Smiles and Cries
Member
Why did he go that route? Hype is good for business, no one wants you to be honest bro even when you speak the truth.
The CPU in the 360 was also a custom PowerPC based CPU just like the one on the PS3.Ah, yes. The good old times when consoles like the Ps3 used weird custom hardware:
Platinum didn't even do the PS3 port, though.The CPU in the 360 was also a custom PowerPC based CPU just like the one on the PS3.
Xbox One?I love the double think from these people.
"We want more complicated systems that are interesting and unique, not more of the same"
Then they complain when something like the PlayStation 3 or Xbox One hit the market.
true. it's just another console. most powerful yes but performance will not be as good as on PC. that's the way it works.
maybe next gen we'll finally get 60fps as standard (who am i kidding?). 4k 30fps will probably be standard with the odd game here and there hitting 60fps. smaller titles might hit 100+fps OR run at 8K.
The CPU in the 360 was also a custom PowerPC based CPU just like the one on the PS3.
I'm sure you are wrong. They'll just change the video and graphical settings like on a pc until the game runs well.The PS4 and Xbox One are basically the same in this respect - at their core, they are PC architecture devices except with unified memory. The key advantage that a console system has is that the software only has to support the hardware configurations that have been shipped and the exposed APIs can be carefully chosen and limited to the ones that the hardware can support with minimum overhead. As a result, the console system will generally produce better results than the same hardware would if it was running a general purpose OS.
One thing I can see potentially happening is for the developers to start writing for the lowest common denominator. Say you have two consoles X and Y with the same basic architecture, but X has a more powerful main CPU and Y has a more powerful GPU - but if you are developing multi platform then there would be an obvious incentive to develop the game so it would run on both systems with minimal modification. The easiest way to do this is to develop it so it would run on both the weaker GPU and the weaker CPU.
Did you even own a ps3? In the last few years it dominated the x360 technically in most multiplats.The ps3 was a complete turd outside the hype with custom chipset. The only time games looked good was when a ungodly amount of money was thrown at it by first party studios. Outside of that, junk.
I'm sure you are wrong. They'll just change the video and graphical settings like on a pc until the game runs well.
Did you even own a ps3? In the last few years it dominated the x360 technically in most multiplats.
Even Killzone2 a mid life PS3 exclusive looked better than Halo4 an x360 late life game.
PS3 killed it in the end.
Correct. The CELL processor was an odd design choice by Sony for a game console and was nothing special. Waternoose in the 360 was a cleaver, cheaper variant (looking back, perhaps MS should have stuck with an x86 though).
Hardware innovation isn't always what pushes the industry forward. NES was made from off-the-shelf, cheap parts. Wii was made from two Gamecubes duct-taped together.
Yeah, because vanquish so similar to Bayonetta or Wonderfull 101 /sSo just like their games. Fun but nothing special and similar to eachother.
Some bold comments from a company that only does more of the same
That's even worse lolPlatinum didn't even want to develop PS3 Bayoneta so Sega had to do the quick port job themselves and that was the result.
and?The CPU in the 360 was also a custom PowerPC based CPU just like the one on the PS3.
IMO is heavy overrated in this forum... I did not found anything special in their games... perhaps most are repetitive and flawed like Bayonetta and Rising.Huh? Either I misunderstood, but I feel Platinum games make some of the most unique and best playing games out there especially, in this modern era. Unless you mean as far as pushing hardware goes.
Their best game is Nier imoIMO is heavy overrated in this forum... I did not found anything special in their games... perhaps most are repetitive and flawed like Bayonetta and Rising.
Exactly. It's never the painter's tools that make a painting "innovative" it's the painter himself. That's why i don't get that statement especially when coming from Inaba.I have been saying this from the beginning, biggest innovation and interesting gameplay mechanics comes from developers themselves.
He's right, we need Cell 2.0
I did not play that oneTheir best game is Nier imo
Interesting...https://ja.wikipedia.org/wiki/PowerXCell
4 PPEs, 32 SPEs, 3,8GHz, a man can only dream.
Platinum didn't even want to develop PS3 Bayoneta so Sega had to do the quick port job themselves and that was the result.
Ah, yes. The good old times when consoles like the Ps3 used weird custom hardware:
He said that Nintendo is also not original bc they use Tegra, but that Stadia is interesting.So weird that he would be saying that considering the CPU & SSD upgrade will be a massive boost for fast paced games
Shilling for Nintendo maybe?
I couldn’t wrap my head behind esoteric architecture either. A few improvements to the technology/hardware available is just fine if it enables developers to focus more on the workflow/pipeline, scheduling, and of course artistic aspects.Not sure why anyone would want to go back to the days of custom architecture where all your purchases were obsoleted and it took years for developers to make use of the exotic architecture.
I'd rather Devs be productive building compelling software and start actually leveraging it faster and earlier.
We need games to start using compelling AI, days of retard spec game ai should be long gone yet here we are nearing the turn of the decade and most games still have terribad ai
He said that Nintendo is also not original bc they use Tegra, but that Stadia is interesting.