SuperPac said:I think the shock comes from the fact that we're not a particularly good looking bunch.
You guys are fucking sexy.
SuperPac said:I think the shock comes from the fact that we're not a particularly good looking bunch.
SuperPac said:I think this is the first time someone called me tall. I'm only 5' 6", though, so it may be a camera trick. Unless, of course, you were led to believe that I was, like, 4' 9" after all of the short jokes cracked on the show.
SickBoy said:Yeah, it's more just the fact that thanks to the perspective, you look about the same as CJ, and Greg looks like the short one![]()
Good lord, I forgot I even did that column.Scarecrow said:I always pictured Phil as his old GMR article picture.
http://i69.photobucket.com/albums/i45/cyberkirby/phil.jpg
stewy said:I can't believe the response this has been getting. Thanks for the kind words, all.
stewy said:I can't believe the response this has been getting. Thanks for the kind words, all.
Scarecrow said:I always pictured Phil as his old GMR article picture.
![]()
stewy said:I can't believe the response this has been getting. Thanks for the kind words, all.
farnham said:more wii hate on p1p...
I feel lonelier then in the GC days...
theBishop said:I completely disagreed with just about everything said during the review discussion with Patrick Klepek. You all seemed to be taking the very short-sighted view of reviews as "product recommendation".
I bought a PS2 late in its cycle (2006). One thing I did was go to review sites that sort by score to see what great games i missed. Well, it turns out that the "product recommendation" approach is basically worthless once a game drops in price. A short game like ICO often received middling scores because of it's length. That's not much of a criticism now when the game can be found for <$20.
It sounds like this is the point that sparked the discussion in the first place, but you guys rejected it out of hand.
In my opinion, games are art and should be judged artistically. For outlets who feel their role is the Consumer Reports of videogames, put a small "Value Judgment (tm)" section at the end to discuss these issues without affecting the artistic score. Give the reader the facts and let him decide if he can afford it.
Not all consumers are living paycheck to paycheck.
In my opinion, games are art and should be judged artistically. For outlets who feel their role is the Consumer Reports of videogames, put a small "Value Judgment (tm)" section at the end to discuss these issues without affecting the artistic score. Give the reader the facts and let him decide if he can afford it.
Jax said:Games are not art. Games are interactive entertainment.
theBishop said:Well, it turns out that the "product recommendation" approach is basically worthless once a game drops in price. A short game like ICO often received middling scores because of it's length. That's not much of a criticism now when the game can be found for <$20.
mik said:Well that would be true for every product. Lots of criticisms--for everything from televisions to cars to houses--go right out the window if you can get them for a greatly discounted rate.
theBishop said:In my opinion, games are art and should be judged artistically. For outlets who feel their role is the Consumer Reports of videogames, put a small "Value Judgment (tm)" section at the end to discuss these issues without affecting the artistic score. Give the reader the facts and let him decide if he can afford it.
theBishop said:You never read a movie review that says "Movie-X is a little short, wait for it to come to the cheap theater... 8.5".
I havn't heard it yet (tonight, promise), but you guys are awesome. Helps me through the work day.stewy said:I can't believe the response this has been getting. Thanks for the kind words, all.
TheExodu5 said:First off, games are entertainment and should be judged on whether or not they're fun.
Second, price certainly comes into effect. Geometry Wars certainly wouldn't be as highly recommended as it is if it was $60.
It's hardly a just comparison, as movies are generally equivalent in length. Also, there is no replayability factor in movies, whereas the replayability of a game greatly affects it's esteemed value. No one could say $15/mo for WoW isn't worth it if it brings someone over a hundred hours of gaming in that amount of time.
theBishop said:You never read a movie review that says "Movie-X is a little short, wait for it to come to the cheap theater... 8.5".
theBishop said:The medium has reached an interesting period where "games" aren't necessarily intended to be "fun". There is a far wider range of emotions that games can (and do) explore. If all you want out of games is "fun", great. I think the medium has a lot more potential than that.
SuperPac said:There's audio of the Game Criticism panel we were talking about during that segment with Patrick so now you can listen to it.
But all games can be judged upon how fun they are to play or how much entertainment you get out of them -- it's a common thread no matter if you're playing Mario Kart, Madden, GTA or Shadow of the Colossus. You cannot review all games solely on artistic merit unless you are to ignore 80% or more of the products released in a year that aren't striving to be art.
(BTW theBishop Ico did not get "middling scores because of its length." It has a 90 on Metacritic..."universal acclaim.")
Some reviewers see their opinions being lumped in with everyone on metacritic as somehow devaluing their work. I think that's making yourself sound extremely self-important. More opinions on a product is a good thing. If no one's clicking-to/reading/fawning-over your text then maybe you're not a very interesting writer. But even if all anyone looks at is the score, that's still another opinion that gets read and weighed by a reader into the decision of whether or not they will buy--or play--a particular game. People compared different game reviews way before Metacritic or Gamerankings were around, those sites just made it easier to do so at a quick glance.
Anyway, game reviews are product reviews. Because at the end of the day your reader has to spend money to play said game. You have to tell them whether or not it's worth it.
SnowWolf said:Getting completely saturated with games also kills your enjoyment of games imo, which is why it's so easy to be jaded as a reviewer.
SnowWolf said:As a former game reviewer, I have to agree with the stance that getting games for free completely screws up how you value games. I've experienced the polar extremes: when I was a kid, I got one game a year at Christmas that was treasured. As a reviewer, I was getting multiple games a week for free that ended up literally stacked on the floor in giant piles. You lose touch with the average gamer who has to spend $60 + tax + gas money on every game when you're getting more free games than you know what to do with delivered to your mailbox. Games lose their original worth and become just another addition to toss onto the mountain of games. At least that was how I felt.
Getting completely saturated with games also kills your enjoyment of games imo, which is why it's so easy to be jaded as a reviewer. Because I'm so busy these days, I really only can immerse myself with games during Christmas break and sometimes in the summer. So basically I get to really play games twice a year. I actually prefer it that way now, it makes the times I spend with games more fun and exciting. Looking forward to playing GTA4 and Geometry Wars 2 in December![]()
stewy said:As for the games as art/game reviews should be art bullshit....
Struct09 said:I listened to the whole thing, good podcast. Although they were wrong about the Rock Band instruments, all setups (even setups with Rock Band 1) had the new instruments.
ICallItFutile said:No doubt about it; Player One had the best podcast of PAX. This completely made up for Episode 92.
hey CJ try to get Jeff Green for your podcast PLZSuperPac said:I thought that was Guitar Hero World Tour that had the new instruments in all the setups (and they were quite good). Rock Band there was only the one stage, right? And those were (unless I'm mistaken), the RB1 instruments.
SuperPac said:I thought that was Guitar Hero World Tour that had the new instruments in all the setups (and they were quite good). Rock Band there was only the one stage, right? And those were (unless I'm mistaken), the RB1 instruments.