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Playstation Move Thread: It Only Does Everything

chubigans said:
Very strange. There is nearly zero lag in Table Tennis, so it was definitely the fault of the TV.
This - I just picked Move up this weekend and I actually went back to buy Sports heroes after trying the Table Tennis demo. The 1:1 control coupled with no perceptible lag makes it the first motion based racquet game I actually enjoy.

Speaking of which, my initial impressions:
Echochrome2 and Tumble are the star of the show for me. EC2 is what first game should have been, really.

Against my better judgement I picked up RE5 as well (it was cheap :P), and I gotta say that while the pointer works great and certainly improves the experience, nothing can really "fix" the broken control scheme of RE games in general.
Still, pointer is a very noticeable upgrade over default controls, so that bodes well for future games of the type, looking forward to DS2 now even more.

Regarding stock issues - I think WW launch thing may be affecting things indeed. The only thing left in Singapore are bundles, standalones are all gone, and the next shipment is said to be a month away -_- (I didn't manage to get any navis, although DS3 works well enough in RE).
 
Any guesses as to what the 'EXT' port will be used for? or is it a 'just in case' situation? You'd think that Sony would try and reduce the manufacturing cost to as low a possible. There must be something in the works.
 
Has anyone here got Start the Party?

We keep getting a bug which hangs the game when choosing a multiplayer setup.

If we choose Party Mix or whatever and start selecting players, take a photo, make a recording, it will crash after "player 2" has taken their picture and are about to make a recording. The game freezes with a message saying "Get closer to camera".

Now, we are both sitting next to each other on the sofa, at the same distance from the camera, and it will crash. It requires a Quit Game via PS button and restart. It might happen two or three times before it works.

It looks like you might have to be really, really fast getting your picture taken or the game will crash.

Has anyone else had this problem at all?
 
AkIRA_22 said:
Any guesses as to what the 'EXT' port will be used for? or is it a 'just in case' situation? You'd think that Sony would try and reduce the manufacturing cost to as low a possible. There must be something in the works.

I think its for gun add-ons so the trigger works properly and not hinged on the trigger.
 
KennyLinder said:
Has anyone here got Start the Party?

We keep getting a bug which hangs the game when choosing a multiplayer setup.

If we choose Party Mix or whatever and start selecting players, take a photo, make a recording, it will crash after "player 2" has taken their picture and are about to make a recording. The game freezes with a message saying "Get closer to camera".

Now, we are both sitting next to each other on the sofa, at the same distance from the camera, and it will crash. It requires a Quit Game via PS button and restart. It might happen two or three times before it works.

It looks like you might have to be really, really fast getting your picture taken or the game will crash.

Has anyone else had this problem at all?
hmm never encountered this one, haven't experienced crashing either
 
they need to bring a lightsaber game like now this shit is perfect, gladiator i love it!!!!!. Anyone else think they need to patch dual weilding swords in gladiator?:D :D
 
Fafalada said:
This - I just picked Move up this weekend and I actually went back to buy Sports heroes after trying the Table Tennis demo. The 1:1 control coupled with no perceptible lag makes it the first motion based racquet game I actually enjoy.

Speaking of which, my initial impressions:
Echochrome2 and Tumble are the star of the show for me. EC2 is what first game should have been, really.

I must be the only person who isn't impresed with Echochrome 2 as far as the Move is concerned. It doesn't take advantage of the light being in 3D space at all with the Move controller. You're just shifting light in a 2D plane which could easily be controlled with an analog stick. I love Echochrome, and I'm sure I'll love Echochrome 2 for its gameplay, but the Move implementation is just not good at all in the sense that it's lazy and simple rather than taking advantage of it.
 
Fafalada said:
Against my better judgement I picked up RE5 as well (it was cheap :P), and I gotta say that while the pointer works great and certainly improves the experience, nothing can really "fix" the broken control scheme of RE games in general.

I agree with your comments about RE5, the move is a big improvement over the dual analogue controls with head and knee shots easy to pull off (i like to hit them in the knee at about 10 feet and when charge them with a big punch to the chops... saves ammo, you know) but the movement in the game feels very dated.

Fafalada said:
Still, pointer is a very noticeable upgrade over default controls, so that bodes well for future games of the type, looking forward to DS2 now even more.
DS2 hasn't been confirmed with move support yet (just DS extraction). they'd be mad not to make it move compatible though... mad.
 
AkIRA_22 said:
Any guesses as to what the 'EXT' port will be used for? or is it a 'just in case' situation? You'd think that Sony would try and reduce the manufacturing cost to as low a possible. There must be something in the works.

Move motion plus? :lol
 
Any pointer comparisons with the wiimote?

