Shining Sunshine
Banned
I wonder if there are statistics of publishers and their franchises, and how many are female/male/whatever animal or something.
I'm doubtful that any company would think that having a male protagonist in that kind of game would impact sales significantly. Seems like knee-jerk advice to me.
Semi-related, but let's not forget that Sleeping Dogs originally had a female lead until the dev was told to change it.
Naughty Dog had pressure to minimize Ellie's presence in the marketing/promotion, and DONTNOD previously had pressure on them for Remember Me's protagonist.
This is far from a unique scenario.
Semi-related, but let's not forget that Sleeping Dogs originally had a female lead until the dev was told to change it.
Naughty Dog had pressure to minimize Ellie's presence in the marketing/promotion, and DONTNOD previously had pressure on them for Remember Me's protagonist.
This is far from a unique scenario.
I'm doubtful that any company would think that having a male protagonist in that kind of game would impact sales significantly. Seems like knee-jerk advice to me.
I really can't wrap my head around this kind of thing.
Not once has the gender of the main character ever influenced my decision to buy a game or not. Is it really such an issue? Is there really such a large part of the audience out there that is put off by playing a female role?
It's just baffling. I mean how does the mind process of that person even work?
Someone provide me a sad yet humourous internal monologue of some idiot who wouldn't buy a game because the main character isn't a dude, otherwise I'll never get it.
I know. It's a serious issue in this industry in that nobody wants to speak badly about anyone else because they all know each other, and it gets back to you pretty quickly. But this sort of stuff is really, really important.I like that a Dev would actually come out and say this (twice now). Hopefully it doesn't blacklist them.
That looks brilliant!
How have I not heard of this before now???
Also, as terribly stupid and misogynistic of publishers as this is, and needs to change, it's the same across virtually every entertainment industry, sadly.
I just realized that made it sound like I was excited, but it was merely surprise.
It's pretty awful to know that publishers can decide what is in your game and what not. I mean if I have a idea or game to sell as developer you better buy the whole thing or don't bother with it in the first place. It's like some car dealers telling Mercedes Benz that the new S class needs different seats or they don't sell it. Dafuq?
Also, as terribly stupid and misogynistic of publishers as this is, and needs to change, it's the same across virtually every entertainment industry, sadly.
Honestly I don't get where all these female resistance come from? So ridiculous. What are these pubs thinking
Well the comments on the Life is Strange Trailer are already pretty disheartening.
It's pretty awful to know that publishers can decide what is in your game and what not. I mean if I have a idea or game to sell as developer you better buy the whole thing or don't bother with it in the first place. It's like some car dealers telling Mercedes Benz that the new S class needs different seats or they don't sell it. Dafuq?
They also played the same card with that Remember Me game. Maybe stop making a big deal about the lead and start developing compelling gameplay. Anyway at least they realise they can't do justice to beat'em ups when they really just want to tell stories, in that respect Life is Strange seems to be playing to their strengths rather than weaknesses. Hope it does well for them but they do need to stop trying to get these sympathy votes from gamers and let the game speak for itself.
I don't think you did understand the story about the boy and the wolf.yeah, I forgot the game existed until this thread. it's a cheap way to get your game some exposure.
but you can cry wolf only so many times, till people stop listening...
Bros don't want to play as a woman. They need to play as a man to be reassured of their masculinity.
You'd think all the horny teens would want to play as a hot chick in 3rd person rather than a ugly bald man
No marketing or general build up of hype/interest from the publisher usually results in a game bombing.
Case in point - Dragon Age Inquisition.
You know Dragon Age Inquisition wasn't a bomb right? Pretty sure one of the devs commented in the OT that it sold over expectations.No marketing or general build up of hype/interest from the publisher usually results in a game bombing.
Case in point - Dragon Age Inquisition.
It's pretty awful to know that publishers can decide what is in your game and what not. I mean if I have a idea or game to sell as developer you better buy the whole thing or don't bother with it in the first place. It's like some car dealers telling Mercedes Benz that the new S class needs different seats or they don't sell it. Dafuq?
Yeah, publishers are now misogynistic because they are worried about a game with a female lead character that could interest few people, and this won't help their sales.
There's too much victimism here.
You know Dragon Age Inquisition wasn't a bomb right? Pretty sure one of the devs commented in the OT that it sold over expectations.
I remember hearing that naughty dog had to fight tooth and nail just to get Ellie on the cover of the last of us, ridiculous
People were saying the same thing about Titanfall, and someone even made a thread about it, which resulted in one of the devs coming in and laughing at the thread. And like I said, pretty sure one of the devs in the OT mentioned that it's selling over expectations already.Maybe at release, but since then it's practically dropped off the face of the Earth. It was one of the lower selling AAA releases in the US judging by the NPD results, and has barely made an appearence in the PAL charts. Until we hear some official word from EA on how successful it's been, all the actual sales data we have available points to it selling like crap.
Unsurprising. And Square makes more games with female leads than any other big publisher so it makes sense they'd be the exception to the sad rule.
I can't tell if anyone thinks this in this thread, but thinking that their game was pushed away or if offers weren't accepted for the sole reason that the protagonist is a woman, that's a incredibly naive thought process. Hell, the devs themselves don't paint the situation like this.
They made a game that bombed hard, and it didn't receive high review scores, Remember Me is a middling title through and through. Their negotiating power is weak, Publishers aren't seeking devs that make games that bomb and review poorly. So if you show up at their doorstep and want their support, expect some demands thrown your way.
The devs said that they were asked to change the lead to a male one though, in this situation.
The devs said that they were asked to change the lead to a male one though, in this situation.
Yeah, and when girls check out video games and only see male characters on 99% of the game covers it sort of ends up being a self fulfilling prophesy that gaming is a male environment.
We don't know the whole story and Dontnod used that excuse last time with Remember Me. They seem to be holding on to this narrative to define the studio, all they are doing is taking the discussion away from their game once again.
It's pretty awful to know that publishers can decide what is in your game and what not. I mean if I have a idea or game to sell as developer you better buy the whole thing or don't bother with it in the first place. It's like some car dealers telling Mercedes Benz that the new S class needs different seats or they don't sell it. Dafuq?
Nothing wrong with trying to gather some goodwill from a select demographics of customers.Bingo. The whole story revolves them negotiating with publishers on why they should support a studio that's made one game that bombed and was reviewed poorly. Dude characters versus chick characters and how that influences sales is part of the conversation, but the conversation itself is about publishers willing to work with risky talent.