You said they were making six figures. The average on that data is under 10k a year, of course we have no idea if any modders ever made 100k a year or more.
You were also replying to someone asserting it was not a viable income and to most it's not. Even the most successful ones probably don't earn enough money on a stable basis to make it viable other than a 'better than nothing' pocket change either on the side or between actual viable jobs.
Probably enough to ensure none of them ever made 100k in a year since the amount of money spent in 2011 was probably less as well. Grief was being hyperbolic to try to make a point and is probably wrong.
Well you probably should have linked that then. Though it's a figure from 2012 so for all we know isn't actually the case anymore and there is no figures to support it either. (more of an offhand comment)Valve have announced that people have made 6 figure salaries off the market, if memory serves they mentioned it several times in fact. It has been discussed to death so much in these threads that I assumed it had become common knowledge at this point.
http://www.neogaf.com/forum/showthread.php?t=493568
The arguments here remind me of the NCAA. "These are amateurs! They shouldn't be paid!"
This stuff clearly works in other games, from racing Sims to the CS:GO method. FMPONE being a pro mapper means we get a new map every year that blows Valve's stuff out of the water.
Doing it haphazardly with Skyrim is a problem. But you guys going on about the "spirit" of modding meaning it should always be free are both shortsighted and not a little disingenuous.
Not everybody should be prepared to work essentially as an unpaid intern to make mod content. I'm gonna happily buy the next CS Operation coin as my vote for Season staying in CS.
Valve have announced that people have made 6 figure salaries off the market, if memory serves they mentioned it several times in fact. It has been discussed to death so much in these threads that I assumed it had become common knowledge at this point.
http://www.neogaf.com/forum/showthread.php?t=493568
If you don't think something's a good deal, or it seems too risky, your only right is the right to decline that offer.
Yet they haven't released data to back that up. I wonder who this mysterious six figure dev was and what they made that sold that well.
It is absolutely a right to voice concern and/or ask for changes. Why wouldn't it be? And there is an additional option, which was not used in this case, of resorting to Consumer Protection law.
Valve does not have literal carte blanche to do anything they want.
Too bad. Since when has hobby game modders thought they had a home business doing that? It's not even in the spirit of what the whole thing is about.
For some reason, everyone thinks everything we do in our free time for fun should be somehow putting money in the bank. Putting up stupid rant videos on youtube, broadcasting themselves playing Starcraft, etc. This is just the next logical step. Valve and Bethesda were basically attempting to exploit this.
Nobody is saying that consumers have no right to voice their concerns.
I genuinely don't understand the problem people had with this policy. Is it purely the split? Isn't that totally arbitrary, though? And why does it matter to you who ends up getting the money; you still get the same content eitherway, whatever the split.
Did you not read any of the jillions of posts that were made the past few days?
It's not DLC, it's not been through QA, it's a friggen internet meme at this point that you can mod skyrim until you break it. You could pay money to break your game.
Someone pulled the 'Featured' mods and tried them out, almost every single one of them was buggy or dumb. One had the item in a completely different spot than where it said it spawned, the other one had to be spawned in with console commands.
And that was just Skyrim. Imagine if they did it with other games that are less mod-friendly.
I'm not experience at all in mobile development, but nothing on that Google page talks about enforcement. That looks like a guideline. There's plenty of useless shite in the Google Play store, and there's absolutely stuff which doesn't work on a ton of phones that'll let you buy it. But it's not actually a problem, because the good stuff floats to the top thanks to rankings, word of mouth etc. I think you're being very disengenuous by saying that "Valve was not approaching this remotely the same way."
http://www.reddit.com/r/gaming/comments/33pb8p/can_we_not_let_steamvalve_off_the_hook_for/cqn7hdzDo you have link to support this? Even if he didn't make a ton from donations how much do you think he should get? $50,000? Its hard to put a dollar amount on something like this.
100 people donated to SkyUI out of 9+ million downloads? Shocking news.
At least he didn't have to share 45% of those mad profits with Bethesda.
I don't understand this sentiment.
Our only right with Xbox One DRM was to decline to buy it? We were outside of our rights to voice concerns with the system, perhaps leading to it being changed?
Seriously, I don't get what you are saying at all. It is absolutely a right to voice concern and/or ask for changes. Why wouldn't it be? And there is an additional option, which was not used in this case, of resorting to Consumer Protection law.
Valve does not have literal carte blanche to do anything they want. It may seem that way given their market position and leverage over users who feel locked in to their system. But they don't. If someone really decides to go at them hard over something like force updating the songs out of GTA, or removing access to old games if you don't accept a new terms of service, they would hopefully have a real fight on their hands (at least in countries with stronger Consumer Protection).
But again, that didn't happen yet. Why do you think users should be so powerless and meaningless they don't even have the right to voice concerns or suggest changes? This isn't about modders. It's about Valve, a mod-hostile company that tried to bring out a ridiculously bad scheme and got called on it.
Also, I didn't think of it before it was mentioned here, but it is possible Valve's decision was largely based on being open to copyright claims themselves. Their idea of an uncurated store could be more dangerous for them than anyone else.
100 people donated to SkyUI out of 9+ million downloads? Shocking news.
I'm pretty sure he would be thrilled to take a 25% cut from 9 million downloads. He'd be over the moon, even if he only charged 1 dollar!
