Fantastical
Death Prophet
Fucking hated this part.
People are missing the point here, maybe I should have expressed myself better. Im not saying it's the hardest thing ever or impossible to get through, im saying its merely unfair to the player and a cheap way to ramp "difficulty" up. It is nothing like the game encourages you to play. Everything just goes out the window and it's not like im running through ONE section that is like this. According to what Ive read the whole "constantly spawning necromorphs all around, just run!" thing is true for the last whole section of the game (at least covering two chapters).
Even if I had went through it in my first go I would still be making the same rant as to how the game went to complete shit. It just feels rushed.
this is more in line with what I mean gaf
Maybe I played a different game? There were plenty of parts where it was wave after wave of necros from every corner possible. The digging machine in the tunnels is one example. The game overall was much more action orientated than the first. Even the first game had the same type of 'run from an invincible enemy' section mid-way through!
The game was getting bad with its sense of throwing more and more enemies at you taking away any "horror" aspect the game could have, where you even had time to breath, but AT LEAST you could clear out these rooms and loot. More nearing towards the end it just became an infinite re-spawn shitfest and then this rushed section of a mixed bag of everything at once..
there's a good and bad way to do this, this is the latter.
"MORE NECROMORPHS" = difficulty is not what Dead Space lured me into thinking it should be. The best parts of the game are when it's not doing this.
What the fuck, man.
I never do the whole "i'll just youtube the ending" thing, ever, but im seriously thinking of doing it with this one. Not because I cant go through it (only tried twice so far really), but because it really pisses me off when they do this kind of cheap "difficulty". Just awful game design.
for those who dont know, it's basically this: SPOILERS (not story related) FOLLOW:
the game basically brings back the fuckin invincible type of necromorph that was in Dead Space 1, and makes it chase you all the time, while you just keep being thrown enemies left and right, in small contained areas, constantly. They "spawn" where you're standing, behind you, to the sides, in front of you. All while this regenerating fucker is on your ass behind you. They even throw the bat-like things that grab dead bodies and turn them into necromorphs, so you have to take care of those while paying attention to the guy behind you, while running, while killing every enemy in front of you, trying to turn in every direction on a small room that cant even fit the amount of enemies so you can properly kill them all. Not to mention there's the other guys that spit vomit at you that makes you slow, so you cant even run while you have fuckin 5 of those black ones chopping at you.
Just a fuckin ridiculous difficulty spike that is unlike anything else the game threw at me first. The game never prepares you for this in the slightest. Do they not want me to see the ending? are they just "well whatever game's ending soon so instead of thinking of a rewarding experience with a fair difficult challenge near the end let's just go batshit and throw everything at it at once, including newly-introduced type of enemies that we never prepared the player for, yeah!"
So stupid.
It's only = difficulty if you try and fight them all. Like I said before, it's about the tension of being overrun and knowing that you have no option except for trying to run for your life. I thought it was effective, not the best part of the game but I can see what they were going for.
I am very grateful for this experience in a world of hand holding giant arrow waypoint bullshit that every action game has become.
It's only = difficulty if you try and fight them all. Like I said before, it's about the tension of being overrun and knowing that you have no option except for trying to run for your life. I thought it was effective, not the best part of the game but I can see what they were going for.
People are missing the point here, maybe I should have expressed myself better. Im not saying it's the hardest thing ever or impossible to get through, im saying its merely unfair to the player and a cheap way to ramp "difficulty" up. It is nothing like the game encourages you to play. Everything just goes out the window and it's not like im running through ONE section that is like this. According to what Ive read the whole "constantly spawning necromorphs all around, just run!" thing is true for the last whole section of the game (at least covering two chapters).
It always amuses me seeing people play this section wrongly.
The whole point is that you as Isaac is completely screwed. Would you prefer to just be a complete badass throughout the game? The section is extremely simple and anyone who has played the first game knows stasis is your best friend when it comes to the Regenerator.
It always amuses me seeing people play this section wrongly.
