Cool. Then we have nothing more to talk about.I'm not ignoring the fact that developers don't like the policy. People get upset about a lot of things. Doesn't make their complaints worthy of attention.
Cool. Then we have nothing more to talk about.I'm not ignoring the fact that developers don't like the policy. People get upset about a lot of things. Doesn't make their complaints worthy of attention.
To be fair I only tried Zune a little bit, but I'd agree it did seem like it was just late to the party. But sometimes that does make all the difference...
I don't think anyone would really complain if they had a late port extra content clause. As it stands though it is either parity release, no release at all, or hope your game is popular enough that Microsoft want to have your game on their platform after the fact.Uh, did you actually listen tot he Podcast? Phil comes off as really level headed. If anything, it just cemented my opinion that he is the best choice they could have it that position at this moment.
Like, this whole thread seems like a bunch of people harping on an out of context quote. He said he wants X1 owners to be first class citizens, which is good. But he also didn't say that indies who can't port games to multiple platforms at the same time can't do an X1 port, just that they need to have a conversation about it. I hardly see what's wrong with that, or how that's any different than how Sony has always done things. They likely just don't want indies treating X1 as second class and always releasing late.
If you are releasing late on X1, why not have a little bonus? or do something to make it up to the fans? seems reasonable.
Pub Fund is optional.derp
To be fair I only tried Zune a little bit, but I'd agree it did seem like it was just late to the party. But sometimes that does make all the difference...
I think it would be more effective if they could provide incentives for releasing it the same day on Xbox One, rather than punishing them for not.
I don't think anyone would really complain if they had a late port extra content clause. As it stands though it is either parity release, no release at all, or hope your game is popular enough that Microsoft want to have your game on their platform after the fact.
And really, the majority of indie developers are choosing no release at all.
Are you talking about the Pub Fund? That's essentially a loan to developers in order to help fund the project, so of course there are strings attached. This is MS's policy for ANY indie development studio who wants to publish on their platform. There is a huge different here.
That's not what Phil said in the podcast at all though. He just said they'd need to have a conversation about it.
Like, I understand how this could suck, I work on indie stuff in my free time. Doing ports for multiple platforms can suck, and cause a ton of extra dev time. On the other hard, if indies are smart, they'll be using multi-platform engines like Unity or UE4. Those ports could be as simple as updating button callouts, and pressing the button to spit out an X1 version. It's not like most indie games are super demanding on the hardware.
Indies doing full-on engine porting could be in a seriously crap situation though. Those guys likely need to contact MS and work things out.
Uh, did you actually listen tot he Podcast? Phil comes off as really level headed. If anything, it just cemented my opinion that he is the best choice they could have in that position at this moment.
Like, this whole thread seems like a bunch of people harping on an out of context quote. He said he wants X1 owners to be first class citizens, which is good. But he also didn't say that indies who can't port games to multiple platforms at the same time can't do an X1 port, just that they need to have a conversation about it. I hardly see what's wrong with that, or how that's any different than how Sony has always done things. They likely just don't want indies treating X1 as second class and always releasing late.
If you are releasing late on X1, why not have a little bonus? or do something to make it up to the fans? seems reasonable.
That's nice, but we're talking about negatively influencing gamers who DO support their ecosystem.but expecting MS to be concerned about negatively influencing gamers who don't support their ecosystem is unrealistic at a minimum.
It's optional. Something you seem to have glossed over. Why is that, exactly?Also there was a post a few pages back that highlighted guaranteed royalties for indie publishers from Sony for limited console exclusivity.. What is the take on this because it seemed to get glossed over?
Uh, did you actually listen tot he Podcast? Phil comes off as really level headed. If anything, it just cemented my opinion that he is the best choice they could have in that position at this moment.
Like, this whole thread seems like a bunch of people harping on an out of context quote. He said he wants X1 owners to be first class citizens, which is good. But he also didn't say that indies who can't port games to multiple platforms at the same time can't do an X1 port, just that they need to have a conversation about it. I hardly see what's wrong with that, or how that's any different than how Sony has always done things. They likely just don't want indies treating X1 as second class and always releasing late.
If you are releasing late on X1, why not have a little bonus? or do something to make it up to the fans? seems reasonable.
A "conversation". We don't know what a conversation would even imply. There might be a lot of red tape, there might not be. But indie developers sure aren't willing to find out to begin with.
A "conversation". We don't know what a conversation would even imply. There might be a lot of red tape, there might not be. But indie developers sure aren't willing to find out to begin with.
That's not what they're doing here. They're pressuring developers in to helping them fool people in to thinking that PlayStation isn't the better choice.Building your product up as being the better choice is the absolute core of marketing.
