Srey Plaughtered
Member
I hope it's like Phoenix Wright. A bunch of seemingly unconnected cases that build on each other and actually connect through the characters.
That's pretty much how I think it'll be.
I hope it's like Phoenix Wright. A bunch of seemingly unconnected cases that build on each other and actually connect through the characters.
CAN'T WAIT!Unlike Persona 3 and Persona 4, Persona 5s story is designed to be like an omnibus, with no one specific enemy or criminal that the team chases after. Like a serial drama TV show, the Phantom Thieves change the targets they chase regularly.
A fundamental part of the story is the mystery behind a phone application called Isekainabi (Otherworldnavi or Parallel World Navigation). Using this app, the main characters discover the location of their targets and are able to infiltrate the other world known as Palace to steal the hearts of rotten people.
It sounds like they're just using a structure common to anime and manga. Where there is a main plot, but it's seperated and built up by relatively independent arcs
Yeah. This is how I take it to mean. They have a central goal but unlike Persona 3 and 4 (spoilers)Well, it seems like they do have a single objective of sorts--they want to "reform society"--but that's a vague idea, not a concrete thing like "catch the murderer," so the actual physical goals will be several smaller ones (presumably stealing hearts).
I don't know that I can agree. It can be done poorly, but I'd argue a lengthy rpg is one of the better suited genres, since it allows time to fully explore and work with smaller arcs, and allows more time to give clues and hints towards end gameYes, and that structure has lent it self to many awfully paced series because the first half is a bunch of boring bullshit. It doesn't sound too hot for a lengthy rpg.
They should take as much time as they need. P5 is one of the games that I've been waiting for over half a decade now, so I can wait more =P
Unlike Persona 3 and Persona 4, Persona 5s story is designed to be like an omnibus, with no one specific enemy or criminal that the team chases after. Like a serial drama TV show, the Phantom Thieves change the targets they chase regularly.
And hopefully a climax going against Nyarlathotep.
A man can dream
It's stupid how ready I am to play this game haha. Probably going to save a week of vacation for this![]()
I didn't get the serious P2 vibes until the TGS trailer. But man I hope Philemon and Nyarlathotep make a return.Honestly, with all of the other P2 elements in there already, I wouldn't rule it out. It looks like the characters in the Velvet Room will tie more into the main plot this time around...
Social Links via SMS? I can dig it. I wonder if they will confirm social links or not before the game releases. Might be interesting if they keep it a secret or not.
Man, I'm really surprised by the Yosuke hate here. I really enjoyed him as a character. Thought he was believable as an average teenage boy, and exemplified the big city/ small town dilemma quite well.
Very cautious/unsure about the episodic structure. Well, I trust the team. Surprise me !
It looks great, It will be my first Persona (maybe I should play the others first...). But the plot looks interesting and I got hooked at the TGS trailer. Can't wait.
Social Links via SMS? I can dig it. I wonder if they will confirm social links or not before the game releases. Might be interesting if they keep it a secret or not.
I also wonder how they will incorporate them, like To Be Continued style at the end of each "case" or what....hope not.
But only through phonetext, or also the traditional way too ?Oh, P5 will have a S.Links like feature, that was confirmed more than half a year ago.
The whole "partner" thing was creepy and when he asks you to punch him for doubting your coolness I was just cringing. Kid had no backbone and it was pathetic. I much preferred Junpei going from hostile to friendly than Yosuke going from friendly to obsessed.
But only through phonetext, or also the traditional way too ?
I don't know that I can agree. It can be done poorly, but I'd argue a lengthy rpg is one of the better suited genres, since it allows time to fully explore and work with smaller arcs, and allows more time to give clues and hints towards end game
Raidou 1 and 2 are structured like this. They aren't long games, but they are slow burners. Raidou 1 doesn't kick it self into high gear until the half way point, which I imagine a lot of people quit before that point.
But only through phonetext, or also the traditional way too ?
I mean, if you think about it, Persona 3 and 4 (more so 4) were very arc-like. There are very clear points in that game where you could, potentially, say "Oh yes, this is the Kanji episode" or "This is the Rise episode." Persona 5 could work out like that. They would have a specific target they are going after, do their related-dungeon, have some downtime after completing that, then move onto the next target.Very cautious/unsure about the episodic structure. Well, I trust the team. Surprise me !
I didn't get the serious P2 vibes until the TGS trailer. But man I hope Philemon and Nyarlathotep make a return.
A multi-arc structure really isn't all that different from that already used in P4, if you consider each new missing character as an arc. Each time you ended up with some sort of revelation that guided the team going into the next arc.
It seems that blue-hair is from a different School. Look at his badge.
The whole "partner" thing was creepy and when he asks you to punch him for doubting your coolness I was just cringing. Kid had no backbone and it was pathetic. I much preferred Junpei going from hostile to friendly than Yosuke going from friendly to obsessed.
I mean, if you think about it, Persona 3 and 4 (more so 4) were very arc-like. There are very clear points in that game where you could, potentially, say "Oh yes, this is the Kanji episode" or "This is the Rise episode." Persona 5 could work out like that. They would have a specific target they are going after, do their related-dungeon, have some downtime after completing that, then move onto the next target.