The whole point is that you as Isaac is completely screwed. Would you prefer to just be a complete badass throughout the game? The section is extremely simple and anyone who has played the first game knows stasis is your best friend when it comes to the Regenerator.
You're supposed to run.. I don't know how much more clear the game could have made this without a developer physically popping up on your screen and telling you this.
I'm pretty much done with Dead Space 2 and really enjoyed the hell out of it, outside of the ending section with fuckface and the marker. Should I go back and play the first one? I wouldn't mind if it's actually better than the second.
They are pretty much the same game in terms of mechanics and stuff (even the story to some degree).
I'd say the difference in the two is atmosphere and pacing. In Dead Space 1 you're entirely alone at all times and really don't talk to people except inbetween chapters. Isaac doesn't even speak in the game - it's all about being alone, isolated, scared, etc. Also in Dead Space 2 each chapter felt more... story driven? Only way I can explain it really. Sometimes you'd go into an elevator or walk into a new room and you'd be in a different chapter. In the original game each chapter was a different area of the ship that you went to via a tram system. Sort of a minor thing that is hard to explain but it really made the 2 games feel vastly different to me (as in, Dead Space 1 felt "gamey", not that I consider this a negative thing or whatever, but you knew when a new Chapter was coming).
On the gameplay side of things there is straight up some bosses that require oldschool sensibilities like pattern memorization and the like. Most are a lot of fun and well designed too, just depends on what you think of bosses I guess.
Dead Space 1 is a much better game.
It was gay for sure
I think the section is utter shit. It has nothing to do with how im playing it or how it's meant to be played.
If im meant to enter every room to find a ton of necromorphs, then find endless spawning waves of them, then RUSH through a bunch of them: none of these scenarios is what I want out of Dead Space, nor does it take advantage of its unique aspects and what the game could have done differently than others.
It's just bad. Nothing else.
dude, im not misunderstanding, im just not liking it, finding it disappointing, frustrating, annoying. Not scary, not tension building, not nothing. I get that it's not like that for you but dismissing an opposing opinion by saying "you're doing it wrong" thinking you hold the only true opinion about this sequence is just wrong. You can look through this thread and see how there's people on both camps.
and people played it like a wave sequence.
this means the developers failed at their jobs, plain and simple.
How else could they made have it clearer? Have text that says RUN with exclamation marks? Anytime there is an invincible enemy, that's usually a sign to run. Not to mention the ridiculous number of enemies should have been an enormous clue.
The developers clearly intended for people to run through the segments. It was designed to be a chase sequence and people played it like a wave sequence. I actually think it's an amazing sequence because it really puts you in Isaac's shoes. It's probably the only true survival horror element in the game in that you as the player are only trying to survive and not just play a shooter in which you kill all the necromorphs.
I dont know how they should have done it. My whole point in this thread is that this section and this shift towards "THROW A BUNCH OF NECROMORPHS" nearing the end just shouldn't have been there..
You act like a bunch of Necromorphs is a problem. One Contact Beam alt fire or Force Gun blast and they're toast. Or just blast the shit out of them with an upgraded Javelin, Seeker Rifle, or Line Gun mines.
Im not acting as if its HARD, im acting as if its SHIT, boring, predictable, and not the part where the game most excels at, yet it's what you get the most.
I dont know how they should have done it. My whole point in this thread is that this section and this shift towards "THROW A BUNCH OF NECROMORPHS" nearing the end just shouldn't have been there.
People playing the section wrong (wich, again, has nothing to do with the issue im having with the game, since the issue is not "misunderstanding it" yet after your first post here we started discussing that for some reason) just goes to show that there's clearly something badly designed around this section. People confuse hand holding with a game designed well enough as to lure you towards what you have to do without you noticing it. For you the game does this, for others it doesnt, that's an issue.
If there's a way to "fix it" I sure dont know it, but it could be fixed by just re-doing the whole last 3 or so chapters into something more akin to the best parts of the game (namely the ishimura part).
I would argue it should of been there and you just didn't pick up on the obvious.