krypt0nian said:
So if I trade in 5 games, I get 20$ plus 25% if its all toward Move?
krypt0nian said:
cakefoo said:Killzone 3 Move controls walkthrough - http://www.gametrailers.com/video/pax-10-killzone-3/704140
Alternate Youtube version - http://www.youtube.com/watch?v=Z2GojfamC_w
About that win/auto-aim button: it's only available on the easiest setting. *high-five
:lol @ 3:15 (gotta watch from 3:00 to understand though) Instinct must have kicked in.
Maastricht said:This is a really good video to show how close you can get to the screen with the Move.
At first blush, Sonys new motion controller for PlayStation 3 seems like a straight-up rip-off of Nintendos Wii remote. Its a one-handed controller with an accelerometer and a gyroscope that you can point and click at your TV screen or wave around like a tennis racket.
...
But the PlayStation Move does boast a distinctive feature that could be a serious game-changer. The controller is tracked by a camera, called PlayStation Eye, that sits atop your television set. The Eye tracks the position of the glowing sphere at the business end of the Move, and it does this so accurately that it can know the exact position of the controller in 3-D space.
This allows Move to do augmented reality, adding virtual upgrades to real-world images of you and whatevers in your living room. It also makes possible games that rely on players being able to precisely manipulate the 3-D space in front of them, something the Wii remote cant do with nearly enough accuracy.
One game that goes deeper into what Move can do is a downloadable puzzle game called Tumble. In some respects, its a Move version of Boom Blox, as certain levels have you creatively destroying towers of blocks. But mostly its about building you manipulate blocks in 3-D space, stacking up towers without letting them fall over.
I had more fun with the demo of Tumble than with any other Move game. Stacking blocks up in three dimensions was something Id never done before, and it felt quite a bit like reality.
The games innovative use of the Move controller offers a fascinating glimpse at what could lead to deeply immersive gameplay. I dont know if game developers will find it anytime soon, but theres definitely something promising waiting to be unearthed here.
gofreak said:Tumble sounds just like that, but I want to see it in 'big' games - RPGs, adventure games etc.
TTP said:I think that's because it appears to rely on the inner sensors rather than the sphere for tracking. Pay close attention to when the red LED turns on on the camera (@3:29 onwards, but also before that during various parts of the demonstrations). When that happens it means the camera ain't seeing the sphere, and yet the aiming keeps working fine without any prompt to bring the sphere back into camera view.
MAG prompts to do so if you hide the sphere btw.
cakefoo said:Killzone 3 Move controls walkthrough - http://www.gametrailers.com/video/pax-10-killzone-3/704140
Alternate Youtube version - http://www.youtube.com/watch?v=Z2GojfamC_w
About that win/auto-aim button: it's only available on the easiest setting. *high-five
:lol @ 3:15 (gotta watch from 3:00 to understand though) Instinct must have kicked in.
Awesome. Sold me on Move.darkwing said:wow i like the KZ3 Move implementation
Maastricht said:Yeah, it's definitely interesting. I sure would like to see a comparison between using the gyros and a 3D vector for aiming. Apparently so far the devs seem to be leaning towards the former for some reason.
LiquidMetal14 said:1 week, or 10 days??!?!?!?
krypt0nian said:
Concept17 said:So why again isn't anyone using a fixed reticule with Move?
onken said:I gotta say that KZ3 video looks pretty sweet.
Xater said:Does it? I don't see anything in there that makes me think this wouldn't be better with the Dualshock . :/
FML.TTP said:1 week for EU
10 days for US
Only when not turning. With the dual shock you're not using the cursor to turn.jett said:Aiming is definitely going to be easier with the Move.
ralexand said:Only when not turning. With the dual shock you're not using the cursor to turn.
alr1ghtstart said:ah, nice to see that terrible zoom lock is only on easy difficulty in KZ3. Scoping seems to aim at the target, unlike MAG. Now reduce that huge bounding box and we'll be set.
levious said:is MAG the only current shooter getting a Move patch?
gcubed said:nice, thanks for that, it makes it a bit more affordable as i can get one move and navi controller for free
gluv65 said:http://blog.us.playstation.com/2010/09/08/nba-2k11-ps3-playstation-move/
NBA 2k11, it would have been so much better with a video, but nonetheless here's the move list for the "MOVE".
I'm pretty sure that Tumble is PSN.Scotch said:I got to play with the European Move starter kit today. First off, I was pretty impressed by the hardware. It feels more accurate and responsive than the Wii Motionplus, and the full tracking of 3D space could make for some really interesting implementations. I was less impressed by the demos offered. I played some Sports Champions, Start the Party, The Shoot, Tumble, Eyepet, but all of it struck me as the sort of stuff that should be downloadable from PSN for 10 to 15, maybe 20 bucks, not 40 retail releases.
