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Planetside 2 graphics on PS4 equivalent to 'Ultra' settings on PC

That's not the case for OG Crysis. It was literally unoptimized. Which is why Warhead runs better and looks just as good.
This is some world class bullshit. Crisis chewed through any and all resources with it came out, but I played that game in late 2007 on a MacBook Pro with 2gigs of ram and an x1600. I ran it at 1024x600 and it was a great experience. Halflife2 can run on that laptop cranked as high as it will go, and though personally I prefer the art and look of hl2, crystal on low was definitely more impressive technically and thrilling because of that fact.
 
I'd rather they target 'High' settings and give us 60fps. I don't need 'Ultra' candy, but I do need 60fps.

I don't think ramped up graphical settings will hold this game sub 60fps.

If it's anything it will be the PS4's CPU but hopefully PS2 is optimized to take advantage of all those cores.

On my PC I could run PS2 on high/max settings and I get frame rate drops but changing the graphical settings didn't drastically change the FPS I was getting because the game chugged when lots of moving parts got on the screen, and that is all CPU.

I've heard they've optimized the game since I quit playing on PC, but I imagine the PS4 version is well optimized, or I would hope so.
 
This is some world class bullshit. Crisis chewed through any and all resources with it came out, but I played that game in late 2007 on a MacBook Pro with 2gigs of ram and an x1600. I ran it at 1024x600 and it was a great experience. Halflife2 can run on that laptop cranked as high as it will go, and though personally I prefer the art and look of hl2, crystal on low was definitely more impressive technically and thrilling because of that fact.
CE2 was terribly optimised, CE3 runs and looks much better, GPUs still struggle with the game.
 
Haven't played this in ages due to the grind. Have they improved the grindiness at all? i know it's f2p and grind is expected (i've played a ton of f2p pc games) but you have to strike the right balance.
 
I don't have a horse in this, but:

That first link is an estimate, based on....nothing. No data provided. The second is a figure given, with again, no data provided. They are also both unknown - to me - as any kind of credible sites.

Perhaps a better way to provide data, is to actually provide data. I can find links that claim Elvis is sitting in a steak house in Chicago, but I can't give anything to back them up as legit.

Lol, I have seen way more important things than video games determined by no data.
 
The Framerate in this game has much more to do with CPU than GPU performance. Moving it down to "high" would probably do very little for the more framey sections.
I'm sure every little bit can help. However they get there doesn't really matter to me as long as they get there. 50fps+, please. I just can't do 30fps in multiplayer shooters anymore.
 
Haven't played this in ages due to the grind. Have they improved the grindiness at all? i know it's f2p and grind is expected (i've played a ton of f2p pc games) but you have to strike the right balance.
I just thought of the greatest line to compliment this post. So good it had to have its separate post. Ready for this??

"If the carrot on the stick is too far from the rabbit, the rabbit will find a new carrot." Fucking beautiful!
 
"Optimized" is used as a buzzword most of the times by people who can barely grasp what it actually means.

When developers "optimize" things they are very rarely working some incredible code magic and most of the times they are just scaling down features (i.e. less accurate physics or pre-baked illumination that are also far less taxing to the hardware) and compromising.

That said, the first Crysis was capable of running on an incredible wide range of hardware and it was extremely scalable.
But of course then you had people complaining that at that point the game was "Just beautiful, not transcendent".


...Which is entirely possible?

Hardware scalability and render code optimisation are two different things. Just because the game could scale to various rage of hardware didn't mean it was optimised, especially when you consider the fact that most of the complaints about optimisation were related to effects that were only turned on when running on high and very high like AO, object motion blur, DOF etc.

Take a look at how much resources effects like AO consume in Crysis 1 and compare that to how much it consumed in Crysis 2 while at the same time being much more accurate. What happened here? Black magic? No what they did was that they found a more efficient way to render something in much better quality. It does happen and the reason behind this is because a lot of times as was the case with CE2 the developers just do not care of the performance hit because you can simply throw more raw power at it and it'd work doesn't means it's efficient though and Crytek acknowledged this over and over again yet people like to believe Cry Engine 2 had a incredibly optimised code.
 