Forget motion gaming, I am glad move definitely seems to be a step up from the wii in that regard. But the pointer was pretty much the only true control upgrade the wii brought to the table for "traditional" games.

Anyone who was played both RE4 wii edition and RE5 move edition have any comparisons/impressions?

What about both versions of dead space?

What about FPS's from both consoles?

Again, please reply only for pointer comparisons and if you have tried pointer games on both consoles.

If move does pointing better or just as good as the wiimote, great things have been achieved for console control options.
 
amtentori said:
Any pointer comparisons with the wiimote?

Anyone who was played both RE4 wii edition and RE5 move edition have any comparisons/impressions?

I've played RE4 wii and RE5 move and the pointer controls are just as good. It's been a few years since playing RE4 wii but i'm pretty sure the move controls feel exactly the same as the wii controls. As i mentioned above, imo, the mechanic of being stuck to the spot while shooting seems dated but thats nothing to do with the move.
 
went out after working looking for an addiitonal move wand. sold out everywhere. Like wtf?!

ended up buying a nav con. It was cheap enough so I thought, why not. Nearly bought RUse but I don't know anything about it and it was full retail so... I'd wait.
 
I'm having problems switching between eyepet, which the kids want to play a lot and likes the camera below the TV pointing down, and other move games, which want the camera on top of the TV pointing roughly ahead. My USB cable is *just* a tiny bit too short to easily move it (camera goes behind the AV unit to my PS3).

So I think I'm going to over-engineer the solution. I'll use a camera mounted on the top for normal move games, then for eyepet I'll break out my 2nd camera (I have one from Eye of Judgement, and one from eyepet).

Also, to tidy things up a bit, I've put a hook behind the TV which I'll use to hang the top camera on when its no in use (its ugly mounted on the TV)
 
amtentori said:
Any pointer comparisons with the wiimote?

Forget motion gaming, I am glad move definitely seems to be a step up from the wii in that regard. But the pointer was pretty much the only true control upgrade the wii brought to the table for "traditional" games.

Anyone who was played both RE4 wii edition and RE5 move edition have any comparisons/impressions?

What about both versions of dead space?

What about FPS's from both consoles?

Again, please reply only for pointer comparisons and if you have tried pointer games on both consoles.

If move does pointing better or just as good as the wiimote, great things have been achieved for console control options.


why are you being so annoying?

deadspace/fps aren't even out.
 
ThirstyFly said:
So I can't unlock the 4th level in Tumble for the life of me (the one after the level where you have to blow up the stack). I've gotten all the medals in the first 2 levels, but I can't hit the target medal or get the home run in the demolition one. Do I need to get both of those before the 4th unlocks?

I never would have thought that at my age, a game about stacking blocks would prove to be too difficult for me :(

I got past that without either target or homerun medals. I didn't even know what target medals were until the 3rd zone, where I hit one by accident :)

For the home run, I used two mines on the baseball at the top. One on the back, one on the side for extra momentum.

I don't know how they work out what unlocks what? Is the number on the padlock how many medals you need?
 
Mofo said:
Just posted a short write up of my impressions of EyePet in 3D. Overall, I like it. They even included a 3D settings option!

I think Sport Champions is still my favorite.


you tried tumble in 3D? perfect fit IMO. I wasn't that keen on eyepet - partly because my kids are young and I'm wary about long exposure to 3D, and partly because I didn't think it brought much to the table in 3D - especially as the video background is so flat.
 
Jax said:
why are you being so annoying?

deadspace/fps aren't even out.

Why are you being an ass? He got a great answer from Bradach.

Made me happy to hear and I am getting tempted to go and get move with RE5gold, even before any real "pure" shooters have been released. And I have already played through RE5 splitscreen maybe 4-5 times with my buddies.
 
Fuck. My postman refused to carry the starter pack , he claimed it is too big.. Now i have sports champs and a nav great... i have to wait until tomorrow so i can go to the post office and get it. Fucking lazy scum :lol
 
Vlodril said:
Fuck. My postman refused to carry the starter pack , he claimed it is too big.. Now i have sports champs and a nav great... i have to wait until tomorrow so i can go to the post office and get it. Fucking lazy scum :lol

Same thing happened to me. The Nav and Sports Champions arrived with the normal post but the post van driver must have decided he didn't want to deliver it the same day so I had to wait until the next day.
 
PuppetSlave said:
Why are you being an ass?


amtentori said:
please dont reply if you dont know what you are talking about. i dont want to correct people. i want to get an assessment of something i am unfortunately not able to test myself. .

