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Persona 5 Famitsu Details

It felt like a desperate attempt to recreate the final boss of P3. The whole appeal to me of P4 is its smaller more intimate scale. Trying to make it about "saving the world" is what kind of soured me on the end.

...The world was in danger even in the normal ending.
 
This is just me, but the first two months in the vanilla game WERE EXCRUCIATINGLY boring and were a huge road block from getting into the the game. The only time anything main story related happened was during the full moon events, and they really weren't anything special. The early S. Links were also god awful (at least vanilla P3 ones were) and did nothing to help with the down time between each full moon boss shadow.

Hmm, well I can agree with the S. Link stuff, but honestly I actually do think persona 3 has much better S.Link stuff that are outside of your main party, where I can't think of a memorable s.link outside of the Investigation team in P4. P3P is the best overall as far as social links go.
 
This would've necessitated ignoring that there wouldn't have been any explanation as to why
the controller vibrated following a simple handshake of all things at the beginning of the game, and why Yu felt ill following it, not to mention the lack of explanation regarding the dreams that he had shortly after
. That said, the game cheating by not
giving Izanami a portrait initially
was a load of crap.

I... really wouldn't mind ignoring that.
 
When the P5 thread was locked, I assumed the worst. Glad to see that everyone is still kicking.

So Arsene huh... excellent name. Hopefully there will be ways to preserve him, because there's no way i'm tossing him aside.
 
Exactly! It came out of nowhere and actually worked against a big part of why P4 was so enjoyable and felt so fresh.

When I got to the True Ending I was like "Really?". I'm actually glad I didn't get my first time through, made it easier to ignore it and not let it ruin the rest of the game.

The True Ending explains why things were happening and actually concludes things.

**True Ending Spoilers*

The normal ending doesn't lead to a conclusion, you leave the town still vulnerable to
Izanami
's shenanigans. Teddy's
world is still shitty and the Midnight Channel still exists
.

Maybe it makes more sense if you know about the
Izanagi and Izanami
story?
 
Anyone expecting a faster beginning should probably check that expectation: These games are feature and context dense, so they really have to slow down and pad out the beginning to introduce gameplay mechanics, setting, plot, and characters in a way that doesn't exactly overload the player.

That said, some better pacing would be nice. Both openings felt like you'd have a strech of basically nothing and then snippits of information overload. Still, I wouldn't expect too much.
 
Can't wait for my Skytree final dungeon.

Anyone expecting a faster beginning should probably check that expectation: These games are feature and context dense, so they really have to slow down and pad out the beginning to introduce gameplay mechanics, setting, plot, and characters in a way that doesn't exactly overload the player.

That said, some better pacing would be nice. Both openings felt like you'd have a strech of basically nothing and then snippits of information overload. Still, I wouldn't expect too much.

I wonder if the 4/11 date in the trailers is a placeholder like I thought. Would be a major change in pacing if everything did happen that day.
 
The True Ending explains why things were happening and actually concludes things.

**True Ending Spoilers*

The normal ending doesn't lead to a conclusion, you leave the town still vulnerable to
Izanami
's shenanigans. Teddy's
world is still shitty and the Midnight Channel still exists
.

Maybe it makes more sense if you know about the
Izanagi and Izanami
story?

Well, sure, but I'm not a fan of that explanation.

I'm a big fan of urban legends stories (which is part of the reason I was so excited about P4's slow intro that so many people dislike), so not concluding things doesn't bother me all that much. I also really like the bad ending. It's very depressing.
 
Where does it say this?

The protagonist’s seemingly docile nature is a profound ruse.

Unlike the heroes of Persona 3 and Persona 4, the protagonist of Persona 5 has a problem of some sort that, if not faced down, could spell big trouble in the future. The scene in the trailer where he appears to be a prisoner is a “mental prison,” so to speak.

The protagonist meets other two characters and cat creature in the trailer at the beginning of the game. The other two have their own life problems as well, and cat creature is mysterious, can transform, and is key to storyline.

Very intriguing if you ask me.
 
I wonder if the 4/11 date in the trailers is a placeholder like I thought. Would be a major change in pacing if everything did happen that day.

Yeah, now that we know the Protag is a transfer and meet everyone early on I highly doubt the day they meet up they all go to his coffee shop home and start planning to rob some place. Almost def a place holder. Unless the game starts a week earlier, but even that's moving fast.
 
Coffee shop?

bstcf.gif
 
Very intriguing if you ask me.
Ah yeah, I can see it being taken that way. I just read that as general background information akin to P3, but the docile nature thing does seem a bit much.

