Have they confirmed Gears Ultimate for cross-buy or just cross-play?
neither.
Have they confirmed Gears Ultimate for cross-buy or just cross-play?
There are a handful. Nothing compared to the golden era of PC gaming when I swear less than 5% of the total software was ports.
Judging by the frame rate of a game that isn't coming out until holiday 2016...
Geez people.
I would be extremely interested in finding out which Xbox exclusives wouldn't work on PC and why. Can anyone enilghten me? Because with the exception of Kinect games I really can't think of a single reason why an Xbox exclusive isn't a good fit for PC.
Okay, but how about Gears 4? That was very early in development.
That was true of all platforms back then, compare the library of the PS1 to the N64. Every console platform these days, including their library, is homogenous as hell compared to how things were even 11 years ago. Because it's not cost effective for it to not be anymore.
Also it's only handful because I didn't want the platform being bogged down into a series of lists. I have another post here of recentish games if you want to look at some more and see if they interest you.
I doubt it honestly. If we are being reasonable, then we know that some games will be on PC, some will be ported later, and some wont be at all. Gears is one of those games I dont think has a high chance at PC release. I wont rule it out, as you never know, but i doubt it.
It would make sense to port Gears 4 to PC especially when Gears 1 remake is going to be released soon on PC. Gears 4 will probably come 6-12 months after PC release though.
It's not that I don't know that there are PC exclusives because I own most of those games on your list. Most of them aren't even what I'd consider mid budget though aside from Pilars and X-com. A lot or many will, no doubt, end up on consoles especially the indies. Why does MS even care about the PC Gaming community at all though? Outside of F2P ventures like Fable and the Rare pirates thing, there's nothing really in it for them. PC Gaming is and will be for the foreseeable future on Windows.
As for the former, many middleware support multiplatform developpement. And even then, ports can still be outsourced to studios dedicated to such a task.
As for the latter... might have been true 10 years ago. Not much anymore with Steam. Lot of games that were supposed to cather to niche audience or even console audience have proven to be successfull on Steam.
If Pillars is mid-budget than the majority of the stuff on that list is, because Pillars was a pretty cheap game to produce all things considered.
If you want Microsoft reason for doing this, look at their company-wide shift towards unifying all their platforms. Microsoft's old idea of different islands of services (the Zune platform, the Xbox Platform, the Windows Mobile platform, the desktop platform) doesn't exist anymore. That died with Balmer. They're unifying everything under one umbrella that is Windows 10 now. The Xbox divisions openness towards PC is a direct reflection of that company wide policy. They're working to remove the 'Xbox Island' and better integrate it with their other platforms, and they can do this because Xbox brings shit all to Microsoft's bottom line unlike Sony and Nintendo. Their company-wide shift towards unity is more important than the console wars to a degree.
Indirectly it competes with the PS4 this way. If all Xbox One games came to the PC, all you need is a PS4 and a PC, otherwise if you want Quantum Break, Scalebound, Crackdown 3, etc. then you need an XB1. Fans argue all the time that XB1 doesn't have enough true exclusives (not just console exclusives) to justify its purchase, we can't expect Phil to make things worse on that front just when 2016 is starting to look really good for XB1.
Not seeing the reason for people to be so cynical. This strongly suggests that games slated late 2016 or 2017 onwards could come to PC as well. And that's better than no major PC titles at all.
I wonder if the Gears franchise would make it
So basically the goalposts are moving where the old rhetoric of "Microsoft doesn't support PC platform, they don't release games!!" to, "Microsoft is releasing their IP, but it's all F2P, or re-releases, or games I don't care about so they don't count!"?
"Forget the facts, let's add it to that list, lolllll"
MS pushing Windows 10 is a two fold strategy. They obviously prefer X1 succeeding, but if they feel they are put in a position where they have no chance against PS / Nintendo - their new alternative win condition is to push PC Gaming; because MS wins if PC Gaming wins. But PC Gaming is and always will be extreme enthusiast gaming / niche market compared to consoles; just because of the price points involved.
If Pillars is mid-budget than the majority of the stuff on that list is, because Pillars was a pretty cheap game to produce all things considered.
If you want Microsoft reason for doing this, look at their company-wide shift towards unifying all their platforms. Microsoft's old idea of different islands of different services (the Zune platform, the Xbox Platform, the Windows Mobile platform, the desktop platform) doesn't exist anymore. That died with Balmer. They're unifying everything under one umbrella that is Windows 10 now. The Xbox divisions openness towards PC is a direct reflection of that company wide policy. They're working to remove the 'Xbox Island' and better integrate it with their other platforms, and they can do this because Xbox brings shit all to Microsoft's bottom line unlike Sony and Nintendo. Their company-wide shift towards unity is more important than the console wars to a degree, it comes from the TOP and within the Microsoft corporation the Xbox division doesn't exist in a bubble.
