Time is part of why I enjoy these smaller games. AAA is too much of a time commitment these days, and most of the time I grow bored long before the end. AAA feels more and more like a slog, and the enjoyment of the moment to moment gameplay rarely lasts beyond the 20 hour mark.The main reason I don't play a lot of indie games is because of TIME. These days I barely have time to play AAA games so if I was to play indies also it would just be cutting my AAA game time.
Also very few indie games appeal to me.
Playing more indies and less AAA is a net positive.These days I barely have time to play AAA games so if I was to play indies also it would just be cutting my AAA game time.
Most people here don't play indies, even those that claim they do.
Because if you have a publisher backing your *development* (Devolver, Microsoft, Humble Bundle, tinyBuild, etc) then you're not "indie" at all.
Been playing vampire survivor non stop
Not in the same proportion, not even close. There are indie tropes of course but it's different from the way AAA industry functions in terms of development.But indies have the same issues with lack of imagination and follow-the-leader-ism than AAA games.
Ima say it.....Stray has the verticality and futuristic city quality that CP2077 CLAIMED to bring to gaming.
Stray folks...
So maybe its the commercial, big budget, corporate aspect of AAA games that have them marketing claims or perceptions of what their game is or going to be, only to spend years patching, updating and trying to reach said claim.
Maybe its that with smaller indie titles, they must actually sell based on what they are and not what they claim to be.
Playing Stray on PS5 right now, 5 hours in its already a better design, experience and overall quality then what CP2077 was. I had little expectations going into it and just thought it would be some short puzzle game, its much more and they seem to succeed better at that "dense" quality over quantity and show that great design can never be substituted.
I found myself having the experiences of learning the lore, finding new characters, navigating the city and finding little small meaningful places that offer a story elements, more in Stray, then what I was expecting in CP2077. It shows that it doesn't matter if a game has a bigger budget, AAA actors and a shit load of claims, if its not designed properly to do the thing claimed, none of that is really going to matter.
Any indie title can come out of no where and give you a better experience if they have solid design.
edit. Anyone telling you Stray is GOTY, that is sounding more and more like a just claim then a troll comment based on what I've played. I'm very, very surprised at the level of quality and design with this game and it deserves the awards.
Ima say it.....Stray has the verticality and futuristic city quality that CP2077 CLAIMED to bring to gaming.
Stray folks...
So maybe its the commercial, big budget, corporate aspect of AAA games that have them marketing claims or perceptions of what their game is or going to be, only to spend years patching, updating and trying to reach said claim.
Maybe its that with smaller indie titles, they must actually sell based on what they are and not what they claim to be.
Playing Stray on PS5 right now, 5 hours in its already a better design, experience and overall quality then what CP2077 was. I had little expectations going into it and just thought it would be some short puzzle game, its much more and they seem to succeed better at that "dense" quality over quantity and show that great design can never be substituted.
I found myself having the experiences of learning the lore, finding new characters, navigating the city and finding little small meaningful places that offer a story elements, more in Stray, then what I was expecting in CP2077. It shows that it doesn't matter if a game has a bigger budget, AAA actors and a shit load of claims, if its not designed properly to do the thing claimed, none of that is really going to matter.
Any indie title can come out of no where and give you a better experience if they have solid design.
edit. Anyone telling you Stray is GOTY, that is sounding more and more like a just claim then a troll comment based on what I've played. I'm very, very surprised at the level of quality and design with this game and it deserves the awards.
They usually seem like a worse version of a game I played 30 years ago.
There’s not a lot of indie in those titles, baby.Has to be something special for me, I don’t care if that means indie, AA or AAA. Stuff like Hades, A Hat in Time, Yooka Laylee, Stray, Tinykin, Tunic, A Plague Tale, Ori, Vampire Survivors - those games capture my imagination and slap hard. I can’t imagine anyone on here limiting themselves to AAA only.
Bookmarking this for when Starfield releases.Time is part of why I enjoy these smaller games. AAA is too much of a time commitment these days, and most of the time I grow bored long before the end. AAA feels more and more like a slog, and the enjoyment of the moment to moment gameplay rarely lasts beyond the 20 hour mark.
Agreed. It really got the fundamentals right that so many don't even though they were well established as far back as the NES era. I don't know if Shantae falls into indie, but those games are pretty good too. Especially the snes style one.I really enjoyed my time with Celeste, that’s the pinnacle imo but I don’t play nearly enough indie.
Yup, I don't make the distinction anymore.Sorry, but I don't play indie games. I play games. If by chance it were a independent game, so be it.
I hadn't thought about that. Is Pokémon an AA that rose to stardom, or a crappy AAA?Yup, I don't make the distinction anymore.
And hell, if we consider Pokemon AAA, then there's practically no differences anymore.
Damn, Nintendo all through this list and people really dispute that they're the goat publisher?Memba’…
- Zelda Link To The Past
- Super Metroid
- Ninja Gaiden
- Chrono Trigger
- Harvest Moon
- Contra
- Smash TV
- earthbound
- Gauntlet
Porcentually, maybe. In sheer amount, fuck no - There are enough Undertale copyc-inspired games to compete numerically with whole AAA genres. If you take all the low-effort indies in Steam you have 10 times the whole AAA industry.Not in the same proportion, not even close. There are indie tropes of course but it's different from the way AAA industry functions in terms of development.
One thing i like to do is set up PCSX2 and then go look for Top 100 PS2 videos or look at GameRankings for a particular genre, the PS2 library was so big the chances you find a hidden gem you never knew about is pretty big. Its fun to check some obscure games out even if you don't finish them.I’m sitting here and playing…. nothing. Miss the old PS2
I actually did that 2 years ago and cought up on a few classics. Enjoyed every minute of it... but now I really am through.One thing i like to do is set up PCSX2 and then go look for Top 100 PS2 videos or look at GameRankings for a particular genre, the PS2 library was so big the chances you find a hidden gem you never knew about is pretty big. Its fun to check some obscure games out even if you don't finish them.
Time to move on to GameCube or Dreamcast emulation? =PI actually did that 2 years ago and cought up on a few classics. Enjoyed every minute of it... but now I really am through.