Granted, he'd have competition and he wouldn't get 9 million purchases. But this whole "he didn't have to share" with bethesda is pretty damn silly when you're talking about a 6 figure yearly salary.
Paid mods are still coming, just to new game. The next Bethseda game will probably have it.
Nothing silly about flushing money down the toilet. You get paid for the work you do. Bethesda didn't allocate labor for the mods. They made the game and sold it along with the dlc making near billions. That is where it stops. They don't support their own game. They stopped updating it and it doesn't cost them any upkeep like it would for say valve when maintaining online games. Its just a singleplayer rpg. The 45% bethesda wants should all go to the modders. Maybe if they made skyrim free to play than they could claim a small percentage like 15% or something. Otherwise modders are getting ripped off with this split. Not much else to say.
Valve Corporation gonna corporation. They'll try again, folks, don't you fret.
What is this "deserve" word you are using? I agree that some modders put a lot of work into the stuff they do, and it even lands some of them jobs. But "deserve" seems rather...entitled. They bought a game and poured some love into it. And now corporations want to monetize it. Horray for modders?I hope they do.
Some modders deserve to be paid for the improvements they have made.
Bethseda should get half of what the modders make off of their mod. Bethesda creates the game.
I hope they do.
Some modders deserve to be paid for the improvements they have made.
So it should never change?Or don't mod at all, since it's been a hobbyist pursuit for a decade
Nothing silly about flushing money down the toilet. You get paid for the work you do. Bethesda didn't allocate labor for the mods. They made the game and sold it along with the dlc making near billions. That is where it stops. They don't support their own game. They stopped updating it and it doesn't cost them any upkeep like it would for say valve when maintaining online games. Its just a singleplayer rpg. The 45% bethesda wants should all go to the modders. Maybe if they made skyrim free to play than they could claim a small percentage like 15% or something. Otherwise modders are getting ripped off with this split. Not much else to say.
What is this "deserve" word you are using? I agree that some modders put a lot of work into the stuff they do, and it even lands some of them jobs. But "deserve" seems rather...entitled. They bought a game and poured some love into it. And now corporations want to monetize it. Horray for modders?
Why not let the modder decide instead of forcing them to only "mod for free or GTFO"? The option still exists for them to give the mod for free.
Nobody is saying that consumers have no right to voice their concerns. For those in favor of Valve's overall concept (if not its particular implementation), the issue is freedom of contract.
-Snip-
In short, Valve has every right to create a market for premium mods as long as they obtain the contractual consent of the developer and the modder. The consumer has no right to intervene in the formation of that contract. Whether or not such a contract relationship is actually beneficial is another matter, but it's certainly legal.
SkyUI deserves to be paid for the UI improvements they have made. Bethesda doesn't deserve to get a 40% cut for giving us a shitty UI in the first place.
What is this "deserve" word you are using? I agree that some modders put a lot of work into the stuff they do, and it even lands some of them jobs. But "deserve" seems rather...entitled. They bought a game and poured some love into it. And now corporations want to monetize it. Horray for modders?
de·serve
dəˈzərv/Submit
verb
do something or have or show qualities worthy of (reward or punishment).
"the referee deserves a pat on the back for his bravery"
synonyms: merit, earn, warrant, rate, justify, be worthy of, be entitled to, have a right to, be qualified for More
So it should never change?
Why not let the modder decide instead of forcing them to only "mod for free or GTFO"? The option still exists for them to give the mod for free.
Are you okay with modders having a choice?
So when I saidNotice that I haven't defended Bethesda, lol.
It's a word! It's used very often in a lot of sentences.
In this instance I use this definition, so you don't get confused.
synonyms: merit, earn, warrant, rate, justify, be worthy of, be entitled to, have a right to, be qualified for More
Anyway, some modders go far and beyond what the game offers and actually makes the game more fun, or better. I feel that they do deserve a bit of love from us. That's what I feel, after years growing up playing TF, CS, Dota, etc.
Modders have made things interesting for gamers, so for me, since I do have money to spend, I don't mind giving some their dues![]()
"deserve" seems rather...entitled
Bethesda will set up a system so they don't have to use steam for mod this. I fully expect the next elder scrolls game to have it.
Screw Bethesda then, other developers can give a better cut.I am, but apparently Bethesda isn't.
Oh man.So when I said
You agree? Excellent. You're free to spend your money how you wish and to feel all warm inside about supporting modders. But it isn't the modders spearheading this. It's the companies. You really think the modding community will thrive under this new model? Mkay. Feel free to bookmark the posts I've made in this thread and weep in 3 years when the PC modding community has been monetized and hacked to pieces, just like DLC invading every conceivable game has in the last decade or so.
Me? I'll remember fondly the days when mods where an expression of the community's love for a game.
Oh man.
I don't know. I have been through the days of shareware, PC is dead, DLC being the devil, micro transactions being the devil, F2P games being the devil, DRM ushering the dark days of gaming, piracy ushering the dark days of gaming too come to think of it.
I'm not sure how I'll manage through these dark times, but I'll try. Really.
Oh man.
I don't know. I have been through the days of shareware, PC is dead, DLC being the devil, micro transactions being the devil, F2P games being the devil, DRM ushering the dark days of gaming, piracy ushering the dark days of gaming too come to think of it.
I'm not sure how I'll manage through these dark times, but I'll try. Really.
Bethesda will set up a system so they don't have to use steam for mod this. I fully expect the next elder scrolls game to have it.