It doesn't mesh with their claims that they're all about what's best for gaming and gamers, so it simply serves to illustrate how two-faced they actually are about this stuff. They say they want what's best for us, but really, they're only concerned with what benefits them, no matter how much it hurts the gamers and developers they claim to care so much about.I get that the release parity clause is shitty for some developers and may need to be changed, but expecting MS to be concerned about negatively influencing gamers who don't support their ecosystem is unrealistic at a minimum.
That is not how game development works. At all.On the other hard, if indies are smart, they'll be using multi-platform engines like Unity or UE4. Those ports could be as simple as updating button callouts, and pressing the button to spit out an X1 version. It's not like most indie games are super demanding on the hardware, they may not even need optimization (or hell, just optimize for X1 and add extra graphical effects for PS4/PC).
I will slap the Irises off your eyeballs if you dare talk any more smack about Zune.
That shit was far ahead of its time it lapped itself. Not to mention it so much better than the garbage iPod and iTunes.
I don't imagine it's easy to get ahold of Phil straight up, but if you listen to the way he says things in that podcast, it seems to heavily suggest it is by no means game over if you can't do a multi-platform port straight up. He actually seems like he wants to help those teams.
Either way, I really do hope that it's not a case of being banned from X1 if you release late (it doesn't seem to be at all).
If we remember, last-gen Sony had an extras clause where if you are releasing late, you need to have some extras content or incentive. It worked really well, and I don't see MS turning that sort of thing down.
That's not what Phil said in the podcast at all though. He just said they'd need to have a conversation about it.
Like, I understand how this could suck, I work on indie stuff in my free time. Doing ports for multiple platforms can suck, and cause a ton of extra dev time. On the other hard, if indies are smart, they'll be using multi-platform engines like Unity or UE4. Those ports could be as simple as updating button callouts, and pressing the button to spit out an X1 version. It's not like most indie games are super demanding on the hardware, they may not even need optimization (or hell, just optimize for X1 and add extra graphical effects for PS4/PC).
Indies doing full-on engine porting could be in a seriously crap situation though. Those guys likely need to contact MS and work things out if they can't do multi-plat up front and need return on funds.
ZZZING!
I will slap the Irises off your eyeballs if you dare talk any more smack about Zune.
That shit was far ahead of its time it lapped itself. Not to mention it so much better than the garbage iPod and iTunes.
Competing for marketshare but also hopefully working to grow the market size at the same time. If everyone is trying to foster a healthy, prosperous, growing market, there shouldn't be any need for much stepping on the toes of anybody else.When I read posts like this I get a little confused on what gamers expect out of these companies. It's like there is an expectation that MS will do it's best to not step on the toes of Sony gamers. You do realize that they are competing for the same market share right?
And ideally you do that by truly adding value to your own product, rather than by trying to hobble the value of other products. That's nothing but a race to bottom if that's the course they remain focused on.Building your product up as being the better choice is the absolute core of marketing
The biggest reasons to choose PS4 over X1 are install base & mindshare parity clause or not. If roles were reversed I highly doubt many of these devs would be making the same decisions. But I guess we'll never know.
That's nice, but we're talking about negatively influencing gamers who DO support their ecosystem.
It's optional. Something you seem to have glossed over. Why is that, exactly?
10. It was Cross Buy and Vita owners really appreciated it.
11. Let's make our new game, now we have more cash, for PC, PS4, Vita and Wii U since those platforms worked for us.
That is not how game development works. At all.
I want people to feel like they're first class, because they are. When a third party game comes out it comes out on all platforms, at the same time
Well fuck me. I had no idea it was this easy as updating a few calls and clicking EXPORT FOAR AWESUM.
I'll give you 3 versions of our game for Linux, PC and Mac. Two of them had different runtime bugs which Unity doesn't bounce errors for. I'm quite sure there will be more, too. After all, debugging is the process of removing bugs from code and programming is the process of putting them in.
It's not as simple as you lead on, my friend.
Edit: Damn you, bish!
I know what half of those words mean.
He can be both level headed and wrong on this issue at the same time. We've heard from plenty of devs in this thread about their feeling on the policy and the burden it places on them and to that end XB1 IS missing out on some great games (some bad ones too).
It seems as though MS hasn't really been able to compel devs to have the "conversation" and so they just pass and publish on PS4.
I'm keen on hearing form devs who actually have had a "conversation" with MS. Were they turned down? if so, why.
It's such a shame, a game like Towerfall would be insane with 8 players, but we'll never know
Of course not, I would be under his evil sway as well had I heard his dulcet tones.
That was a joke. Seriously, the point of my post is Phil will whisper whatever in your ear while... Well you know what i'm getting at.
There's a "working man's graphics" joke in there somewhere.
I just don't see the outrage in this thread matching up with the facts before us. That's what I entered this discussion asking. What is this outrage about?
Do we see XB1 owners with pitchforks in hand saying "we need more indies"? Do we see people saying "Man, I'd like to buy an XB1, but that lack of indies."?
