Orioto art thread - New VG wall every thursday!

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orioto

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Thanks for sharing, epic! I wanted to share yesterday but didnt get a chance as my day wrapped up at work but I do t-shirt design and am on teepublic and redbubble. As a fellow artist I'm in awe of your photoshop skill, I got a crash course from my brother and have been self taught from there.

https://www.teepublic.com/t-shirts?query=theyellowsnowco / https://www.redbubble.com/people/theyellowsnowco
Ha i didn't see your answer sorry! Nice shirt store! i'm just beginning with mine on redbubble :p

Link's awakening, voted by the patrons



Free wallpapers > patreon.com/posts/19004056
Only 50 prints for sale! > redbubble.com/people/orioto/…
 
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orioto

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Thanks for the link. Been meaning to buy that one, but money has been hard lately.

Your art is amazing and I would totally fill my apartment with it.
You're welcome :) Thx!

Ha by the way guys i also put a portraitless version of the link's awakening one



Poster is here! And it's Link's Awakening's 25th bday so it's fitting!
 
Mar 26, 2011
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That one is much better imho. Love the God of War one too.

Btw. Orioto I have absolutely no idea about prints? where's the difference between poster, photo print and gallery prints? Which one would be best quality. Are seizes the only difference?
 

orioto

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That one is much better imho. Love the God of War one too.

Btw. Orioto I have absolutely no idea about prints? where's the difference between poster, photo print and gallery prints? Which one would be best quality. Are seizes the only difference?
Posters are more flexible paper, but still thick, they won't last 100yo lol
Photo print and art print are higher quality, photo prints are shinier, while art print have a super thick paper, museum quality, but are not shiny at all (so they can be darker)
You actually have a description with pictures for each product on red bubble :)
 
Mar 26, 2011
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Posters are more flexible paper, but still thick, they won't last 100yo lol
Photo print and art print are higher quality, photo prints are shinier, while art print have a super thick paper, museum quality, but are not shiny at all (so they can be darker)
You actually have a description with pictures for each product on red bubble :)
I'd rather like to ask a pro that knows his stuff. Which one of those would be the best one to put into a frame?
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
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Bought INSTANTLY along with another product of yours. Thanks so much for your hard work Orioto!
 

orioto

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smash bros ultimate fountain of dreams!



Wallpaper version > patreon.com/posts/21392656
Only 35 poster for sale > redbubble.com/people/orioto/…

Also there was a Chrono Trigger shirt last week!



Shirts here

I also did a video for my actual 10 years of doing this (That was in July but i forgot!) with my roughly 320 vg art, and it's great if you guys want to share it to help me being more seen!

 
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orioto

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OSC

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Thx, Hm i drop the ball on every game project cause i can't learn even simple dev software!
Blackthornprod of youtube fame has some extremely short(many less than 10min) highly intuitive videos on game dev. Depending on the type of game you're making, they could be of great use.

BTW, excellent art!
 

orioto

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Blackthornprod of youtube fame has some extremely short(many less than 10min) highly intuitive videos on game dev. Depending on the type of game you're making, they could be of great use.

BTW, excellent art!
Thx! Yeah i've tried everything, every software but it's a struggle to get the most basic things going when they should be super intuitive. Like even in clickteam fusion which is pretty simple, you struggle foro the most basic control stuff, or to add a controller support etc.. And that's not even starting the actual dev of the game.. Same for game maker, they are meant to be intuitive but they make you look for tips on internet from the start, for the most basic stuff.
 
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OSC

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Thx! Yeah i've tried everything, every software but it's a struggle to get the most basic things going when they should be super intuitive. Like even in clickteam fusion which is pretty simple, you struggle foro the most basic control stuff, or to add a controller support etc.. And that's not even starting the actual dev of the game.. Same for game maker, they are meant to be intuitive but they make you look for tips on internet from the start, for the most basic stuff.
Well blackthornprod is about the most intuitive stuff I've seen in terms of tutorials, though if you're not familiar with code may have to pause for a bit.

Regards player controller here's an example of making one in unity, though you can also get premade ones that you simply attach to a character or object

That is the first of a 4 part series where that exact game shown is made, each episode about 10 min.

If you want to try very small simple games simply following along with some of these tutorials, will allow you to basically have an entire game after 30min-1hr minus the final polish(you don't need to know all the code nuance simply type it down, and put your assets, though many of these youtubers tell you what the code is doing as they go along). Of course most people would be missing the art. These simple games help you get familiar with the stuff for when you are going to handle more complex stuff.

While a coding language may seem intimidating the alternatives are not significantly easier, and if you later need to make more complex behavior it will help to have become familiar with such on simpler code as used in small apps.

There was a recent challenge of make a game in ten minutes from brackeys, and many youtubers created various games in ten minutes. Whilst of course that is testament of what experience and practice allows, some of them actually showed practically the entire process of creation, which could help someone less experienced make similar games with minor modifications following within said time frames. Though I'd suggest getting familiar with the environment prior to watching such, with a bit of experience these can be easily followed though with no experience it'd be a bit more of a challenge.

If you want deeper understanding of this type of code Sebastian Lague youtuber gets deeper into it, he's very good at explaining stuff(which goes from beginner to quite complex). Though you can get away without needing to know the nitty gritty.

Another technique that some developers seem to use is the combination of multiple premade assets(controls, music, graphics, etc) to produce games with minimal effort. I recommend unity because of the large asset store, if you want to do something, there may be assets that already do the thing and are plug and play

PS
I personally recommend unity, not only does it have an ample store, but it has very large number of youtubers as well as udemy courses covering different aspects of it. If you go to one guy and don't like his style of teaching there's another guy with a different style which may be more to your liking. Big community is always important, that large number of people teaching the basics as well as more advanced concepts combined with the more vibrant discussions online make it easier to clear doubts and grasp the engine.
 
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