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People who refuse to play Indie-Games - Why?

Oblivion

Fetishing muscular manly men in skintight hosery
Not sure I agree with that sentiment. If anything the indie developers tend to have closer contact with consumers, more open to feedback, and more likely to implement it.

A large corporation has a lot of process in place, and usually too stubborn to listen to feedback unless something massively effects sales.

I didn't mean in terms of dealing with its customer base, but rather, a full fledged, professional game studio would generally have more resources, and expertise to deliver a more adequate product.
 
As someone who plays a decent-ish number of indie games, my guess is that the prevalence of them combined with some of them having similar (at least on a cursory level) art style is probably off-putting to some folks. I was playing Hue the other day on PSN (it was free) and while it was a perfectly fine game, it definitely immediately reminded me of Limbo, Braid, and a few other 2-d side scroller games in art style. It was an experience that was fine, but fairly average. The gameplay wasn't incredibly rich, the look of the game felt cheap, and it just seemed like the type of game I'd beat and then think "Did I really need to spend 4 hours playing this?"

And that isn't to say AAA games don't copy each other either, but perhaps because of how much money and time it takes to make them, you don't find as many of them on the marketplace as you do indie games.

Indie games like Everybody's Gone to the Rapture, Journey, Overcooked, Rocket League, Cuphead, etc are excellent because they stand out in some meaningful way that say, "Retro 8-bit game #12" doesn't. And unfortunately, it's these games that have painted a perhaps unfair perception of "indie games" to some people.
 
Now you could argue that I'm a graphics whore

Considering your post in this thread that'd be like arguing that water is wet. :D

but if we're being honest the likes of Hollow Knight ( a game that I like) isn't really what a graphics whore would like surely.

Um, what the fuck? Hollow Knight is an absolutely stunning game by any metric. If anything, loving it is one hundred percent consistent with being a graphics whore.

Own your shallowness and enjoy what you like, I say. I also have a hard time getting into games I find visually unpleasant (like pissfilter "realistic" AAA games with low framerates), while well-done pixel art and 8 / 16-bit aesthetics are extremely pretty to me.

Some people simply rather not play indie games. Simple as that.

If your contribution to the "why" thread is going to be "just because", perhaps consider if it adds anything of value?
 

Jubenhimer

Member
I think it's because some people still see digital games, and or games not made by a major publisher to be inferior for some strange reason. Which I don't really get, especially in this day and age. This isn't the WiiWare, PSN, Xbox Live Arcade days anymore. Freedom Planet is considered just as much of a PS4 game as Bloodborne is.

Then again, there's also people who just aren't into the style of most indie games, so it could just be preference as well.
 

capnjazz

Neo Member
A Hat in Time and Cuphead are some of the best games I've played in a long, long time and they're indies so I'm not sure why there are people who straight out refuse to buy indie games. I understand being a bit apprehensive because a lot of indie games are pretty bad but to not give any indie game a chance seems really weird.
 
Indie games like Everybody's Gone to the Rapture, Journey, Overcooked, Rocket League, Cuphead, etc are excellent because they stand out in some meaningful way that say, "Retro 8-bit game #12" doesn't. And unfortunately, it's these games that have painted a perhaps unfair perception of "indie games" to some people.

I find it worrying that every single game you posted except one is a 3D game and that you equate "8-bit visuals" with "doesn't add anything new to the medium". So the original version of Spelunky didn't add anything? FTL? Shovel Knight?
 
It hurts to read this thread.

This thread does have me glad I switched to PC gaming two years ago and shed myself of that ridiculous AAA tunnel vision, though. Reading through this thread has me less surprised that so many here somehow consider AAA console games to be the default games, and everything else is 'niche'
 
J

JeremyEtcetera

Unconfirmed Member
It hurts to read this thread.

This thread does have me glad I switched to PC gaming two years ago and shed myself of that ridiculous AAA tunnel vision, though. Reading through this thread has me less surprised that so many here somehow consider AAA console games to be the default games, and everything else is 'niche'

If anything this thread has shown me that we have a void. Specifically, we need a review team similar to Gamespot/giant bomb/easy allies that covers and champions only independent games. Yes, only independent because once the outlets I've mentioned get copies of games like Destiny or Zelda, all of their content revolves around said game for the next few weeks. This goes for their podcasts, features, and streams. Also a lot of these outlets also tend to ignore lots of independent games when fall hits. We need the independent only personality based review team to shine more light on these games.
 

redcrayon

Member
Posters specifically offering their reasoning aside, people often use arbitrary criteria to reinforce their choices when there is so much to choose from. What does someone, who, say, only plays half a dozen big AAA games a year, (let's say a mix of action games, shooters, open world and RPGs as they make up a large chunk of that sector) really lose by saying 'I don't play indies'? Probably about as much as saying 'I don't play sports/racing' (a huge sector easily dismissed by many gamers for several reasons) or 'I don't play mobile games'. It's not that they automatically don't like indies, it's that most gamers only get to play a fraction of a single percent of the sheer number of games released in a given year.

