Demons Souls - announced in June launched in November
Miles Morales - announced in June launched in November
Ratchet - announced in June 2020 released in June 2021
Returnal - announced in June 2020 released in March 2021
Games like Horizon and GT were closer to 18 months and Ragnarok will be the same should it release this year
Sony have strayed away from long marketing cycles. They are not 100% at the point of releasing within 12 months of announcement but getting pretty close. Some games they may still do a teaser for like Ragnarok and Wolverine but otherwise they are keeping it pretty tight
Well, idk.. they couldn’t announce PS5 games in 2019, obviously.
The new gen basically by definition meant they had to wait to reveal many games til near release.
I think the quick announcement and release thing is more for smaller releases - Director‘s Cuts, remasters, PC ports, and MLB.
Remember that I said AAA game... ok? good:
Just checked these ones to detail them and added a few more to complete the list of their AAA games they released (without counting Astro, PC ports or 3rd party exclusives) since the PS5 release:
- Demons Souls - announced in June launched in November (5 monthts)
- Miles Morales - announced in June launched in November (5 monthts)
- Ratchet - announced in June 2020 released in June 2021 (1 year)
- Returnal - announced in June 2020 released in March 2021 (9 monthts)
- Sackboy: A Big Adventture - announced in June launched in November (5 monthts)
- Destruction All Stars - announced June 2020 - launched in February 2021 (8 month)
- HFW - announced in June 2020 for a 2021 release (if we assume November,, the originally planned campaign was 17 months or less, and ended being 20)
- GT7 - announced in June 2020 for a 2021 release (if we assume November , the originally planned campaign was 17 months or less, and ended being being 21)
- GoWR - announced in September 2020 for a 2021 release (assuming Nov 21 for the original release date and Nov 22 for the final one, the originally planned campaign would have been 15 months or less, and ended being 27)
Let's see MLB and the remasters with extra bundled content:
- DS DC - announced in June 2021 launched in September 2021 PS5 and March 2022 PC (3 months PS5, 9 months PC)
- GoT DC - announced in June 2021 launched Augustt 2021 (1 month)
- MLB 21 -- announced February 2021 released in April 2021 (2 months)
- MLB 22 -- announced January 2022 released in April 2022 (3 months)
- Uncharted LoTC - announced in Sept 2021 launched in January 2022 and Summer 2022 PC (4 months, 10 monhs PC)
All these full AAA games were announced ~0.5-1.5 year before intended launch. The remasters with extra content and MLB ~1-4 months before release.
Back in June/September 2020 they ran out of games to promote -or their announcement was delayed due to covid- and they announced a big batch at the same time. This summer we'll be in a similar position so probably they'll announce their H2 2022+2023 line-up with maybe one or two early 2024 titles, plus maybe some additional remaster with extra content (+MLB) announced across the year.
Let's say some day they announce a TLOU1+2 DC bundle for PS5 (remake of 1+remaster of 2) or a Bloodborne Remastered with extra content (by From Soft + BluePoint): they could be released a handful months later on PS5, maybe followed half a year later by a PC port. I assume that a handful months before GoWR release they could also announce a 'GoW 2018 remastered' (with $10 upgrade) for PS5 that could be bundled with GoWR on a Ultimate Edition bundle, as they did with Morales.
And let's say they announce some completely new full games this June and some more this September (could be Helldivers 2, Firewalk's game, unannounced Guerrilla game, TLOU2 factions game, unannounced game from London or Firesprite, next Team Asobi game, PSVR2 games, who knows if a new Bungie IP...), they would be released from this november until late 2023 (year where Spider-Man 2 should be included) or early 2024 (when I assume Wolverine will be released) for PS and wouldn't be ported to PC at least for now, until several years after PS release. With the Bungie new IP and maybe the TLOU2 Factions game as exception.
We also have to consider that to complete the rest of the years with important news, Sony also combines the announcement and promotion of these games with several 3rd party exclusive AAA and indies, plus some AAA multiplatform who signed marketing deal with them plus extra stuff like OS features, accesories & services updates (PSVR2, new PS+, PS5 Tournaments, Discord, EVO...) and acquisitions.
Doesn’t even make sense to argue.
Regardless of whether or not Sony owned Housemarque the game itself was funded, co-developed, and published by Sony, just like Death Stranding.
Its not “indie” and it certainly isn’t low budget. I’d argue it’s probably a bigger budget game than most 3rd party AAA games are
Yep, being published by a top publisher like Sony means isn't indie. And obviously didn't have low budget. It's a AAA game.