 5
Destroy more than 5 enemies using a destructible object.
Slow as a Turtle 10
Complete a level in under 3 minutes.
Lean, Green and Mean 20
Achieve more than 8,000 points.
Toe Be or Not Toe Be? 20
Avoid all traps in Level 3.
Ice, Ice, Turtle 20
Avoid Ice Ray traps in Level 8.
Staying Alive 25
Defeat the Final Boss without dying.
Turtle Power 25
Complete the game in Story Mode. (Normal difficulty onwards).
I Will Survive 30
Complete a Survival Mode game. (Normal difficulty onwards)
Heroes in a Half Shell 30
Complete the game with all 4 Turtles.
Shard, is there anyway you can teleport me an early copy of this game? I know you can do it.Shard said:Achievements: TMNT: Turtles in Time Re-shelled
http://www.xbox360achievements.org/game/tmnt-turtles-in-time-reshelled/achievements/
Diablohead said:I never been keen on achievements which are given to you for mistakes or going out of the way to hurt / kill your player to get it
I don't mind them. Usually they are only the bare minimum in terms of points. It's more to get a chuckle out of someone who doesn't read the achievement lists beforehand.Diablohead said:I never been keen on achievements which are given to you for mistakes or going out of the way to hurt / kill your player to get it, a better replacement would be imo to defeat 200 foot soldiers or something instead.
Diablohead said:never been keen on achievements which are given to you for mistakes or going out of the way to hurt / kill your player to get it, a better replacement would be imo to defeat 200 foot soldiers
Those are great when the death is hilarious.Diablohead said:I never been keen on achievements which are given to you for mistakes or going out of the way to hurt / kill your player to get it, a better replacement would be imo to defeat 200 foot soldiers or something instead.
SanjuroTsubaki said:Shard, is there anyway you can teleport me an early copy of this game? I know you can do it.
Diablohead said:I never been keen on achievements which are given to you for mistakes or going out of the way to hurt / kill your player to get it, a better replacement would be imo to defeat 200 foot soldiers or something instead.
CHR_AeON said:In the latest edition of german games magazine "M! Games" there's a small article about Snap Drgon Games (developer / publisher of, amongst others, "Karate Phants" (WiiWare)). They are currently working on remakes of the following Data East games:
Bad Dudes Vs. Dragon Ninja (XBLA, PSN)
Karate Champ (XBLA)
Tumble Top (XBLA, PSN, WiiWare)
In addition, they are working on a completely new game, "Desert Creeps". All are scheduled for a 2010 release...
If only I wanted either Turtles or MvC.GarthVaderUK said:800 Points back when you buy all the Summer of Arcade games for people in the UK, Ireland, France and Germany now too:
http://www.xbox.com/en-GB/summerofarcade/
GarthVaderUK said:800 Points back when you buy all the Summer of Arcade games for people in the UK, Ireland, France and Germany now too:
http://www.xbox.com/en-GB/summerofarcade/
Psychotext said:If only I wanted either Turtles or MvC.
I have next to no interest in MvC... and in fact (no doubt to rile the fanboys), I think it looks terrible.omg rite said:Wh... what!?
Psychotext said:I have next to no interest in MvC... and in fact (no doubt to rile the fanboys), I think it looks terrible.
Turtles on the other hand might persuade me.
Psychotext said:I have next to no interest in MvC... and in fact (no doubt to rile the fanboys), I think it looks terrible.
Turtles on the other hand might persuade me.
Teknoman said:Any reasons surfaced as to why TMNT was delayed in the first place? Also why isnt the original music being used...or at least remixes of the original music? Issues with Konami?
Sonos said:I've played the "Summer Of..." games that have so far been released and Magic is still miles above both released. I believe it will be much better than all 5. Not coming from a Magic fanboi either.
I has a feeling that Shadow Complex is going to be screen shot, overhyped poo.
Plinko said:Impressions I've seen from people who have played hit have been great.
Release Date: October 7, 2009
The announcement of a new SouthPark game came two years ago at E3, with nothing more than a trailer showing off almost all of the cast at the time. Fans were both excited and scared that the series would be hitting Xbox Live Arcade. After all, the last company that had the license was Acclaim, and that agreement yielded a first-person shooter, a trivia game and a kart racing title. None of those offerings lit the gaming world on fire, and with the download size restrictions that Microsoft had at the time, no one knew what could be done within those confines. Some time has passed, and things have changed a bit. XBLA title sizes have grown larger, and people assumed that the SouthPark project had been canceled. At this year's San Diego Comic-Con, it was revealed that not only was the South Park game still alive and well, but it was also coming out sooner than anyone had expected.
South Park: Let's Play Tower Defense Go is, as the title suggests, a tower defense game. The premise is that the town of South Park is being invaded by various forces that include gnomes, hippies and the Ginger Kids. A wall similar to the Great Wall of China is being built around the town but it isn't enough to stop the invading hordes. As the main stars of the show, it's your job to stop the enemies before they overrun the town. You'll accomplish this by going from locale to locale assembling lasers, ball cannons, cherry bomb dispensers, etc., in order to dispatch the enemies in a typically gruesome fashion.
