More_Badass
Member
Another example of the mobile-PC gap is the ports going the other way. XCOM Enemy Within is $30 on PC, $13 on mobile. Incredipede $10 on PC, $5 on mobileMobile pricing is ass-backwards indeed, but they have already priced the exact same product with the exact same features in a market I can easily access, I think it's plenty fair to judge their PC price based on that. If you want to fight shitty pricing IMO you should go whole hog, not just do it where you think you can get away with it. Honestly my problem is more with the mobile price than the PC price, but I think trying to have it both ways is a bit iffy. It's certainly not going to endear me to the dev
Except for the rare exceptions, you simply can't price your game the same on mobile as you would on other platforms. People won't buy it. You think some unknown indie dev is going to risk selling their game for $10 on IOS, even if the game would sell perfectly fine for $10 or even just $5 if it was on PC? That's why I find this mindset that "IOS port is more expensive than on App Store = greedy and exploiting" just ridiculous. And that's not even considering that most of the time, devs add new content and features to the PC versions of their games