Still, I'm more interested in Move than I was yesterday, and at 60 for the Starter Kit I might just take the plunge.
gluv65 said:http://blog.us.playstation.com/2010/09/08/nba-2k11-ps3-playstation-move/
NBA 2k11, it would have been so much better with a video, but nonetheless here's the move list for the "MOVE".
Gameplay with PlayStation Move
For regular gameplay, we started with the single most important aspect in basketball: shooting. Our goal was for fast, responsive shooting, with no lag. All of the different types of jumps are in there: drifters, leaners, and fade-aways. Based on how your player is moving, simply flick the PlayStation Move motion controller up and youll spot up and shoot the appropriate jump shot. Similar controls are done for dunks and layups. Running towards the basket while holding the T button results in a dunk, as opposed to a layup if the T button isnt pulled. Unlike the analog-stick-based controllers, you get flashy or power moves based on what is happening. Kobe running free on a breakaway? Pull up on the Move controller and witness an amazing flashy dunk. Garnett in the paint? Flick the PlayStation Move motion controller up and unleash a crushing dunk.
Here is the breakdown in more detail:
With the T button pulled, flick the PlayStation Move
Up = Smart Dunk
Right = Power Dunk
Left = Flashy Dunk
Down = Reverse Dunk
Without pulling the T button, flick the PlayStation Move
Up = Smart Layup
Right = Hop Step Layup Right
Left = Hop Step Layup Left
Down = Spin Layup
For Passing,
we wanted to make sure the gesture was as intuitive as possible for the sophistication of the PlayStation Move motion controller. Pressing the large Move button, in conjunction with pressing the left stick in the direction of the intended receiver, will result in a quick pass. Holding both L2 and the T button while passing will throw a devastating alley-oop pass. You will find that passing is quick and accurate with this method.
Dribbling using the PlayStation Move
falls into two categories: standing and moving. Holding the L2 button, flick the PlayStation Move to perform many different dribble moves to blow past a defender. If standing, you will receive a variety of Sizeup moves, based on the direction of the motion. If dribbling, here is breakdown:
While dribbling towards the basket, hold L2 and Flick the PlayStation Move
Up = Behind-the-back dribble move
Right = Crossover if ball is in right hand, an In-n-Out Move if ball is in left hand
Left = Crossover if ball is in left hand, an In-n-Out Move if ball is in right hand
Down = Stepback
Successful defense relies on quick, decisive action, and so the PlayStation Move defensive controls were designed for quick, simple motions. Flick the PlayStation Move up for a block; flick it right or left for a steal. Player swap is an important aspect of defense, and the Move button is perfectly positioned for this. Setting a pick is assigned to the Circle button: its easy to access but not something that youll press by accident, making it perfect for picks.
anddo0 said:The Move implementation sounds awesome! This is much more than I was expecting.. Now will the game be any good? Guess we'll have to wait and see. It would be nice if they released a Move enabled demo.
mrklaw said:Are there release lists for on and around launch yet?
gluv65 said:I'm guessing Spain commercial for Move featuring NBA Los Angeles Laker Paul Gasol
http://www.youtube.com/watch?v=44tTHrn-EZs
jett said:...but with a DS you do use the cursor to turn, it's just locked to the center.I don't really see the problem.
Anyway, that's what sensitivity and bounding box options are for.
I'm only buying it at launch for Tumble, Time Crisis, and Echochrome 2. Sports Champions is a bonus. And also because I don't trust Sony to make enough of these if it turns out to be popular.aristotle said:I really really want to buy Move day one, but I'm not sure if any of the games available day 1 are worth really getting. I may wait, but the money in my pocket is burning. Any help!?!
aristotle said:I really really want to buy Move day one, but I'm not sure if any of the games available day 1 are worth really getting. I may wait, but the money in my pocket is burning. Any help!?!
Chris_C said:If you watched TTP's MAG video would see the problem inherent with not locking the cursor to the center. If you're aiming at something on one side of the screen while moving in the opposite direction, and then switch directions abruptly you have to wait till the cursor gets to the other side of the bounding box (no matter how small) in order to keep track of your target.
Chris_C said:If you watched TTP's MAG video would see the problem inherent with not locking the cursor to the center. If you're aiming at something on one side of the screen while moving in the opposite direction, and then switch directions abruptly you have to wait till the cursor gets to the other side of the bounding box (no matter how small) in order to keep track of your target.
Graphics Horse said:I've never quite understood this, you should be able to move the cursor instantly to wherever you want on the screen with a flick of the wrist, where does the 'waiting for the cursor' come from?
TheExecutive said:There should definitely be an option for it. The waiting for the cursor is the bounding box (which is customizable). It has its advantages for subtle aiming but more options is simply better. There should be an option for "classic" control, in other words no bounding box.