Why is this surprising?
PC has worldwide audience and games catered for both hemisphere whereas console is mainly US, Western Europe and Japan. If you look at LoL and Dota 2, you would find Riot and Valve actually acknowledged the audience there with CNY event and skins from Eastern culture.
Indies prefer PC because it's cheaper to launch on it and you reach more people at once.
The main difference that I see betweeen PS+ and Steam sales is that:
- Plus requires money upfront, while Steam doesn't
- PS+ is "random", while Steam Sales are (or are perceived) as something 100%.
Of course, everything is anecdotal because nobody has the data to confirm/dismiss the "deep discounts help/hurt gaming" mantra. It's just a phrase thrown around by both sides when pieces of data fit what they want to say.
Steam game for $5 isn't necessarily a good thing for developers though. It can risk people holding off buying at launch for the sale price,meaning the business case for making a PC version in the first place could weaken.
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PC gaming is the best.
It works both ways. Sales of your game die off and than years later they pick up because the game is much cheaper. Console games don't sell all that well after 6 months to a year after release. Because there is no backwards compatibility and terrible sales. With PC a dev can still make money on their game like 5-10 years after releasing game because they get exposure for $5 (or even cheaper) during summer/winter sales.
You mean aggregate data? Publishers don't normally disclose detailed sales data outside of what is legally required or unless it is part of an overall outlook they want to promote. A few independent developers have disclosed pre and post discount figures, data for 'Fez', 'Cook, Serve, Delicious' and certain Valve titles seem to indicate that net profit increases substantially over normal sales figures with deep discounts.
Incredible.![]()
PC gaming is the best.
a 750 ti uses about as much as an entire PS4. Unless your PC you are scavenging has the same exact model of ram for your new one or your HTPC's PSU isn't some shit one that comes in 99% of the prebuilt average pc's out there, then yea. An i3 + 750 ti + 8gb of ram is going to run double the watts of a PS4 atleast and run worse for 50$ more and thats assuming you are getting a cheap Win key.
He's right about the backward compatibility thing, especially with all the HD remasters that are being released which has convinced me the reason there is no backward compatibility in the new consoles was intentional. They didn't want people to be able to play the old games because they wanted to resell those games again. This kind of anti-consumer action will only come back to haunt them later.
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PC gaming is the best.
Oh god and he's a Doom designer as well, no doubt still bitter that Halo destroyed the FPS genre from the masterpiece he created.
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PC gaming is the best.
Why is it wrong to group all consoles when pc vs console sales are being brought up? As if this is wrong then shouldn't it be more appropriate to also divide pc up by something like graphics card?
lol?
Lol you noticed the sarcasm then! I do love these type of threads haha
And here I am on my gaming PC... playing zero F2P games
I feel so left out
Honestly I thought it was a serious post until you said that it wasn't. I have actually seen a similar post like this a while back except he was being serious about it
Why is it wrong to group all consoles when pc vs console sales are being brought up? As if this is wrong then shouldn't it be more appropriate to also divide pc up by something like graphics card?
He's right about the backward compatibility thing, especially with all the HD remasters that are being released which has convinced me the reason there is no backward compatibility in the new consoles was intentional. They didn't want people to be able to play the old games because they wanted to resell those games again. This kind of anti-consumer action will only come back to haunt them later.
Yeah, I agree. F2P is obviously doing fine, and he's probably right about how in the long term developers and publishers will learn how to do it better if they want to survive a competitive environment, but I just don't believe it will ever be the alpha and omega of the market.He's right, but he gives far too much credit to f2p games imo.
That comes off as pretty ignorant, no offence.lol no. at least not when it comes to the type of games i like. keep your mobas, i'll take Destiny.
That's kind of a separate point (especially considering the differences between both markets, and where the revenue goes within them), but regardless high-selling individual games does not equate to a healthy industry at large. As Opiate usually points out GTAV broke numerous records for best selling game, but 2013 saw an overall drop in game sales, with 2014 looking to be the same there looking at the NPD and PAL threads. While the big publishers will still see success with their homogenous and risk-averse products, I definitely don't think these new and disruptive business models should be downplayed considering the industry at large. Unless you basically want to play the same type of game every year.
Also the Wii U bombed and people here have concerns about the potential future of the XBO as well. We'll see about how those pan out, but I definitely expect a contraction overall.
RESEARCH SHOWS $15.39 BILLION SPENT ON VIDEO GAME CONTENT IN THE U.S. IN 2013, A 1 PERCENT INCREASE OVER 2012
PORT WASHINGTON, NEW YORK, February 11, 2014 – According to the 2013 Games Market Dynamics: U.S.* report from global information company The NPD Group, in addition to the $6.34 billion spent in the U.S. by consumers on new physical video and PC game software during 2013, the total consumer spend on other physical forms of content (used and rental) reached $1.83 billion, and content in digital format (full game and add-on content downloads, subscriptions, mobile games and social network games) generated $7.22 billion.
Particularly strong growth for full-game downloads and downloadable content on consoles, PCs and portable devices, along with growth in mobile games, were more than enough to offset an 11 percent decline in new physical sales, leading to a 1 percent annual growth for total content spending.