I just thought of the greatest line to compliment this post. So good it had to have its separate post. Ready for this??

"If the carrot on the stick is too far from the rabbit, the rabbit will find a new carrot." Fucking beautiful!
That is pretty good.
 
This is some world class bullshit. Crisis chewed through any and all resources with it came out, but I played that game in late 2007 on a MacBook Pro with 2gigs of ram and an x1600. I ran it at 1024x600 and it was a great experience. Halflife2 can run on that laptop cranked as high as it will go, and though personally I prefer the art and look of hl2, crystal on low was definitely more impressive technically and thrilling because of that fact.
This post explains some of the engine issues:

http://www.crydev.net/viewtopic.php?f=126&t=74825&start=30

My point was that the performance optimizations in Crysis 2/3 were not a case of fudging the physics or something.
 
This post explains some of the engine issues:

http://www.crydev.net/viewtopic.php?f=126&t=74825&start=30

My point was that the performance optimizations in Crysis 2/3 were not a case of fudging the physics or something.

Mm, my point was just that on the very surface level of "can I play this hot new game on a relatively new laptop?" yes/no is really pretty much the only important thing. Anything past that requires vast amounts of knowledge and nittygritty deepdive that I am certainly not prepared for. I know a lot about computers and technology, but not enough to be able to tell "what should have been done."

Wheverever someone brings up Crysis not being a good experience on midrange systems when it launced, I will be there to defend it.

I've never seen or played the console version of crysis.
 
Jesus Christ the posts in this thread. GAF you're better than this, right?

You'd hope that wouldn't you. I think this thread was doomed from the start, with all the "salty bla bla" or "PC will be way better".

The only meaningful quotes at the start of the thread:

Looking forward to this game, pc version looks so fun.

"LOL yeah okay."

I don't think it's out of the question for PS4 to play Planetside 2 on the Ultra preset. The important question is at what framerate/resolution during something like a moderate sized bio lab battle.

It's really fairly simple. If you only own one system and it can play PS2, that is what you use. If you have both, you go where you prefer to play with the quality you prefer, and that is still largely unknown on the PS4 side with details on resolution and FPS amongst the missing details. The smart thing to do is just wait and see. If there are any concessions made on the PS4, avoid if you can't handle it, use it if you can. No concessions, choose which you prefer to play on/where you friends play.

End.
 
I wanted to try Planetside 2 but the confirmation email is nowhere to be found more than 30 minutes after I registered. (And yes, I checked the spam folder). :\
 
I'll believe it when I see it, SOE/Higby. The rollercoaster ride that was the "optimizations" of Planetside 2 has been a nightmare. Also, there has been no real meaningful content added to this game since, well, launch. It's like we're still in beta. Just got a Harasser (which were OP as heck for TR and VS), OP VS maxes, ES launchers, and that's about it.

All we get now are floods of player studio camo and helmets. Game direly needs new weapons, vehicles, and continents. Which I'm sure a big patch with these will hit when the PS4 version launches.
 
Can we bookmark this thread and come back to it after the game has been released on PS4?

I really hate the number of posters who can muster nothing up but "AHAHAHA". Will those people subject themselves to voluntary bans if the game looks like ultra settings on PS4?
 
Can we bookmark this thread and come back to it after the game has been released on PS4?

I really hate the number of posters who can muster nothing up but "AHAHAHA". Will those people subject themselves to voluntary bans if the game looks like ultra settings on PS4?

Hey, it "could" end up looking like that, and it'd be cool. But I think some of those short answers maybe from experience in game like I described, and need proof from Higby because to be honest, SOE's track record for this game has been less than stellar.
 
How does the game run on a mid-range PC on ultra settings at 1080p? A 7850 or something.

From what I've heard and experienced on my low-end PC, the game is/was really unoptimized so it varies greatly. Which is why I don't see this as a giant surprise honestly, on a closed platform ultra settings don't seem too unobtainable.
 
