Still not seeing why you can't have a single player game and it be a game as a service. Tell Tale and Hitman do it. No reason why they can't do the same with games like ReCore or Quantum Break #SaveBeth. SP games don't have to be one and done and I'll repeat, putting the exclusive SP games on GamePass will be a smart move and have those games have seasons and such so the story can evolve over time. Imo, Zelda can do service type of stuff in that world cuz it's so big and it would be awesome. Even story type of stuff.
But honestly, a GAAS doesn't have to mean a Destiny, Overwatch, or multiplayer type of game. Developers just need to rethink single player to also have the service type of stuff in there like Tell Tale but on a "core audience" type of thing. Funny enough, that's what I was planning with my Indy game but I need time to work on it.
I dont think that there is a "death" of single player 1P Xbox games... just that the model of them may not be the same. That's basically what Phil is stating but of course doom and gloom.
I'm gonna leave my post about how a Killer Instinct modeled Fable game could work. Granted, I don't know how many people would be interested.
So it's possible they could just be helping out on Sea of Thieves but I'm going out on a limb and saying it might be Fable related. MS had the option of selling Lionhead and the Fable IP before shutting down the studio but kept the IP so they must think it's still valuable.
Open world, AAA, free to play, MMO like Fable could be a success. It could follow a Killer Instinct like model. The world is free, but you pay for different expansions. Could also have cosmetics for sale, loot boxes that contain armor, different farting animations, etc.
Crossplay/Play anywhere with Windows 10 and Xbox. It would be a totally different model for a AAA WRPG that fits the bill with the current market of gamers.