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Planetside 2 graphics on PS4 equivalent to 'Ultra' settings on PC

HAHAHAHAHAAAAAA!


Pa4WR.jpg


crysis_comparison_screen_1.jpg


village.jpg

LMAO! This is hilarious.

I always wondered where the hell were people getting this "It's even better than on PC" garbage from.
 
From what i understand Crysis on consoles also got a significant downgrade when it came to the gameplay it using the dumbed down playstyle from the second game, it's worse in pretty much all aspects, aside from that one rock texture some console gamers seem to have made a picture of back when it got released.
 
When i played PS2 during the early days, the graphics are not very nice looking, but it did require a monster CPU. I had a 3930K at 4.5ghz and 7970 Overclocked and i got around 60fps most of the time. I saw in neogaf, some people with similar or better GPU than mine had trouble keeping up to 60fps...'dat 3930K saved my ass.
 
What were you expecting?

Entertainment. Maybe i have yet to find genre i can enjoy with kb/mouse. Path of Exile is next game in line. Dota2 was pretty bad game.
Edit: FPS is genre where i can somewhat enjoy kb/mouse combo, but i would rather use controller. should have kept one of ps3 controllers for myself. Borderlands2 gave me headache when playing with kb/mouse combo, but with controller it was fine and i performed way better. Dueled with friend who used kb/mouse combo.
 
Those games don't have 2,000 people running around the map at the same time.

Neither does Planetside 2. There's about 1000 people sitting in base AFK, 500 people crashing vehicles, 400 just running around with no idea where to go, and maybe 100 people trying to get to one of the battle fronts.
 
Wow this thread man, how dare a person working on the game say its going to equal pc on ultra, get them. Its strange to see people react like this, he maybe talking utter shit but hes in the position to talk it while anything any of us say is based on nothing.
 
"Optimized" is used as a buzzword most of the times by people who can barely grasp what it actually means.

When developers "optimize" things they are very rarely working some incredible code magic and most of the times they are just scaling down features (i.e. less accurate physics or pre-baked illumination that are also far less taxing to the hardware) and compromising.


That said, the first Crysis was capable of running on an incredible wide range of hardware and it was extremely scalable.
But of course then you had people complaining that at that point the game was "Just beautiful, not transcendent".


...Which is entirely possible?

Man, this is the truth here. Every time I see this word brought up in multiplat game discussion, I just shake my head in embarrassment for the person who uses it.

People want to know what un-optimized is? Go check out Star Citizen's Pre-Alpha Hangar Module. THAT is an example of game that's not optimized.
 
Wow this thread man, how dare a person working on the game say its going to equal pc on ultra, get them. Its strange to see people react like this, he maybe talking utter shit but hes in the position to talk it while anything any of us say is based on nothing.

Yep, developers are always right and don't you people forget it.
 
Neither does Planetside 2. There's about 1000 people sitting in base AFK, 500 people crashing vehicles, 400 just running around with no idea where to go, and maybe 100 people trying to get to one of the battle fronts.

Hehe. Put me in the "400 just running around with no idea where to go" category. Most of the time when playing solo, I just try to follow the herd.
 
A decent outfit in PS2 is awesome

It feel pretty awesome to fly in with two skywhales and dropping 20 infantry while having air support and artillery barrage
 
A decent outfit in PS2 is awesome

It feel pretty awesome to fly in with two skywhales and dropping 20 infantry while having air support and artillery barrage
Try flying out from warpgate with a total of eight galaxies to 3 different big bases and capping them at the same time x)
Im a member of TFDN, the biggest outfit in eu. Lots of not-so-good players of course but its damn fun doing big big big coordinated stuff.
 
Wow at people still directly comparing PC and console specs.
Thousand of different hardware configs versus one is pretty huge when optimizing.
 
When they tout the graphics and say little or nothing about the resolution / FPS, it seems like it will disappoint on at least one of those levels.
 
Neither does Planetside 2. There's about 1000 people sitting in base AFK, 500 people crashing vehicles, 400 just running around with no idea where to go, and maybe 100 people trying to get to one of the battle fronts.

They aren't AFK lol. They are checking their loadout, assigning certs, checking the map, checking their stats, or communicating with their squad/platoon/team to know where they should go.

As far as I know, there is no advantage to idling in this game.
You get certs when you are not in the game, up to 12 certs. But then it stops.

Also, 1000 is really exaggerated.
 
