LOL@Draft seriously LOL baby game LOL
Teknopathetic said:If you want organization join a clan. Otherwise, people will always do whatever they want. even moreso nowadays with modern shooters popping +10 on the screen for farting. Gotta get stats that make you look sexy.
Viper said:>>KZ2<<
Eccocid said:oh god warhawk has those neverending CTF matches..no one bothers with a stragetgy somehow someone tries to get the flag and randomly ppl try to help him or shoot him down...
L4d does solve this problem buy also crates a new problem where if your not good with infected people start kicking you. And you can't learn if you can't play. But everthing else about it is awesome, I just wish people would be a bit nicer =(LiK said:L4D and L4D2
Those stack.zoku88 said:I'm sure it's just a recent generation thing :lol :lol
It's more of a general Western attitude in general.
The points thing is sort of nice in that it somewhat gives an idea of team balance without having to show Kill/death.TheSeks said:Or:TAH-DAH, I solved your shooting gamez.Remove the fucking stats and points
Arm the objective? No points.
Kill a person? No points.
Kill a person and die? No Kill/Death Ratio.
"B-B-BUT WHAT'S THE POINT OF PLAYING IF I CAN BE STYLING ON YOU?"
What's the point of playing Baseball if all you care about is your batting average?
Funny, did we play the same Killzone 2 where RPG's are abused and used (and I did it myself last week to get the top 1% trophy) because a) the RPG turns the game into UT4.0 and b) points per kill are +1, headshots are +2, unless playing Body Count and using the BC badge, which is +3/4 headshot.
Objectives give +2.
Why go for objectives if you can simply rocket people in the face and ignore the objectives?
"BECAUSE YOU GET 1.5x BONUS ON--"
If I abuse the hell out of the RPG and kill you/enemy enough, I can pretty much have a 100 points (which I have done in KZ2 a few times) or MORE to where even if your team wins and the top scorer is 70 or so points (1.5 turns that into 100+), I'm matching you anyway.
Yep. CTF is basically "grab flag, haul ass and hope to capture. No one gives a shit about you, and you're a free 'light my ass up' point."
Doesn't help that Zone mode (the only mode I gave a shit about in Warhawk) is DEAD. There is no servers for it the last time I played. So meh.
TF2 does the "teamwork" thing right, but it falls into the points trap. There is a few people that brag about their points, but the points aren't really for shit, so it doesn't matter.
Drkirby said:The points thing is sort of nice in that it somewhat gives an idea of team balance without having to show Kill/death.
There is K/D but it's much more satisfying to take out over half of the opposing team when you are the last one alive.
Drkirby said:The points thing is sort of nice in that it somewhat gives an idea of team balance without having to show Kill/death.
EatChildren said:Killstreaks are another. "Reward the better players with easier ways to kill people, and then give them more points". Dumbest fucking shit ever.
-viper- said:Killzone 2 is the only game I've played on consoles which does it right.
It doesn't reward players for having a higher kill to death ratio. It rewards you for working as a team and completing the objectives. If you just try to camp to kill everyone, well you're just going to lose every single game you play in.
It's exactly why I LOVE the game so much. Easily the best MP experience on any console, if you exclude the lag!
You've got a variety of modes within a match. TDM, S+D, Capture the flag, Domination, and assassination. TDM is the only mode in KZ2 where your k/d ratio actually matters.
The problem with MW2 is that people care about the killstreaks. The killstreaks are a great incentive to simply sit back and camp! I do it myself. Who the fuck wants to get the bomb when no one is going to support you? So you may as well just camp and hope to get the killstreaks.
TheSeks said:Funny, did we play the same Killzone 2 where RPG's are abused and used
EatChildren said:To some degree, but not for the individual. XP systems are the bane of modern day shooters. It encourages grinding, selfish play as no matter how much teamwork you use the end reward will ultimately be for you.
SapientWolf said:Generation Y is the new "Me Generation" and no one is doing anything to convince them otherwise.
Teknopathetic said:If you want organization join a clan.
i remember one time on Atacama Desert Rush in BC2, i spawned and was C4ing a Quad as the base moved up. there was a Cobra there, a guy hopped in and drove off... so there's me, the UAV pilot and 2 other dudes at the base and just the Quad. i hop on the Quad, beep the horn, carry one dude up to our new base, drive back, and on the way back, i see a recon running, so i pull up and carry him, and then drive back and carry the 2nd guy, who is about 1/4 of the way there, and then finally, i check the map and don't see the UAV icon, so i drive back again and pick up the UAV pilot. i really don't know how many people would do something like that...SapientWolf said:Those stack.
The common suggested solution to these issues is to incentivize teamwork by granting (or removing) points, but that just highlights the real problem. Most players aren't considerate of the other people on their team. They're only in it for themselves. I can't even count how many times that people have driven away in the only vehicle, leaving me stuck at the spawn point.
I notice the same type of behavior everywhere, even from people who are considered to be role models. If people can't even comprehend the concept of teamwork in real life then there's no hope in trying for it in a video game.
i really didn't like team games or team modes until BC mainly because in most other games, people overwhelmingly play like self-absorbed whatevers. not that it doesn't happen in BC, just less frequently...pmj said:As an individually minded gamer, I hate how team-based gameplay modes have almost completely taken over. It's discouraging me from playing online altogether, as either I'm doing the team thing and hating it, or doing my own thing and ruining someone else's fun. It sucks.
indeed.TheSeks said:And what is the point of showing "team balance?" Maybe it's just me, but showing the points doesn't mean jack. I could be healing everyone do no kills (in TF2-sense), be top of the leaderboard. Does that mean I'm "carrying the team" if we're losing? No, we're still losing.
