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Opinion: MGS3 is the greatest game ever made

I don't get those complaints. Was MGS3 your very first Metal Gear or something? I don't think anyone expected anything other than over the top boss fights in an MGS before the franchise apparently went ultra realistic with MGSV.

That bolded question doesn't even make sense seeing how I framed that post pretty clearly stating I've played other games in the series. Playing the other games gives me a worse, not better view of the game both gameplay and story wise.


The bosses in 1 and 2 were characters with understandable motivations and plans. The bosses in 3 are Power Ranger's villains. They are 100% impossible to understand or believe on the most basic level. Even the more out there bosses from 1 and 2 like Raven or Fatman I basically understood. Everyone in 3 it's just I'M CRAZY AND EVIL OOOH THE FEEEAAAR.

Seriously what the fuck is the Pain even doing? An ambush that ruins an ambush that takes place in the worst possible place for him to ambush you. Why does the End uses tranq darts? Both gameplay wise and storywise it turns a serious scene into a joke. The Fear is uh...who cares about the Fear. All of these guys just show up and then die and yet they all have the same stupid jokey confidence.
 
That bolded question doesn't even make sense seeing how I framed that post pretty clearly stating I've played other games in the series. Playing the other games gives me a worse, not better view of the game both gameplay and story wise.


The bosses in 1 and 2 were characters with understandable motivations and plans. The bosses in 3 are Power Ranger's villains. They are 100% impossible to understand or believe on the most basic level. Even the more out there bosses from 1 and 2 like Raven or Fatman I basically understood. Everyone in 3 it's just I'M CRAZY AND EVIL OOOH THE FEEEAAAR.

Seriously what the fuck is the Pain even doing? An ambush that ruins an ambush that takes place in the worst possible place for him to ambush you. Why does the End uses tranq darts? Both gameplay wise and storywise it turns a serious scene into a joke. The Fear is uh...who cares about the Fear. All of these guys just show up and then die and yet they all have the same stupid jokey confidence.

I like MGS3 a lot, including the boss encounters, but great post.
 
Yes it is. GOAT forever and ever.

Long live BIG BOSS!
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I agree! It is my number one of all time.

It does have flaws and some gameplay elements can be a bit aged (stemming from using the MGS2 mechanics for a more open raderless world I think and changing camo can be a bit laboursome), but man, this game is special. It is one of those rollecoaster ride games that manages to introduce fresh elements at a perfect pacing (be it story-related, new gameplay mechanics/situations or a change in leveldesign/setting).

The attention to detail is awesome as well. There are so many unexpected little interactions with objects, NPC's and the environment in general.
 
Super Mario Galaxy doesnt have Mario saluting towards the camera with tears coming out.
Yeah but Mario Galaxy is a masterpiece, but its way to different to compare it to a Metal Gear game. Mario is a gameplay game, while Metal Gear is an emotional story driven game. (3 only)

MGS3 is a hell of a gameplay game. So many different ways to tackle challenges.
 
I like MGS3 a lot, including the boss encounters, but great post.

I should be a bit nicer tbh, I actually think the game tried a lot of cool stuff and I certainly don't hate it, but I feel like the fact that it's by far easier to beat and understand than the first 2 has way more to do with why people love it than any real quality to it. Stuff like The End, while flawed, is the kind of thing most devs wouldn't even touch and I respect that a lot, it's why Kojima remains one of my favorite creative minds.

Also The Boss is a great "antagonist" but I have to wonder if he really went ham on that idea and just went ehhh all the other villains don't matter. I mean Volgin is just so amazingly one dimensional it's probably because he wanted her to stand out, but the problem is it's kinda weird when you realize these weird mutant psychos were her buddies.
 
I played a 50 minute demo of the 3DS version and really enjoyed it. I would buy it if I had access to legal versions of the first two games.
 
I should be a bit nicer tbh, I actually think the game tried a lot of cool stuff and I certainly don't hate it, but I feel like the fact that it's by far easier to beat and understand than the first 2 has way more to do with why people love it than any real quality to it. Stuff like The End, while flawed, is the kind of thing most devs wouldn't even touch and I respect that a lot, it's why Kojima remains one of my favorite creative minds.