The most immediate difference one will see from this tower defense game in comparison to most others is the presence of your characters on the field. They take the place of a cursor in most games, but instead of just serving as an indicator of where to place the next weapon, they become an active part of territory defense by letting the player throw snowballs directly at the enemies. Each character will have varying strengths at which they can throw the white (or yellow) snow, and they'll also have various special moves that can be activated during combat. Cartman, for example, can use his bottled-up rage to clear the screen of all enemies while Stan can immediately upgrade weapons in his vicinity to the next level. In the single-player game, you can also place any unused characters anywhere on the board where they will act like towers, throwing snowballs at all passing enemies within range.
The other big difference is co-operative multiplayer. Every single one of the levels can be played with up to four players, with each one playing with the different characters that have been unlocked thus far. Multiplayer can be done with any combination of online and offline players. For example, you can have a total of three players on your console playing with one online person or two people on your console playing with another two people on another console. As an added bonus to the multiplayer gameplay, the game supports drop-in/drop-out gameplay. The game won't have to stop in the middle of a level just because your buddy wants a piece of the action.
While the game will have over 14 levels of play, there will be a ton of material to unlock. Aside from the aforementioned secret characters, players can unlock biographies of their characters and the enemies they encounter. The game will also unlock several videos that feature the characters and enemies from the TV episode in which they first appeared. It remains to be seen how many video clips are included in the final release, but we were told that there will be a ton, making one wonder just how big this game is going to be once it hits the marketplace.
The main knock against South Park: Let's Play Tower Defense Go so far would have to be the difficulty, or lack thereof. During the event, we were asked if we would like to turn up the difficulty of the game since earlier levels proved to be too easy for us. With the game turned up at the highest difficulty level possible, it didn't feel any different. The waves of enemies barely reached the halfway point in the area before it ended. Considering that the group playing consisted of casual tower defense players, this revelation was a bit concerning. If this can be tweaked before the game launches, then there will be no doubt that this will be a defense game that both genre fans and South Park fans will be glad to look forward to this October.
Sonos said:I hope you are right its just in my experience that if its completely off my radar and all of a sudden appears with a huge hype train behind it (like this one), it disappoints.
Shard said:New Preview of South Park Let's Go Tower Defense Play!
http://www.worthplaying.com/article.php?sid=64846
Trust me, I know. The achievements are pathetic in Sonic 3. "Get 50 rings" "Complete level X" "Complete level Y" "Run on water" . . Total and absolute fail.omg rite said:I think they're cool if they're 0 achievement points, which I've seen before.
On that note, I'm finally playing through Sonic 3 on XBLA.
I have gotten 6 out of 12 achievements in Angel Island Act 1.
The only reason I don't have more is because they are physically impossible to do so early (finish the game, complete Icecap, complete Hydrocity, complete Marble Garden, run across water).
And on second thought, I might be able to do "run across water" here...
Come on Sega. Really? How about "beat the game without having a game over or saving?" Or how about replacing all of the "complete _____ Zone" with "complete _____ Zone in under __ minutes" at least
How about "get all the chaos emeralds as early as possible," meaning you have to find the first seven special stage rings in the game and you can't miss a single one.
It's REALLY not that hard Sega. Take a cue from Mega Man 9.
gafster1 said:(Aside: GAF needs an Official Xbox Live Indy Games Thread)
gafster1 said:In light of the South Park TD game, I'd really like to point out the Community (Indy) Title
Horn Swaggle Islands
Kafel said:Like 95% of the Indie Games, it's over-priced. Why would I pay this thing 5 when I can have better for only 1 ? The guys there are like in a bubble, they think they should price their games according to the time they've spent on it. No matter how unvaluable is their time when there's an obvious lack of talent for most of them.
MS know how to run a business and helped them giving them the new possibility to price their basic games at 80 points but no, they still fail to see how to get sales and rather complain instead.
gafster1 said:It has some real innovation in the genre, excellent execution and a great price @ 400pts.
(Aside: GAF needs an Official Xbox Live Indy Games Thread)
From the previews, the console version sounds simplistic enoughDr. Kitty Muffins said:Honestly, I'm suprised we haven't seen a XBLA of the classic 80's style of GI Joe. I guess they figured the full retail release of a next gen GI Joe was enough.
Mar_ said:Bubble Bobble Neo this week right? This is going to be so awesome.
Mar_ said:Bubble Bobble Neo this week right? This is going to be so awesome.
gafster1 said:In light of the South Park TD game, I'd really like to point out the Community (Indy) Title
Horn Swaggle Islands
It has some real innovation in the genre, excellent execution and a great price @ 400pts.
(Aside: GAF needs an Official Xbox Live Indy Games Thread)