I see a lot of very angry people in this thread, but I don't see a connection to anyone who actually owns the console.
Ha , make a fool of me AbsintheGames. I admittedly haven't tried porting to X1/PS4 as I do mention (and I'm a designer, not a programmer, so perhaps my programmer would slap me down for that, haha).
I could see Achievements, platform specific certification, and as you mention, odd port bugs like runtime errors being issues. In fact, there are always things you just can't foresee popping up.
How much extra time do you imagine porting between X1 and PS4 with Unity would take?
I wasn't making a fool, I was trying to be tongue-in cheek I am bad at written word, lol. I honestly don't know, at this point. Outside of development and deploying, there's the unknown area of post-release we aren't familiar with which is why we are taking things one platform at a time and even decided to hit the pause button on our first title to develop a smaller mobile game to dip our toes with iOS and Android post-deployment. Follow-through for bug fixing and game updates will be a major hurdle with just these two platforms and a small game. We would be murdering ourselves if we tried a multi-console release with a much more ambitious game. I'm confident we can handle any fixes necessary but trying to tackle them on multiple platforms at once would prove devastating if timely updates aren't available.
We love working with Unity and it has helped us a TON. We initially had the idea to write from the ground-up but that was benched and praise the sun for that!
"You do realize that ALL games on XBox One output at 1080p, right??"True, I haven't a had a chance to read the whole thread, perhaps I'll try. I haven't seen any positive feedback anywhere about that. IF this trhead/conversation is simply about his quote from the podcast, then I don't see what he said wrong at all.
I would like to see some real positive feedback from indie devs if what he said is true though. It's pretty damning if none of the indies are getting thier games on X1, it seems like money left on the table for both parties, but it mostly hurts the dev.
I'm not seeing much of any situations where Phil is just "telling people what they want to hear". Perhaps I'm good at seeing through the PR speak and just not expecting the world when PR guys say stuff, but Phil seems pretty genuine to me. I think he's a really positive leader for the platform, and seems like a great advocate for games and the game industry in general.
I'm not seeing much of any situations where Phil is just "telling people what they want to hear". Perhaps I'm good at seeing through the PR speak and just not expecting the world when PR guys say stuff, but Phil seems pretty genuine to me. I think he's a really positive leader for the platform, and seems like a great advocate for games and the game industry in general.
"You do realize that ALL games on XBox One output at 1080p, right??"
-Phil Spencer, paraphrased by memory from a since-deleted tweet
Same suit (or blazer), different talking head.That was Aaron Greenberg...
He was so sure of something too! So he's just slamming indies for choosing Sony over his beloved MS...guy's a piece of work.
Same suit (or blazer), different talking head.
Same suit (or blazer), different talking head.
He's better than what they have had recently for sure. I also don't think he is all bad. However, Microsoft's image in the console world is tarnished and is still moving in a negative direction rather than improving. Every week and release seems to bring another controversy.
I disagree with Phil being good for the games industry in general. This is false. If true he should be fired. Phil's job is to make Microsoft successful at any cost. Phil Spencer will do so to the detriment of other platforms, developers, publishers and the industry as a whole without a second thought. It is what he is paid to do and more importantly, that is the corporate culture he knows and is a part of.
This is where my problem with Microsoft lies. They have as much tact about competing in the industry as a blunt sledgehammer. Their policies are heavy handed, anti-consumer and draconian. They continue to try to use the bullying techniques and tactics that have served them well in the past and lack self awareness and the ability to process consumer feedback effectively. When you are not a market leader you need to make your platform desirable to people. Don't make yourself into a villain.
I have a One. I have stake in this. I want them to change but topic after topic and action after action show me they are not. It all just amounts to blowing smoke until they change their business model into something that is positive, innovative and creative that focuses on making their system shine instead of trying to hobble and hurt other systems.
You remember when Xbox was creative, positive and innovative right? Look at what we got back then compared to what we have received from them since midway through the 360's lifecycle.
I dunno man, I think MS is on a pretty good trajectory these days. I do think that once the Kinect hit, things really went south for them creatively, but seeing their output these days:
- Sunset Overdrive
- Forza Horizon 2
- Phantom Dust
- Killer Instinct
- Halo 5
- Gears of War
- Quantum Break
- Project Spark
(I'm surely missing many more)
I see a lot of innovation there. In fact, I think the smartest thing they've done is open a bunch of new internal studios instead of buying them outright. They are playing the longterm game, creating new IP's, hiring top notch talent etc.
I understand how it's annoying when they buy up third party timed exclusives, but once again, I don't hate on them for that. I'd rather play everything on PC, but I'm also the type of gamer who doesn't mind waiting a bit if I have to. Perhaps those timed 3rd party exclusives will dry up once their internal teams hit their stride.