When I read it in the context of "this game's for people discontented with their lives" I could see it lending to a mite MC anyway since presumably the player would feel similar anyway.
 
Hmm, well I can agree with the S. Link stuff, but honestly I actually do think persona 3 has much better S.Link stuff that are outside of your main party, where I can't think of a memorable s.link outside of the Investigation team in P4. P3P is the best overall as far as social links go.

Dojima and Nanako (they're basically one S. Link considering how tightly they're tied together) are some of the best written S.Links in the entire series (especially Dojima, considering his issues are much more adult compared to the others). Basket ball team doesn't start out that interesting, but getting into Kou's backstory and the existential crisis made me appreciate him much more as a character than I would have at first glance.

P3 vanilla's best S. Link for me was Akinari Kamiki, and anything worthwhile outside of that was Tanaka and maybe your MMO friend
and the only thing that made that last one memorable was the fact that it turned out to be your teacher :P
 
Dojima and Nanako (they're basically one S. Link considering how tightly they're tied together) are some of the best written S.Links in the entire series (especially Dojima, considering his issues are much more adult compared to the others). Basket ball team doesn't start out that interesting, but getting into Kou's backstory and the existential crisis made me appreciate him much more as a character than I would have at first glance.

P3 vanilla's best S. Link for me was Akinari Kamiki, and anything worthwhile outside of that was Tanaka and maybe the your MMO friend
and the only thing that made that last one memorable was the fact that it turned out to be your teacher :P

Oh god, I can't believe dojima and nanako, because yeah, they were the best of the series for me.

The twist at the end of the MMO one is pretty fun though.
 
This would've necessitated ignoring that there wouldn't have been any explanation as to why
the controller vibrated following a simple handshake of all things at the beginning of the game, and why Yu felt ill following it, not to mention the lack of explanation regarding the dreams that he had shortly after
. That said, the game cheating by not
giving Izanami a portrait initially
was a load of crap.

Honestly, I'd have been fine with that never being explained and simply being a conceit of the plot (as in: you just got magical abilities because plot).

Or really, they could have written a completely different explanation for it that worked with the rest of the game. It's not like the True End we got had to be the True End. Games are designed by people, and I feel like that part of the game was poorly designed and diminished the rest of the narrative somewhat.
 
I was hoping for more info, but what's hear is good.

Very intriguing if you ask me.

Definitely sounds like a more directed narrative around a character. Coming from than angle, reshaping S.Links makes sense in more ways than one. They could tie into the story better here instead of actively being more interesting than the "plot".

Speculation (but it's all speculation, eh?): The blood, the facial expressions, the red gloves/eyes possibly symbolizing wrath, the "Don't look at me like that" text in the menus, the very deliberate attempt at appearing to be mild-mannered.

I think MC might have anger issue.

Regardless, I love that the basis of the narrative is a character flaw that must be adressed. That's cord to the best stories about cons/thieves.

I'm still super confident in the Morgana theory, given their comment about her.
 
Dojima and Nanako (they're basically one S. Link considering how tightly they're tied together) are some of the best written S.Links in the entire series (especially Dojima, considering his issues are much more adult compared to the others). Basket ball team doesn't start out that interesting, but getting into Kou's backstory and the existential crisis made me appreciate him much more as a character than I would have at first glance.

P3 vanilla's best S. Link for me was Akinari Kamiki, and anything worthwhile outside of that was Tanaka and maybe your MMO friend
and the only thing that made that last one memorable was the fact that it turned out to be your teacher :P

I really liked Kou and Dojima and Nanako's S. Links as well, and I thought the Tower S. Link (that kid you tutored, I forgot his name) was good as well. I really liked in P4 that the Social Links kinda intertwined a lot more than in P3 (for example Ai and Kou, Marie and all your friends, etc).
 
I like that the main character has a specific problem that has to get taken care of. While 3 had somewhat of a similar situation, Yu was fairly Mary Sue in that he had no direct stakes in anything. It didn't bother me, but I like seeing that they're going to mix it up this time.

Also, I take some weird, nerdy satisfaction in the fact that in P4 the characters put on glasses in the Midnight Channel to expose the truth, whereas in 5, this protagonist puts on glasses in the real world in order to obscure the truth. I'm really digging all the contrasts to 4.
 
People were thinking that the game didn't have social links? lol

Well, less than half of Persona games (if you count P2:IS and P2:EP as two) have had social links. Though I agree it's such a famous feature by now that it's unlikely it won't be in a new Persona game.
 
I like that the main character has a specific problem that has to get taken care of. While 3 had somewhat of a similar situation, Yu was fairly Mary Sue in that he had no direct stakes in anything. It didn't bother me, but I like seeing that they're going to mix it up this time.

