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Persona 5 Famitsu Details

There's been pretty much zero discussion I've seen on Persona 5's potential length, from the news stream thread, to the trailer one, to this one.

I wonder if it's generally assumed that Persona 5 will have a certain duration. For me, I think less than 30 hours would be relatively disappointing.

I think most are assuming a comparable runtime to P3 and P4

It would be (edit: very) disappointing if an initial run wasn't 50+ hours for me.
 
There's no way it's only double Catherine's length. Dungeons might be a bit shorter if they're designed rather than randomly generated (even if they're as well designed as Persona Q's, I doubt they'll be as long) so it might be a tad shorter than P3 and P4. But I expect at the very least 50h, even with the more demanding character animations, more complex environments, etc.

They're incorporating both randomly generated elements, and handcrafted dungeons (like what can be seen in the trailer), so I think the former would constitute for a lot of the gameplay time. After all this time in development, with the return of the daily schedule and knowing the length of their previous games (as you mention, Catherine took about 20-25 hours for me on a first playthrough), I'm expecting min. 50 hours, myself.
 
There's been pretty much zero discussion I've seen on Persona 5's potential length, from the news stream thread, to the trailer one, to this one.

I wonder if it's generally assumed that Persona 5 will have a certain duration. For me, I think less than 30 hours would be relatively disappointing.

I expect it to be around the length of 3/4. I certainly hope so, at least. At minimum I'd like a 40 hour game, but as long as they tell the story they want to tell and do so well, I doubt I'll complain much.

If I had to choose between a shorter game with 100% of the content being compelling or a lengthy game filled with middling content, I'd choose the former. I hope they're able to keep a good balance of length and fun.
 
I would actually prefer a more focused 40-50 hour game. I frequently felt like I wanted the dungeon crawling sections to be shorter in P3 and 4(especially 3) since it usually doesn't take too long to figure out the gimmick of the enemies in the section you're in and the environment doesn't change enough. It just becomes a slog to get through the dungeons when you get to that point, imo.
 
When you think about how much love they pour into these titles, it'd be sad if they built a great world and atmosphere with great characters only to have the adventure end relatively early. I understand many AAA games take about 15h to complete, but this is not a yearly franchise. Imagine if P4G ended after the Marukyu dungeon/around mid-July. The ending would have less of an emotional impact because part of it is thinking about the in-game year you had in that captivating world.
 
I didn't find the combat system or level design particularly compelling, and felt like the dungeon crawling only kept me away from the fun VN style gameplay I enjoyed.

If I have to run a dungeon twice (to get more loot or because I died), I'll probably put the game down. I just want to fly through them and keep the pace of the game moving, with no risk of having to restart a section.

If all dungeons were hand crafted and interesting, I'd be willing to spend time in then. As it is, I won't risk wasting too much time in more P4 style hallways by playing on Normal or harder.

Well you're looking for a visual novel game it seems. Should just play a visual novel game then :P

I'm not sure if the fact that the game would have hand crafted dungeons would suddenly make it enjoyable for someone who didn't even find the combat system enjoyable. I'd actually say judging by this comment that Persona as a series is probably not one that is for you. I mean what you're effectively saying is that you hate the bulk of what Persona is, but that you want them to redesign huge elements so that people who hate the bulk of what it is might have a chance at liking them more? :P

I'm all for improvements, but I think based off this the compromise is best for everyone. This way you don't destroy the game conceptually for those who loved all of it (I like the combat and the persona hunting and the loot hunting and all that jazz, and so do plenty others), but you also let those who have distaste with those systems have a chance at enjoying some aspect of the games more than before.

I mean you're basically shooting off the concept of revisiting dungeons altogether from this post ("If I have to run a dungeon twice (to get more loot or because I died), I'll probably put the game down"), which is why I don't think it's smart to redesign the game for someone like that. There's plenty of games (and visual novels come to think of it) that will suit your needs without having to destroy this one to do it, ya know?

The only reason we have to go into the dungeons twice is because of how horseshit the quest system is.

"Hey, now that you cleared the dungeon, I just remembered that me and all my friends need items dropped from enemies in there!"