I mean, I don't really play many AAA games, it's not on principle, it's more that, of the few new games I'll play, the genres I like exist elsewhere. A shitload of great AAA games released this year, and if I played 30 games rather than 10, I'd probably get around to some of them. The visable end result is the same, my friends think I don't like western AAA stuff, when that isn't true, they just aren't my priority. It's an easy assumption to make though.
 
Play games that are fun and you like to play. Distinctions beyond this are unnecessary and superfluous.

If not, your loss. The end.
 
I find it worrying that every single game you posted except one is a 3D game and that you equate "8-bit visuals" with "doesn't add anything new to the medium". So the original version of Spelunky didn't add anything? FTL? Shovel Knight?

Where did I say it didn't add anything new to the medium? All I said is that the art style seems more prevalent amongst indie games and that to some people they probably more easily blend together.

I'm not qualified to speak about what the games you mentioned added to the medium. But if you're wondering why some people refuse to play games in that sort of aesthetic, part of it is due to their association with "old games," regardless of how unfair that association is, and part of it is due to how prevalent that style may seem.

I grew up on 8 and 16 bit games (I'm 31). I've never said - or will say - that games in that art style "don't add anything new to the medium." However, I will say that I'm not generally drawn to games in that style in part because many of them also tend to adhere to styles of gameplay I'm generally less interested in (namely side scrollers and platformers).
 

sneas78

Banned
I got to admit that I was one of those people .. recently as of yesterday I found a game called The Flame In The Flood.. and it’s growing on me.. what this little indie games can be.
 

Oblivion

Fetishing muscular manly men in skintight hosery
This game is good example of what I was talking about:

tumblr_neosux7TSb1s8ouhxo4_500.gif


Not the worst looking game, mind you, but everything about it looks incredibly flat and the movement seems very much like cheap flash.
 

AudioEppa

Member
Then again, there's also people who just aren't into the style of most indie games, so it could just be preference as well.


I mean, This is where I start and end on this subject.

It comes down to a few styles indie developers go after. If you never found those particular styles interesting, Or you’re tired of seeing the same thing. That can put you off from playing those games.

It’s like there’s individuals who don’t like semi realistic or almost photo realistic looking games. They never like them, Or tired of seeing them within the AAA market.

For myself, there’s a small window of indie styles I enjoy playing. Anything 8 & 16bit is a instant fuck no. Same for space shooters and top-down games. But games like limbo and firewatch grab my attention.
 
For me, it's hard to tell which ones are worth playing. There are so many shitty ones. So unless it's something like Cave Story or Undertake or stardew I usually ignore it.

That said, I tend to like the indy games I do like more than most AAA games.
 

capnjazz

Neo Member
Where did I say it didn't add anything new to the medium? All I said is that the art style seems more prevalent amongst indie games and that to some people they probably more easily blend together.

I'm not qualified to speak about what the games you mentioned added to the medium. But if you're wondering why some people refuse to play games in that sort of aesthetic, part of it is due to their association with "old games," regardless of how unfair that association is, and part of it is due to how prevalent that style may seem.

I grew up on 8 and 16 bit games (I'm 31). I've never said - or will say - that games in that art style "don't add anything new to the medium." However, I will say that I'm not generally drawn to games in that style in part because many of them also tend to adhere to styles of gameplay I'm generally less interested in (namely side scrollers and platformers).

First of all, I love your avatar. It's from the documentary about Melissa's grandfather, right? And I also agree that indie games get lumped up in with the abundant "cheap 2D sidescrollers" and they get a bad reputation, whether or not it's warranted.

A lot of games that use this style are good but you have to sift through a bunch of shovelware to find those good games. The art style itself isn't the problem, I actually played the Octopath Traveler demo on Switch that had a similar art style, but it's made by Square Enix so it probably has a large budget, but the fact that there are so many bad games that use the style negatively impacts how people perceive most indie games.
 

Oblivion

Fetishing muscular manly men in skintight hosery
I mean, This is where I start and end on this subject.

It comes down to a few styles indie developers go after. If you never found those particular styles interesting, Or you’re tired of seeing the same thing. That can put you off from playing those games.

