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Phil Spencer: We're upping our investment with first party and committed to innovate

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Kaako

Felium Defensor
Also not a fan of GaaS and less SP campaigns push.
SP campaigns will forever be the bread and butter of my video gaming needs.
 

LKSmash

Member
Is there a demographic that heavily desires GaaS and no SP at all? Or are Ms hoping that 3rd parties will fill that void?

While I can understand the desire to chase where the money seems to be, and getting those service subscribers up, it does seem to be at the risk of offering an unbalanced portfolio to consumers

Yeah, it's the people who put CoD and GTA at the top of the charts every year. The ones who put Wildlands as the best selling game despite Zelda dropping in the same month. The majority of people like to play games with other people.
 
I'm really curious to see if Phil's statements here will relate to their efforts with Xbox Game Pass. I think there was an interview about that in which he stated that he thinks games could potentially launch on the service. If that's how single-player focused titles get funded, I'm all for it! I wonder how a game like Sunset Overdrive would have performed as a rental vs. a full retail release.
 
I mean you say this but most of the successful games as a service games are on ps4 anyways, and most of the exceptions to that are pc only games. Sony has been vastly more successful than MS this gem, and I honestly only see the gap widening. And a big part of why Sony is so successful (and the main reason Nintendo can continue to exist) is that they offer games that are very different to what third parties offer. Phil complained about single player being competitive, but I'd argue GaaS are far more so and far harder to break into since a large part of that audience is content to buy only one or two games a year

Most successful games are on most platforms anyways. Sony has been vastly more successful than MS this generation, thanks for sharing, I had no idea, but your opining of the "main reason" isn't really based on any hard facts beyond how you see the market according to your own tastes. There are far more issues surrounding console sales than exclusives games, especially during the early part of this generation, that have all been talked about ad nauseam here.

As I stated above, they need to get better at creating GaaS offerings.
 

blakep267

Member
Is there a demographic that heavily desires GaaS and no SP at all? Or are Ms hoping that 3rd parties will fill that void?

While I can understand the desire to chase where the money seems to be, and getting those service subscribers up, it does seem to be at the risk of offering an unbalanced portfolio to consumers
Looking at the most played Xbox games, aside from fallout and skyrim there aren't many SP games in the top 25
 

Purest 78

Member
Welp any chance of me buying Scorpio is completely gone. Not that I don't enjoy MP games I enjoy Single player just as much.
 

RedSwirl

Junior Member
Here's the thing: Microsoft is a service company. The service approach has always been what Microsoft is about. Its main product is an OS. Sony is an appliance and media company, so it will naturally care more about movie-like experiences.

Look back at Microsoft's most successful games: Halo, Gears, Forza, etc. On PC that has been Flight Simulator or Age of Empires. Microsoft has never been extremely successful with purely story-focused games. I don't think it's in Microsoft's DNA.

That said, Microsoft's major weakness in terms of third party support is Japan. If it wants 3rd parties to take care of the gap in SP games, it's going to need Japan. I don't see how Xbox becomes relevant in Japan. Maybe a path might lie in other Asian regions like Korea, Taiwan, etc. Japanese developers are starting to lean on Asia -- more of their big games are being translated into Chinese and Korean even before English, and in some cases that's been a main reason to release PC versions. When Japanese companies do release on Xbox it's pretty much purely for the benefit of North America and the UK. Microsoft still doesn't seem to be really committed however to getting ahead in territories outside NA and the UK.

when we've had so many successful SP games in the beginning of 2017 alone

When the sales for all 2017's games are tallied up next year we'll see how Zelda, Horizon, and Persona 5 stack up against COD WWII, Battlefront II, Red Dead 2, Madden, FIFA, 2K, more GTA V, and Destiny 2.
 

xabbott

Member
I mean you say this but most of the successful games as a service games are on ps4 anyways, and most of the exceptions to that are pc only games. Sony has been vastly more successful than MS this gem, and I honestly only see the gap widening. And a big part of why Sony is so successful (and the main reason Nintendo can continue to exist) is that they offer games that are very different to what third parties offer. Phil complained about single player being competitive, but I'd argue GaaS are far more so and far harder to break into since a large part of that audience is content to buy only one or two games a year

You must not know about Roblox. It's the most popular "free" game on XB1 and is generally in the top 10 most played games on the console.
 
