Is there a demographic that heavily desires GaaS and no SP at all? Or are Ms hoping that 3rd parties will fill that void?
While I can understand the desire to chase where the money seems to be, and getting those service subscribers up, it does seem to be at the risk of offering an unbalanced portfolio to consumers
I mean you say this but most of the successful games as a service games are on ps4 anyways, and most of the exceptions to that are pc only games. Sony has been vastly more successful than MS this gem, and I honestly only see the gap widening. And a big part of why Sony is so successful (and the main reason Nintendo can continue to exist) is that they offer games that are very different to what third parties offer. Phil complained about single player being competitive, but I'd argue GaaS are far more so and far harder to break into since a large part of that audience is content to buy only one or two games a year
Looking at the most played Xbox games, aside from fallout and skyrim there aren't many SP games in the top 25Is there a demographic that heavily desires GaaS and no SP at all? Or are Ms hoping that 3rd parties will fill that void?
While I can understand the desire to chase where the money seems to be, and getting those service subscribers up, it does seem to be at the risk of offering an unbalanced portfolio to consumers
when we've had so many successful SP games in the beginning of 2017 alone
I mean you say this but most of the successful games as a service games are on ps4 anyways, and most of the exceptions to that are pc only games. Sony has been vastly more successful than MS this gem, and I honestly only see the gap widening. And a big part of why Sony is so successful (and the main reason Nintendo can continue to exist) is that they offer games that are very different to what third parties offer. Phil complained about single player being competitive, but I'd argue GaaS are far more so and far harder to break into since a large part of that audience is content to buy only one or two games a year
and none of those are first party games. Nobody is arguing that the most successful games on the market aren't GaaS. We're arguing that they need games that sell consoles, not games that sell copies and those concepts are entirely different.Here's the thing: Microsoft is a service company. The service approach has always been what Microsoft is about. Its main product is an OS. Sony is an appliance and media company, so it will naturally care more about movie-like experiences.
Look back at Microsoft's most successful games: Halo, Gears, Forza, etc. On PC that has been Flight Simulator or Age of Empires. Microsoft has never been extremely successful with purely story-focused games. I don't think it's in Microsoft's DNA.
That said, Microsoft's major weakness in terms of third party support is Japan. If it wants 3rd parties to take care of the gap in SP games, it's going to need Japan. I don't see how Xbox becomes relevant in Japan. Maybe a path might lie in other Asian regions like Korea, Taiwan, etc. Japanese developers are starting to lean on Asia -- more of their big games are being translated into Chinese and Korean even before English, and in some cases that's been a main reason to release PC versions. When Japanese companies do release on Xbox it's pretty much purely for the benefit of North America and the UK. Microsoft still doesn't seem to be really committed however to getting ahead in territories outside NA and the UK.
When the sales for all 2017's games are tallied up next year we'll see how Zelda, Horizon, and Persona 5 stack up against COD WWII, Battlefront II, Red Dead 2, Madden, FIFA, 2K, more GTA V, and Destiny 2.
When the sales for all 2017's games are tallied up next year we'll see how Zelda, Horizon, and Persona 5 stack up against COD WWII, Battlefront II, Red Dead 2, Madden, FIFA, 2K, more GTA V, and Destiny 2.
when we've had so many successful SP games in the beginning of 2017 alone
When the sales for all 2017's games are tallied up next year we'll see how Zelda, Horizon, and Persona 5 stack up against COD WWII, Battlefront II, Red Dead 2, Madden, FIFA, 2K, more GTA V, and Destiny 2.
You started by quoting me mate, but it's all good. We definitely agree on that point, and I really hope they have something to show soon. I don't expect them to randomly pull Uncharted 4 or Horizon: Zero Dawn out of thin air, but I'd like to see them focus on different experiences.
Heck, improving their relationships with certain third parties would help as well. They need to convince companies like Square Enix to give them titles like the Kingdom Hearts and FF remasters. Likewise, gameslike Nier, Persona, and Nioh were fantastic examples of how to diversify a lineup without shelling out tons of cash or your own developer resources.
and none of those are first party games. Nobody is arguing that the most successful games on the market aren't GaaS. We're arguing that they need games that sell consoles, not games that sell copies and those concepts are entirely different.
