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Parts in games that you hate replaying

Boarderlands - Tutorial

No matter how many times you play through the game you have to sit through a walk through that takes around 5-10 mins to complete. And most of the time your just sitting there listening to them talk or watching something happen.
 
The beginning of Assassin's Creed 2. I tried to replay it a while ago but the first act is just long and tedious that I just stopped.

Also hated the fade in Dragon Age. Also started replaying it during the spring. Got to the dwarven mines and stopped there. That place is boring. Even my first playthrough just stopped there.

Beginning area of Borderlands is also the most boring place in any game. Boring missions, empty spaces and peaceful but boring music = falling asleep.

Ratchet & Clank A Crac in Time's Clank segments were good on the first playthrough but got tedious on replays. I just started skipping every puzzle and get to the end as fast as possible. Clank levels are probably the weakest link in Ratchets.

Elder Scrolls IV Oblivion's Oblivion gate levels were boring. Everything is dark and red and every realm just too alike. They have the same enemies, towers and gameplay. Now days when I replay Oblivion, I don't activate the main quest.
 
Stealth sections in any Zelda game, from the forsaken fortress to hyrule castle courtyard (both ocarina and even that one bit in spirit tracks). Stealth is also one of many reasons that temple of the ocean king in phantom hourglass was so horrible.

Any lengthy dungeon/cave/hostile environment in any RPG i'm enjoying, you can only fight the same set of enemies so many times, tedium strikes fast and the pacing begins to fall to pieces.
 
beje said:
Dreamfall: the cave system in
Arcadia
where you have to go on stealth mode while solving puzzles and alerting any guard means insta-death.
Oh yeah, that was annoying.

As much as I love going around proclaiming that Dreamfall is one of the best games ever, I actually stopped playing the game at that part. I wanted to pass it, but it was a dorm mate's Xbox and I didn't see him again. Was sad...


Nocturnowl said:
Stealth sections in any Zelda game, from the forsaken fortress to hyrule castle courtyard (both ocarina and even that one bit in spirit tracks). Stealth is also one of many reasons that temple of the ocean king in phantom hourglass was so horrible.
Didn't think about it until just now, but I dislike stealth, yet like Temple of the Ocean King. I think it's the fact that it isn't a "you're spotted, you die" thing.
 
Triforce Hunt in Wind Waker is the firt thing that popped in my mind. It comes directly after the best part of the game too.
 
Borderlands: Armory DLC. Driving is not fun in the game and you are obliged to drive on loooooooooooooong highways through it.

Dead Space 1 : The turrent sequence where you need tp shoot asteroids

Dead Space 2 : Every Sequence when you are flying in space at high speed and need to dodge debris.

Final Fantasy XII : The beginning of the game where you can't use gambits at all and must manually select "Attack" over and over again.

Resident Evil 5 : The swap area where you're on the boat. Final boss was awful too.

Resident Evil Code Veronica : The Steve boss battle.

Lost Odyssey : The chapter where you need to collect objects required for the funeral

Ace Attorney 2 : The circus case

Dragon Age Origins : The fade area where you need to morph into different forms

Final Fantasy IV : The Dark Elf mine where you can't use metallic weapons.

Inazuma Eleven : The first real match against the occult school were you are forced to overcome a deficit to win. You also need to trigger specific events during the match to win.

Suikoden III : All of Thomas' chapters

Kingdom Hearts 2 : Collecting coins with Roxas (stupid minigames) at the very beginning

Albert Odyssey : The very last dungeon of the game. Guide or get lost forever.

SMT Strange Journey : Same thing. Guide or get lost forever.

Growlanser V : All of the characters intros are confusing and you only get the real tutorial once you get the main protagonist.

There's probably more I can find but this is from what I've recently played.
 
Wind Waker Triforce fetch quest is one. Fetch quests in general can be annoying.

Final Fantasy V up to the Wind Crystal is another. Due to having no jobs at that point its always the same really...I should just keep a save at that point or something...maybe next time. Edit: This sounds just like the FFXII one posted above...
 
Midgar in FFVII. Played through that part so much I began to hate it.

Start of KH2 and TP. Takes a bit too long untill the actual game starts.

Edit: yay member ^^
 
xxracerxx said:
pCgU2.jpg




I never, ever, ever want to replay The Library from Halo.
So I take it you aren't buying anniversary?
 
Dragon's Age : Origins. The fade section

MGS4: Act 3. I hate how you can't rush it

FF7: Some Midgar section parts. The area where you team up with Aeris for the first time.

FF Tactics: Wiegraf/Velius Fight, although I don't hate it as much now that I know how overpowered Ramza's Squire abilities can be.
 
Any tutorial: I just finifhed your game, I already know how to play ¬¬

The race against the penguin in Mario 64

The submarine part in Star Fox 64

Escort levels.
 