It drops to 50 FPS (in the thick of a battle) on ultra preset at 1080p on my overclocked i7 and GTX 770. I'd be surprised if it really IS ultra preset at 1080p. Unless they figure out how to unlock that secret sauce.
 
I just want it as close to 60fps as possible in huge battle situations. So excited to see real footage of the PS4 version.
 
I just want it as close to 60fps as possible in huge battle situations. So excited to see real footage of the PS4 version.

The chances of 60 fps in anything like a heated bio labs battle is very slim, the game gets extremely CPU bound during big battles. So unless the definition of big battle changes between the versions, I won't hope too muh for that.
 
I'll believe it when I see it, SOE/Higby. The rollercoaster ride that was the "optimizations" of Planetside 2 has been a nightmare. Also, there has been no real meaningful content added to this game since, well, launch. It's like we're still in beta. Just got a Harasser (which were OP as heck for TR and VS), OP VS maxes, ES launchers, and that's about it.

All we get now are floods of player studio camo and helmets. Game direly needs new weapons, vehicles, and continents. Which I'm sure a big patch with these will hit when the PS4 version launches.

Pretty much how I feel about all this.

It's a shame, game was so promosing when it came out.
 
Haven't played this in ages due to the grind. Have they improved the grindiness at all? i know it's f2p and grind is expected (i've played a ton of f2p pc games) but you have to strike the right balance.

I think the balance is perfect. Yes, you can grind a lot to get all the stuff. But to have fun you need almost nothing of it. And the grinding makes it more special if you save up for something.
Anyone liking big fights in first person with a good mix of tactics and grunt should try it.

Concerning the framerate: I would be surprised if they achieved stable 60 fps. Most pc's I've seen couldn't do it.
For me cross play servers would be more important...
 
Haven't played this in ages due to the grind. Have they improved the grindiness at all? i know it's f2p and grind is expected (i've played a ton of f2p pc games) but you have to strike the right balance.

Nope, still grindy has fuck.
I have played for hundreds of hours and I still only earned enough certs for a tiny amount of stuff.

This post explains some of the engine issues:

http://www.crydev.net/viewtopic.php?f=126&t=74825&start=30

My point was that the performance optimizations in Crysis 2/3 were not a case of fudging the physics or something.

That is incorrect, it is extremely clear that in C2 and C3 the foliage physics updates at a much lower rate than the framerate, unlike C1.
I'll believe it when I see it, SOE/Higby. The rollercoaster ride that was the "optimizations" of Planetside 2 has been a nightmare. Also, there has been no real meaningful content added to this game since, well, launch. It's like we're still in beta. Just got a Harasser (which were OP as heck for TR and VS), OP VS maxes, ES launchers, and that's about it.

All we get now are floods of player studio camo and helmets. Game direly needs new weapons, vehicles, and continents. Which I'm sure a big patch with these will hit when the PS4 version launches.


Yeah, the optimizations should of been done before the game came out, not a year later!
The fact that the game also was not even close to content complete when it came out (like the lack of the lattice system, which is still not implemented on 1 of the 3 continents!) makes the game more like an alpha than a game that is at release stage.
 
Pretty much how I feel about all this.

It's a shame, game was so promosing when it came out.

From what I understand the reason there hasn't been meaningful updates is the focus on optimization and the PS4 version.

If this finds an audience and doesn't flop the content will appear. But it had a rocky start that's for sure.
 
From what I understand the reason there hasn't been meaningful updates is the focus on optimization and the PS4 version.

If this finds an audience and doesn't flop the content will appear. But it had a rocky start that's for sure.

But thing is, I haven't seen any difference in terms of performance on my pc. Granted the game doesn't crash at all and servers seem to be more stable (perhaps cause there are less people playing?) I had the same performance a year ago that I'm having now, with Physx removed alltogether. I know some people have monster rigs, and even then, I'm wondering if they manage to have a stable framerate during battles. Hell, I replayed a bit this afternoon just to make sure and fps still take a huge dive when you're in a tank and get rocket spammed.
 