Man, this is the truth here. Every time I see this word brought up in multiplat game discussion, I just shake my head in embarrassment for the person who uses it.

People want to know what un-optimized is? Go check out Star Citizen's Pre-Alpha Hangar Module. THAT is an example of game that's not optimized.

In the case with PS2 it really is optimizing the game for consoles though, as they are making code that runs optimally using a powerful CPU to something that does the same running on a heavily multi-threaded CPU reliant/powerful GPU system combo, which is the PS4.
 
HAHAHAHAHAAAAAA!



crysis_comparison_screen_1.jpg


village.jpg
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pc fanboys love to play this up, claiming that the console version is downgraded because of power. the reaity is that when the developers came back to crysis, their skills and talents had matured, so they decided to refine the game both visually and mechanically.

the pc version has too many trees and brushes. it looks unrealistic. its clear the deveoper probably discovered the duplicate button and went too wild. for the console version they were wiser, and decided to refine the look to make it look mre sophisticated and detailed. combined with superior lighting, the console version edges it out, which isnt bad considering youd have to spend at least $1000 to play crysis maxed out.
 
.

pc fanboys love to play this up, claiming that the console version is downgraded because of power. the reaity is that when the developers came back to crysis, their skills and talents had matured, so they decided to refine the game both visually and mechanically.

the pc version has too many trees and brushes. it looks unrealistic. its clear the deveoper probably discovered the duplicate button and went too wild. for the console version they were wiser, and decided to refine the look to make it look mre sophisticated and detailed. combined with superior lighting, the console version edges it out, which isnt bad considering youd have to spend at least $1000 to play crysis maxed out.

Is this sarcasm?
 
Neither does Planetside 2. There's about 1000 people sitting in base AFK, 500 people crashing vehicles, 400 just running around with no idea where to go, and maybe 100 people trying to get to one of the battle fronts.

Umm... what?
This doesn't describe Planetside 2 in any way. 1000 people afk?? I've played countless hours of this game and I can tell you straight up that this is in no way true. There are usually perhaps 5 to 15 people AFK at warpgate. A lot of people also play in platoons, so I'd say a good description would be:
About 1200 trying to follow the herd
About 600 leading the different heds, in different organized platoons
About 200 doing very random stuff.
 
Is that why Far Cry 3, Skyrim, Just Cause 2 and the original Crysis maintain massive open worlds on a 360 let alone about 4 dozen other games?

Or maybe the truth is that Crytek was trying to prove that their damn engine could do a top tier visual city as opposed to height mapped terrains so they could prove that their engine was an flexible as Unreal so they could make millions a year in licensing?

I can't believe this console FUD still exists after Crytek themselves proved the port of the original was possible. Yeah it had some foliage taken out. BFD. It didn't impact the scale or game play.

Crytek wanted to maintain the Crysis look as much as possible hence massive compromise elsewhere.
 
.

pc fanboys love to play this up, claiming that the console version is downgraded because of power. the reaity is that when the developers came back to crysis, their skills and talents had matured, so they decided to refine the game both visually and mechanically.

the pc version has too many trees and brushes. it looks unrealistic. its clear the deveoper probably discovered the duplicate button and went too wild. for the console version they were wiser, and decided to refine the look to make it look mre sophisticated and detailed. combined with superior lighting, the console version edges it out, which isnt bad considering youd have to spend at least $1000 to play crysis maxed out.

Comedy gold.
 
.

pc fanboys love to play this up, claiming that the console version is downgraded because of power. the reaity is that when the developers came back to crysis, their skills and talents had matured, so they decided to refine the game both visually and mechanically.

the pc version has too many trees and brushes. it looks unrealistic. its clear the deveoper probably discovered the duplicate button and went too wild. for the console version they were wiser, and decided to refine the look to make it look mre sophisticated and detailed. combined with superior lighting, the console version edges it out, which isnt bad considering youd have to spend at least $1000 to play crysis maxed out.

The bottom pic is the console version.
 
.

pc fanboys love to play this up, claiming that the console version is downgraded because of power. the reaity is that when the developers came back to crysis, their skills and talents had matured, so they decided to refine the game both visually and mechanically.

the pc version has too many trees and brushes. it looks unrealistic. its clear the deveoper probably discovered the duplicate button and went too wild. for the console version they were wiser, and decided to refine the look to make it look mre sophisticated and detailed. combined with superior lighting, the console version edges it out, which isnt bad considering youd have to spend at least $1000 to play crysis maxed out.

