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Phil Spencer: Why Scalebound, Crackdown 3 and Quantum Break won't be launching on PC

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Basically this.

Two years from now and the cycle will be complete.

Sell as much X1 as they can.
New Xbox announced.
One ecosystem.
One game cross buy.
Some sort of PC/Console Hardware.

Pay ones, play every where.

Totally looking forward to this, I think it'll be good for everyone.

I'd rather play from my couch so will get the "xbox console"
 
Well, I can understand the reasoning, assuming its true, but I still don't think they'll come to PC. I'd love to be proven wrong though.

Not seeing the reason for people to be so cynical. This strongly suggests that games slated late 2016 or 2017 onwards could come to PC as well. And that's better than no major PC titles at all.

I wonder if the Gears franchise would make it

Because we've heard this time and time again, literally for years. It's completely understandable why people are cynical about it.
 
There's the honest answer and then there's the answer people want to hear. In fact, people will hear what they REALY want to hear. Cynicism and mental gymnastics to ensue.
 
So, for 2 or 3 bad AAA ports, lets forget about the good ones ? A lot of outsourcing happens in the industry. You just need the good one.

As for successful as a relative term, I mean, GTAV sold more than 2.4 millions on Steam ONLY. Considering the only place to get a steam version is on Steam... that pretty much bolds how much port a AAA console game to PC makes money. Even as a terrible ports, both Arkham Knight and MKX sold more than 300k on Steam. Arkham Knight sitting at 400k (while being not sold anymore for now) and MKX at 340k. And it's not taking account on how much more profitable is a digital release.

The market for Forza PC only players would at least be on par with the one of Project Cars or Assetto Corsa... which both are sitting over 200k.

Putting on Steam means losing 30% of revenue, it's true... but how much do you think it is for a physical release ? Much more. Not only counting the price to produce and ship these releases.

I have yet to think of a AAA release on Steam that may not have been profitable.

GTA V sold 2.5 million copies on Steam, and 3.1 million total copies on PC, 75% of them digital. However, GTA V sold 52 million copies total; and many of those copies (alas, Take-Two didn't separate it out specifically) were also digital only on consoles. You can sell games digitally on consoles too now; that's no longer a PC only argument. For a mega-game like GTA V; it makes sense. But GTA V is a megaseries that started on PC and then went to consoles and stayed on PCs at the same time. Series that start on console I suspect will not have nearly the crossover love. (For instance, I don't think Halo or Halo 2 ever sold well on PC).

If you say the percentage of people are the same...you're talking 5% increase in overall sales by porting to PC for a series that has always been on PC. On top of a smaller percentage of people going for previously console exclusive games; you may also hurt the sales of the console itself - costing yourself more money. You also then now provide precedent for future versions of the game being on PC. Its really hard for non extremely big games.

For your Forza example; Forza 5 sold 2 million copies. For your 200k number to be right; they would need to have double the rate of GTA V.

Microsoft don't need to push PC gaming because it isn't niche in the slightest, League gets more players in a a few days than there are next-gen consoles in existence and Steam sells about 107m units of software over any given few months. Their goals of getting games like League and Minecraft on Windows 10 indicates they want those established PC communities to push their PC gaming platform. People gaming on PC mean shit all to Microsoft when they're doing it outside their ecosystem.

Minecraft sold 60+% of their copies on consoles. Keep that in mind. Minecraft makes way more money on console than PC. Also - the vast majority of you are playing in Microsoft's ecosystem even with Steam. It's called Windows.

I don't really trust his words.

He doesn't seem confident about the PC platform's future.

That's not a PC platform thing; that's a "New CEO at MS who is changing everything and everyone is worried and excited" thing. No one feels safe at MS.
 
GTA V sold 2.5 million copies on Steam, and 3.1 million total copies on PC, 75% of them digital. However, GTA V sold 52 million copies total; and many of those copies (alas, Take-Two didn't separate it out specifically) were also digital only on consoles. You can sell games digitally on consoles too now; that's no longer a PC only argument. For a mega-game like GTA V; it makes sense. But GTA V is a megaseries that started on PC and then went to consoles and stayed on PCs at the same time. Series that start on console I suspect will not have nearly the crossover love. (For instance, I don't think Halo or Halo 2 ever sold well on PC).

