HAHAHAHAHAAAAAA!
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LMAO! This is hilarious.
I always wondered where the hell were people getting this "It's even better than on PC" garbage from.
HAHAHAHAHAAAAAA!
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What were you expecting?
Those games don't have 2,000 people running around the map at the same time.
"Optimized" is used as a buzzword most of the times by people who can barely grasp what it actually means.
When developers "optimize" things they are very rarely working some incredible code magic and most of the times they are just scaling down features (i.e. less accurate physics or pre-baked illumination that are also far less taxing to the hardware) and compromising.
That said, the first Crysis was capable of running on an incredible wide range of hardware and it was extremely scalable.
But of course then you had people complaining that at that point the game was "Just beautiful, not transcendent".
...Which is entirely possible?
Wow this thread man, how dare a person working on the game say its going to equal pc on ultra, get them. Its strange to see people react like this, he maybe talking utter shit but hes in the position to talk it while anything any of us say is based on nothing.
Neither does Planetside 2. There's about 1000 people sitting in base AFK, 500 people crashing vehicles, 400 just running around with no idea where to go, and maybe 100 people trying to get to one of the battle fronts.
Try flying out from warpgate with a total of eight galaxies to 3 different big bases and capping them at the same time x)A decent outfit in PS2 is awesome
It feel pretty awesome to fly in with two skywhales and dropping 20 infantry while having air support and artillery barrage
Neither does Planetside 2. There's about 1000 people sitting in base AFK, 500 people crashing vehicles, 400 just running around with no idea where to go, and maybe 100 people trying to get to one of the battle fronts.
fix'dDream bigger
12k downsampled to 8k on a OLED VR at 240fps in glassesless stereo 3D, 7.2 audio, and the comfiest fucking couch that's ever caressed your ass.
Man, this is the truth here. Every time I see this word brought up in multiplat game discussion, I just shake my head in embarrassment for the person who uses it.
People want to know what un-optimized is? Go check out Star Citizen's Pre-Alpha Hangar Module. THAT is an example of game that's not optimized.
.HAHAHAHAHAAAAAA!
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Hang on a minute, that second image is from the from the console version's release.
http://www.crysis.com/forums/viewtopic.php?f=21&t=39362
.
pc fanboys love to play this up, claiming that the console version is downgraded because of power. the reaity is that when the developers came back to crysis, their skills and talents had matured, so they decided to refine the game both visually and mechanically.
the pc version has too many trees and brushes. it looks unrealistic. its clear the deveoper probably discovered the duplicate button and went too wild. for the console version they were wiser, and decided to refine the look to make it look mre sophisticated and detailed. combined with superior lighting, the console version edges it out, which isnt bad considering youd have to spend at least $1000 to play crysis maxed out.
Neither does Planetside 2. There's about 1000 people sitting in base AFK, 500 people crashing vehicles, 400 just running around with no idea where to go, and maybe 100 people trying to get to one of the battle fronts.
Hang on a minute, that second image is from the from the console version's release.
http://www.crysis.com/forums/viewtopic.php?f=21&t=39362
Is that why Far Cry 3, Skyrim, Just Cause 2 and the original Crysis maintain massive open worlds on a 360 let alone about 4 dozen other games?
Or maybe the truth is that Crytek was trying to prove that their damn engine could do a top tier visual city as opposed to height mapped terrains so they could prove that their engine was an flexible as Unreal so they could make millions a year in licensing?
I can't believe this console FUD still exists after Crytek themselves proved the port of the original was possible. Yeah it had some foliage taken out. BFD. It didn't impact the scale or game play.
Hang on a minute, that second image is from the from the console version's release.
http://www.crysis.com/forums/viewtopic.php?f=21&t=39362
.
pc fanboys love to play this up, claiming that the console version is downgraded because of power. the reaity is that when the developers came back to crysis, their skills and talents had matured, so they decided to refine the game both visually and mechanically.
the pc version has too many trees and brushes. it looks unrealistic. its clear the deveoper probably discovered the duplicate button and went too wild. for the console version they were wiser, and decided to refine the look to make it look mre sophisticated and detailed. combined with superior lighting, the console version edges it out, which isnt bad considering youd have to spend at least $1000 to play crysis maxed out.