If they keep random generation, I'd prefer they just call it what it is and send us to brand new dungeons for questing with non-essential bosses. At least then I wouldn't have to wonder why i couldn't be doing these dull fetch quests on my first time through the bland landscape.

Running through Persona dungeons never feels like winning to me. I think you would be better served with random battles if you really love grinding that much.
But I suppose there's no point in talking about it. I'm happy for you that you're possibly being catered to and disappointed that I will find less enjoyment as a consequence. It is what it is.

That's not the primary reason I kept revisiting. I liked going back in because sometimes there was rare loot you could get out of the treasure chests, but it was never a guarantee. Additionally there were special secrets that you could find out if you paid attention to things that were told you, and of course that was related to quests. Many, many quests you'd still have to return to floors over and over so even if you were told every single quest from the get go you still would be making many revisits. On top of that, the big core reason - the most important, real reason - is because Persona Fusion is at the heart of the game. Due to this, returning to find specific Persona drops, to train up Persona to have the abilities I want, to basically do any number of a legion of Persona/Fusion related activities. I can safely say there is nothing more central to Persona than the Personas :P

So, yeah. I don't love 'grinding' in of itself, I love a game which appropriately contextualizes the work so that I feel like I am achieving something when I'm working the system. And in Persona, I do. Every time I'm in I'm leveling up more Persona or fusing this one or that one or trying to find a specific piece of gear. And whilst I love a good hand designed dungeon as much as anyone else, for me games which...

1. Have dominant focus on loot hunting
2. Have dominant focus on Monster Catching/Leveling up
3. Have a requirement for consistent revisiting of areas

...simply work best when attached to a randomized system. That's why Roguelikes are basically always procedurally generated worlds. Because you die all the time and that is an actual element of the gameplay that matters to your progression, revisiting the same hand crafted dungeon a zillion times would be supremely boring. Everything would be predictable, you'd be playing 200 hours of the exact same areas over and over like some sick Stephen King fueled nightmare. Here at least you have an alternative where every time you re-enter you have to try to formulate a new strategy toward navigating its halls, try to figure out all the new locations of treasures and traps and catching/killing whatever specific enemies you like but in a new hunting context.


Anyway, Persona has always been a sort of weird middle ground which has elements that could work in both types. And whilst if I could only choose one I'd definitely go with randomized owing to the specific gametype Persona is, having both as a compromise is the ideal situation. It lets the gameplay systems which benefit from randomized design flourish, and it allows reprieves from this system for people who believe that is too tedious.

Compromise is good :D
 
I don't actually think it's possible for P5 to be under 50 hours. I'm pretty sure 30 hours of the game will be taken up by endless amounts of S. Link dialogue anyway.
 
During the reveal at the persona concert, they had the voice actor for Lelouch from Code Geass speak as "The Phantom". To me, this must mean he's probably voiced.

It could just be that his shadow is voiced, or that he has the same "*Persona name here*!" lines as the other persona protags. Then again, the shout lines that come out during the trailer when he's trapped in the jail cell make me wonder.

I really hope they don't make him voiced, but I'd probably live if they did.
 
I want my waifus. That's it! I said it!!

Well, hate it or like it, or despite that many seem to sneer on the concept of "waifus", I think it's pretty obvious that it is a rather large factor that contributes much to the popularity of modern Persona games.
 
I want my waifus. That's it! I said it!!

cpcXFno.gif


Yup yup. They're the best chars.
 
Well, hate it or like it, or despite that many seem to sneer on the concept of "waifus", I think it's pretty obvious that it is a rather large factor that contributes much to the popularity of modern Persona games.

It helps (or not, depending on how you look at it) that there's an actual very prominent gameplay mechanic that waifus play a part of. I sometimes get pissed on ah, -certain sites- when I see post after post of BEST GIRL SLUT SLUT SLUT etc when I just want to talk about the game and nobody responds to me since I didn't fly the flag of Rise but people shouldn't be surprised if it pops up.
 
There's been pretty much zero discussion I've seen on Persona 5's potential length, from the news stream thread, to the trailer one, to this one.

I wonder if it's generally assumed that Persona 5 will have a certain duration. For me, I think less than 30 hours would be relatively disappointing.