Yeah, it was kind of jarring how little the whole Thanatos thing came into play. It got a bit of foreshadowing at the beginning of the game and then only resurfaced right towards the end.

Maybe this "issue" that all the party members are having is similiar to the ones Strega had with their own Personas.
 
Maybe the social link like system will be more of a two way street. Instead of a silent protagonist showing up and listening until the person likes them... Maybe each side will help each other with their issues. A more defined protagonist would make that likely.
 
Yeah, it was kind of jarring how little the whole Thanatos thing came into play. It got a bit of foreshadowing at the beginning of the game and then only resurfaced right towards the end.

Maybe this "issue" that all the party members are having is similiar to the ones Strega had with their own Personas.

I'm not going to speculate too much, since it's clearly key to the plot, but my guess is that he "does something wrong" like actually stealing his persona or taking something from the Igor/Philemon world that doesn't belong to him. The game's plot then centers around him being put in "mental prison" (Read: The Velvet Room), and Igor acts as his "parole officer" of sorts that guides him to being being released from this mental prison. This is probably tied into why he has to go on crazy capers, it's as much to help himself as it is to solve the overall greater goal of the plot. If he doesn't aid Igor or put right what he did wrong, he'll be locked in the mental prison for life.

I'm sure it will be a metaphor for the fact that he has such a dual personality, docile by day and brazen by night, and eventually just accepting his place in life and coming to terms with who he is. That's about on par for the whole "velvet room" journey motif. The game will end with him being released from this prison, having been mentally "rehabilitated" by Igor/Philemon's philosophies.
 
I'm not going to speculate too much, since it's clearly key to the plot, but my guess is that he "does something wrong" like actually stealing his persona or taking something from the Igor/Philemon world that doesn't belong to him. The game's plot then centers around him being put in "mental prison" (Read: The Velvet Room), and Igor acts as his "parole officer" of sorts that guides him to being being released from this mental prison. This is probably tied into why he has to go on crazy capers, it's as much to help himself as it is to solve the overall greater goal of the plot. If he doesn't aid Igor or put right what he did wrong, he'll be locked in the mental prison for life.

I'm sure it will be a metaphor for the fact that he has such a dual personality, docile by day and brazen by night, and eventually just accepting his place in life and coming to terms with who he is. That's about on par for the whole "velvet room" journey motif. The game will end with him being released from this prison, having been mentally "rehabilitated" by Igor/Philemon's philosophies.

This sounds like it would be super cool. It would be neat if it turned out to be something like this.
 
Maybe the social link like system will be more of a two way street. Instead of a silent protagonist showing up and listening until the person likes them... Maybe each side will help each other with their issues. A more defined protagonist would make that likely.

That would definitely be nice. I have a feeling the biggest change will simply be to their structure and progression so they're not all so samey and gamey in how we approach them. More variation between them than simply let's go talk somewhere and I'll say one or two reassuring things to you and level up every other time. I think the new engine will be of great service with that as the old one didn't allow for a whole lot of dynamic or cinematic stuff. Having a more fleshed out MC also will help to make them not so one sided.

I'm not going to speculate too much, since it's clearly key to the plot, but my guess is that he "does something wrong" like actually stealing his persona or taking something from the Igor/Philemon world that doesn't belong to him. The game's plot then centers around him being put in "mental prison" (Read: The Velvet Room), and Igor acts as his "parole officer" of sorts that guides him to being being released from this mental prison. This is probably tied into why he has to go on crazy capers, it's as much to help himself as it is to solve the overall greater goal of the plot. If he doesn't aid Igor or put right what he did wrong, he'll be locked in the mental prison for life.

I'm sure it will be a metaphor for the fact that he has such a dual personality, docile by day and brazen by night, and eventually just accepting his place in life and coming to terms with who he is. That's about on par for the whole "velvet room" journey motif. The game will end with him being released from this prison, having been mentally "rehabilitated" by Igor/Philemon's philosophies.

That's not half bad. Tying it back into the Sin aspect, if that is indeed a theme in the game outside Morgana, I could totally see the MC and others being forced into jobs as penance for their crimes and past transgressions. You did X wrong and to free yourself from the burden of that sin you will do Y penance to eventually free yourself. Where MC is a bit more on the hook than say Anne or Ryuji. Morgana could also be the eyes and ears outside of the velvet room making sure they stay on task. And most likely this is all wrong, but it's still fun.
 
Dreaming of the social links being something like in Catherine, maybe less links than before but with a much more fleshed out communication system.

One can dream.

At least I expect them to be fully voiced this time.
 
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