Here's the thing: Microsoft is a service company. The service approach has always been what Microsoft is about. Its main product is an OS. Sony is an appliance and media company, so it will naturally care more about movie-like experiences.

Look back at Microsoft's most successful games: Halo, Gears, Forza, etc. On PC that has been Flight Simulator or Age of Empires. Microsoft has never been extremely successful with purely story-focused games. I don't think it's in Microsoft's DNA.

That said, Microsoft's major weakness in terms of third party support is Japan. If it wants 3rd parties to take care of the gap in SP games, it's going to need Japan. I don't see how Xbox becomes relevant in Japan. Maybe a path might lie in other Asian regions like Korea, Taiwan, etc. Japanese developers are starting to lean on Asia -- more of their big games are being translated into Chinese and Korean even before English, and in some cases that's been a main reason to release PC versions. When Japanese companies do release on Xbox it's pretty much purely for the benefit of North America and the UK. Microsoft still doesn't seem to be really committed however to getting ahead in territories outside NA and the UK.



When the sales for all 2017's games are tallied up next year we'll see how Zelda, Horizon, and Persona 5 stack up against COD WWII, Battlefront II, Red Dead 2, Madden, FIFA, 2K, more GTA V, and Destiny 2.
and none of those are first party games. Nobody is arguing that the most successful games on the market aren't GaaS. We're arguing that they need games that sell consoles, not games that sell copies and those concepts are entirely different.
 

David___

Banned
When the sales for all 2017's games are tallied up next year we'll see how Zelda, Horizon, and Persona 5 stack up against COD WWII, Battlefront II, Red Dead 2, Madden, FIFA, 2K, more GTA V, and Destiny 2.

I mean, its not going to be close, but it isn't because Zelda, Horizon, and P5 sold terrible. The franchises you listed are juggernauts that are on more than one console.
 

LKSmash

Member
when we've had so many successful SP games in the beginning of 2017 alone

When the sales for all 2017's games are tallied up next year we'll see how Zelda, Horizon, and Persona 5 stack up against COD WWII, Battlefront II, Red Dead 2, Madden, FIFA, 2K, more GTA V, and Destiny 2.

Spoiler alert: they won't. Zelda might crack the top 10. No chance for Horizon or Persona. Spencer might be underselling SP games but he's not wrong in stating they don't move the needle as much as they used to.
 

Hero

Member
You started by quoting me mate, but it's all good. We definitely agree on that point, and I really hope they have something to show soon. I don't expect them to randomly pull Uncharted 4 or Horizon: Zero Dawn out of thin air, but I'd like to see them focus on different experiences.

Heck, improving their relationships with certain third parties would help as well. They need to convince companies like Square Enix to give them titles like the Kingdom Hearts and FF remasters. Likewise, gameslike Nier, Persona, and Nioh were fantastic examples of how to diversify a lineup without shelling out tons of cash or your own developer resources.

Whoops, my apologies, posting in a few different threads and got you mixed up!

And yeah, I don't expect them to have these things right away but it just goes to show you need to lay the groundwork early and correcting course isnt so easy. I would say it's easier to keep momentum going than to go from standstill.
 
and none of those are first party games. Nobody is arguing that the most successful games on the market aren't GaaS. We're arguing that they need games that sell consoles, not games that sell copies and those concepts are entirely different.

Your argument is Sony has sold more consoles than Microsoft this generation, Sony has been better at creating SP games this generation. Therefore Sony has sold more consoles because consumers want better SP exclusive games, and Microsoft would sell more consoles if their SP offerings can compete better with Sony's. The first two points are undoubtedly true, your conclusions based on those points are not necessarily true.
 
When the sales for all 2017's games are tallied up next year we'll see how Zelda, Horizon, and Persona 5 stack up against COD WWII, Battlefront II, Red Dead 2, Madden, FIFA, 2K, more GTA V, and Destiny 2.

