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ONM: "Zelda Wii: Expect Surprises At E3 2010"

gamergirly said:
Multiplayer Zelda will suck. It isnt a FPS and it isnt for angry teenagers. It's Zelda

Four Swords was pretty much the best thing ever, so yeah.

Anyway...

I really hope this is a radical departure, I'm sick of the Link to the Past formula. Basically every game since has followed the conventions of that game without being the 100% awesome that game is. I don't think first person is the way to go, but I would definitely be down with abandoning the linear dungeon model for something more focussed on exploration.
 
Fun fact: One person (Yusuke Nakano) is behind the concept art of Ocarina of Time, Majora's Mask, Wind Waker and Twilight Princess.

He's got quite a versatile style.
 
Vinci said:
Methinks Vitality Sensor will be the holiday 2010 event. Zelda in 2011. No way we get both SMG2 and Zelda Wii in the same year. Don't talk crazy.

If I were a betting man I'd say you're right, although I'm not entirely sure how "big" SMG2 is supposed to be. It seems to be an expansion of the original, which is fine by me, but it's possible Nintendo won't position it quite as significantly. There might be "hype room" for SMG2 and Zelda Wii in the same year.

It would have to come out in the Spring though. I don't think they'd leave less than six months between new Mario and Zelda games regardless.
 
I can't believe people are STILL bitching about Wind Waker's art style. I thought all this crap went away when everyone played it and loved it. If you are going to bitch about Wind Waker bitch about the Triforce Hunt, and the low level of dungeons.

WW was as close to a living cartoon a game had come at the time. The style still looks good, even on the DS. It was one of the most creative decisions Nintendo made in the few decades
 
brandonh83 said:
I know quite well what I'm talking about. Some of my posts are in harmless jest, however, I stand by my opinion that the art direction is bad. It's a beautiful looking game otherwise.
I still dont think that you know what good or bad art direction is...its not about likes or dislikes...
 
rhino4evr said:
I can't believe people are STILL bitching about Wind Waker's art style. I thought all this crap went away when everyone played it and loved it. If you are going to bitch about Wind Waker bitch about the Triforce Hunt, and the low level of dungeons.

WW was as close to a living cartoon a game had come at the time. The style still looks good, even on the DS. It was one of the most creative decisions Nintendo made in the few decades
Speak for yourself, bud. The artstyle was nothing amazing...just different. All these people praising how much emotion Link had are grasping. Link has no emotion because all he does is grunt, he had as much expression in Zelda II as he does now. In fact if anything, Majora's Mask was FAR more emotional than Wind Waker. The theme of the game was expressed to perfection with the artstyle.

Twilight Princess was much more pleasing to play. Then again the difficulty of WW and the artstyle were both aimed at the same demographic it seems.
 
Joe Shlabotnik said:
It would have to come out in the Spring though. I don't think they'd leave less than six months between new Mario and Zelda games regardless.


Yeah, and I think that is pretty likely. Galaxy seems very far along and I'm assuming Nintendo Japan wants a big release in April.
 
NintendosBooger said:
You're crazy if you think the new Zelda will be released any time before 2011. The Wii will be around for another two years and a new Zelda game would provide the perfect send-off for the machine. An excellent game to cap off an excellent system.
Im crazy like a fox!

Why would Nintendo want LoZ Wii, their full on proof of the M+ remote combo as a input device for traditional games, be their "send off title" for the Wii's last go? Much like with TP it serves no good if its released at the end of a console's life.

Plus, I don't think Nintendo would call Wii HD/+ a true "new console" so much as a upgrade from the Reg Wii (meaning Remote and M+ would also likely go to the thing unchanged as input controls yet other things would be juiced up).

Anyway, we will see. Nintendo has been too HD happy in recent times and too much rides on LoZ even if theres lil to nothing known about it other then M+ hype.

beelzebozo said:
concept art does not equal final style

see: EPIC MICKEY
Epic Mickey looks like shit right now but we don't have any real idea of "final style" as the game is a ways off.

But even then, no game looks a great as it's concept art from what I have seen.
 
E3 is going to be pretty interesting for Nintendo. They will be showing off Wii games for their 3 biggest franchises(Zelda, Mario and Metroid). There's a chance they could have an amazing E3.