When the sales for all 2017's games are tallied up next year we'll see how Zelda, Horizon, and Persona 5 stack up against COD WWII, Battlefront II, Red Dead 2, Madden, FIFA, 2K, more GTA V, and Destiny 2.
What is the point of that comparison? They don't have to sell CoD type numbers to perform very well.Spoiler alert: they won't. Zelda might crack the top 10. No chance for Horizon or Persona. Spencer might be underselling SP games but he's not wrong in stating they don't move the needle as much as they used to.
Phil says all the right things, but...nothing changes.
My Xbox still remains a 4k blu ray player, primarily.
What is the point of that comparison? They don't have to sell CoD type numbers to perform very well.
When the sales for all 2017's games are tallied up next year we'll see how Zelda, Horizon, and Persona 5 stack up against COD WWII, Battlefront II, Red Dead 2, Madden, FIFA, 2K, more GTA V, and Destiny 2.
So what was the point of taking out the DRM if all the games are Online only?
What is the point of that comparison? They don't have to sell CoD type numbers to perform very well.
The GaaS type games they are working on are not going to sell anywhere near those listed third party games and they won't have the same engagement either. That won't determine whether they succeed or fail though. I'm just pointing out that CoD selling more than Zelda and Horizon doesn't prove anything.Because his interview implies they're looking for a larger, longer-lasting install base than SP games can offer.
and none of those are first party games. Nobody is arguing that the most successful games on the market aren't GaaS. We're arguing that they need games that sell consoles, not games that sell copies and those concepts are entirely different.
Tell that to Ryse, Sunset overdrive, quantum break, Recore, and the other single player games on Xbox. Even ppl here on gaf keep saying "I'll get an Xbox when it has diverse games." I think what they really mean is "Japanese support" cuz Xbox has diversity. The "diverse" games just don't do well sadly.
Attach rate isn't the defining factor of a game being a console seller. A game being a console seller means it attracts an audience that wasn't necessarily there otherwise. A game that sells 2 million units of which 500,000 are people new to the hardware is far more valuable to a console maker than a game that selling 10 million of which only 100,000 are new owners.I'm just saying that Microsoft doesn't seem interested in selling consoles with individual games. It hasn't been probably since like 2009 or something. Its strategy has been to simply make Xbox seem like the better service. Last gen that worked because of the huge gap between XBL and PSN back then -- though you can argue the 360's advantage in third party exclusives early in that gen made a huge difference. Now Microsoft is trying to repeat this with things like Game Pass, Backwards Compatibility, EA Access not being on PlayStation, and constantly improving hardware models. I'm not saying that's actually going to work, I'm just saying that's what Microsoft seems inclined to do.
If you ask me personally, I think big publishers need to start rethinking singleplayer. SP shouldn't exclusively mean big linear storylines. I think a lot of the things that make MP compelling can be applied to SP if done right.
I also think Nintendo might be proof you can still get through the service games competition with unique ideas. We talk about Zelda but haven't talked as much about Mario Kart, Smash, and Splatoon. These are all successful MP games because they're fun and they're also unique. EA, Ubisoft, and Take-Two have nothing like Kart and Smash. Maybe Microsoft could learn from that example and try to think a little more outside the box if it's going to focus on service games.
Lastly, Zelda might be a console seller but I'm still not convinced Horizon is, or even if Uncharted really is in the same capacity as a Nintendo game. What's Uncharted's attach rate to PS4s compared to GTA V or 2K? Even if you add together Persona 5, Yakuza 0, Nioh, Nier, and Gravity Rush those are still all relatively niche Japanese games, P5 somewhat less niche. Among Sony's exclusives I'm actually interested in seeing how GT Sport does sales-wise.
Phil's been saying the same shit for 4 years nearly. What's happened in that time? Games canned or studios shut down.
The GaaS type games they are working on are not going to sell anywhere near those listed third party games and they won't have the same engagement either. That won't determine whether they succeed or fail though. I'm just pointing out that CoD selling more than Zelda and Horizon doesn't prove anything.
Your argument is Sony has sold more consoles than Microsoft this generation, Sony has been better at creating SP games this generation. Therefore Sony has sold more consoles because consumers want better SP exclusive games, and Microsoft would sell more consoles if their SP offerings can compete better with Sony's. The first two points are undoubtedly true, your conclusions based on those points are not necessarily true.