Spoiler alert: they won't. Zelda might crack the top 10. No chance for Horizon or Persona. Spencer might be underselling SP games but he's not wrong in stating they don't move the needle as much as they used to.
What is the point of that comparison? They don't have to sell CoD type numbers to perform very well.
 

Bluenoser

Member
When the sales for all 2017's games are tallied up next year we'll see how Zelda, Horizon, and Persona 5 stack up against COD WWII, Battlefront II, Red Dead 2, Madden, FIFA, 2K, more GTA V, and Destiny 2.

Of course those games are going to sell better, which is fine.... but that doesn't mean there's no room for story based, single player games. They can co-exist, and a large part of the market wants both.
 
So what was the point of taking out the DRM if all the games are Online only?

kRUfJfr.gif


Change life for companies.
 
Because his interview implies they're looking for a larger, longer-lasting install base than SP games can offer.
The GaaS type games they are working on are not going to sell anywhere near those listed third party games and they won't have the same engagement either. That won't determine whether they succeed or fail though. I'm just pointing out that CoD selling more than Zelda and Horizon doesn't prove anything.
 

RedSwirl

Junior Member
and none of those are first party games. Nobody is arguing that the most successful games on the market aren't GaaS. We're arguing that they need games that sell consoles, not games that sell copies and those concepts are entirely different.

I'm just saying that Microsoft doesn't seem interested in selling consoles with individual games. It hasn't been probably since like 2009 or something. Its strategy has been to simply make Xbox seem like the better service. Last gen that worked because of the huge gap between XBL and PSN back then -- though you can argue the 360's advantage in third party exclusives early in that gen made a huge difference. Now Microsoft is trying to repeat this with things like Game Pass, Backwards Compatibility, EA Access not being on PlayStation, and constantly improving hardware models. I'm not saying that's actually going to work, I'm just saying that's what Microsoft seems inclined to do.

If you ask me personally, I think big publishers need to start rethinking singleplayer. SP shouldn't exclusively mean big linear storylines. I think a lot of the things that make MP compelling can be applied to SP if done right.

I also think Nintendo might be proof you can still get through the service games competition with unique ideas. We talk about Zelda but haven't talked as much about Mario Kart, Smash, and Splatoon. These are all successful MP games because they're fun and they're also unique. EA, Ubisoft, and Take-Two have nothing like Kart and Smash. Maybe Microsoft could learn from that example and try to think a little more outside the box if it's going to focus on service games.

Lastly, Zelda might be a console seller but I'm still not convinced Horizon is, or even if Uncharted really is in the same capacity as a Nintendo game. What's Uncharted's attach rate to PS4s compared to GTA V or 2K? Even if you add together Persona 5, Yakuza 0, Nioh, Nier, and Gravity Rush those are still all relatively niche Japanese games, P5 somewhat less niche. Among Sony's exclusives I'm actually interested in seeing how GT Sport does sales-wise.
 

New002

Member
Did not like the answer about single player games, but Microsoft moving towards games as a service isn't new or a secret, so it's not surprising. Still a bummer though.
 

Isurus

Member
Tell that to Ryse, Sunset overdrive, quantum break, Recore, and the other single player games on Xbox. Even ppl here on gaf keep saying "I'll get an Xbox when it has diverse games." I think what they really mean is "Japanese support" cuz Xbox has diversity. The "diverse" games just don't do well sadly.

Absolutely this. You can't outrun actual results, folks. The bottom line is that Xbox has a diverse lineup of games, exclusive games at that. However, the single player games on Xbox just haven't performed well. If you are looking to invest in a game, at this point, it seems like the larger service driven multi-player games provide a higher return on average. (probability of any return, for that matter). I say this as a person that loves SP games. The bottom line is, results simply aren't showing them to be as attractive of an investment on the Xbox platform. Bummer for those of us that like them, but it's tough to argue with the results.
 