If you say the percentage of people are the same...you're talking 5% increase in overall sales by porting to PC for a series that has always been on PC. On top of a smaller percentage of people going for previously console exclusive games; you may also hurt the sales of the console itself - costing yourself more money. You also then now provide precedent for future versions of the game being on PC. Its really hard for non extremely big games.

For your Forza example; Forza 5 sold 2 million copies. For your 200k number to be right; they would need to have double the rate of GTA V.



Minecraft sold 60+% of their copies on consoles. Keep that in mind. Minecraft makes way more money on console than PC.




Where did you got these numbers for the total PC sales of GTA V ? Also, digital is a lot bigger on PC than on console. That's a fact. If you want to talk about other games... well, you have Valkyria Chronicles. That japanese niche game... which moved over 400k units on Steam. You also have Metal Gear Rising Revengence... over 400k too. You can check on Steamspy, for a lot of AAA release or even smaller niche console release: You'll find that these games also sell well on Steam.


Also, your percentage rate is nonsense. I'm talking about comparison to other racing games. Why would this game sells 5% of the console release, following a comparison that makes no sense, since you're drawing it with platform sales that had a lot more time on the market.



If it's a game you want to play and it's not offered anywhere else why wouldn't someone pay?




Because of Microsoft history with GFWL, or also because their ecosystem is currently unappealing and doesn't incite people to go for it. A lot of people, including me, hates to have their PC library being all over the place with so much clients and functionnalities.
 
As much as i dislike exclusivity on games i accept it as a "necessary evil". Spencer does what he does because he thinks it is best for his job, i don't agree with some of his decisions but it is his head not mine. I can wait.
 
So everyone forgets about Xbox Live...you know the thing that MS sells and makes bank on from subscribers. Obviously they are going to have some games that will stay Xbox exclusive that is most likely a multiplayer game to keep the money flowing.

Funny enough, there will be games that you can't play on your Xbox but you don't see Xbox gamers whine about it...why? Cuz it's a PC game...but I definitely see the other way around. PC has millions of games that console players just can't play over the lifetime of the industry but PC gamers pull a fit when MS says they are committing to them (and even alludes to making PC centric games) but that their big exclusives aren't coming to PC day and date.

Let's just wait and see as that is the only thing we can do anyways.
 
Read: If all Xbox One games are also on PC...why buy an Xbox One? I said we'd support PC gaming more and we will, look at Windows 10. Please understand.
Valid point. Why would I buy an Xbox when I could play all the games on pc with free online
 
They have a feature that runs across all windows 10 laptops and surface pro tablets to stream your xbox one. Good on them for Killer Instinct, Fable, and the pirate thing but those are likely free to play games that makes sense on the PC platform. I don't think there's any evidence to suggest that MS is pivoting in regards to xbox.

Halo Wars and Gears HD surprised me mainly. Their openness towards the platform and the fact that they have games coming in addition to Microsoft's broader company wide changes to become a unified platform under Windows 10 is convincing enough for me. Regardless, nothing's going to happen overnight and it's still early days. Also that Phil Spencer thing was talking more about portability than streaming, he wanted his Xbox games (like KI) on his laptop to play when he was away from his home.
 
It doesn't work for them, because PC gamers aren't paying for an online subscription service.
Pretty much. That's the real reason.

But PC Gaming is and always will be extreme enthusiast gaming / niche market compared to consoles; just because of the price points involved.
There are far more people gaming on PC than on consoles. This is a fact.

If you say the percentage of people are the same...you're talking 5% increase in overall sales by porting to PC for a series that has always been on PC. On top of a smaller percentage of people going for previously console exclusive games; you may also hurt the sales of the console itself - costing yourself more money. You also then now provide precedent for future versions of the game being on PC. Its really hard for non extremely big games.
The Dark Souls series sold 45% of all copies on PC (one of 3 platforms it released on, and with extremely late ports).
The 6 year late port of Valkyria Chronicles sold more copies than the original PS3 release.

If anything, medium-sized games thrive on PC.