I think it's not going to be that much different from P3 or P4. Around 50 hours minimum.
 
I hope it's at least that long. I want something meaty that I can sink my teeth into for a good while.

Really Persona is one of the few series you can automatically guarantee it's going to be a certain amount of time.

Due to the nature of its day-by-day system, you know you're going to have to get through a huge number of days doing rudimentary tasks like studying and working a job. And you know you're also going to have to fit in time for Persona fusions and dungeon crawling and loot hunting.

Even if you're the type of person who isn't a completionist but likes to dabble in side quests here and there (this is my style... I try to do many side quests, but I'm not concerned with completionist stuff. I hate trophies/achievements for example) will understand the game's structure limits the minimum amount of time you can actually get through it if you're trying to read text at all. And even my least time for a Persona playthrough in any of the games save the first was over 70 hours. You can obviously do it in less, but if you even remotely dabble in sidequests the game is certain to be over 50 hours. There's an insane amount of shit to do in these games, never fear :D
 
To me, they're very different concepts.

Your prerogative.

In my eyes they're not necessarily must be a separate thing.

I agree, but at this point there are preexisting waifu concepts that I hope doesn't overshadow good character building.

Not that i really have to worry with the persona team.

Well, Persona 4 for example is ridden with various cliched tropes and yet their characters are well loved by people--for good reason--so yeah, I don't think we need to worry.
 
All I want is all waifu bullshit to be banned from the OT. No pages of people arguing about which girl is the best accompanied with lots of (admittedly well done) fanart pls. I admit that there are female characters that pique my interest but I don't obsess about them.
 
Really Persona is one of the few series you can automatically guarantee it's going to be a certain amount of time.

Due to the nature of its day-by-day system, you know you're going to have to get through a huge number of days doing rudimentary tasks like studying and working a job. And you know you're also going to have to fit in time for Persona fusions and dungeon crawling and loot hunting.

Even if you're the type of person who isn't a completionist but likes to dabble in side quests here and there (this is my style... I try to do many side quests, but I'm not concerned with completionist stuff. I hate trophies/achievements for example) will understand the game's structure limits the minimum amount of time you can actually get through it if you're trying to read text at all. And even my least time for a Persona playthrough in any of the games save the first was over 70 hours. You can obviously do it in less, but if you even remotely dabble in sidequests the game is certain to be over 50 hours. There's an insane amount of shit to do in these games, never fear :D

Yeah I trust Atlus with stuff like this. I typically loathe achievements/trophies as well and honestly I have ever since they started up. I've NEVER cared about getting trophies. P4G however, I loved that game so much I decided that I had to get the Platinum. I still haven't done it though on account of Hardcore Risette Fan and my Vita breaking but one day I'll finally get that trophy.
 
All I want is all waifu bullshit to be banned from the OT. No pages of people arguing about which girl is the best accompanied with lots of (admittedly well done) fanart pls. I admit that there are female characters that pique my interest but I don't obsess about them.

I'm pretty sure the mods won't allow the waifu talk to overshadow legitimate discussion when the OT drops.
 
All I want is all waifu bullshit to be banned from the OT. No pages of people arguing about which girl is the best accompanied with lots of (admittedly well done) fanart pls. I admit that there are female characters that pique my interest but I don't obsess about them.
Yeah, bring the fanarts pls, not wars :3
I'm pretty sure the mods won't allow the waifu talk to overshadow legitimate discussion when the OT drops.

Shouta or Aeana will make the first post with that warning lol
 
All I want is all waifu bullshit to be banned from the OT. No pages of people arguing about which girl is the best accompanied with lots of (admittedly well done) fanart pls. I admit that there are female characters that pique my interest but I don't obsess about them.
The game is part dating sim, like it or not.
 
All I want is all waifu bullshit to be banned from the OT. No pages of people arguing about which girl is the best accompanied with lots of (admittedly well done) fanart pls. I admit that there are female characters that pique my interest but I don't obsess about them.

I never mind as long as it adds something to the discussion.

"I really liked Anzu. She had a great arc and blah blah blah detail detail detail etc."

versus

"Anzu a best you're waifu is a slut. Kill yourself"
 
I never mind as long as it adds something to the discussion.