I'm just saying that Microsoft doesn't seem interested in selling consoles with individual games. It hasn't been probably since like 2009 or something. Its strategy has been to simply make Xbox seem like the better service. Last gen that worked because of the huge gap between XBL and PSN back then -- though you can argue the 360's advantage in third party exclusives early in that gen made a huge difference. Now Microsoft is trying to repeat this with things like Game Pass, Backwards Compatibility, EA Access not being on PlayStation, and constantly improving hardware models. I'm not saying that's actually going to work, I'm just saying that's what Microsoft seems inclined to do.

If you ask me personally, I think big publishers need to start rethinking singleplayer. SP shouldn't exclusively mean big linear storylines. I think a lot of the things that make MP compelling can be applied to SP if done right.

I also think Nintendo might be proof you can still get through the service games competition with unique ideas. We talk about Zelda but haven't talked as much about Mario Kart, Smash, and Splatoon. These are all successful MP games because they're fun and they're also unique. EA, Ubisoft, and Take-Two have nothing like Kart and Smash. Maybe Microsoft could learn from that example and try to think a little more outside the box if it's going to focus on service games.

Lastly, Zelda might be a console seller but I'm still not convinced Horizon is, or even if Uncharted really is in the same capacity as a Nintendo game. What's Uncharted's attach rate to PS4s compared to GTA V or 2K? Even if you add together Persona 5, Yakuza 0, Nioh, Nier, and Gravity Rush those are still all relatively niche Japanese games, P5 somewhat less niche. Among Sony's exclusives I'm actually interested in seeing how GT Sport does sales-wise.
Attach rate isn't the defining factor of a game being a console seller. A game being a console seller means it attracts an audience that wasn't necessarily there otherwise. A game that sells 2 million units of which 500,000 are people new to the hardware is far more valuable to a console maker than a game that selling 10 million of which only 100,000 are new owners.

And yes I'm aware that this isn't MS's strategy right now. I'm arguing that's a bad decision and that their current strategy is a huge contributor to why they're doing so much worse than the PS4, a gap which is only growing with time. Some people might argue that Scorpio will lead to a turn around, but I'm heavily skeptical since I see Scorpio appealing more to people who already own an Xbox One than to people outside their ecosystem.
 
Phil's been saying the same shit for 4 years nearly. What's happened in that time? Games canned or studios shut down.

He does say it very well though.

He's been talking a big game for ages now and has barely delivered anything.

Still there's something about the guy I like and I'm generally willing to cut him a lot of slack.
 

kinoki

Illness is the doctor to whom we pay most heed; to kindness, to knowledge, we make promise only; pain we obey.
Phil and Microsoft aren't interested in delivering the next Zelda or Horizon. They want the next Dota 2, World of Warcraft or Minecraft. They want people to pay a lot of money. They want games where it makes sense to put microtransactions into. Where it doesn't intrude too much. I feel that too much of their vision is clouded by greed to get any joy out of. You can have a business perspective, that's fine, but it has to be matched be creativity in order to feel sincere.
 

LKSmash

Member
The GaaS type games they are working on are not going to sell anywhere near those listed third party games and they won't have the same engagement either. That won't determine whether they succeed or fail though. I'm just pointing out that CoD selling more than Zelda and Horizon doesn't prove anything.

You're right. What I was poorly trying to get at is I think MS is over (or getting there) taking risks in regards to solely SP experiences. At least internally. Horizon worked for Sony. Zelda is obviously in a different class. But at the end of the day, the games that still sell the most are ones that can be enjoyed with your friends. That's what MS has always been about. I think he's hinting that there won't be internal AAA SP games going forward. Maybe AA or 2nd party, but them trying to craft a Horizon is a no go.
 

RedSwirl

Junior Member
Your argument is Sony has sold more consoles than Microsoft this generation, Sony has been better at creating SP games this generation. Therefore Sony has sold more consoles because consumers want better SP exclusive games, and Microsoft would sell more consoles if their SP offerings can compete better with Sony's. The first two points are undoubtedly true, your conclusions based on those points are not necessarily true.

Yeah, this. I still think the main reasons PS4 is outselling Xbox One so much are as follows:

1) Microsoft fucked up its marketing message early on. Sony didn't.
2) PSN got close enough feature-wise to XBL.
3) Microsoft is still only really competitive in North America and the UK. Sony is more global, having advantages in Japan and continental Europe. It's also making inroads into Asia.
4) And maybe, the 3rd party Japanese exclusives have started coming back after a lull during the PS3 years.
 
