This game looks like the equivalent of what ModNation Racers was to Mario Kart...
shit
requesting cleanup on aisle three
This game looks like the equivalent of what ModNation Racers was to Mario Kart...
shit
Tell me, in what fighting game is "playing defensively" by getting hit a lot and not getting many of your own hits in a viable strategy for winning?
This game looks like the equivalent of what ModNation Racers was to Mario Kart...
shit
http://thegamingliberty.com/index.p...s-voice-actor-on-board-for-pas-battle-royale/TGL can confirm that Dred Foxx, the voice of PaRappa the Rapper, has been signed up by SuperBot to reprise his role in Battle Royale. This is the first time in ten years that Dred will voice PaRappa, having not laid down a new rap for PaRappa since 2002′s PRTR2. TGL reached out to Dred on Facebook and he confirmed that he is involved in the project.
my point is...
this game looks dull and maybe a little too contrived for it's own good.
Smash is just as contrived.
Noice.PaRappa the Rappers voice actor on board for PAS: Battle Royale
http://thegamingliberty.com/index.p...s-voice-actor-on-board-for-pas-battle-royale/
So both games suck! Boy howdy, I learned something today.
PaRappa the Rappers voice actor on board for PAS: Battle Royale
http://thegamingliberty.com/index.p...s-voice-actor-on-board-for-pas-battle-royale/
I've never played any Parappa game but only from a couple of youtube videos and PSABR gameplays I already like him. Is the PSP game any good?
holy shiiiiiiit yesPaRappa the Rappers voice actor on board for PAS: Battle Royale
http://thegamingliberty.com/index.p...s-voice-actor-on-board-for-pas-battle-royale/
The marketing of Sony's characters is working before the game even comes out!Just bought The Sly Collection after having seen him in Battle Royale. It was only $25 for 3 games with 3 platinum trophies!
Sly definitely sounds like one of the more skill characters. Someone who at first won't give you much of reward but if you can master him you'll be really competitive.Sly also has the ability to steal AP orbs when he goes into his stealth mode. I think that he sounds like the most interesting character so far. It seems like he could be a monster if you really learn how to take advantage of all of his abilities.
Here is where I get that "resource managment" part that a lot of people are talking about. You are going to need to be careful of the super status of your adversaries all the time and act acording to that. For example, Parapa level 3 super kills everyone and on top of that he has a move to produce AP orbs. So, if you let him get to lvl 3 super you are basically letting yourself die. Its impossible to lower his health, but you can lower his super meter (by items or moves) and you should (also, I think in one video someone said that using only lvl 2 and 1 supers with Parapa was more efficient and granted he a win). You are going to need to engage on the people who are building their meters fast to prevent an adverse result.
(sorry for the crappy english)
typo? You're not describing defensive play at all. Do you know what zoning is?
Am I the only that thinks this game looks pretty good graphically? Its nothing special, but it is very solid.
Am I the only that thinks this game looks pretty good graphically? Its nothing special, but it is very solid.
Same here, with these types of games I'm never concerned with being the best in graphics, only with how much fun I can have.Am I the only that thinks this game looks pretty good graphically? Its nothing special, but it is very solid.
I think it looks ok, when I saw the character models up close in the fight intros I was very impressed. The stages seem a bit drab to me but that can always be worked on.Am I the only that thinks this game looks pretty good graphically? Its nothing special, but it is very solid.
Haha, that's great. I must admit after seeing this, if Parappa was on the PlayStation Store I'd be very tempted to download it. Never did buy a Parappa game back in the day (shame on me) but I remember seeing it some demo disc and really having a blast. Still a bit of nostalgic for me, though not as much as others.The marketing of Sony's characters is working before the game even comes out!
Not for me.Am I the only that thinks this game looks pretty good graphically? Its nothing special, but it is very solid.
I'm just going by what you guys are saying.
"But you can't play defensively because then he'll build his meter and get his level 3 and win!"
If you're zoning properly, then you're still getting that damage in and building your meter, and they aren't getting in, hitting you, and building their meter.
If the other guy is building his meter and you aren't, it's the exact same situation as having less health than your opponent in a regular fighting game: it's because the other guy was playing better than you.
PaRappa the Rappers voice actor on board for PAS: Battle Royale
http://thegamingliberty.com/index.p...s-voice-actor-on-board-for-pas-battle-royale/
I think it looks good,with all the super moves,explosions and stuff going on while maintaining a sold 60FPS.Am I the only that thinks this game looks pretty good graphically? Its nothing special, but it is very solid.
Precursor Legacy Jak vs Crash Bandicoot if they can get him would be the max level of awesome for me.oh god Jak vs Drake
squeeeeeee
If the other guy is building his meter and you aren't, it's the exact same situation as having less health than your opponent in a regular fighting game: it's because the other guy was playing better than you.
