Names! I want names! Those three look beautiful.
The bottom game is Slain: Back from Hell - http://store.steampowered.com/app/369070/Slain_Back_from_Hell/
Well with the avalanche of ass games i get normally every month for free on psn+
I for one can understand why people dislike it.
But hey minecraft was an indie..
Have you ever tried greenlight on steam?
Have you ever tried the appstore ios or android?
Its the neverending rain of shit what makes people ignore it.
Just harder to find the gems
Is this the "long story short" here? I feel like the main message is someone who'd previously written these games off as just nostalgia actually giving them a chance and finding out they're real, full, rewarding experiences, not just that people like what they're familiar with.
In essence that's the whole problem with the "I don't play indie games" approach - the false assumptions about what indie games are, can be or cannot be.
DEFINITELY not a new concept. Immersive sims have been around for over two decades, mostly on PC, but we pretty much stopped getting any after the original Deus Ex (save for the few highly renowned exceptions) and now with Arkane releasing a couple of great, high-budget, multiplatform ones people are becoming more aware of the genre and its significance.Is 'immersive sim' a new term? I swear I'd never heard it before this week and it seems like it's everywhere now.
What's even an indie game nowadays? IIRC, it used to mean games made by independent developers with no publisher involvement but that apparently isn't the case anymore.
I rather play commercial 16-bit games from 25 years ago than pixelart Indie games because those "real" 16-bit games had a larger budget and thus better leveldesign (and mostly also better graphics, music and sound fx).
Lmao whatIn some aapects i class demon souls as an indie game. Its a game that most publishers at the time would probs have rejected due to how games were at the time (qte this qte that brown filter this and bloom the fuck too please) and the general gameplay is what most publishers would say this isnt gonna sell we can't turn this into franchise.
To me that can be classed as indie. People need to get of the idea that a game has to cost a little sum or its not indie
Lmao what
The only indie games I can say I played out of enjoyment were Binding Of Isaac, Bastion, and Rocket League.
Everything else just felt kinda empty. The pixel art also doesn't help.
Thanks for the insight. I don't know. I just feel empty when I'm playing indies. When I'm playing through a 90s 16-bit game I feel fulfilled, like I'm doing something meaningful. I don't get this feeling with Indies.A bigger budget doesn't mean better level design. Shovel Knight has expert level design. Super Meat Boy has expert level design.
Shovel Knight is better than like half of the Mega Man games from the NES and SNES.
This also doesn't seem like particularly low budget audio design.
Or this
Or this
And that's just from games I personally like. There's entire indie games dedicated to nothing but music and audio design.
You all have still not convinced me. I don't want to play a game for only 3 hours max. Same issue with mobile games. Mobile games aren't real games either. I lump them both together: they are just not deep enough
Lookup "what remains of Edith finch".
It's linear, story focused and a masterpiece. If you like it there's a good bunch of similar games out there like the vanishing of Ethan Carter and blackwood crossing, from which you might try jumping into more "adventurous" territory for you
I would recommend a few based on your comments:
The Fall - a game about an AI suit of armour which crash-lands on an unfamiliar planet and has to protect its critically injured pilot from other AI and the hazards it encounters on the planet. It's a really slick cross between 2.5D shooter and 1990s puzzle game like you would have seen from LucasArts, and it has really great presentation and an interesting story about the nature of AI.
Limbo - a 2D puzzle-platfomer about a lost boy looking for his sister in the afterlife. Very dark and bleak with some excellent environmental puzzles, really interesting imagery and it's perfectly paced and never outstays its welcome.
The Wolf Among Us - if you haven't played any Telltale games, they basically make story-driven adventures that don't have a lot of 'gameplay' outside of pushing the story along. Luckily their writing is usually great and TWAU is perhaps their best game. It's basically about all the fairytale characters like the Big Bad Wolf, Snow White, the Huntsman etc having had to integrate with modern society and sort out societal issues within their own enclave. I think they generally give the first episode of their games away for free, and I would really recommend trying one of them. If you can't play this then try The Walking Dead or Tales from the Borderlands.
Look for the Cosmic Star Heroine Thread. It's a fantastic indie that came out April 11th. Turned based story driven RPG that has the nostalgic feel of Chrono Trigger (especially how the battles are played out) except with a female protagonist.
Edit: Here's a link http://www.neogaf.com/forum/showthread.php?t=1359357&highlight=cosmic+star
Looking at my Steam times...You all have still not convinced me. I don't want to play a game for only 3 hours max. Same issue with mobile games. Mobile games aren't real games either. I lump them both together: they are just not deep enough
Ok thanks guys, I'm gonna look into those now.
I did play Limbo last gen actually, I actually purchased quite a few XBLA titles. I think what put me off "Indies" was the dramatic increase in the number of them this gen. Less hype for each release and more crap to filter through.
If you seriously think the majority of indie games is < 3 hours then you really don't know much about indie games at all. I could understand an argument about a lack of long (I mean 20-30 hours) story-driven games, but stating indie games are 3 hours long isn't close to reality at all (I know because I regularly look for very short games, and most of what I find is 8 hours at the very least).You all have still not convinced me. I don't want to play a game for only 3 hours max. Same issue with mobile games. Mobile games aren't real games either. I lump them both together: they are just not deep enough
i don't like any of those.
What do you mean by empty exactly?
I like the 'emptiness' of indie games, especially compared with the enormous amount of fluff AAA titles tend to pack into their games.
At what point does something become a "real game"?You all have still not convinced me. I don't want to play a game for only 3 hours max. Same issue with mobile games. Mobile games aren't real games either. I lump them both together: they are just not deep enough
Here's the notable stuff released/releasing this month:The only indie games I can say I played out of enjoyment were Binding Of Isaac, Bastion, and Rocket League.
Everything else just felt kinda empty. The pixel art also doesn't help.
You all have still not convinced me. I don't want to play a game for only 3 hours max. Same issue with mobile games. Mobile games aren't real games either. I lump them both together: they are just not deep enough
I don't refuse to play indie games. I'm just way more picky with them due to the sheer magnitude of them on PC.