Absolutely this. You can't outrun actual results, folks. The bottom line is that Xbox has a diverse lineup of games, exclusive games at that. However, the single player games on Xbox just haven't performed well. If you are looking to invest in a game, at this point, it seems like the larger service driven multi-player games provide a higher return on average. (probability of any return, for that matter). I say this as a person that loves SP games. The bottom line is, results simply aren't showing them to be as attractive of an investment on the Xbox platform. Bummer for those of us that like them, but it's tough to argue with the results.
I think looking at why these are the results would be more productive.
 

Papacheeks

Banned
Looking at the most played Xbox games, aside from fallout and skyrim there aren't many SP games in the top 25

I'd argue what were the numbers when witcher 3 launched? ANd what highly well received single player game is there currently out to play that's a must have? MASS EFFECT was shit, so what else is there currently for xbox single player wise?

Telltale?
 
Phil and Microsoft aren't interested in delivering the next Zelda or Horizon. They want the next Dota 2, World of Warcraft or Minecraft. They want people to pay a lot of money. They want games where it makes sense to put microtransactions into. Where it doesn't intrude too much. I feel that too much of their vision is clouded by greed to get any joy out of. You can have a business perspective, that's fine, but it has to be matched be creativity in order to feel sincere.

Microsoft is truly unique in seeking profits as a business model. Definitely super insincere on their part.
 
You're right. What I was poorly trying to get at is I think MS is over (or getting there) taking risks in regards to solely SP experiences. At least internally. Horizon worked for Sony. Zelda is obviously in a different class. But at the end of the day, the games that still sell the most are ones that can be enjoyed with your friends. That's what MS has always been about. I think he's hinting that there won't be internal AAA SP games going forward. Maybe AA or 2nd party, but them trying to craft a Horizon is a no go.

Why though?

I know their efforts in the last few years didn't do crazy numbers but I presume they were all at least profitable.
Their big losses weren't on single player games, fable etc.
 

Freshmaker

I am Korean.
Phil says all the right things, but...nothing changes.

My Xbox still remains a 4k blu ray player, primarily.

Their focus on mashing games into services has resulted in blanket cancellations.

It's almost like it doesn't work that well with a lot of games.
 

Papacheeks

Banned
Their focus on mashing games into services has resulted in blanket cancellations.

It's almost like it doesn't work that well with a lot of games.

Which is what a lot of people including me have been saying for a long time. It works for certain games where it makes sense. Trying to take an already established IP and mashing GAAS into it won't work.

It has to happen organically.
 

MilkyJoe

Member
Tell that to Ryse, Sunset overdrive, quantum break, Recore, and the other single player games on Xbox. Even ppl here on gaf keep saying "I'll get an Xbox when it has diverse games." I think what they really mean is "Japanese support" cuz Xbox has diversity. The "diverse" games just don't do well sadly.

They can't just abandon new ip though. Give things a chance.
 
Its the games that matter. As its always been.

I was in the market for a console this month. There are half a dozen ps4 games i want to play. 0 xbone games. And dont even get me started on the switch. Theres no fucking way im ever buying a switch.

Of course i got a ps4. If microsoft ever gives me reason (a good exclusive game) ill consider buying an xbox. Until then its just not going to happen
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
Phil continuing to say everything I want to hear and I still have faith we'll see the results of this soon (ish). Actually expecting a weak e3 but plenty in the pipes that are just too early to announce/reveal. Also, loved the bit about Xbox games pass allowing for new content that otherwise may not exist aka Netflix originals.
 

Zedox

Member
Still not seeing why you can't have a single player game and it be a game as a service. Tell Tale and Hitman do it. No reason why they can't do the same with games like ReCore or Quantum Break #SaveBeth. SP games don't have to be one and done and I'll repeat, putting the exclusive SP games on GamePass will be a smart move and have those games have seasons and such so the story can evolve over time. Imo, Zelda can do service type of stuff in that world cuz it's so big and it would be awesome. Even story type of stuff.