Also - the vast majority of you are playing in Microsoft's ecosystem even with Steam. It's called Windows.
But Windows, luckily, is still not a "modern platform" in that it is actually a computer OS. Just because MS supplies the OS doesn't mean that they get any revenue out of software being sold for it. As it should be.
 
The whole "some games work better than others on the PC" thing really makes him sound ignorant in this day and age. This isn't 2003, and that doesn't cut it as an excuse anymore.
 
A lot of people don't own a gaming PC. That's who the Xbox would be for.
Yes. I stopped gaming on PCs in 2005 and have no desire to ever go back. I was spending thousands every year upgrading my PCs. I don't miss that at all.
My PS4 and Xbox Ones are great for my gaming now.
 
Yes. I stopped gaming on PCs in 2005 and have no desire to ever go back. I was spending thousands every year upgrading my PCs. I don't miss that at all.
My PS4 and Xbox Ones are great for my gaming now.

And people like you are why, even if they put every game on Xbox and PC simultaneously, the Xbox would still come out fine.
 
Minecraft sold 60+% of their copies on consoles. Keep that in mind. Minecraft makes way more money on console than PC. Also - the vast majority of you are playing in Microsoft's ecosystem even with Steam. It's called Windows.

60+%? The Mac/PC versions sold 20m, the Pocket Edition has sold around 35m, that leaves around 20m on consoles. Either way much less than 60%. If Anything, Minecraft is a mobile thing now I'd say.

Like I said, it means shit all to Microsoft. People using Windows is nice, but Windows 10 and the Windows 10 store is their ecosystem. In that context it makes perfect sense that they try to court that massive wider PC gaming audience. Even a fraction of that would be larger than their Xbox audience.
 
Yes. I stopped gaming on PCs in 2005 and have no desire to ever go back. I was spending thousands every year upgrading my PCs. I don't miss that at all.

No offense meant here, I'm legitimately curious - what happened that caused you to spend that much per year? Like, I can't even imagine how that happened unless you bought a new graphics card, hard drive and ram every year and I don't know why you would do that.
 
A lot of people don't own a gaming PC. That's who the Xbox would be for.

Or people who do own a PC and want to supplement their PC gaming. Or who want to take their PC gaming to the TV. And the XB1 being a closed platform would still allow for devs to target/optimize for it (could have an "XB1 optimized" setting in games).

There are a lot of scenarios where the XB1 is still relevant.
 
I was spending thousands every year upgrading my PCs
This isn't 2003
Apparently it is! At least in terms of arguments.

Note: there was never, ever a time in PC gaming where you needed to spend "thousands a year" on hardware. I've been in this since the early 90s. Never, ever. Even in the heydays of hardware advancements of the 90s you needed maybe 1/5th of that.
 
Any chance we could just get a:

Phil Spencer |OT| One Battletoads Shirt to Rule Them All

thread to catch all of these news stories? Please? Someone?

Help.
 
Any chance we could just get a:

Phil Spencer |OT| One Battletoads Shirt to Rule Them All

thread to catch all of these news stories? Please? Someone?

Help.

It won't help. We literally had a discussion about this very interview a few days ago. Once the thread leaves the first page a new one will be made with a different headline.
 
Apparently it is! At least in terms of arguments.

Note: there was never, ever a time in PC gaming where you needed to spend "thousands a year" on hardware. I've been in this since the early 90s. Never, ever. Even in the heydays of hardware advancements of the 90s you needed maybe 1/5th of that.

Some people are addicted to their computer never being behind the technology curve. Although even if that were the case, the resale value of components on a year to year basis would be enough to heavily subsidize the cost to a point where you're not paying anywhere near full price on new components.
 
Because of Microsoft history with GFWL, or also because their ecosystem is currently unappealing and doesn't incite people to go for it. A lot of people, including me, hates to have their PC library being all over the place with so much clients and functionnalities.

A lot of people will make exceptions when it's something they want to play like Minecraft or LoL or Diablo or Hearthstone.
 
Anyone spending thousands a year on their gaming PC needs to see a psychiatrist because there is literally no excuse outside deep-seated mental issues related to purchasing and hardware obsession. Or wait, that story was just total FUD...?
 