Also The Boss is a great "antagonist" but I have to wonder if he really went ham on that idea and just went ehhh all the other villains don't matter. I mean Volgin is just so amazingly one dimensional it's probably because he wanted her to stand out, but the problem is it's kinda weird when you realize these weird mutant psychos were her buddies.

Fun fact: It's possible The End fight was originally gonna be "one shot = kill" because in the boss survival mode version of the fight that's what it essentially comes down to.

As for Volgin, he is one dimensional but he has an interesting line before you fight him where he talks about uniting the world as it once was under the philosophers. Maybe in a weird way he had an ulterior motive and strove for order, just with the soviet union in a position of supreme power as opposed to a US-Russia-China alliance.
 
If we had a console or PC version of MGS3 with the modernized 3DS controls I think it would be one of those upper upper-tier almost-perfect games, like in the same neighborhood as Resident Evil 4. It would easily be my favorite Metal Gear in that case.

MGS3 has excellent encounter design wrapped up in some pretty cool dynamic systems. It's very replayable and does a lot of good with its themes. It's just held back by an ancient control scheme that was originally designed for 2D games and had become far too convoluted for what MGS3 was trying to add to the formula.
 
That bolded question doesn't even make sense seeing how I framed that post pretty clearly stating I've played other games in the series. Playing the other games gives me a worse, not better view of the game both gameplay and story wise.


The bosses in 1 and 2 were characters with understandable motivations and plans. The bosses in 3 are Power Ranger's villains. They are 100% impossible to understand or believe on the most basic level. Even the more out there bosses from 1 and 2 like Raven or Fatman I basically understood. Everyone in 3 it's just I'M CRAZY AND EVIL OOOH THE FEEEAAAR.

Seriously what the fuck is the Pain even doing? An ambush that ruins an ambush that takes place in the worst possible place for him to ambush you. Why does the End uses tranq darts? Both gameplay wise and storywise it turns a serious scene into a joke. The Fear is uh...who cares about the Fear. All of these guys just show up and then die and yet they all have the same stupid jokey confidence.

You are not wrong, but I was never bothered by this. They are the Boss' crew and are there to fight you because she ordered it. Soldiers. While they are all weird and over the top, I do not need an emotional background story for every single one of them during the game. I do understand why people would want this though, as the previous MGS games elaborated this stuff quite extensively. But to me, it adds a bit to the mystery of the Boss and having control of such an extraordinaire crew (most of them at the very least having some real supernatural abilities, which is different than most future enemies). They had only one reason for their actions here, and that is their unquestionable loyalty to the Boss.

And I thought the battles itself were great.
 
OP I am with you, this game speaks to me in so many levels, the setting, the characters, the gameplay, the incredible amount of Easter eggs and ways of approaching enemies and bosses, the humor and above all the story, this Kojima's master piece and sadly he has never been able to replicate it even since.
 
MGS4 has an excellent gameplay foundation, but really underutilizes it. An entire game based on the gameplay mechanics in Act 1 and especially Act 2 would have made it an excellent evolution for the series. Instead MGS4 spends too much time doing experimental things that it didn't do wholeheartedly, and too much time celebrating MGS1.
 
That bolded question doesn't even make sense seeing how I framed that post pretty clearly stating I've played other games in the series. Playing the other games gives me a worse, not better view of the game both gameplay and story wise.


The bosses in 1 and 2 were characters with understandable motivations and plans. The bosses in 3 are Power Ranger's villains. They are 100% impossible to understand or believe on the most basic level. Even the more out there bosses from 1 and 2 like Raven or Fatman I basically understood. Everyone in 3 it's just I'M CRAZY AND EVIL OOOH THE FEEEAAAR.

Seriously what the fuck is the Pain even doing? An ambush that ruins an ambush that takes place in the worst possible place for him to ambush you. Why does the End uses tranq darts? Both gameplay wise and storywise it turns a serious scene into a joke. The Fear is uh...who cares about the Fear. All of these guys just show up and then die and yet they all have the same stupid jokey confidence.

The bosses in 3 are devoid of any characterization precisely as a "fuck you" to all the critics that said the MGS2 bosses were too full of unnecessary backstory. But the bosses themselves are still pretty creative and for the most part fun to fight.
 
Yup - it's probably my favourite game and the reason why I became a game developer. I tried to play it again recently and the controls have not aged well, although I think it might be exacerbated by the 360 controller (HD Version).
 
