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Peter Molyneux: Wii-mote far less consequential than somethimg like Xbox LIVE.

Online is a natural extension of gaming. It's a "no-brainer" if you will, and the concept and execution has been around forever. Kudos to MS for refining the execution - but it's nothing horribly innovative or "impactful".

Whereas the Wiimote represents a major paradigm shift that will forever influence the way people think about interacting with games. You can scream "waggle" and "twiddle" all day long but you know you're misrepresenting what's really going on here.

Molyneux seems to have a talent for being wrong. It's a shame he doesn't give stock tips.
 
Why do people keep talking about whether Live is innovative? He didn't say innovatve. Something can be impactful without being innovative, and vice versa.
 
140.85 said:
Whereas the Wiimote represents a major paradigm shift that will forever influence the way people think about interacting with games.
Yeah. Like in Smash Brothers or Mario Galaxy.
 
I'm positive Dave Perry, Trip Hawkins and John Romero agree with him.

At least, their opinions are equally important.
 
If you think the Wiimote is a huge innovation I guess you missed the dreamcast add-ons like the marracas and the fishing rod, the microsoft Freestyle Pro Sidewinder or the lightguns popular during the PS1 era? Those and the countless arcade gimmicks already did what the Wiimote does.

Xbox Live hadn't been done before, even on PCs. A unified friends list being the biggest part of it. PCs sort of had it if you count IP addresses as being a sort of universal friend code. Xbox Live isn't just about the internet, it's about unification and standardisation.
 
Why hasn't Molyneux got a muzzle leash on him yet? Every time he opens his god damn mouth nothing but dog shit comes out of it.

Bowen_B said:
Xbox Live hadn't been done before, even on PCs. A unified friends list being the biggest part of it. PCs sort of had it if you count IP addresses as being a sort of universal friend code. Xbox Live isn't just about the internet, it's about unification and standardisation.
I dunno mate.. having to pay for P2P multiplayer is now being judged as standard? I understand the "revolutionary" aspect of Live.. but it's a bit lame when you try and label it as the holy grail when people have been organising free P2P on PC games since the late 90's. Sure it needed several free applications to sort out the organisation of it all (IRC, ICQ, etc etc) but it worked.
 
I pretty much agree with him. I wasn't too excited for the 360 till I picked it up and I gotta say i'm addicted. Hell, I don't even like to play online but its all the other aspects of Live that have really reinvigorated gaming for me. I love having the system customized for me, I love marketplace and XBLA, love demos and game videos, love achievements in particular.

Seeing friends and comparing games played with what they have played and being able to tell what their doing and playing and sometimes what level in the game they are in. I come home from work and don't have time to play a game but I still turn on my 360 every night just to see whats new, whos on and what they have played. I'll be the first to admit that if I had a choice between a multiplatform game and the PS3 version was better looking I would still have to go with the 360 version just for the above and achievements.
 
Bowen_B said:
If you think the Wiimote is a huge innovation I guess you missed the dreamcast add-ons like the marracas and the fishing rod, the microsoft Freestyle Pro Sidewinder or the lightguns popular during the PS1 era? Those and the countless arcade gimmicks already did what the Wiimote does.

Xbox Live hadn't been done before, even on PCs. A unified friends list being the biggest part of it. PCs sort of had it if you count IP addresses as being a sort of universal friend code. Xbox Live isn't just about the internet, it's about unification and standardisation.

c'mon....:lol
 
140.85 said:
Online is a natural extension of gaming. It's a "no-brainer" if you will, and the concept and execution has been around forever. Kudos to MS for refining the execution - but it's nothing horribly innovative or "impactful".

Whereas the Wiimote represents a major paradigm shift that will forever influence the way people think about interacting with games. You can scream "waggle" and "twiddle" all day long but you know you're misrepresenting what's really going on here.


Bowen_B said:
If you think the Wiimote is a huge innovation I guess you missed the dreamcast add-ons like the marracas and the fishing rod, the microsoft Freestyle Pro Sidewinder or the lightguns popular during the PS1 era? Those and the countless arcade gimmicks already did what the Wiimote does.

Xbox Live hadn't been done before, even on PCs. A unified friends list being the biggest part of it. PCs sort of had it if you count IP addresses as being a sort of universal friend code. Xbox Live isn't just about the internet, it's about unification and standardisation.