The funny thing is that indie games seem to be rife with 2D platformers, one of my absolute favorite genres, but I just can't get into most of them.
 

Voidwolf

Member
I don't care who makes the game.
But I'm sick of side scrolling pixel art crap.
There's exceptions, but overall it's genre exhaustion.

Pretty much this (not so much the sidescrolling bit tho). I loved Transistor, and am currently enjoying Ruiner. I've played and enjoyed a few indies over the years. But most of them are bad, cheap, or just the current trend.
 

Hobbes211

Member
There is a very, very wide array of indie games, so it's hard to cast all, even most, in the same light. That being said, the majority of indie games I have played, mostly through Steam, have been pretty terrible. There are a few that stand out, but most are unfinished and buggy disasters.
 
A friend of mine is really into the Marvel movies. He loves them to bits. He's trying to get me to watch Guardians of the Galaxy. But here's the thing: I don't care about the guardians. There's like three super heroes I care about: Spider-man, Batman and The Hulk. That's it. The rest I don't give a damn about.

I think it's the same with games. Even if I like games within a certain genre, there's only so many I really care about and want to play. If an indie dev tries to create something similair, that's great but my thirst for that kind of game is probably quenched already.

I don't necessarily avoid indie games, but I just don't find too many of them appealing. I feel like they often don't offer as much content and polish as AAA games either. So I just skip them, or wait for them to get cheaper and skip them at that point because damn there's a lot of games these days.
 

RavageX

Member
I like games, just so happens most aren't indie. A lot of them follow "retro" style graphics, and if I buy a ps4 or Xbox one....or custom build a PC, I don't want to really mess with retro graphics in this day and age.

There are some games that don't follow the retro style and that's fine but most I will bypass cause that's just not what I want to play.

Good games or not....i didn't get a ps4 pro to play something looking like nes legend of Zelda.
 

watdaeff4

Member
I used to be in the camp of "nope."

It was mainly because I had less gaming time and what time I did have, I wanted to stick with the big-name stuff.

Now I have a bit more time to dabble and have found some indie games that are amazing, and enjoy more than a lot of AAA games, but of course some aren't as good. Imagine that.

One thing I do like doing is using them as a change of pace.
 
Accept they try to pose as "ART"
Interesting. Are you under the impression that something needs to reach a certain level of quality to be art? That something can't simultaneously both be art and be terrible? That is, that terrible art doesn't exist? And it seems quite irrelevant besides, as surely you'd agree that video games are in fact art regardless of what the development team says or doesn't say? After all, video games are simply a composite medium--they consist of the work of a variety of different forms of art, such as music, writing, background/character art, etc. All these things are agreed to be art when they exist in isolation, so why would they stop being such when put together? That seems odd to me. Surely they're just as much a form of art together as they are separately. That shouldn't even be a question.

And it's also odd to say this because this is also a problem that AAA games suffer from as well, that's in no way unique to indies. In fact, AAA games are way more likely to brag about how beautiful everything is and how great the IQ is, how gorgeous and detailed their worlds and character models and assets are, etc.
 
Because when most people say that, they don't actually mean "indie games", they mean the <$15 at full price, pixel art, bargain bin crap that you expect to get on PS+/GWG within a couple months or in a Humble bundle for 3 cents.

And when they mean that definition, and not all indie (i.e. independently/self-published) games, I actually fall into that group as well. And it's entirely because I don't have time to play all the games I already want to play and can't be bothered to expend the energy (or time or money) to pick up and try out all the crap that falls through the cracks.

It's not that I don't intentionally play indie games (as defined above), it's that they are way, way down on my list of games to play and I usually never get that far down the list before another dozen AAA, AA, or high quality self-published products get released.
 
People who are like this just haven't found their GOAT indies yet. I was kinda the same way until I played Hotline Miami. Now stuff like Hollow Knight and Cuphead are challenging Horizon/BOTW for my personal GOTY.

I think perception is skewed both ways though. I don't think indies are any better than AAA games. There's probably a higher percentage of shitty indies than AAA but if you go into the 'elitist' gaming cliques people act like indies are for real gamers and AAA are all mindless trash. It's whatever, I just play what looks good to me and I'm glad indies are here to bring back the budget and mid tier games.


Indie movies though... fucking blows away most of this box office blockbuster superhero shite. That's for a different thread.
 

Arulan

Member
It hasn't been particularly hard to notice that some people are quick to categorize games that fall outside of their comfort zone as lesser games. You see it in discussions regarding mobile and virtual-reality titles as well. I find this type of attitude abhorrent.

