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Persona 5 Famitsu Details

...Persona Cart Racers?

I Will Reach Out to the ///Finish Line

I would play this, not gunna lie. I have absolutely no problem with Atlus' building a small gaming empire with Persona branded games. If the spin offs sucked maybe it would be a problem, but at least so far everything Persona has been awesome, even the ridiculous stuff.

I say keep it coming.
 
Sorry if this has been discussed before, but I have a quick question regarding the main character. I was just reading an interview with the director on Kotaku (on mobile can't post link) and he described the protagonist as someone "who has lost his place in the world". How can anyone expect character development from him if he is going to be silent?
 
Not that a silent protagonist means a protagonist cannot get character development, but we don't know that he's going to be silent.

Oh, they have not confirmed that if he is silent? I sure hope not seeing how they gave the P3 and P4 protagonists voices.
 
Sorry if this has been discussed before, but I have a quick question regarding the main character. I was just reading an interview with the director on Kotaku (on mobile can't post link) and he described the protagonist as someone "who has lost his place in the world". How can anyone expect character development from him if he is going to be silent?

FeMC has a very distinct personality from the P3mc despite both being silent.
 
I would not be surprised if we got a chatty protagonist, or at the very least a Tatsuya/Maya like protagonist where they end up being a fully realized character. . The trailers shown thus far has the persona team doing a complete 180 from P4, where Yu was basically a cipher. I think the P5MC has shown a wider range of emotion than Yu in all the animated cutscene of P4, lol.

And while 3 gave Minato a backstory, he also rarely displayed any emotional reaction that the player didn't choose through a dialogue option. In this trailer alone we see the P5MC looking like a smug motherfucker when he's in his tuxedo mask outfit, scared and panicky when trapped in the velvet room cage(first time since P2 velvet room interactions aren't first-person either) and wistful while sitting in class.
FeMC has a very distinct personality from the P3mc despite both being silent.

she has some cheerier dialogue options, but I dunno if i'd go that far!
 
Sorry if this has been discussed before, but I have a quick question regarding the main character. I was just reading an interview with the director on Kotaku (on mobile can't post link) and he described the protagonist as someone "who has lost his place in the world". How can anyone expect character development from him if he is going to be silent?

Have you played P3 or P4? The MC is usually characterized by his interactions with his friends/party members. You'll have to trust me here; nobody does a better job of characterizing silent protagonists than Atlus.
 
I would not be surprised if we got a chatty protagonist, or at the very least a Tatsuya/Maya like protagonist where they end up being a fully realized character. . The trailers shown thus far has the persona team doing a complete 180 from P4, where Yu was basically a cipher. I think the P5MC has shown a wider range of emotion than in Yu in all the animated cutscene of P4, lol.

And while 3 gave Minato a backstory, he also rarely displayed any emotional reaction that the player didn't choose through a dialogue option. In this trailer alone we see the P5MC looking like a smug motherfucker when he's in his tuxedo mask outfit, scared and panicky when trapped in the velvet room cage(first time since P) and wistful while sitting in class.


she has some cheerrier dialogue options, but I dunno if i'd go that far!
when you look at the social link interactions, FeMC and MC are very different. FeMC is way better

EDIT: Despite atlus being the only company to do a decent job at silent protagonists, Ill still take a voice over silent anyday
 
she has some cheerrier dialogue options, but I dunno if i'd go that far!

But that's the way to do it really. Give players choices but create a canon attitude/personality. It's not impossible to write multiple choices that is plausible from the same personality.
 
But that's the way to do it really. Give players choices but create a canon attitude/personality. It's not impossible to write multiple choices that is plausible from the same personality.

Meh. I don't think P3/4 are nearly reactive enough for that to feel meaningful at all. You can see the difference between how attached people feel to say, "their shepard" in mass effect compared to how little most people seem to care about the P3/P4 characters being consistent with their choices in P3/4. The only thing people cared about in that respect when PQ and P4A rolled around was that they didn't take into account what waifu you picked!
 
Meh. I don't think P3/4 are nearly reactive enough for that to feel meaningful at all. You can see the difference between how attached people feel to say, "their shepard" in mass effect compared to how little most people seem to care about the P3/P4 characters being consistent with their choices in P3/4. The only thing people cared about in that respect when PQ and P4A rolled around was that they didn't take into account what waifu you picked!

In regards to the P3MC, I very much disagree with this. His aloof nature, combined with his disposition (head phones, hands in his pockets, slouch...) and recurring dialogue choices (i.e. "I don't care") gave me a picture of him in my mind that I cared for, and which I would want carried through in expanded media. Thankfully, the Persona 3 films (and Persona Q, to a lesser extent) have pretty much nailed how I pictured him when I played Persona 3.
 
FeMC has a very distinct personality from the P3mc despite both being silent.
Well, character development and personality are two different things.

Not to say that those protagonists do not have character development, because they do. But what little they have is merely conveyed either through vague descriptors ("~You feel thankful towards them") or expository analyses by other people ("I have a different impression of you now!"). The more complex and nuanced the problem the MC would face, the more stilted and hackneyed these conversations would be.
 
Have you played P3 or P4? The MC is usually characterized by his interactions with his friends/party members. You'll have to trust me here; nobody does a better job of characterizing silent protagonists than Atlus.

I have played both and rank them among my favorite games. I just find protagonists like Yu so...bland. I understand that he is portrayed as calm and collected (can be said about any silent protagonist) but I feel like he is just too perfect with no character flaws. Could be just me however.
 
In regards to the P3MC, I very much disagree with this. His aloof nature, combined with his disposition (head phones, hands in his pockets, slouch...) and recurring dialogue choices (i.e. "I don't care") gave me a picture of him in my mind that I cared for, and which I would want carried through in expanded media. Thankfully, the Persona 3 films (and Persona Q, to a lesser extent) have pretty much nailed how I pictured him when I played Persona 3.
I think that's the image pretty much anyone who played through P3 had of the P3MC -- that's why i didn't peg the P3MC as a cipher like I did with Yu. He's got some vague outlines of a character that comes through in his responses and in the way the characters react to him.

I think it's rather telling that none of the things you mentioned that defined the P3MC for you was any particular choice you made but rather elements of the character that have nothing to do with roleplaying(character design, general tone of his responses).

I have played both and rank them among my favorite games. I just find protagonists like Yu so...bland. I understand that he is portrayed as calm and collected (can be said about any silent protagonist) but I feel like he is just too perfect with no character flaws. Could be just me however.

Nah, Yu is perfectly bland. If you want a blank canvas to project your own roleplay on, he's ideal.
 
I think it's rather telling that none of the things you mentioned that defined the P3MC for you was any particular choice you made but rather elements of the character that have nothing to do with roleplaying(character design, general tone of his responses).

Well, yeah. My favorite Persona protagonists were the ones with rather distinct personalities: Tatsuya, Maya, P3MC, Aigis and now P5MC. I don't really care about the roleplaying aspect of the characters, especially when it comes at the cost of a distinct personality. A blank canvas is fine, but I prefer relatively fleshed out characters.
 
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http://www.famitsu.com/cominy/?m=pc&a=page_fh_diary&target_c_diary_id=91818
 
Not sure if it was covered or mentioned but persona5.jp has been updated a bit. Disregard if old but along with the new text and images it says in the footer that all media has been from the PS3 version (believe this was also said in Famitsu)
 
Not sure if it was covered or mentioned but persona5.jp has been updated a bit. Disregard if old but along with the new text and images it says in the footer that all media has been from the PS3 version (believe this was also said in Famitsu)

So the PS4 version will look even prettier(the famitsu scans seem a little ressed down)? Sweet.
 
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