As for new stuff in Zelda, I really want Nintendo to turn Epona into a Pegasus! I'd love to be able to fly around the overworld and have epic sky battles.
 
Talking about the whole art direction debate, how about a mix of the two where you have well done cel-shading and Twilight Princess' art & character designs? Someone mentioned something about going for a pastel look after we got the first piece of artwork and I say that'd be damn awesome.
 
Polari said:
Four Swords was pretty much the best thing ever, so yeah.

Anyway...

I really hope this is a radical departure, I'm sick of the Link to the Past formula. Basically every game since has followed the conventions of that game without being the 100% awesome that game is. I don't think first person is the way to go, but I would definitely be down with abandoning the linear dungeon model for something more focussed on exploration.

Um no
 
J-Rock said:
E3 is going to be pretty interesting for Nintendo. They will be showing off Wii games for their 3 biggest franchises(Zelda, Mario and Metroid). There's a chance they could have an amazing E3.

As for new stuff in Zelda, I really want Nintendo to turn Epona into a Pegasus! I'd love to be able to fly around the overworld and have epic sky battles.
:lol :lol :lol

Anyway, expect surprises on E3 2010! Announcemet of announcement in E3 2010, footage in 2011, release in December 2012!
 
If we get the first screenshots and videos at E3 2010, you can say good bye to the chances of seeing it release that year or even 2011(i hope i'm wrong).

It will probably suffer the same fate as Majora's Mask... being released in the last year of the console.

But, if it's as awesome as Majora's Mask... :D
 
Dabanton said:
A TP style co-op Zelda would be fun.

Hell to the major no.

Co-op already ruined RE, I don't want it anywhere near Zelda.

The only thing Nintendo needs to do with Zelda is ditch the three dungeon-plot point-more dungeon-final boss they've been milking since A Link to the Past.

They need to go back to what made the original so successful. Take away the linerity that's been stagnating the franchise and open it back up.
 
jrricky said:
I still dont think that you know what good or bad art direction is...its not about likes or dislikes...

It's entirely about likes and dislikes. Clearly people like the art direction and clearly some people don't. It's that way with everything else. But you saying that you don't think that I know what good or bad art direction is, well, I'm saying that I think that Wind Waker has terrible art direction, at least when it comes to the character designs, and I'm not a big fan of the rest of the art direction either, though I think the worst thing is, indeed, the way the characters look. I just think they're horribly conceived. You don't have to agree, but sitting there and saying that just because you don't agree with me means that I don't know the difference between good art and bad art. Well, guess what, since you clearly like the art direction, I could say the same thing about you. But I won't, because I know everyone is entitled to their opinions and it has nothing to do with knowing the difference between good and bad. I know what I think is good art, and what I think is bad art. But that still boils down to my personal preference.
 
Sohter.Nura said:
:lol :lol :lol

Anyway, expect surprises on E3 2010! Announcemet of announcement in E3 2010, footage in 2011, release in December 2012!
Umm, ST was announced and will be released this year. Also NSMBW, Wii Music, Animal Crossing, Warioshake, WFP to name a few. They've been working on this zelda for awhile. Fact that miyamoto wanted to show it off at this year's e3 points to it.
 
NintendosBooger said:
Examples?
Miyamoto's idea of reaching the non-gamer is to not include the core gamer. Before this gen you would expect something like TP, Metroid Prime, Mario 64, etc. to be a big flagship title. Suddenly they're afterthoughts and we get crap Wii Fit, Wii Music, and Wii Sports as flagship titles.

Just look at the lack of first party 'core' titles for the Wii and you can tell they don't exactly give a shit.

If they try to make Zelda 'appeal to the masses' it will end up being closer to Links Crossbow Training than anything else.

Mario is the only core series they have where appealing to the masses and the core gamer works, and that's only because of the name.
 
hyduK said:
Miyamoto's idea of reaching the non-gamer is to not include the core gamer. Before this gen you would expect something like TP, Metroid Prime, Mario 64, etc. to be a big flagship title. Suddenly they're afterthoughts and we get crap Wii Fit, Wii Music, and Wii Sports as flagship titles.