Am I the only that thinks this game looks pretty good graphically? Its nothing special, but it is very solid.
PaRappa the Rappers voice actor on board for PAS: Battle Royale
http://thegamingliberty.com/index.p...s-voice-actor-on-board-for-pas-battle-royale/
In terms of 3rd party characters in this I can see:
Cloud / Sephiroth / Lara Croft
Crash / Spyro /Spider-Man
Snake / Raiden
Dante / Ryu / Jill Valentine / Samanosuke
Altair or Ezio
Kazuma
Characters from Tekken / Soul Calibur / Mortal Kombat
Just bought The Sly Collection after having seen him in Battle Royale. It was only $25 for 3 games with 3 platinum trophies!
Am I the only that thinks this game looks pretty good graphically? Its nothing special, but it is very solid.
I hope to see at least something from the War of the Monsters series. Even something as simple as a stage mashup utilizing the UFO/tsunami hazard from Tsunopolis. Anything to show that Sony hasn't completely forgotten this game.
Sony:
YESPaRappa the Rappers voice actor on board for PAS: Battle Royale
http://thegamingliberty.com/index.p...s-voice-actor-on-board-for-pas-battle-royale/
Precursor Legacy Jak vs Crash Bandicoot if they can get him would be the max level of awesome for me.
I hope to see at least something from the War of the Monsters series. Even something as simple as a stage mashup utilizing the UFO/tsunami hazard from Tsunopolis. Anything to show that Sony hasn't completely forgotten this game.
http://www.destructoid.com/hands-on-preview-playstation-all-stars-battle-royale-226561.phtmlThe last control, assigned to R2, executes a super move. While fighting, you'll build up a meter that lets you perform a super move that knocks out characters. Also, some attacks knock AP (action points) out of opponents, letting others pick them up to fill up these meters. There are three levels of supers, each one stronger than the last, and each requiring another filling of this meter. If you can manage to land hits and survive long enough, a level three super can knock out all other players, earning you points.
This brings us to All-Stars' battle system and scoring. Victory goes to the player with the highest number of KOs; knocking out a character adds to your score while being knocked out subtracts from it. So, there's nothing in the way of health bars here, as health doesn't really matter in the long run. This makes for a game that's really easy to get into, as there's no technical scoring to
Ew, no. I don't think the game looks too bad, but they need to get rid of that Vaseline filter and make it look sharper and clearer.These pics are better, I like the hazy lighting.
That's like saying that nothing matters in a normal fighting game until someone is down to 10% health.
In this game, building meter is reducing health.
In other games, if your opponent slips up and you get in a few hits, the battle is more tense because they have less health. In this game, if your opponent slips up and you get in a few hits, the battle is more tense because you now have a killing move.
You know the tension in another fighting game when someone has a full super bar? The player with the super is tense because he wants to use it but doesn't want to miss and waste it, the other player is tense because he knows that super's gonna fuck him up if it connects. It seems like that's the whole point of this game.
Punch dudes -> Lower health -> KO -> rinse & repeat. That's every other fighting game ever.
Yes. The player who is getting more hits in is at an advantage. That's how fighting games work. If you're playing defensively and the other guy is hitting you more than you're hitting him, then you're not doing a good job at playing defensively, are you?
Whittling your opponent down = whittling your meter up. It's the same thing, as far as this game is concerned.
Imagine if they flipped it around to the standard health bar. When someone gets down to 66% of their health, you can do a level 1 super on them. When they get to 33%, you can do a level 2. When they're empty, you can do a level 3. You can whittle their health down, but you have to finish with a super. As far as a 1v1 is concerned, this would play identically to what we have now.
I had the same immediate negative reaction when they first mentioned this system. But the more I think about it, the more I find it to be one of the most intriguing things about this game. It might work out, it might not, but either way, I think it'll be very interesting to see in practice.
Am I the only that thinks this game looks pretty good graphically? Its nothing special, but it is very solid.
I really like the way this is sounding when you mention the thought of keeping track of other players' supers. If you were playing SSB with the rules set simply so that the winner is the last man standing, you'd only really need to concern yourself with protecting yourself. Where as in All-Stars under the same winning conditions you'd have to keep track of other players as well and target specific people to drain their specials. I can already imagine Parappa combined with his meter-filling move and his "unbeatable" level 3 special . . . like you said if you leave him alone you are killing yourself, so Parappa will be a fun twist in that if anyone chooses him it's an invitation to get ganged up on by every other player.
http://www.destructoid.com/hands-on-preview-playstation-all-stars-battle-royale-226561.phtml
You have to keep for getting KO to often to win.