Ok but good PCs are waaay more than consoles over their lifetime as PCs need upgrades more often and new releases are no better priced. Often, stores off gift cards and deals only on the console versions.
Ok but good PCs are waaay more than consoles over their lifetime as PCs need upgrades more often and new releases are no better priced. Often, stores off gift cards and deals only on the console versions.
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PC gaming is the best.
I don't share his optimism regarding the masses's ability to differentiate "dirty" free-to-play design vs fair.
It's wrong for several reasons:
- different consoles don't run on the same version of a software, they need each one a specific port.
- different companies are profiting over different versions. It's not like sales of a PC version go in one direction and sales of Playstation/Xbox/Wii branded machines go uniformly in another one as a unique block of revenues. They are all distinct segments of the market.
- it's a dishonest way to downplay any relevance of the PC as an individual platform. Putting the PC alone against all consoles is literally equivalent to putting the PS4 version against PC, XB1/XB360, Wii and Wii U and then claiming its market share is trivial "compared to the other ones". You can do it, but it doesn't make much sense, as "the other ones" aren't an unique entity.
What's even more ridiculous is that people hardly compare the market share as a whole, but -as you can look in this very thread reading arguments by users like maneil99- they usually love to (conveniently) compare sales for a single title.
The problem with this approach is how it tends to highlight just big performers (possibly just the ones that do well on consoles, as the other ones don't matter because of reasons) and ignore that, for instance, on PC you also have hundreds of "minor" titles reaching profitability that hardy sell on consoles, WHEN they have a console version at all.
In short, the fact that there are (arguably) less "monster sellers" on PC is typically counter-weighted by the fact that there are a lot more sustainable niches and profitable mid-tier products.
But GAF doesn't love to talk about them, apparently, if not to dismiss them as non-relevant.
EDIT: Aaand apparently your post was a joke. it's becoming hard to tell the difference these days.
It really is hard to tell, and it's because of the stupid need of some to blindly defend their side in the pc vs console argument. It was sort of the point I was trying to make lol. But thanks for your response as it's spot on, though I wonder if the ongoing battle between nvida and amd will complicate these arguments even further. As their negotiations for exclusive features etc is looking like ms vs Sony in a way.
I love it when somebody famous (or famous in a games industry sense) says something like this and all the fanboys on NeoGaf start trying to spin it like Republicans and Democrats do for political campaigns.
I would love to see the reaction here if Bill Gates came out and just said flat out that Xbox sucks, just to see the world burn.
As I said, pretty much nobody has the data or the manpower to extrapolate from that data. Of course, since it's become a custom to participate in the Steam sales, everybody will do it. Is it good for the industry? I have no idea, but there's no coming back from this trend and the industry will be shaped around it.
With PCs if you want a faster system you can just plug in some new video cards, put faster memory in it, and you'll always have the best machine that blows away PS4 or Xbox One," Romero commented.
That's exactly how I feel. He made some interesting arguments but I'm pretty confident about my choice.Ok.
Not gonna stop buying them tho.
He's articulated the pro argument well enough. But what about the contrary position? Comparing both approaches directly, the general performance and graphical fidelity of console games improve over time; whereas a maturating PC (assembled at the same point in time) remains frozen and, worse, left to stutter.
A perpetually 'faster system' does not come free. If money were not an issue, I would happily pick Romero's approach each time. 'PC slowing down? Simply bang in a new graphics card. Problem sorted.' But in the real world—ya know, the one where most people reside—I'm content to journey along with Sony, Microsoft or Nintendo (PS4 this generation) and trust the developers who recognise value in this approach.
You don't have to build a crazy top of the line PC with a $1000 i7 and a Titan Z, you know...
If video games all go f2p, I'm done. I'll find a new hobby that doesn't constantly have pop ups "Only $1.99 for more golden coins." Barf
I guess piracy doesn't even exist in his world.
Yeah, I agree. F2P is obviously doing fine, and he's probably right about how in the long term developers and publishers will learn how to do it better if they want to survive a competitive environment, but I just don't believe it will ever be the alpha and omega of the market.
If anything, even just because as that would happen, others would go to fill the gap and satisfy the demand from people who want single player games with the traditional pay-upfront-and-be-done-with-it financial model.
Steam game for $5 isn't necessarily a good thing for developers though. It can risk people holding off buying at launch for the sale price,meaning the business case for making a PC version in the first place could weaken.
Businesses don't keep doing something like Steam sales and flash sales on the consoles out of custom.
If publisher participation with deep discount sales keeps increasing it is because they have been deemed profitable and beneficial.
Plenty of people at plenty of pubs and devs and 1st parties have the data, have done the math, and keep participating more. There's your answer.
He's right about the backward compatibility thing, especially with all the HD remasters that are being released which has convinced me the reason there is no backward compatibility in the new consoles was intentional. They didn't want people to be able to play the old games because they wanted to resell those games again. This kind of anti-consumer action will only come back to haunt them later.
It's not anti-consumer. You already own the system that is meant to play those games.
And it's like .5% of games released get ports.
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PC gaming is the best.
how can anyone argue price?
You can build a really powerful pc for around 1k but the sheer amount of game deals over the course of its life pays for itself multiple times over.