Mario platformers: those forced scrolling stages, particularly in SMB 3. The one in SMB3 World 8 with the small platforms is OK because it moves fast and is one of the harder stages, but the rest are just slooooow.
 
Atruvius said:
The beginning of Assassin's Creed 2. I tried to replay it a while ago but the first act is just long and tedious that I just stopped.

Also hated the fade in Dragon Age. Also started replaying it during the spring. Got to the dwarven mines and stopped there. That place is boring. Even my first playthrough just stopped there.

Funny thing. I replayed a chunk of Assassin's Creed: Brotherhood just to get the achievement for finding a relic as Desmond. It felt so tedious being taught how to jump across platforms and climb just so I can touch one little item. Makes me realize how much intros serving as tutorials without an option to skip them piss me off.

Also... I really want to include The Fade, which was a horrible experience and completely killed the pacing of that game, but mentioning so suggests I would ever replay DA:O more than once.
 
flyover said:
Babel Tower in Xenogears.

Walk... Battle... Walk... Battle... Walk... Jump... Walk... Battle... Walk... Battle... Walk... Jump... Walk... Battle... Walk... Battle... Walk... Jump... "Dammit!"... Start over... Repeat x 100
This so damn much.
 
The water part where you have to protect Ashley while she turns the cranks in Resident Evil 4. It's not hard, but it's so damn stressful and annoying that I hate replaying it every single time.
 
ninjatrigg said:
Haha, I misread that post. I thought he meant the actual end. I was trying to think what was so bad about it.

The End was epic.

Ok.. I'm sorry to say but you're very likely alone on this. As you said yourself, you can skip this fight by messing with the clock.

This goes down for many as the best boss fight in any game, let alone MGS games.


edit: (oops, quoted the wrong post)
 
xxracerxx said:
pCgU2.jpg




I never, ever, ever want to replay The Library from Halo.

Did this seriously take 86 posts? Halo is one of the best singleplayer console shooters ever, but that one part keeps me from playing through it ever again. I seriously hope they cut it out of Anniversary or shorten it or something.

Also, honestly, probably half of Zone of the Enders 2. That game had a great combat system and stylish graphics, but people tend to forget how heavy it was with escort missions and other annoying shit like mine fields. That's why I actually never bought the game, even after it went down to around $20.
 
The third level in the Terminator 2 arcade game where you have to protect the red pickup truck carrying John Connor. I've gotten past that level about 3 times in the last 17 years
 
Trojita said:
This is also the point with the oil factory right? By god that place was awful.

I'm pretty sure this is where I quit that game. Shame too because I really really liked it.
 
Santiako said:
Lava surfing in Conker, so annoying.
Conker was full of annoying sections on recollection.
- The start of the war chapter where you have to get that purple gremlin guy with the explosives past all the obstacles
- Collecting the keys in the mansion
- not one for me but despite the section being very short U bend blues seemed to cause people headaches
- The bomb run in the caveman chapter, hell the entire caveman chapter from trying to pee those boulder guys into position in the club to the lava racing that prompted this post
- the underwater labyrinth, I could go on and on.
Funny though because I don't consider it a bad game
 
RedSwirl said:
Did this seriously take 86 posts? Halo is one of the best singleplayer console shooters ever, but that one part keeps me from playing through it ever again. I seriously hope they cut it out of Anniversary or shorten it or something.

Also, honestly, probably half of Zone of the Enders 2. That game had a great combat system and stylish graphics, but people tend to forget how heavy it was with escort missions and other annoying shit like mine fields. That's why I actually never bought the game, even after it went down to around $20.

I think a lot of you guys remember the Library very wrongly. Unless you're going through on Legendary or something, it's actually a very short level and not at all particularly challenging. It's the same 'hallway' what...3 times? maybe 4. and then the last segment which is different anyway. And it changes ever so slightly in terms of enemy composition, AI drone things vs flood, etc, each time. The fighting there is good, and while I am by NO MEANS defending its repetition, it's hardly some sort of game destroying level.
A) worst level in the game
B) also one of the shortest
C) relatively easy once you've got the game down.
D) lots of shotgunning fun for one of the first times in the game.


I also don't get the Ravenholm complaints. I'm all for eliminating zombies from Half Life games, but Ravenholm is atmospheric and has fun traps to use, and it's also very short just like the Library. You can plow through that place in like 30 minutes or less, with a lot of it being blabbing with Father whateverhisnameis.
 
The Mana Legend said:
The water part where you have to protect Ashley while she turns the cranks in Resident Evil 4. It's not hard, but it's so damn stressful and annoying that I hate replaying it every single time.

This made me chuckle. I am immature.
 
KOTOR: I love the game but i hate Taris (too much running back and forth IMO),
Kashykk(the lower forest) and Manaan (underwater sections)
Mass Effect:First time at the Citadel
Twilight Princess and OoT: Tutorial
 
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