But honestly, a GAAS doesn't have to mean a Destiny, Overwatch, or multiplayer type of game. Developers just need to rethink single player to also have the service type of stuff in there like Tell Tale but on a "core audience" type of thing. Funny enough, that's what I was planning with my Indy game but I need time to work on it.

I dont think that there is a "death" of single player 1P Xbox games... just that the model of them may not be the same. That's basically what Phil is stating but of course doom and gloom.
 

Linkified

Member
Their focus on mashing games into services has resulted in blanket cancellations.

It's almost like it doesn't work that well with a lot of games.

GaaS could be as simply delivering new updates of content over time. That could be anything from Story DLC, cosmetic items, free maps, etc.

It doesn't necessarily mean multiplayer games and that is where the confusion is coming from.
 
Ryse, D4, Sunset Overdrive, Quantum Break, etc... were excellent games. Especially Sunset Overdrive (my GOTY of 2014) and Quantum Break (not my GOTY of 2016 but up there in my top 5).

I see a lot of doom and gloom in this thread but I'm reserving judgement until I see what they announce this E3.

I think what's hurt Microsoft lately is the lack of Japanese single player games. Which they don't produce. There are 3rd party games that should be on Microsoft systems but for whatever reason aren't. Like Persona 5, Yakuzo 0, Shenmue 3, FFVII Remake, 999, Virtue's Last Reward.

Would help tremendously if we had those games to complement Microsoft's really good 1st party games + the overall 3rd party software on the system.

And yes, Microsoft's 1st party games are really good. Forza Horizon 3 was incredible, as was Gears of War 4, and Sea of Thieves, State of Decay 2, and Crackdown 3 aren't released yet of course but could be fantastic games too.

It just stings to not have Japanese third party games.

The whatever reason is that these kind of games don´t sell on the Xbox.
 
You're right. What I was poorly trying to get at is I think MS is over (or getting there) taking risks in regards to solely SP experiences. At least internally. Horizon worked for Sony. Zelda is obviously in a different class. But at the end of the day, the games that still sell the most are ones that can be enjoyed with your friends. That's what MS has always been about. I think he's hinting that there won't be internal AAA SP games going forward. Maybe AA or 2nd party, but them trying to craft a Horizon is a no go.
That would be unfortunate because I do feel they could craft a Horizon.
 

Isurus

Member
I think looking at why these are the results would be more productive.

Given the amount of surveys they do on games and analytics being a core part of the company, I think it is safe to say they do that. When I refer to results, I'm referring to it more broadly than sales results but also customer empathy/sentiment. I don't want to presume that they are foolish enough not to dig deeper. Regardless, it'll be interesting to see how their plans develop and whether or not their strategy pans out.
 

LKSmash

Member
Why though?

I know their efforts in the last few years didn't do crazy numbers but I presume they were all at least profitable.
Their big losses weren't on single player games, fable etc.

I think part of it is their efforts are always less well received critically (financially too obviously) to Sony's counterparts. They also seem to lack the patience/faith of Sony or Nintendo. Knack is getting a sequel but not Sunset or Ryse.
 

Zedox

Member
GaaS could be as simply delivering new updates of content over time. That could be anything from Story DLC, cosmetic items, free maps, etc.

It doesn't necessarily mean multiplayer games and that is where the confusion is coming from.

Thank you. Someone else gets it. People are twisting meanings.
 

Sydle

Member
I like what he's saying on 1P, because the improvements to Live and how they've approached Scorpio are really great, but it sounds like it's something we may not see the results of for a while.
 

Isurus

Member
GaaS could be as simply delivering new updates of content over time. That could be anything from Story DLC, cosmetic items, free maps, etc.

It doesn't necessarily mean multiplayer games and that is where the confusion is coming from.

I think this makes sense. The big thing I think they are focused on is new revenue after a game is sold. They want to milk games and keep the revenue coming long after a game is first sold. Could be a very lucrative strategy if it works. Could also bomb miserably. Will be interesting to see.
 
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