You are not wrong, but I was never bothered by this. They are the Boss' crew and are there to fight you because she ordered it. Soldiers. While they are all weird and over the top, I do not need an emotional background story for every single one of them during the game. I do understand why people would want this though, as the previous MGS games elaborated this stuff quite extensively. But to me, it adds a bit to the mystery of the Boss and having control of such an extraordinaire crew (most of them at the very least having some real supernatural abilities, which is different than most future enemies). They had only one reason for their actions here, and that is their unquestionable loyalty to the Boss.

And I thought the battles itself were great.

Honestly I'd be less bothered by them if they weren't tied to the boss and if I had not played 1 and 2. Them being loyal to the Boss actually makes it weirder and kinda makes me dislike her as a character seeing how she's basically sending them to their deaths and letting them do it 1 at a time.

I don't have an issue with them having weird abilities or personalities, it's just how they're presented (especially the Pain) that had me rolling my eyes. Like, severe incompetence. I think the best way I could put it is I felt the opposite way towards the villains of 2, who seemed to have their shit together, and if they didn't (Fortune and Fatman mainly) there's some decent reason given.
 
I don't know if I agree with the title (I might, haven't thought too deeply about it), but I just wanted to say, god damn, is your top 10 list a work of beauty. Magnificent.
 
Whether I agree with you on this or not, I love this post. Your passion is contagious, and epitomizes why I love videogames in general.

Is MGS3 the best game ever? I'd have a hard time arguing otherwise with this post!
 
The stealth is so much better than in any previous MGS game because enemies no longer have conical sight/brain damage where they can't notice anything outside their cone of surroundings. Using the camoflauge system and rewarding the player with new camoflauges was amazing and it made the game much more replayable. I loved collecting camoflauges.


lol
 
How does a lbp game make it on anyones top 10 list? Uhh

Because I'm a creator, you can make anything you want in that game, and the game literally taught me programming to the point that I was I inspired to become an engineer, which I now am.

It was one of my favorite games not because of its campaign or anything, but because of what it gave me and empowered me to do that very few other games were able to do.

It's not a stellar pinnacle of platform design or anything, but the toolset is what stood timeless for me.
 
This is kind of a funny post OP, but I will admit we have very similar tastes. My top 3:

3. Metal Gear Solid 3
2. Resident Evil 4
1. Metroid Prime
 
If anything, Kojima must be commended for creating in Big Boss the greatest videogame protagonist of our generation.

I forgive his Sons of Liberty's unspeakable crime.
 
I don't know if I can call a game my favorite ever, but it's up there in my top 3 ever

Edit: The boss fights are easily my favorite ever, they should re-release the MGS collection HD for every platform

Edit 2: It must be the awesome music, damn it I want to replay it now
 
Yeah, MGS3 is definitely the top.

It has a well fleshed out protagonist, and a well fleshed out antagonist in the form of the Boss.

Because of BB and The Boss, it is simply leaps ahead of any other game out there. And it has the best written, most believable, and most important female character out there. I said it.
 
I agree, OP. Although I think it's tied with Shadow of the Colossus and Patapon 2, which are also the greatest games of all time. They are as good as games can be. I honestly believe MGSV will match those, as well.

Nice choices but the fact that your top 10 games of all time consist mostly of games in the last 10 years is interesting.
Mine would too.
 
The fact that every one of your top games of all time is post-PS2 means that you haven't been gaming for very long and I can easily dismiss your opinions.
 

Dead.

Honestly I don't even know what to say to you if you actually got caught and cornered by the ai in 3 more than 1 or 2. The levels are so much more open and they just do not have anything to compensate for it. The few times I got caught I found it pretty easy to still shoot my way through til I was hidden. 2 very overtly does certain things to stop you from doing that easily and pretty early on too (the bomb disarming section) while 3 I felt very little real stress from getting caught.
 
The only thing MGS:3 suffers from is scenery (imo). It could have been given a more diverse pallet of areas to explore as opposed to a never-ending amount of jungles. However all the other points you mentioned I agree with, its truly a 1 in a million game.
 
I've enjoyed most of the games in the metal gear series, and 3 is one of the most enjoyable video games of all time. I like MGS2 plot and meta narrative better because of how insane it all is. I hope 5 is to 4 what 3 is to 2.
 
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