I fall somewhere in the middle here. I don't think either one was all that revolutionary. They are really both natural extensions of things that had been done before. They both deserve kudos for doing them and doing them well but neither one was just completely original. The difference is that it took much larger cajones for Nintendo to release the Wiimote. I'm sure some will argue that they didn't have a choice, had to do something different, not a gamble because of DS, blah blah blah. In the end it could have been a disaster for the company.
 
FlightOfHeaven said:
Bowen_B, how many games did you play with the fishing rod and the maracas?
About sums it up.

People instigate the Wii remote as a huge innovation merely because the entire Wii console is controlled through this - not just a single game / series. Can you name any company that has had the balls to do something akin to that?
 
speedpop said:
About sums it up.

People instigate the Wii remote as a huge innovation merely because the entire Wii console is controlled through this - not just a single game / series. Can you name any company that has had the balls to do something akin to that?


not just that, but the fishing controller's capability was no where near that of the wiimote. Should become clear to anyone when Hooked! comes out next month.
 
FlightOfHeaven said:
Bowen_B, how many games did you play with the fishing rod and the maracas?

Maybe if you attach the maracas to the fishing rod, the secret level unlocks in Sonic. Clearly the MS Sidewinder > Wiimote.
 
speedpop said:
About sums it up.

People instigate the Wii remote as a huge innovation merely because the entire Wii console is controlled through this - not just a single game / series. Can you name any company that has had the balls to do something akin to that?
Of course they can't, thats why they bring up shitty examples like the sidewinder.:lol
 
speedpop said:
About sums it up.

People instigate the Wii remote as a huge innovation merely because the entire Wii console is controlled through this - not just a single game / series. Can you name any company that has had the balls to do something akin to that?
This isn't to do with the risk a company took, it's to do with the impact that something like the Wiimote/Live could/will make on video games.
Novel forms of control have been around forever. A unified system like XBL hasn't.

The Wii is impactful because it uses the Wiimote as standard but the Wiimote itself is just a motion sensing controller, these have been done before.
Peter chose his words carefully.
 
Gnar Kill said:
XBL is a unified service that brings a lot more than just internet gaming to the table. While the PS2 did have a online service, it was not unified and relied heavily on the developers to bring their own online model to fruition. And from what I remember, I don't think the PS2 online was ever more popular than XBL, I could be wrong though.



Dude live for me is just and expensive messenger,online play it pretty much free every were,MS just added a few things and call it a service.....


Oh and you are wrong pretty much until Halo 2 landed,Socom 2 on PS2 was getting more players and play hours than all of live player combined across all games,this is very old news.....


http://ps2.gamezone.com/news/07_29_04_02_03PM.htm


In fact there were more online users on PS2 than live accounts on xbox.


Now they have the numbers because they release a year before the PS3,but as the PS3 number grow you will see the PS3 go ahead again,after all on sony's side all consoles are online ready..
 
One of the possible consequences of the Wii-mote is that it may show that huge risks can reap huge rewards. For the last three or four generations, the newer consoles have focused mostly on adding processing power. Analog controls were the last major, non-obvious evolution, imo. But, with the Wii going from last to first, this may possibly inspire all three companies to realize that with some new innovation (doesn't have to be the controller), their fortunes can vastly improve. I think this has the potential to be huge. Sony, Microsoft, and Nintendo will be more likely to implement less-conservative ideas in the future.

At the same time, the consequences may be disastrous if the companies gamble on the wrong "innovative" ideas. Either way though, I think the Wii-mote will have a major imapct on the industry.
 
I agree with Peter on this one.

Also, when the fuck am I gonna get some good games for my fuckin Wii? This is bullshit!

The only one I am mildly interested in is Super Mario Galaxy and that's it. If they would just release Tetrisphere on the Virtual Console I would have my needs satiated.
 
When am I going to get a decent RTS that uses the wiimotes pointer? (+ online plz ;-)
 
Bowen_B said:
This isn't to do with the risk a company took, it's to do with the impact that something like the Wiimote/Live could/will make on video games.
Novel forms of control have been around forever. A unified system like XBL hasn't.

The Wii is impactful because it uses the Wiimote as standard but the Wiimote itself is just a motion sensing controller, these have been done before.
Peter chose his words carefully.
Online had been done before just like motion controllers have been done before. Live is the first unified system in the same way the Wiimote is the first standard motion controller.
 
curls said:
When am I going to get a decent RTS that uses the wiimotes pointer? (+ online plz ;-)

Pikmin 3 maybe?