Bingo. Here's the thing. We've seen a move towards walled gardens across technology. iOS vs Android being a huge example of it. Microsoft sees massive opportunity (read; they got spanked when trying to do it themselves) in being the company that goes across the walled gardens with Windows (and the cudgel that is MS Office) as portable computing becomes bigger and bigger. Their goal is to have Windows applications on your iPad and your Galaxy S5. Be the common theme across all your devices without dealing with being a hardware manufacturer.
They haven't exactly instilled confidence when it comes to exclusives. What's the biggest Xbone exclusive that didn't come to PC? Sunset Overdrive? If you're a PC gamer, why pick an Xbone over a PS4? One has a lot of overlap and the other does not.
was worth it just for the framerateI waited a year and got to play Dead Rising 3
After the multiple fiascos this year (Arkham Knight, MKX), and some major games running into trouble due to outsourcing (Aliens, possibly MCC) - folks claim they want to bring things more in-house. (I'll wait till budgets start coming in before I believe that, admittedly). But there's definitely a sense of unease when it comes to middleware support now.
Successful is a very relative term - what would pass for successful for a PC exclusive, non AAA game built only for PC and with that budget in mind usually doesn't match what the cost and sales are for trying to port a AAA console game. That's why the middleware transition market popped up (but see above as to why that has potentially bad consequences). Also - putting it on Steam means losing 20% of the revenue off the bat on top of it all. Using Forza as an example - PC Racing Sim players tend to be enthusiasts. They have wheels and pedals, or probably a gamepad at least that will run $50+ most likely. They probably already have a PS4 / X1 because to them, a console is not that much more. The market for Forza PC only players is probably not very big.
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Makes perfect sense for the time being. But I can see down the road other games coming to PC long after they release on X1.
Read: If all Xbox One games are also on PC...why buy an Xbox One? I said we'd support PC gaming more and we will, look at Windows 10. Please understand.
Typical responses and gifs abound.
The reality is that the platforms are moving together. In one breath people will gladly tell you this could be the last console generation while in the next breath act like pc and xbox are entirely separate entities. Windows gaming is the ultimate goal, the xbox is just the delivery system.
Long term ms goal would be similar to a steam box or something with the xbox where windows gaming is the only thing you have. Microsoft sells software, they just need the hardware to get it in your hands.
Xbox already moving to windows 10 more and more. Universal apps coming. The signs are all here already. It's a good move too.
It makes complete sense to offer versions of Office on iPad. Trying to convince PC gamers with PR like this is just a no win situation.
EDIT: The midbudget game thing is totally offtopic so I'll just drop it there.
That Scalebound framerate though.
So, for 2 or 3 bad AAA ports, lets forget about the good ones ? A lot of outsourcing happens in the industry. You just need the good one.
As for successful as a relative term, I mean, GTAV sold more than 2.4 millions on Steam ONLY. Considering the only place to get a steam version is on Steam... that pretty much bolds how much port a AAA console game to PC makes money. Even as a terrible ports, both Arkham Knight and MKX sold more than 300k on Steam. Arkham Knight sitting at 400k (while being not sold anymore for now) and MKX at 340k. And it's not taking account on how much more profitable is a digital release.
The market for Forza PC only players would at least be on par with the one of Project Cars or Assetto Corsa... which both are sitting over 200k.
Putting on Steam means losing 30% of revenue, it's true... but how much do you think it is for a physical release ? Much more. Not only counting the price to produce and ship these releases.
I have yet to think of a AAA release on Steam that may not have been profitable.
I can see them releasing ports on PC to bolster their own app store. It makes no sense for them to release the new version of minecraft on Steam. Getting people to spend money in their own store is worth much more than selling even a million copies of Gears of War.
No. The long term goal at Microsoft is to have both. The xbox is currently moving to windows already. There's no need to alienate one or separate them when you own the entire operating system. I'm saying the long term goal is you game on windows, whether that is your xbox(windows version of steam box) or your pc. Everyone gets caught up in this competition between the two when the end goal is for it to be unified.SonyToo!;175152414 said:So MS are going to put the best exclusives on PC just so they can later on make a Windows console?
This. Maybe after the next Gen Xbox releases will these titles maybe be released, but who knows.
So relevant to this topic...
This is why devs don't show alpha-level gameplay.
I myself am extremely interested to see how it's handled by Microsoft. Phil talks a bit about it on the GiantBomb E3 stream, where he says he dislikes how he can't play games where he wants for arbitrary reasons (like on a laptop).
Why do people care or get upset at certain Xbox exclusives not releasing on PC? They have to have exclusive games to their platform or people will stop buying their consoles. People underestimate the competition PC gaming will have on console gaming with the price of basic PCs with better performance almost rivalling console prices.
I do hope that we see some of these games on PC eventually but I understand why it's not likely.
I will wait
That Scalebound framerate though.
I will wait