"I really liked Anzu. She had a great arc and blah blah blah detail detail detail etc."

versus

"Anzu a best you're waifu is a slut. Kill yourself"

Its not really waifu wars if it doesn't devolve into that second option though. Stuff before that is analytical discussion of a character with none of the waifu parts or implications attached to it.
 
All I want is all waifu bullshit to be banned from the OT. No pages of people arguing about which girl is the best accompanied with lots of (admittedly well done) fanart pls. I admit that there are female characters that pique my interest but I don't obsess about them.

I'm hoping the game will do so much else well that people won't need to resort to making waifus the primary focus of discussion.
 
Yeah I trust Atlus with stuff like this. I typically loathe achievements/trophies as well and honestly I have ever since they started up. I've NEVER cared about getting trophies. P4G however, I loved that game so much I decided that I had to get the Platinum. I still haven't done it though on account of Hardcore Risette Fan and my Vita breaking but one day I'll finally get that trophy.

I feel so damn lucky since i got the trophy during the true ending final battle, right before the battle end.

BTW,Speculation for cooperation/new S.link
I have a feeling cooperation will affect item and discount in the shop, just like the Fox.
S. link outside of party member will have affect in battle as well (something like a buff or debuff during battle or new equipment)
 
Yeah I trust Atlus with stuff like this. I typically loathe achievements/trophies as well and honestly I have ever since they started up. I've NEVER cared about getting trophies. P4G however, I loved that game so much I decided that I had to get the Platinum. I still haven't done it though on account of Hardcore Risette Fan and my Vita breaking but one day I'll finally get that trophy.


For me it's just a matter of time. Usually the top achievements/trophies are so arbitrary, and it requires me to spend a lot of time doing something I can't possibly enjoy over such a length of time to acquire. Other times they require me to play the game in ways I don't appreciate just to obtain it (multiplayer achievements are the worst, because they make gamers change their play strategies just to try to get them, throwing team work and caution to the wind. "No asshole, stop playing with just grenades the entire match. I don't care if you need to get ten grenade kills in a single match, we need to win.").

But really I don't like what they represent. I think they're fine for those that like it but suffice to say you don't need to be a completionist to appreciate how packed Persona series games usually are with content, and given this game is clearly going to be similar in structure to Persona 3 and 4, there's obviously going to be a minimum amount of time the average player is going to finish in and I bet it'll be at least fifty hours.
 
You don't need to date anyone, so not really? Dates are a really small part of the game, if we consider its optional and limited nature.

Regardless, it IS a legitimate part of the game so banning conversations based on content that the game creators themselves provided is really.... I don't know, not the right thing to do?

Besides, I think folks in GAF mostly only do it just for fun, not with the ill intent to legitimately annoy.
 
Regardless, it IS a legitimate part of the game so banning conversations based on content that the game creators themselves provided is really.... I don't know, not the right thing to do?

Besides, I think folks in GAF mostly only do it just for fun, not with the ill intent to legitimately annoy.

The problem is that kind if discussion most of the time derail the thread.
 
Thank goodness for that.



An extremely small part, mind you.

You don't need to date anyone, so not really? Dates are a really small part of the game, if we consider its optional and limited nature.
A small part, yet a part!

Plus, P4G is laden with teenage sexuality. Yosuke is a great frat boy.

The problem is that kind if discussion most of the time derail the thread.
How can discussing game content derail a thread about the game.
 
The problem is that kind if discussion most of the time derail the thread.

Well, I am just wary of banning discussions like that because say, if a person wants to offer his opinion on why he/she, say, prefer Yukiko over Rise and state his/her reasonings on his/her choice, I think it is still a legitimate contribution to the thread.

Again, in my opinion, so long as the discussion is related to content provided by the game creators themselves (and as such not really "derailing" the thread since it IS after all about something in the game itself), banning them is the wrong thing to do.

Not to mention there are a lot of people who won't touch persona games because they think they're waifu simulators. It looks really bad from the outside looking in.

So we have to "act proper" just not to scare people off? Hahaha.
 
So who do you guys think the fox masked person in the trailer was?

Is he gonna want our yen? Am I gonna be broke just for some MP again?


:/
 
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