Perhaps I'll be proven wrong one day, but I don't think it's possible that I could enjoy a point and click RTS with the wii controller. The very slight wiimote tracking lag would drive me nuts.
 
wayward archer said:
Perhaps I'll be proven wrong one day, but I don't think it's possible that I could enjoy a point and click RTS with the wii controller. The very slight wiimote tracking lag would drive me nuts.
Tracking lag? Watcha talkin' bout, Willis?

An RTS with the wii controller will be like FPS with the wii controller - in other words, the closest thing a console can try to achieve KB+M control system.

If you say you've tried Red Steel, then go away and burn that memory in a sandpit somewhere and play Metroid Prime 3.
From everything you've read in GAF of the underhyped Prime game, you've probably known that it's been touted as the best FPS control for consoles by a lot of people.
 
Dr_Cogent said:
I agree with Peter on this one.

Also, when the fuck am I gonna get some good games for my fuckin Wii? This is bullshit!

The only one I am mildly interested in is Super Mario Galaxy and that's it. If they would just release Tetrisphere on the Virtual Console I would have my needs satiated.

You bought a system without first ensuring that you'd get your money's worth out of it?
 
Dr_Cogent said:
Also, when the fuck am I gonna get some good games for my fuckin Wii? This is bullshit!

Corruption is good.

Also, Live is not just a P2P service. Not directed at you, just the group of uninformed people who keep spouting this like it's a fact. I love Live and rarely play online multiplayer.
 
Pureauthor said:
You bought a system without first ensuring that you'd get your money's worth out of it?
He's got to complain about something, right? besides his lack of rational thought in plunking down money for the hottest system despite not liking any of said games in the system....
 
KyanMehwulfe said:
Superlatives. It's what's for dinner.

The sooner both can fucking evolve, the sooner I can I have this:

johnny_mnemonic-i.jpg
johnny_mnemonic-ii.jpg

Damn that movie blows
 
JohnsonUT said:
One of the possible consequences of the Wii-mote is that it may show that huge risks can reap huge rewards. For the last three or four generations, the newer consoles have focused mostly on adding processing power. Analog controls were the last major, non-obvious evolution, imo. But, with the Wii going from last to first, this may possibly inspire all three companies to realize that with some new innovation (doesn't have to be the controller), their fortunes can vastly improve. I think this has the potential to be huge. Sony, Microsoft, and Nintendo will be more likely to implement less-conservative ideas in the future.

At the same time, the consequences may be disastrous if the companies gamble on the wrong "innovative" ideas. Either way though, I think the Wii-mote will have a major imapct on the industry.

Truth be told Nintendo always had a huge fanbase and with GC not selling very well I don't know how much of a risk it was...It was definately the right choice for them financially.
 
Bowen_B said:
Xbox Live hadn't been done before, even on PCs. A unified friends list being the biggest part of it. PCs sort of had it if you count IP addresses as being a sort of universal friend code. Xbox Live isn't just about the internet, it's about unification and standardisation.
as i already said. gamespy arcade. you had a unified friends list in that and you could follow friends from game to game. predates live by at least a year. heck, gamespy arcade even let you play the original Halo online using your Xbox... so not only did it offer some of the features of xbox live before xbox live, it was connecting Halo players before the service launched.
 
if you want to go back further, MPlayer, TEN.net, Heat.net, and other services like that sorta did what Xbox Live did, except back in the late 90's on PC.

All that said, Xbox Live is probably the first really successful unified service, and in a sense, the only way it can really work is if it's on a console strictly controlled by a first party.

I think the very nature of PC's means they will never be as "standardized" as Xbox Live has become. Of course, it's very possible that a lot of people don't even care on PC in the first place...but that's a separate point, heh.

Same thing applies to the Wii actually. Motion controls have been around forever, and even MS made a "tilt" controller before. But that was either on PC, or just random pack-ins with single games. The very nature of basing an entire console around this philosophy is the risk/innovation for the console space...not necessarily the products in and of themselves.
 
Dr_Cogent said:
I agree with Peter on this one.

Also, when the fuck am I gonna get some good games for my fuckin Wii? This is bullshit!

The only one I am mildly interested in is Super Mario Galaxy and that's it. If they would just release Tetrisphere on the Virtual Console I would have my needs satiated.


But but... look at the sales though!!!!!
 
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