What's the team a Polyphony Digital doing besides finishing their upcoming Gran Turismo 5 racing simulator? Making some crazy ass tech demos with four PlayStation 3s hooked together to share rendering time. Not only can four PS3s create a 2160p image (that's four 1080p images for a resolution of 3840x2160 blasted on Sony's 4K projector), they can create one single 1080p image that runs at 240 FPS.
The Ultra-Real, 240fps Demonstration
The other display was a playable demonstration on a Nano-Spindt FED / Field Emissions Display developed by Sony, with a frame rate of 240fps (240 frames per second).
Gran Turismo 5 Prologue has already achieved a frame rate of 60p (progressive), but in this demo, Gran Turismo was made playable at four times this frame rate at 240fps.
The SXRD demonstration described above used four PS3's to improve image quality, but this used the same to increase the frame rate.
The display used in this demonstration was the 19 inch nano-Spindt FED screen produced by FE Technologies, who is a company that has taken over the development of the FED technology that was being developed at Sony. This display contains over 10,000 electron sources called the nano-spindt emitter, per pixcel. A fluorescent substance is exposed to the electrons from the emitters to produce light, and this format is very close to a cathode-ray tube in principle. The resulting view angle is wider in comparison to a LCD panel, and it shows superior performance when displaying moving images, with no blurring of the outline.
You have no idea how this stuff worksHonest question, can we expect 240fps in 2019 without an overly expensive machine?
... Yes, that is why he/she asked...You have no idea how this stuff works
Only 2TF higher than XB1X, 2 years later? Seems too low imo, and you'd barely notice that jump which would be a hard sell if it's supposed to be a completely new gen starting from scratch with the installed base.
I'm thinking things will advance about 2TF per year, at least, so it'll be about 10TF by 2019 since XB1X is 6TF this year, and 12TF if they go with a 2020 launch. 14TF for XB2 in 2021.
2016 - PS4 Pro - 4TF
2017 - XB1X - 6TF
2019 - PS5 - 10TF
2021 - XB2 - 14TF
2022 - PS5 Pro - 16TF
Something like that. Unless they go up in price, then anything could happen.
So then, PS5 in Fall 2020 it is, and will be a true generational leap from PS4 and even PS4 Pro.
The only thing Pachter can be right about is backwards compatibility with PS4.
Edit:
As for 240 frames per second, Sony has already "been there, done that" with a Gran Turismo 5 demo running on four PlayStation3s back in 2008.
https://www.geek.com/games/gran-turismo-5-shown-off-at-240-fps-and-in-2160p-resolution-628782/
http://kotaku.com/5093592/gran-turismo-5-prologue-running-at-240-fps--3840x2160-resolution
http://gizmodo.com/5094334/ps3-tech-demo-runs-gran-turismo-5-in-2160p-or-240-fps
https://www.slashgear.com/fed-display-runs-gran-turismo-5-at-240fps-with-no-motion-blur-2023546/
The demo was capable of doing 1080p at 240fps, or alternatively, native 4K / 2160p at 60fps.
Well, we will never have 240 fps games, so asking when we would be able to have hardware that supports it doesn't really make sense.... Yes, that is why he/she asked...
How does this guy keep getting work?
That's pretty much like PS3's in quad sli, but instead of just 4 gpus together its the all 4 systems working together right?
And it will be named something other than PS5.So a full step, no 2019 release, and no PS4 BC?
I think he's right.
Well broken clocks and all that.
All I'm gonna say is PS5 better be doing 4K on all games. Would be embarrassing for Sony if the One X was outperforming their next gen console.
Do you think that we'll ever approach photo-realistic graphics? If so, when, and how many Teraflops do you think we'll need?
You know, we're getting to the point now where we can render photo-realistic static scenes without humans with static lighting. Today's hardware can do that, so part of that problem is solved. Getting to the point of photo-realistic dynamic environments, especially with very advanced shading models like wet scenes, or reflective scenes, or anisotropic paint, though...maybe forty Teraflops is the level where we can achieve all of that.
I really hate that we have this artificial price wall for consoles. No other tech is constrained like that.
It'll be like PS4 Pro, where the OS may have spare pool of RAM to store apps. Probably looking at 16GB GDDR5X or HBM, and 2-4GB of DDR4.Maybe, 16 doesn't sound like enough though.
there is no mystery anymore surely. There is no quantum leap in x86-64 or GPU technology on any roadmap.
gone are the days when Sony would turn up with an exotic new processor.
the only question is when, and that will dictate the size of the leap.
the fact that Sony released the ps4 pro has already ensured that a ps5 released on normal timescales will be a half step.
No one. Nor would anyone try to sell that.Who would buy a PS5 that's marginally better than a PS4 Pro though? I think that'd be stupid of Sony. I want to see games that couldn't have been done on this generation of hardware, just like how we have games that are far beyond PS3 levels of graphical achievement. I hope he's wrong.
No one. Nor would anyone try to sell that.
I think he's right.
Nah.Now imagine if they put in a 10 tflops gpu with the same Jaguar cores. It's highly possible, but it would be so disappointing.
As for 240 frames per second, Sony has already "been there, done that" with a Gran Turismo 5 demo running on four PlayStation3s back in 2008.
The GT5 demo was capable of doing 1080p at 240fps, on a FED (Field Emissions Display) screen, or alternatively, native 4K / 2160p at 60fps.
But you need four PS3s for that. So for PS4 you would need four PS4s: https://youtu.be/PNQcdThO4ZA
4k at 240fps?!
I...don't even think my 1080 can do that on my 2K monitor....
I doubt that PS5 was in Microsoft's minds when making XB1X, seems difficult to plan that far ahead since they've probably worked on it for years.Take into consideration, Xbox One X needed to price itself at $499 to get the tech they wanted out there and that is at cost.. how much are we expecting an Xbox One X to run them in 2018 and 2019? I feel like that was MS's intention to push something out of the typical price range so that a device coming out the following year or the year after that would need to punch harder to compete in the typical price range ($399) to look like a decent jump.
Because talking to video game journalists and creating speculatory fodder for message board fanboys isn't his job.
I doubt that PS5 was in Microsoft's minds when making XB1X, seems difficult to plan that far ahead since they've probably worked on it for years.
I have no idea what triggered Pro and X tbh, people say that they're just answers to the 4K revolution, but I don't know. To me it seems strange that Sony thought it was so important to be out in 2016 that they had to deal with fake 4K and forgot UHD playback.
I doubt itXbox is going to maul them in the States if the PS5 doesn't work with PS4 games natively right out the gate.