But thing is, I haven't seen any difference in terms of performance on my pc. Granted the game doesn't crash at all and servers seem to be more stable (perhaps cause there are less people playing?) I had the same performance a year ago that I'm having now, with Physx removed alltogether. I know some people have monster rigs, and even then, I'm wondering if they manage to have a stable framerate during battles. Hell, I replayed a bit this afternoon just to make sure and fps still take a huge dive when you're in a tank and get rocket spammed.

Well, the smoke/explosion FPS issues was new in the last patch. Otherwise performance has in general been much better after the first optimization patch.
 
I fear the dips at the bigger stations and hundreds of players in vehicles. I dont really play Planetside that much, so it is not and issue for me, but it could really detract from the experience.

For comparison on my i5 3470 it keeps up on decent settings above 30 fps, so if they spend enough time optimising, that could not be an issue.
 
At least this game is being discussed now in some fashion at NEOGAF. The game wasn't being discussed much at all before this thread. I felt like the only guy here looking forward to the game.
 
Surely someone here has a 7850. Can you install the game and tell us what frame rates you get at 1080p, 900p, and 720p? Let us know what CPU you have too.

Speaking of CPUs, would GPGPU help to lighten the load here?

Gotta shop smart,
Got a cpu+mobo combo for £100
Bought the SSD and HDD of my brother for £30 each
EVGA GTX660 2GB for £140 on sale from amazon
XFX 450W PSU from amazon for £40
Recycled case and RAM from our old pc

Now due for a massive CPU and RAM updgrade and cable management is dogshit in my case.

Edit: Used to be a console gamer so i use my 360 controller, my sidewinder x4 was only like £25 pound and bought my mates razer copperhead for £20
My brother accidentally bought too many PS4s so he sold me one of his spares for $50. That means your rig costs 12 times as much as a modern console.

I have no brother. :p
 
Judging by looking around, a 7850 can maintain over 30 FPS most of the time on ultra at 1080p. It'll likely dip a touch lower when there's an absolute crapload of shit flying left and right.
 
Surely someone here has a 7850. Can you install the game and tell us what frame rates you get at 1080p, 900p, and 720p? Let us know what CPU you have too.

Speaking of CPUs, would GPGPU help to lighten the load here?


My brother accidentally bought too many PS4s so he sold me one of his spares for $50. That means your rig costs 12 times as much as a modern console.

I have no brother. :p

I got my pc for free. Only needs gpu upgrade (gonna swap with my bro and give tv in exchange) so i can play newest games at better settings. Altough pc gaming has been really dissapointing.
 
HAHAHAHAHAAAAAA!


Pa4WR.jpg


crysis_comparison_screen_1.jpg


village.jpg

this thread makes my body swell with viking moonbeam blood

h9kRObA.gif
 
Uhm, the consoles were the reason the Crysis series went from one of promise to complete tiny corridors and small arenas bollocks.

Is that why Far Cry 3, Skyrim, Just Cause 2 and the original Crysis maintain massive open worlds on a 360 let alone about 4 dozen other games?

Or maybe the truth is that Crytek was trying to prove that their damn engine could do a top tier visual city as opposed to height mapped terrains so they could prove that their engine was an flexible as Unreal so they could make millions a year in licensing?

I can't believe this console FUD still exists after Crytek themselves proved the port of the original was possible. Yeah it had some foliage taken out. BFD. It didn't impact the scale or game play.
 
I can't believe this console FUD still exists after Crytek themselves proved the port of the original was possible. Yeah it had some foliage taken out. BFD. It didn't impact the scale or game play.

it actually did. I've played both. my PSN ID is OmegaaRex, I have the platinum if you don't believe me.

"just foilage"

meanwhile console gamers are arguing about that same exact shit. PS4 is more powerful than Xbox One because BF foilage isn't as pixelated

BFD. It's just a smoother tree

right?
 
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