.
pc fanboys love to play this up, claiming that the console version is downgraded because of power. the reaity is that when the developers came back to crysis, their skills and talents had matured, so they decided to refine the game both visually and mechanically.
the pc version has too many trees and brushes. it looks unrealistic. its clear the deveoper probably discovered the duplicate button and went too wild. for the console version they were wiser, and decided to refine the look to make it look mre sophisticated and detailed. combined with superior lighting, the console version edges it out, which isnt bad considering youd have to spend at least $1000 to play crysis maxed out.
.
pc fanboys love to play this up, claiming that the console version is downgraded because of power. the reaity is that when the developers came back to crysis, their skills and talents had matured, so they decided to refine the game both visually and mechanically.
the pc version has too many trees and brushes. it looks unrealistic. its clear the deveoper probably discovered the duplicate button and went too wild. for the console version they were wiser, and decided to refine the look to make it look mre sophisticated and detailed. combined with superior lighting, the console version edges it out, which isnt bad considering youd have to spend at least $1000 to play crysis maxed out.
he maybe talking utter shit
Yep, developers are always right and don't you people forget it.
Nope, still grindy has fuck.
I have played for hundreds of hours and I still only earned enough certs for a tiny amount of stuff.
Entertainment. Maybe i have yet to find genre i can enjoy with kb/mouse. Path of Exile is next game in line. Dota2 was pretty bad game.
Edit: FPS is genre where i can somewhat enjoy kb/mouse combo, but i would rather use controller. should have kept one of ps3 controllers for myself. Borderlands2 gave me headache when playing with kb/mouse combo, but with controller it was fine and i performed way better. Dueled with friend who used kb/mouse combo.
Try flying out from warpgate with a total of eight galaxies to 3 different big bases and capping them at the same time x)
Im a member of TFDN, the biggest outfit in eu. Lots of not-so-good players of course but its damn fun doing big big big coordinated stuff.
:lolHang on a minute, that second image is from the from the console version's release.
http://www.crysis.com/forums/viewtopic.php?f=21&t=39362
I said dayum, son. Bravo..
pc fanboys love to play this up, claiming that the console version is downgraded because of power. the reaity is that when the developers came back to crysis, their skills and talents had matured, so they decided to refine the game both visually and mechanically.
the pc version has too many trees and brushes. it looks unrealistic. its clear the deveoper probably discovered the duplicate button and went too wild. for the console version they were wiser, and decided to refine the look to make it look mre sophisticated and detailed. combined with superior lighting, the console version edges it out, which isnt bad considering youd have to spend at least $1000 to play crysis maxed out.
It has 2000 players on the map at one time.
2000
The only positive of the console version of Crysis is the lighting/colouring. It looks nicer than the PC version.
The only positive of the console version of Crysis is the lighting/colouring. It looks nicer than the PC version.
Actually, its not that simple.
Crysis on consoles gets per-pixel post-processing and bokeh DoF from CryEngine 3.0.
They've remade some assets and changed PoM.
Lighting is different, because its deferred rendering now, so light sources behave a little differently, materials too. Shader are also different in many parts.
Generally, its something like High/Very High with Medium in terms of LoD for example and some upgrades from CE 3 and Crysis 2, like motion blur, lighting or DoF.
Do shadows look like that on Medium?
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HAHAHAHAHAAAAAA!
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Yeah, get the worse case scenario.
http://images.eurogamer.net/2011/articles//a/1/4/0/9/6/5/5/360_014.jpg.jpg/EG11/resize/1280x-1
http://images.eurogamer.net/2011/articles//a/1/4/0/9/6/5/5/PC_014.jpg.jpg/EG11/resize/1280x-1
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http://images.eurogamer.net/2011/articles//a/1/4/0/9/6/5/5/360_036.jpg.jpg/EG11/resize/1280x-1
http://images.eurogamer.net/2011/articles//a/1/4/0/9/6/5/5/PC_036.jpg.jpg/EG11/resize/1280x-1
Factoring high quality shadows into the 360 and PS3's processing cycles, on the other hand, has not proven to be a priority. Although barely noticeable throughout more action-packed sequences, dithering is apparent during indoor settings with low light sources, and can be something of a distraction in cut-scenes.
I just thought of the greatest line to compliment this post. So good it had to have its separate post. Ready for this??
"If the carrot on the stick is too far from the rabbit, the rabbit will find a new carrot." Fucking beautiful!
Why not? It's the worst case scenario that will annoy you, obviously. Not the best one.
And DF says it can be noticeable and distracting mostly during cutscenes. http://www.eurogamer.net/articles/digitalfoundry-crysis-face-off
I don't really understand how your reply is based on the post you were quoting.