RoadHazard
Gold Member
For some reason it feels like the games are extremely polish in one area at the expense of looking really poor in another. GT3 as I remember was extremely consistent and had none of these jarring elements. The only sort of give away that I remember the game having back then was that on headlight close ups you could tell they were 2D textures instead of being modeled.
Probably because a single "premium" car model from GT5+ is more complex and detailed than the entirety of GT3. Ok, that might be a slight exaggeration, but you get the point.