Honestly that should change too
Probably, but there is no uproar and as several articles point out, modders and customers are generally pretty happy with it. It would be interesting if people now challenge that
Honestly that should change too
That doesn't have anything to do with what I just said so what the fuck?
The reaction must've been TOXIC.
i.e. not with MY money. Let's be real the majority of the handwringing about compensation was motivated by selfishness not concern for the modders. That's why it was mostly the modding "community" getting upset not the modders themselves.
I didn't understand what was the problem at first. This post helped me greatly.It's not, but who should get paid when "your" mod contains work from 12 other mods? Who polices that? Who makes sure that each mod has original and not stolen content? Duplicate mods?
It's a mess dropping it into an existing mod community that operated on a collaborative sharing model. Valve realized this and corrected the problem.
Fully expect the eventual Fallout 4 mod scene to support paid mods from the start though.
Let's pretend all modders were on Valve's side and that these decisions affected the modders and the modders only!i.e. not with MY money. Let's be real the majority of the handwringing about compensation was motivated by selfishness not concern for the modders. That's why it was mostly the modding "community" getting upset not the modders themselves.
If they would an donate button (which Valve should get a cut about 0-15% and Bethesda 0%) it would be great!
Yeah, that makes it sound like they're still planning to do something like this in the future, but that starting with Skyrim was a bad idea.
Quite simply the best thing going for Skyrim was the dedicated community that has been built up over all these years and it saddens me greatly to see it ripping itself apart.
I'm pretty disgusted by the way they've been used by Valve as guinea pigs in their grand experiment only to be thrown to the lions when the shit hits the fan.
This literally the biggest issue. Trying to get money from outside help to fix their pos engine/game is a scummy move and doesn't surprise me that it was birthed by Zenimax/Bethsda
But when Valve first approached Bethesda in 2012 about the idea of paid mods, the developer said it saw this as an opportunity to bolster modding so that it could reach more players.
I specifically am referring to the brands (e.g. toxic to Bethesda's image)Toxic? Well, that would depend on your perspective. Large and widespread? Certainly. The mod community was far from unified on this, and many were against it. I think that may have been the biggest shock for Valve.
You said it was mostly the modding "community" (i.e. mod users) getting upset, and not modders themselves.
I posted about modders explicitly forbidding their creations' use to sell mods on the Workshop.
Is that clear enough or do I need to walk you through it?
Hopefully they do allow for some sort of optional donation system in the future for mod makers.
I specifically an referring to the brands (e.g. toxic to Bethesda's image)
Wasn't like most of the flack directed torwards Valve?I don't think Bethesda cares. Valve cares about their image, to a certain extent, although their customer service begs to differ. People simply didn't roll over in the way they were expected to. Many of the most important Skyrim modders stood with the community and said this was a bad idea. That had to throw them for a loop.
Wasn't like most of the flack directed torwards Valve?
Valve pulling the plug ? Or bethesda ?
I feel like Valve maybe missed how the mod scene, at least for Skyrim if not some other games, grew to support modders who just released resource packs or dependencies for other projects.Nobody donates for mods. Paid mods should exist, but Valve's implementation was bad.
That disclaimer is intended to keep people from stealing thier work and from integrating their work into paid mods that they won't be paid for so that has nothing to do with anything.
Now some of them may want their mods to be free and that's cool. That's the way it was intended to be but in that case it's not necessarily about the percentages unless the specifically said that.
I would've had more respect for them had they just stuck to their guns, regardless of how terrible the idea was.
I would've had more respect for them had they just stuck to their guns, regardless of how terrible the idea was.
The idea stuck, they just think it's best not to start with Skyrim, if I'm reading this right.
You don't say?We've done this because it's clear we didn't understand exactly what we were doing.
Sticking to something that is incredibly stupid isn't respect worthy, it's just stupidI would've had more respect for them had they just stuck to their guns, regardless of how terrible the idea was.
It was, but with Bethesda's blog post, they were opening themselves up to be next in line. Valve does deserve the lion's share of the blame for the poor implementation and their absurd cut of the potential revenue. Gabe gave some really shitty, unsatisfactory answers in his posts on reddit. That only infuriated people more.
I would've had more respect for them had they just stuck to their guns, regardless of how terrible the idea was.