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Pitchfork lists best video game music of the year

Scoops

Banned
And the games are:

Donkey Kong Tropical Freeze

Try as Nintendo might to ignore it, the treetops of Donkey Kong Country haven't felt joyful in over a decade, when Nintendo split from the British developer Rare Ltd. Before its purchase by Microsoft in 2002, the studio brought Donkey Kong’s arcade dominance into the console era with 1994’s pivotal Donkey Kong Country: a pioneering platformer in its time, packing state-of-the-art graphics, inclusive gameplay, and unparalleled opportunities for exploration into a plastic cartridge not much larger than a table coaster. For many players, though, the magic was in the music, a riveting, disarmingly diverse score from Rare’s in-house composer, David Wise. Deceptively massive, considering the SNES’ 16-bit stereo output, Wise’s score gestured towards house and hip-hop, rock and downtempo, never once grandstanding or attempting to one-up the on-screen antics. All this is a bit ironic, of course, since his early-game track “Jungle Groove” instantly leaps into people’s heads at the first mention of the big brown ape.

Imagine fans’ shock when, twelve years after Rare and Nintendo parted ways (and twenty after the release of the original Donkey Kong Country), Wise returned to lend his talents to Donkey Kong Country: Tropical Freeze, Retro Studio’s latest installment in their franchise reboot. With the upgraded pulse-code modulation capabilities of the Wii U’s stereo output, Wise could supply the Donkey Kong Country sound with the HD grandeur it deserved, subbing in live instrumentation for effects and weaving together dynamic scores to match the rapidly-unfolding events onscreen. The end result is a masterclass in game music design, and by extension, kinetic soundscapes in general.

Super Smash Bros. WiiU
Whereas Hearthstone’s music gracefully pirouettes and cavorts from a safe distance, the soundtrack for the latest Smash Bros. game aims straight for the jugular. For franchise so steeped with nostalgia as Super Smash Bros. (which has long since expanded upon its Nintendo-exclusive roster to include icons like Pac-Man and Sonic the Hedgehog, making it a pugilistic who’s who of gaming), no non-gameplay element is as single-handedly responsible for delivering the fanboy feels as its deliciously over-the-top array of arrangements. All the suspected musical milestones from its various included franchises, plus Smash’s own themes, have been gussied up with bolstered orchestras and modern twists: for a perfect example, see Hirokazu Tanaka’s pulsating, club-ready spin on the “PAC-MAN” theme. When you consider the already-massive back-catalogue of BGM from past Smash titles that’s included, Smash 4’s soundtrack stands as the largest, most comprehensive, and perhaps, best, musical account of video game history as envisioned by Gen X and beyond.

Hearthstone
A mobile game’s soundtrack rarely operates at the same levels of atmospheric intensity as a console title, and for good reason: if the Candy Crush Saga score featured brutal break drums or a full choir instead of that calming whistling, players would probably find themselves tossing their phones at the wall when presented with a tricky level, rather than paying for the privilege of repeated, infuriated attempts. The pastoral score for Hearthstone, Blizzard’s new digital trading card game, proves meandering enough not to feel like an eight-second loop, while anchored in that hummable violin hook; the tense undertones of the tambourines and bass cello, meanwhile, lend just enough playful tension to matches when paired with that standout bassoon – and really, couldn’t we all use more bassoon in general?

Child of Light
As Coeur De Pirate, singer-songwriter Béatrice Martin’s made a career of transfiguring the tradition of la chanson franchise into dressed-down, retro-inspired pop frameworks. For her mesmerizing score for Ubisoft Montreal’s side-scrolling RPG Child of Light, Martin makes a point to excise herself from the musical proceedings, giving woodwinds and piano most of the narrative weight (or rather, featherweight). It’s when Martin actually starts singing, however,that Princess Aurora’s dreamlike quest to free the sun, moon and stars from the clutches of the Queen of Night truly resonates with the slumber-time adventurer in all of us: her soprano, as bright and harsh as fresh snow in sunlight, cuts through the thick and renders the fairy-tale unmistakeably human.

Bravely Default
Silicon Studio's heavy commitment to reviving and refining the old-school Japanese role-playing game shines through in just about every aspect of Bravely Default, from the blessing of developers/publishers (and industry grand poo-bahs) Square Enix to its frequently-punishing levels of difficulty. The game’s score, composed by Revo of the Japanese neo-prog group Sound Horizon, offers fan service of the highest pedigree, with best in show going to final boss theme “Serpent Eating the Ground”. From the chanting choir to the apocalyptic, arpeggiated guitars (too brutal for Guitar Hero), the false-calm of the bridge to the closing coup-de-grace, it’s a potential successor to Final Fantasy VII’s “One Winged Angel”as far as sheer dramatic magnitude is concerned.

http://pitchfork.com/thepitch/605-the-best-video-game-music-of-2014/
 

maxcriden

Member
I really need to check out COL soon!

Can someone link the poopfart Stickerbrush Symphony? That is amazing. I'm on mobile or I would.
 

dugdug

Banned
Pssh.

Say what you want about the full game, but the Destiny soundtrack deserves a spot on every list.
 

3bdelilah

Banned
And the games are:

Donkey Kong Tropical Freeze

Super Smash Bros. WiiU
Hearthstone
Bravely Default
Child of Light

http://pitchfork.com/thepitch/605-the-best-video-game-music-of-2014/

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sqwarlock

Member
I know it's easy to complain about omissions in any list like this, but no Warlords of Draenor? Seriously? I'd rather see it on there than Hearthstone (not that Hearthstone's music is bad).
 
Smash Bros has the best soundtrack IMO, it's just kind of cheating since most of it isn't new remixes, and almost none of it is completely original
 
I had completely forgotten Bravely Default came out this year. I gotta jot that one down so I don't forget. The end game was stupid but it was so painless to play I thoroughly enjoyed it.
 

J@hranimo

Banned
Ok Pitchfork, I see you! :p

I do agree MK8 needs to be up there man. Nintendo has been making jazz sax so fucking cool lately.
 

faridmon

Member
I have to admit, I am surprised.
Pitchfork are usually rubbish with their music reviews and recommendation, but that is a nice list.

Albeit missing some Western games, I have to admit, I haven't played a lot of games, what other games should be there?
 

bigkrev

Member
HEARTHSTONE?!?

People actually listen to the in-game music? I think in November of last year I finally had enough of the in-game music and shut it off for podcasts/my own music.
 
I wouldn't mind if the list was five entries longer, but this a cool article to see. And it's refreshing to see that the games chosen don't feature a bunch of generic orchestral junk. I hope we see focus on game music more from sites that focus on gaming as well as p4k.
 

Moofers

Member
Cmon man, no Bayonetta 2? Its got a brilliant soundtrack, and I'm not just talking about a couple of popular battle songs either.

Also, Killer fucking Instinct deserves to be on EVERY list of best soundtracks.
 

Lunar15

Member
Great choices, although I can't speak for Hearthstone personally.

I would have had Shovel Knight and MK8 in there, but I really can't complain about any of their choices here.
 

Shaanyboi

Banned
This is missing a lot of amazing soundtracks. Not to take away from the ones there, but there were fucking amazing soundtracks this year. Shovel Knight, Secret Ponchos, Transistor, and a shit ton more.
 
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