It's not Nintendo's fault that Wii Fit appeals to people more than Mario Galaxy. What the hell are you babbling about?

Just look at the lack of first party 'core' titles for the Wii and you can tell they don't exactly give a shit.

Look at the Wii releases in the first 18 months of this system's life and tell me that. You can't. 'Cause that would make you full of crap.
 
hyduK said:
Miyamoto's idea of reaching the non-gamer is to not include the core gamer. Before this gen you would expect something like TP, Metroid Prime, Mario 64, etc. to be a big flagship title. Suddenly they're afterthoughts and we get crap Wii Fit, Wii Music, and Wii Sports as flagship titles.

Just look at the lack of first party 'core' titles for the Wii and you can tell they don't exactly give a shit.

If they try to make Zelda 'appeal to the masses' it will end up being closer to Links Crossbow Training than anything else.

What about Mario Kart Wii, SSBB, Mario Galaxy, NSMBWii? All big core titles. All of them - with the exception of the last one since we don't know just yet - mainstream successes.
 
hyduK said:
Miyamoto's idea of reaching the non-gamer is to not include the core gamer. Before this gen you would expect something like TP, Metroid Prime, Mario 64, etc. to be a big flagship title. Suddenly they're afterthoughts and we get crap Wii Fit, Wii Music, and Wii Sports as flagship titles.

Just look at the lack of first party 'core' titles for the Wii and you can tell they don't exactly give a shit.

If they try to make Zelda 'appeal to the masses' it will end up being closer to Links Crossbow Training than anything else.

Mario is the only core series they have where appealing to the masses and the core gamer works, and that's only because of the name.

Why do people keep ignoring the fact that the Wii has had more first party 'core' output than the n64 or gamecube did.
 
goomba said:
Why do people keep ignoring the fact that the Wii has had more first party 'core' output than the n64 or gamecube did.

Because they're confusing market acceptance with Nintendo somehow forcing things upon people. People don't buy shit-tons of Wii Fit because Nintendo is so adamant about it and nothing else - they buy a lot of it 'cause they want to above other titles that Nintendo releases.
 
Structural changes sound good. The series has become too formulaic and repetitive. As others have mentioned, I also hope that they will go for a cel-shaded look. Twilight Princess looks so ugly and bland compared to the beautiful Wind Waker.

I'm upset we'll have to wait to E3 for more info though.
 
Vinci said:
It's not Nintendo's fault that Wii Fit appeals to people more than Mario Galaxy. What the hell are you babbling about?



Look at the Wii releases in the first 18 months of this system's life and tell me that. You can't. 'Cause that would make you full of crap.
I never said it was their fault. But it is their fault that they can't find a middle ground between making something a core game and making something appeal to the masses.

Yeah, look at the first 18 months of Wii, then compare it to the first 18 months of GameCube and you'll realize how much of an abomination it was for the core gamer.

Gamecubes first 18 months:

Metroid Prime
Eternal Darkness
Rogue Squadron 2
Wind Waker
Super Smash Bros Melee
Pikmin
Starfox Adventures

Wii:

Galaxy
Brawl
Metroid Prime 3

Yes, I know the bolded isn't first party. If Wii had a non-1st party game in the first 18 months I would have included it too.
 
Host Samurai said:
I just want the game to be cel shaded.
Then buy Phantom Hourglass or Spirit Tracks (when it comes out). Nintendo needs to keep that shit out of the console Zeldas. I much prefer having the "realistic" look we had with Ocarina of Time, Majora's Mask and Twilight Princess.
 
goomba said:
Why do people keep ignoring the fact that the Wii has had more first party 'core' output than the n64 or gamecube did.
Debatable. Gamecube DEFINITELY had more first party core output than the Wii does. N64 had Rare churning out AAA games, Nintendo has no developers now that even come close to what Rare was back then.
 
bumpkin said:
Then buy Phantom Hourglass or Spirit Tracks (when it comes out). Nintendo needs to keep that shit out of the console Zeldas. I much prefer having the "realistic" look we had with Ocarina of Time, Majora's Mask and Twilight Princess.
Have you played Ocarina of Time recently because it isn't very realistic looking.
 