Points doesn't mean shit. Taking them out of TF2/shooters wouldn't change a damn thing in the gameplay. It's changing the players attitude toward the games ("ZOMG MY STATS!") that needs to be slapped in the back of the head and fast.
"You are the last man standing" would accomplish the same thing on the HUD. But maybe that's just me.
Its getting repetitious at this point, but man I love TF2.Crakatak187 said:People will not stop thinking this way unless it was forced upon them, so far the push towards team based gameplay is half assed. You got separate class but you also have lone wolf classes. Modes that requires and not require teamwork to be successful. The point system and leveling system make certain people points happy and to hell with the teammates he's going to get as much points as he can by himself.
Ok, I laughed at this :lol Maybe it's cause I play on PSN that I don't hear anyone on the mics period.readleeb said:The immersion one experiences when he feels it's his duty to lay his life on the line protecting a hospital full of babies from terrorists soon diminishes when he's knifed in the back of the head, his corpse defiled, and greeted soon afterwards to the sounds of 10 year olds screaming in unison.
Razor210 said:Removing stats/points from objective games: At this point, the idea of leveling up is pretty much ingrained in the genre. It's somewhat impossible to remove that. Besides, it's nice to see some sort of recognition for your efforts other than winning (if developers award points beyond the capture objective/kill person near objective theme. See BC2)
Which is why the only way to solve this problem imo is to actually make the idea of winning attractive and something to be valued over individual stats.
Except, you know, for the people who want the scares.Green Scar said:Someone needs to make a shit-scary multiplayer horror game where the nasties will only leave you be with help from friends. Something like some kind of mixture between L4D and Fatal Frame, with less emphasis on pulpy horror fiction and more emphasis on psychological scares. That'd get people working together.
Monocle said:Except, you know, for the people who want the scares.
The_Technomancer said:Its getting repetitious at this point, but man I love TF2.
(Just avoid playing 2fort, since every moron and their brother just treats it like a deathmatch map)
TheSeks said:No, no it isn't. It's just you're choosing to ignore that it can solve the issue because BC2 gives awards for teamplay and kills with a certain subgun.
Sure, it's a racing game, but the idea is the same:TheSeks said:Or take away the points/make them useless and remove killstats from the game. TF2 did it right, dude. But TF2 also falls into a few pitfalls by keeping the stats in a "my stats" section.
Razor210 said:I'm pretty sure we've played in games in which people straight up did not give a shit and decided that sitting back and "sniping" was a great idea. Do they get points? No, but who cares, they're wookies!
Having not played TF2, I can't exactly relate to it,
but I'm pretty sure that people care to some degree about stats. As well, with PC gaming and whatnot, servers are communities, not random matchmaking with idiots.
Crakatak187 said:Counterstrike is the closest I've seen that had the whole team involved if it's not filled with half idiots. No points but it's team money. There is K/D but it's much more satisfying to take out over half of the opposing team when you are the last one alive.
Dabanton said:Pretty much. Their is a strange sense of pride in teamwork in CS on a good server.
This is why I played with a friend when I first started playing L4D. Only your team can kick you and they need 3/4 votes. If you and your buddy vote no, you can't be kicked.shadowcomplex said:L4d does solve this problem buy also crates a new problem where if your not good with infected people start kicking you. And you can't learn if you can't play. But everthing else about it is awesome, I just wish people would be a bit nicer =(
In the end, someone with the idea that there are other people on their team is a good enough start, no?TheSeks said:They get points, but less so than throwing out their motion mines and class items.
Throwing out a kit item doesn't make you any more a team player than them getting random kills. You just get points faster for helping the team. (Edit: in before "BUT THAT'S MY POINT!" No, the game rewards you for being a teamplayer by throwing out a pack. You get points for it, it doesn't encourage TRUE teamplay.)
I think I'm looking at picking up Bayonetta next, actually.If the PS3 version wasn't so fucking terrible, I'd buy that and force you to buy that to play with me.
Goes to show that if you market towards a specific group of people, then you'll get that community, but there's no way to get mass-market appeal as CoD has done. Honestly, I have not met a single person who plays TF2 on 360. They all play CoD. And not all games can have class-based systems as well. KZ2 does it and the game still mostly amounts to a clusterfuck.No, because the stats aren't in your face. They're random pop-ups on death. "Hey, you almost beat your domination! Try again!" "Hey, you beat your domination! Good job!" "Hey, you almost tied your stats for backstabs that life! Try again!"
And TF2 on 360 is the same gameplay as the PC version (in before "DURR HURR PC vs CONSOLE WAR"), the community for both is focused on winning the game because the game doesn't reward points (well, it does but they don't DO ANYTHING), nor does it reward lone-wolves. Running off (unless as a spy) in general gameplay is going to have you eat a rocket or face a turret.
There's no "Fans increased" in TF2. That's a mechanic that Activision games (CoD/Blur) have. And it adds nothing to the game because it only rewards "+5" for a kill.
And I'm about to go lay down. I'm going to debate your ass on PSN later today. So you better be on. >_>
SapientWolf said:Those stack.
The common suggested solution to these issues is to incentivize teamwork by granting (or removing) points, but that just highlights the real problem. Most players aren't considerate of the other people on their team. They're only in it for themselves. I can't even count how many times that people have driven away in the only vehicle, leaving me stuck at the spawn point.
I notice the same type of behavior everywhere, even from people who are considered to be role models. If people can't even comprehend the concept of teamwork in real life then there's no hope in trying for it in a video game.
Razor210 said:Goes to show that if you market towards a specific group of people, then you'll get that community, but there's no way to get mass-market appeal as CoD has done. Honestly, I have not met a single person who plays TF2 on 360. They all play CoD. And not all games can have class-based systems as well. K