I think looking at why these are the results would be more productive.Absolutely this. You can't outrun actual results, folks. The bottom line is that Xbox has a diverse lineup of games, exclusive games at that. However, the single player games on Xbox just haven't performed well. If you are looking to invest in a game, at this point, it seems like the larger service driven multi-player games provide a higher return on average. (probability of any return, for that matter). I say this as a person that loves SP games. The bottom line is, results simply aren't showing them to be as attractive of an investment on the Xbox platform. Bummer for those of us that like them, but it's tough to argue with the results.
Looking at the most played Xbox games, aside from fallout and skyrim there aren't many SP games in the top 25
Phil and Microsoft aren't interested in delivering the next Zelda or Horizon. They want the next Dota 2, World of Warcraft or Minecraft. They want people to pay a lot of money. They want games where it makes sense to put microtransactions into. Where it doesn't intrude too much. I feel that too much of their vision is clouded by greed to get any joy out of. You can have a business perspective, that's fine, but it has to be matched be creativity in order to feel sincere.
You're right. What I was poorly trying to get at is I think MS is over (or getting there) taking risks in regards to solely SP experiences. At least internally. Horizon worked for Sony. Zelda is obviously in a different class. But at the end of the day, the games that still sell the most are ones that can be enjoyed with your friends. That's what MS has always been about. I think he's hinting that there won't be internal AAA SP games going forward. Maybe AA or 2nd party, but them trying to craft a Horizon is a no go.
Phil says all the right things, but...nothing changes.
My Xbox still remains a 4k blu ray player, primarily.
Their focus on mashing games into services has resulted in blanket cancellations.
It's almost like it doesn't work that well with a lot of games.
Tell that to Ryse, Sunset overdrive, quantum break, Recore, and the other single player games on Xbox. Even ppl here on gaf keep saying "I'll get an Xbox when it has diverse games." I think what they really mean is "Japanese support" cuz Xbox has diversity. The "diverse" games just don't do well sadly.
Their focus on mashing games into services has resulted in blanket cancellations.
It's almost like it doesn't work that well with a lot of games.
Ryse, D4, Sunset Overdrive, Quantum Break, etc... were excellent games. Especially Sunset Overdrive (my GOTY of 2014) and Quantum Break (not my GOTY of 2016 but up there in my top 5).
I see a lot of doom and gloom in this thread but I'm reserving judgement until I see what they announce this E3.
I think what's hurt Microsoft lately is the lack of Japanese single player games. Which they don't produce. There are 3rd party games that should be on Microsoft systems but for whatever reason aren't. Like Persona 5, Yakuzo 0, Shenmue 3, FFVII Remake, 999, Virtue's Last Reward.
Would help tremendously if we had those games to complement Microsoft's really good 1st party games + the overall 3rd party software on the system.
And yes, Microsoft's 1st party games are really good. Forza Horizon 3 was incredible, as was Gears of War 4, and Sea of Thieves, State of Decay 2, and Crackdown 3 aren't released yet of course but could be fantastic games too.
It just stings to not have Japanese third party games.
That would be unfortunate because I do feel they could craft a Horizon.You're right. What I was poorly trying to get at is I think MS is over (or getting there) taking risks in regards to solely SP experiences. At least internally. Horizon worked for Sony. Zelda is obviously in a different class. But at the end of the day, the games that still sell the most are ones that can be enjoyed with your friends. That's what MS has always been about. I think he's hinting that there won't be internal AAA SP games going forward. Maybe AA or 2nd party, but them trying to craft a Horizon is a no go.
I think looking at why these are the results would be more productive.
Why though?
I know their efforts in the last few years didn't do crazy numbers but I presume they were all at least profitable.
Their big losses weren't on single player games, fable etc.
GaaS could be as simply delivering new updates of content over time. That could be anything from Story DLC, cosmetic items, free maps, etc.
It doesn't necessarily mean multiplayer games and that is where the confusion is coming from.
So basically it's more "service based" games and forget about SP.
GaaS could be as simply delivering new updates of content over time. That could be anything from Story DLC, cosmetic items, free maps, etc.
It doesn't necessarily mean multiplayer games and that is where the confusion is coming from.