The vast quantity of quality releases and the incredibly diverse number of genres that make them up can't be ignored.

Personally, I find that most AAA titles offer little more than production values. They're designed for the largest audience possible and the effect on game design is often fatal. I generally find that lower budget titles are much more focused in design because their game doesn't have to appeal to a multi-million audience. These are generalizations of course.
 
I like games, just so happens most aren't indie. A lot of them follow "retro" style graphics, and if I buy a ps4 or Xbox one....or custom build a PC, I don't want to really mess with retro graphics in this day and age.

There are some games that don't follow the retro style and that's fine but most I will bypass cause that's just not what I want to play.

Good games or not....i didn't get a ps4 pro to play something looking like nes legend of Zelda.

Man, how ignorant can people be? Have you seen what Ori looks like? Cuphead? Inside? The Witness? A Hat in Time? The Talos Principle? Observer? Ruiner? Abzu? Nex Machina? Absolver? Firewatch? Rime? Hollow Knight? The Last Night? Sundered? Indivisible? Ashen?

I could go on and on. There is an incredible variety in the indie space, both in terms of gameplay and art design.
 
Yeah this is just about the most ridiculous opinion I've seen on this site, and that's saying something. If you pass on games like Hollow Knight, Shovel Knight, The Witness, etc just because they're indie games or because of the art styles... well... your loss.
 

Hektor

Member
I wouldn't mind playing indie games if they didn't have that pixelated look on most of them. I realize I may be missing out on some quality gameplay, but I just can't play a game looking like that on a 4k 75" HDR TV. I need me some graphics.

I like games, just so happens most aren't indie. A lot of them follow "retro" style graphics, and if I buy a ps4 or Xbox one....or custom build a PC, I don't want to really mess with retro graphics in this day and age.

There are some games that don't follow the retro style and that's fine but most I will bypass cause that's just not what I want to play.

Good games or not....i didn't get a ps4 pro to play something looking like nes legend of Zelda.

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Long Gone Days

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Megaton Rainfall

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Albino Lullaby

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State of Mind

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No Truce with the Furies

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All Walls Must Fall

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jfc, this stereotype about indies is seriously so freaking tired
 

graybot

Member
I certainly think people should give them a shot

I like a good few indie games but I do feel some get far more acclaim than they deserve IMO

I was very underwhelmed with Gone Home for example, and games like Firewatch and Abzu were ok but certainly not great for me.

I’m pretty unoriginal when it comes to my all time favorite indie games, but I would recommend anyone who hasn’t to play the likes of Braid, Limbo and my personal favorite Guacamelle

Edit: was just reminded of two more games at either end of the scale for me. Ori is still one of the best games this gen and oxenfree one of the worst games I’ve played this gen
 
Indie games are kind of like 'AAA' games for me. A high-profile release will come out that everyone raves about, so I'll give it a shot even though it doesn't really grab me, only to find a pretty average game hidden behind big production values. Or, in the case of most indie games--a unique art style, melodramtic story, wacky gimmick, or derivative game design. After getting burned enough times I mostly stick to stuff by developers I already like, of which there are already more games than I have time to play anyway.

The last indie game I played was Cuphead, which wasn't bad at all, but in the end it just made me return to Hard Corps Uprising which is a better example of the genre by nearly every measure.
 
First of all, I love your avatar. It's from the documentary about Melissa's grandfather, right?

Good eye! Yes, indeed it is.

And I also agree that indie games get lumped up in with the abundant "cheap 2D sidescrollers" and they get a bad reputation, whether or not it's warranted.

A lot of games that use this style are good but you have to sift through a bunch of shovelware to find those good games. The art style itself isn't the problem, I actually played the Octopath Traveler demo on Switch that had a similar art style, but it's made by Square Enix so it probably has a large budget, but the fact that there are so many bad games that use the style negatively impacts how people perceive most indie games.

Yeah, exactly. I've thoroughly bought and/or enjoyed many pixel-based indie games - Nidhogg 1, Ollie Ollie 1 & 2, Super Motherload, and I just purchased Stardew Valley last weekend. But there are tons more that just seem utterly pointless and perhaps even worse - slight. And that extends to 3D indie games as well.

I have more indie games hibernating in my PS4 "Downloads List" that were ultimately not worth the money I spent on them than I can shake a stick at.
 
I didn't mean in terms of dealing with its customer base, but rather, a full fledged, professional game studio would generally have more resources, and expertise to deliver a more adequate product.
More adequate in what way? Visual fidelity? Amount of content?
 
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