I would take it as "what would we gain from putting this on PC and vise versa" I think its important to realize gaming is a business and that you have to be smart about releasing products. While yes Microsoft could release every game on Windows, it woudlnt make sense from a business perspective, not yet at least.

Console is an important part of the industry. While I do not believe that PC and Console is in direct competition there is some overlap at the same time. Ive always looked at Console as being the product that can reach the mainstream audience with ease. Plug in and play. THis is why theyre such popular holiday items, as it is the easiest way of playing games on a dedicated platform. But none the less there is some overlap between console and PC.

I would look at Microsoft trying to support two platforms, Windows+ XBO much like Sony was supporting Vita and PS4, and Nintendo 3DS and WiiU. You need to pick and choose what you think is right for that platform and what will make each product sell the most. The obvious choice is put everything on both, but that would also take away from hardware. They dont want you to own just one, they want you to own both.

I have no problem with him saying 'We want to sell xbox one, and for that we need exclusives that aren't available anywhere else' rather than the roundabout way he said it; any game can work on PC, so it's an odd way to put it.

I do think they'll be going for the 'merger' next generation though (if they even go with a physical console) and develop for W10 and XBox4 at the same time. I can't afford to run three consoles and a PC, and I'll always pick up xbox last (if at all), but MS would see some of my money if they released big exclusives on PC - and surely that's better than nothing.

Because folks are always salty when games don't come to their platform of choice.

This passive aggressive 'salty lol' shit is real annoying. I'd rather read about people being cynical for whatever reason than these childish ideas about 'platform of choice', It stifles debate, and to what end? It just makes you look like an idiot thinking you've made a profound observation.
 
No offense meant here, I'm legitimately curious - what happened that caused you to spend that much per year? Like, I can't even imagine how that happened unless you bought a new graphics card, hard drive and ram every year and I don't know why you would do that.
From the mid 90s until 2005 I upgraded the CPUs, graphics cards, hard drives etc. Multiple times each year. And it got worse in 2001 when I got my first HD set and put together a couple of HTPCs to use.

I was pretty much sick of All the upgrades to have top of the line stuff. And then in 2005 I got a launch 360 and that sealed it. I had not owned any Playstations or the first xbox. I had only used Nintendos since the 80s (after having a magnavox odyssey in the early 70s and the Atari 2600 in the late 70s).

So the 360 came out at the right time for me and I loved it. I have only played one PC game since then. And that was Halo. And only to get aquainted with it prior to when it was first being released on the 360.
 
Because they're Xbone games? what else needs to be said? The fact that people come and shit up any thread about it is ridiculous. There's no reason Sony or Nintendo couldn't put their games on PCs either, nobody has ever expected that of anyone.

MS can be dedicated to improving PC gaming without also giving up every exclusive they have, jesus christ people.
 
Yes. I stopped gaming on PCs in 2005 and have no desire to ever go back. I was spending thousands every year upgrading my PCs. I don't miss that at all.
My PS4 and Xbox Ones are great for my gaming now.

How? I built mine for around $800 4 years ago and I only just spent $300 upgrading my graphics card this year.

Because they're Xbone games? what else needs to be said? The fact that people come and shit up any thread about it is ridiculous. There's no reason Sony or Nintendo couldn't put their games on PCs either, nobody has ever expected that of anyone.

MS can be dedicated to improving PC gaming without also giving up every exclusive they have, jesus christ people.

Well then Phil should just come out and say that instead of giving people lame excuses.
 
A lot of people will make exceptions when it's something they want to play like Minecraft or LoL or Diablo or Hearthstone.

The issue is there are virtually no games people want to play on their service. If they made an effort (such as with the games in the OP) then there would be something worth visiting their store for. As it is, there's very little reason to.
 
Because we've heard this time and time again, literally for years. It's completely understandable why people are cynical about it.

True, but neither Phil nor Satya have been at the helm for years. If people refuse to see that and won't give them a fair shake, then they aren't being reasonable.
 