:)
 
Entertainment. Maybe i have yet to find genre i can enjoy with kb/mouse. Path of Exile is next game in line. Dota2 was pretty bad game.
Edit: FPS is genre where i can somewhat enjoy kb/mouse combo, but i would rather use controller. should have kept one of ps3 controllers for myself. Borderlands2 gave me headache when playing with kb/mouse combo, but with controller it was fine and i performed way better. Dueled with friend who used kb/mouse combo.

Use a controller then. Lol.
 
Try flying out from warpgate with a total of eight galaxies to 3 different big bases and capping them at the same time x)
Im a member of TFDN, the biggest outfit in eu. Lots of not-so-good players of course but its damn fun doing big big big coordinated stuff.

Biggest outfit in EU (and the game as a whole) is G0DS on Woodman and second biggest is KOTV on Woodman. Sorry bra.
 
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pc fanboys love to play this up, claiming that the console version is downgraded because of power. the reaity is that when the developers came back to crysis, their skills and talents had matured, so they decided to refine the game both visually and mechanically.

the pc version has too many trees and brushes. it looks unrealistic. its clear the deveoper probably discovered the duplicate button and went too wild. for the console version they were wiser, and decided to refine the look to make it look mre sophisticated and detailed. combined with superior lighting, the console version edges it out, which isnt bad considering youd have to spend at least $1000 to play crysis maxed out.
I said dayum, son. Bravo.
 
The only positive of the console version of Crysis is the lighting/colouring. It looks nicer than the PC version.

Actually, its not that simple.

Crysis on consoles gets per-pixel post-processing, SSAO and bokeh DoF from CryEngine 3.0.
They've remade some assets and changed PoM.
Lighting is different, because its deferred rendering now, so light sources behave a little differently, materials too. Shader are also different in many parts.

Generally, its something like High/Very High with Medium in terms of LoD for example and some upgrades from CE 3 and Crysis 2, like motion blur, lighting or DoF.
 
The only positive of the console version of Crysis is the lighting/colouring. It looks nicer than the PC version.

Not the blue tint though.

Actually, its not that simple.

Crysis on consoles gets per-pixel post-processing and bokeh DoF from CryEngine 3.0.
They've remade some assets and changed PoM.
Lighting is different, because its deferred rendering now, so light sources behave a little differently, materials too. Shader are also different in many parts.

Generally, its something like High/Very High with Medium in terms of LoD for example and some upgrades from CE 3 and Crysis 2, like motion blur, lighting or DoF.

Do shadows look like that on Medium?

dvsdu.jpg
 
HAHAHAHAHAAAAAA!

crysis_comparison_screen_1.jpg


village.jpg

This comparison really bothers me, back when the trailer that screenshot was taken from there was big uproar on the Crytek board. It was then confirmed to be from a really old build, and they released an updated screenshot that has all the same foliage as the Pc version.

The other comparison just seems extremely salty, don't get me wrong the Pc version is gorgeous, but the console version isn't as bad as you make it out to be.
 

Why not? It's the worst case scenario that will annoy you, obviously. Not the best one :P.

And DF says it can be noticeable and distracting mostly during cutscenes. http://www.eurogamer.net/articles/digitalfoundry-crysis-face-off

Factoring high quality shadows into the 360 and PS3's processing cycles, on the other hand, has not proven to be a priority. Although barely noticeable throughout more action-packed sequences, dithering is apparent during indoor settings with low light sources, and can be something of a distraction in cut-scenes.
 
I just thought of the greatest line to compliment this post. So good it had to have its separate post. Ready for this??

"If the carrot on the stick is too far from the rabbit, the rabbit will find a new carrot." Fucking beautiful!

It's not a rabbit it's a donkey
you fucked up man, you had one shot, one opportunity
 
Why not? It's the worst case scenario that will annoy you, obviously. Not the best one :P.

And DF says it can be noticeable and distracting mostly during cutscenes. http://www.eurogamer.net/articles/digitalfoundry-crysis-face-off

Its probably due to other light sources than sun to have much lower res shadow map.
But generally sun shadows are quite good for a console game. But they were already good in C2.

I dunno how this shadow looks on Medium, if there is even shadow map at all.

This is quite great comparison between settings in C1, what a pity that there isnt screenshot similar from console version.
http://cdn.overclock.net/7/7c/7c557500_17453_CrysisDetailVert.jpeg
 
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