bumpkin said:
Then buy Phantom Hourglass or Spirit Tracks (when it comes out). Nintendo needs to keep that shit out of the console Zeldas. I much prefer having the "realistic" look we had with Ocarina of Time, Majora's Mask and Twilight Princess.

neogaf_av.jpg
 
badcrumble said:
Have you played Ocarina of Time recently because it isn't very realistic looking.
It's a hell of a lot more realistic looking than Wind Waker. Not to mention that Nintendo feels the need to dumb down the gameplay in every Zelda where they have cel-shaded graphics. Hence why Wind Waker and PH are two of the worst Zelda's yet.
 
hyduK said:
It's a hell of a lot more realistic looking than Wind Waker. Not to mention that Nintendo feels the need to dumb down the gameplay in every Zelda where they have cel-shaded graphics. Hence why Wind Waker and PH are two of the worst Zelda's yet.

Yes, Wind Waker was dumbed down because-
 
hyduK said:
Yeah, look at the first 18 months of Wii, then compare it to the first 18 months of GameCube and you'll realize how much of an abomination it was for the core gamer.

Gamecubes first 18 months:

Metroid Prime
Eternal Darkness
Rogue Squadron 2
Wind Waker
Monkey Ball 1 and 2
Super Smash Bros Melee
Pikmin
Starfox Adventures

Wii:

Galaxy
Brawl
Metroid Prime 3
Super Monkeyball Bananablitz
Excite Truck
Super Paper Mario
Mario Strikers Charged
Battalion Wars II
Fire Emblem Radiant Dawn
Endless Ocean
Mario Kart Wii


Yes, I know the bolded isn't first party. If Wii had a non-1st party game in the first 18 months I would have included it too.
Helped you a bit there.
 
hyduK said:
It's a hell of a lot more realistic looking than Wind Waker. Not to mention that Nintendo feels the need to dumb down the gameplay in every Zelda where they have cel-shaded graphics. Hence why Wind Waker and PH are two of the worst Zelda's yet.
Not every game can be a Mensa exam like Twilight Princess.
 
hyduK said:
I never said it was their fault. But it is their fault that they can't find a middle ground between making something a core game and making something appeal to the masses.

Like what, Modern Warfare? 'Cause nothing else comes anywhere close to the amount of sales you're talking about outside of Modern Warfare and WoW. I like Wii Sports Resort; I'm a core gamer. Hell, I liked Wii Sports for what it did. Wii Fit isn't a travesty either. In fact, there were long threads about Wii Fit on GAF, so I don't see how you're going to sit there and say it didn't appeal to the core gamer at all.

Yeah, look at the first 18 months of Wii, then compare it to the first 18 months of GameCube and you'll realize how much of an abomination it was for the core gamer.

<list that's massively selective>

Nice how you didn't include Twilight Princess, Mario Kart, Fire Emblem, or a number of other titles for the Wii there.
 
hyduK said:
It's a hell of a lot more realistic looking than Wind Waker. Not to mention that Nintendo feels the need to dumb down the gameplay in every Zelda where they have cel-shaded graphics. Hence why Wind Waker and PH are two of the worst Zelda's yet.
Exactly. Ocarina was about as realistic looking as was possible with the hardware.

Dragon Akehi said:
What can I say? I'm a sucker for a good spoof. :lol
 
Love the basic dungeon to dungeon format of course, and the puzzles are grand. I do hope they expand on the usage of items throughout the game and not just within dungeons. Moar secrets, moar NPCs!!!
 
Sadist said:
Helped you a bit there.
Yeah, because those games you added are so close in quality to the ones put out for the GC.

Excite Truck, Mario Strikers, Battalion Wars, Fire Emblem, and Endless Ocean. Amazing list right there.

A list of games hovering in the mid 80's - low 90's vs. a list of games stuck in the mid 70's. If you want, I'll add a bunch of mediocre GC games in there to pad the list.
 
so much WW hate. Art direction aside, can't everyone agree the sailing was awesome? I don't really like adventure games anymore, but the camera sweep and music buildup when you start sailing evoked a real strong sense of exploration and adventure.

Just Cause is another game that does this pretty well, but Wind Waker will always stick out in my mind for this.
 
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