From the mid 90s until 2005 I upgraded the CPUs, graphics cards, hard drives etc. Multiple times each year. And it got worse in 2001 when I got my first HD set and put together a couple of HTPCs to use.
Walk me through a year of purchases on one of these PCs you upgraded. Be as precise as you can remember. Exact parts and everything.
 
Halo Wars and Gears HD surprised me mainly. Their openness towards the platform and the fact that they have games coming in addition to Microsoft's broader company wide changes to become a unified platform under Windows 10 is convincing enough for me. Regardless, nothing's going to happen overnight and it's still early days. Also that Phil Spencer thing was talking more about portability than streaming, he wanted his Xbox games (like KI) on his laptop to play when he was away from his home.

I certainly think they want to support their app store and I am surprised with Gears and Halo Wars. They are becoming more unified across divisions. I don't disagree with you on that. I heard that podcast and think he's being genuine but like I said it makes sense for a product like Killer Instinct. I still think they value hardware and platform sales though and know that they have really smart people advising the people making the decisions.
 
How? I built mine for around $800 4 years ago and I only just spent $300 upgrading my graphics card this year.



Well then Phil should just come out and say that instead of giving people lame excuses.
PCs are much cheaper and a lot more powerful now. And can be used much longer since there are only small gains each year with CPUs now.

I think my most expensive CPU was a Pentium 3. It cost over $450. The CPUs now have multiple cores, run much faster and cost much less.
I was upgrading two to three times a year. At one point I had eight PCs running 24/7.
 
From the mid 90s until 2005 I upgraded the CPUs, graphics cards, hard drives etc. Multiple times each year.
I don't think you can take your experience (which is clearly shaped by mental issues) and use it to derive any general information abut the actual cost of PC gaming.
 
lol there is like 4 Phil threads going around

The man is a major player in the gaming industry, should we be upset that when he talks about things it generates discussion? When Gaben, Shu, or other major players start making lots of different comments, it is also natural that they will generate lots of threads.
 
True, but neither Phil nor Satya have been at the helm for years. If people refuse to see that and won't give them a fair shake, then they aren't being reasonable.

People don't want to be reasonable when it comes to MS. Sometimes with good reason (loltautology) and other times internet.
 
From the mid 90s until 2005 I upgraded the CPUs, graphics cards, hard drives etc. Multiple times each year. And it got worse in 2001 when I got my first HD set and put together a couple of HTPCs to use.

I was pretty much sick of All the upgrades to have top of the line stuff. And then in 2005 I got a launch 360 and that sealed it. I had not owned any Playstations or the first xbox. I had only used Nintendos since the 80s (after having a magnavox odyssey in the early 70s and the Atari 2600 in the late 70s).

So the 360 came out at the right time for me and I loved it. I have only played one PC game since then. And that was Halo. And only to get aquainted with it prior to when it was first being released on the 360.

Huh, that's interesting, thanks! I was way too young around those times to be upgrading my PC so I have like zero perspective on how those things used to be, that's all pretty neat to know. Nowadays a graphics card every five years is more or less all you need though, and PC sales for games makes me honestly think it's cheaper to game on PC than on console if you buy a lot of games.
 
I have no problem with him saying 'We want to sell xbox one, and for that we need exclusives that aren't available anywhere else' rather than the roundabout way he said it; any game can work on PC, so it's an odd way to put it.

I do think they'll be going for the 'merger' next generation though (if they even go with a physical console) and develop for W10 and XBox4 at the same time. I can't afford to run three consoles and a PC, and I'll always pick up xbox last (if at all), but MS would see some of my money if they released big exclusives on PC - and surely that's better than nothing.

Im not sure where they will be taking it next generation but im interested in finding out. Me personally, Im ok with Xbox going PC+Console. As I said previously, i think console is important for the mainstream appeal, but I also think PC gaming is important and growing. I myself play on both and im certainly not opposed to reaching out to more people.

Judging by my avatar you can assume Im a Killer Instinct fan, and when KI was announced for PC i couldnt be happier. Ive been playing KI since launch, and by expanding the fanbase can only be a good thing. Very excited to see how it grows next year. Similar feelings about Sea of Thieves, giving it the most potential to be successful.

One thing is certain. I want to play good games, and I want to see the games i like be successful.
 
Never forget

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