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That actually looks pretty cool and fun.Lonely1 said:
That actually looks pretty cool and fun.Lonely1 said:
TTP said:
TTP said:
Jax said:man, the voiceover is... terribad. you need to do subtitles
and well, you should do a "not a review but score at the end for a review" on the titles.
TTP said:
Disagree on both. I clearly understand what he is trying to say and I prefer it that way for it makes his reviews more unique and down-to-earth. No need to add scores for numbers don't mean shit, no need for subtitles or different narrator!Jax said:man, the voiceover is... terribad. you need to do subtitles
and well, you should do a "not a review but score at the end for a review" on the titles.
TTP said:BTW, next vid is Time Crisis (demo). Anything special you want to be addressed?
TTP said:Enjoy
*Kung Fu Rider vid*
shagg_187 said:Do you have Guncon? Please please please say you do! Cause if you do, can you compare it with Guncon 3? Oh and I know you don't have the gun attachment but can you also see how it feels as a Guncon/rail shooter?
UFRA said:One of the first things I ALWAYS do with ANY game I buy, whether it's disc-based or PSN, I always go to the options menu first to see how I can customize the game.
shagg_187 said:Good... so you know exactly what to cover then!
*patiently waits*
Oh and one little thing if you can see (I think you already answered but... yeah...): Is there a cross-hair on the screen? If so, can you disable it to get that "Guncon Experience"?
I guess that's asking too much...![]()
DidntKnowJack said:Great vid, TTP. Though I felt bad for the Move controller near the end. It looked like you were holding it hostage or something. :lol
Captain N said:Tumble, Playstation Move Bundle (Sports Champions), Eyepet.
It'll work on every version of the game. The patch will be there on Friday and it free. Resident Evil you need the Gold version.
Animator said:I think echochrome 2 is october.
Sidewinder said:The Heavy Rain patch will be out this week already, you sure about that? Heavy Rain Move Edition release date is October 8th, at least in UK, so I thought the patch would come around at the same time.
Carl said:IGN impressions of RE5 with Move controls
http://uk.ps3.ign.com/articles/111/1119652p1.html
Controls seem a bit crap
Bradach said:Hey TTP, just heard on the Zipper podcast that they have improved the move controls in the latest beta version (1.03). Have you tried it recently? notice any difference?
SpokkX said:is this released yet?
The hype is really nonexistent...
TTP said:Of course there is a cross-hair (that's what I refer to when I say "pointer") and no, you cannot disable it. No matter how precisely you do the tracking with the Move, I think there is always going to be some inconsistency between where you think you are aiming and where your bullets actually land because of the simple fact that the whole tracking is camera/sensors based.
To be honest, I dunno if this is really impossible. It might be possible, but in Time Crisis I think the aiming relies mostly on the gyroscope (with the sphere used for "drift compensation") which is fast, but not capable of doing 1:1 tracking. Basically it doesn't put a gun in your hand augmented reality-style. Which is odd but likely to be motivated by the fact that it would results in slower response time.
Just assumptions on my part mind you. I need to better investigate this.
I lol'ed hard there. That's exactly what it looks like indeed :lol
dangrib said:With regards to the hype I'm worried kinect is going to destroy it purely based on marketing alone. No talk of move here in australia. You'd barely know it's days away and I can guarantee kinect is going to be a big deal regardless of how good/bad it is
TTP said:Yeah I know my spoken English sucks as much as my written one. No need to point out the obvious :lol
What do you mean about the review score?
BTW, next vid is Time Crisis (demo). Anything special you want to be addressed?
mrklaw said:if you really can't do that in any of the time crisis games on PS3, I'd be *very* disappointed - possibly not even buy it. Its just not a lightgun game if you're moving a mouse cursor around and clicking.
Multiplayer Attracts Crowds
Theres something about a massive, unstable, teetering tower of blocks that draws a crowd: People want to see it crashing down.
To test our multiplayer levels we invited everyone in the studio to have a go on Tumble whenever they liked. The crowds grew as the games got more intense. It made us realise that we had something really compelling with the multiplayer experience; everyone was a backseat driver, everyone wanted to grab the controller and everyone wanted to be the best.
We also added drop-in co-op to all the single player levels. Its a great feature to play with family or friends, or if you want to complete the Timed medals super fast.
spats said:
dangrib said:With regards to the hype I'm worried kinect is going to destroy it purely based on marketing alone. No talk of move here in australia. You'd barely know it's days away and I can guarantee kinect is going to be a big deal regardless of how good/bad it is
mrklaw said:if you really can't do that in any of the time crisis games on PS3, I'd be *very* disappointed - possibly not even buy it. Its just not a lightgun game if you're moving a mouse cursor around and clicking.
spats said:
Were very proud of what we achieved, but early in development we had an issue with this amazing technology. The data we were getting from the Move was almost too precise; It picked up every tiny movement, every twitch, every overshoot and correction. A long time was spent just working on how to use the huge amount of data we were getting back from the Move, smoothing out the raw data without introducing lag. It wasnt just about getting 1:1 control; it was about making it feel like 1:1. Were really happy with the outcome and sure you will be too when you try it out.
TTP said:Of course there is a cross-hair (that's what I refer to when I say "pointer") and no, you cannot disable it. No matter how precisely you do the tracking with the Move, I think there is always going to be some inconsistency between where you think you are aiming and where your bullets actually land because of the simple fact that the whole tracking is camera/sensors based.
Thrakier said:Wii-Lightgun Games have the same problem. However, House of the dead had a "Lightgun" Mode without crosshair which almost worked perfectly.
Thrakier said:Wii-Lightgun Games have the same problem. However, House of the dead had a "Lightgun" Mode without crosshair which almost worked perfectly.
Someone correct me if I'm wrong, but I don't think Move is enabled in the demo.IonicSnake said:Got my Move and navi today.
Will try out R.U.S.E demo later since it's the only Move game I got at the moment.
Angst said:Someone correct me if I'm wrong, but I don't think Move is enabled in the demo.
TTP said:Yeah I know my spoken English sucks as much as my written one. No need to point out the obvious :lol
What do you mean about the review score?
BTW, next vid is Time Crisis (demo). Anything special you want to be addressed?
PlayStation Move enables you to take shots using a real-life cueing action, which feels natural and fun! There have been some heated hustle matches in the office recently, resulting in some very amusing forfeits. Suffice to say, the added realism Move provides is immense and we cant wait to hear what you all think!
spats said:
Angst said:Someone correct me if I'm wrong, but I don't think Move is enabled in the demo.
How are some of you guys getting it so soon? Review copy?IonicSnake said:Got my Move and navi today.
Will try out R.U.S.E demo later since it's the only Move game I got at the moment.
leehom said:How are some of you guys getting it so soon? Review copy?
carpediemdp said:I was in iWaggle (congrats TTP, awesome site!!!) watching some videos and i just found out that Flight Control HD won't be realeased in NA. Is there a reason why?