:lol


guys last 5-6 posts in both move/sports champion threads have been all about whether or not move's system doesn't work as well as the wiimotion+. Just angling. Who cares if either is better. Move plays great.

http://www.neogaf.com/forum/showpost.php?p=23431983&postcount=193


All he has to do was read the threads. Especially the MOVE |OT|.
 
teiresias said:
My boyfriend and I just played a multiplayer game of Tumble in the demo. It was a ton of fun and seems to cement a purchase of the game later tonight. I didn't expect that game, of all the games that are out, to have a very compelling multiplayer aspect to it (not online though, as far as I know). It's sort of a digital, slightly different Jenga experience with a surprising amount of strategy possible (intentionally making leaning structures, etc.) .

My brother and myself played multiplayer tumble last night as well (full version). it was excellent. He doesn't play games at all (last game he played was Quake) and he cant use dual analogue but he had a lot of fun with move. He was well able to pan the camera and stack the blocks no problem. There is a lot more depth to tumble than first meets the eye...
 
Bradach said:
I've played RE4 wii and RE5 move and the pointer controls are just as good. It's been a few years since playing RE4 wii but i'm pretty sure the move controls feel exactly the same as the wii controls.
They don't, unfortunately.

First of all even though there's some customization possible on sensitivity and such on RE5, it still feels a bit unresponsive/laggy compared to RE4 Wii edition (and I do *not* think it's a Move HW issue nor a TV setup problem: the TV was/is exactly the same, and I can see absolutely no lag at all with the pointer on The Shoot (demo)).

Also and foremost, there's a slight difference in the pointer handling: on the Wii you always have it visible onscreen, and the moment you push "B" you are instantly able to shoot at *that* point. In RE5 it works in a different way: by default the pointer is not visible, and when you push the "T" button, it always appears centered on the screen; problem is, it is also assumed that you are actually pointing at the center of the screen with the Move, but if you do *not*, the game will "reset" its center, which will lead to an erroneous pointing, that can be as worse as having to aim at the far side of the screen to actually aim at the (real) center of the TV!

Luckily enough it works so that as soon as you put down and then up again your weapon with the Move actually pointing at the center of the screen any misalignment disappears, but it is *very* annoying as far as I'm concerned, definitely worse than RE4 Wii edition overall.
 
Love my new Move

Does anyone find it rather annoying that you have to calibrate all the time

Like I pop out of a game in Sports champions and then into another and...recalibrate. This is even more annoying when there are two of you.

This is the only thing I dislike about it

Cant wait to see the potential :D
 
Turrican3 said:
They don't, unfortunately.

Also and foremost, there's a slight difference in the pointer handling: on the Wii you always have it visible onscreen, and the moment you push "B" you are instantly able to shoot at *that* point. In RE5 it works in a different way: by default the pointer is not visible, and when you push the "T" button, it always appears centered on the screen; problem is, it is also assumed that you are actually pointing at the center of the screen with the Move, but if you do *not*, the game will "reset" its center, which will lead to an erroneous pointing, that can be as worse as having to aim at the far side of the screen to actually aim at the (real) center of the TV!

Luckily enough it works so that as soon as you put down and then up again your weapon with the Move actually pointing at the center of the screen any misalignment disappears, but it is *very* annoying as far as I'm concerned, definitely worse than RE4 Wii edition overall.

Hmmm, i've played RE5 with move for probably 4-5 hours at this stage and i haven't found myself very annoyed at all. it has been as smooth and fun experience as it can be within the confines of the game itself. As i said above, it has been a few years since i played the wii version so i was comparing from memory. While i'm sure the details about the reticule not being always onscreen are correct, this hasn't ruined the experience for me in the slightest.
 
Bradach said:
While i'm sure the details about the reticule not being always onscreen are correct, this hasn't ruined the experience for me in the slightest.
The fact that you can't see the reticule isn't the issue I'm debating; it is instead that the game (RE5, that is) always assumes you are pointing at the center of the screen when you press the trigger button, and this *could* lead to problems of variable extent.

Maybe I'm just really, really used to the RE4 wii edition mechanics, I don't know. But at the very least I believe it's hard not to feel any difference between the fast, responsive behaviour as seen in The Shoot and this one.
 
Kworn said:
Love my new Move

Does anyone find it rather annoying that you have to calibrate all the time

Like I pop out of a game in Sports champions and then into another and...recalibrate. This is even more annoying when there are two of you.

This is the only thing I dislike about it

Cant wait to see the potential :D

i can see calibrating it once for 1 player, then recalibrate for 2 player, but thats it, the calibration should be stored throughout the current play session
 
Turrican3 said:
The fact that you can't see the reticule isn't the issue I'm debating; it is instead that the game (RE5, that is) always assumes you are pointing at the center of the screen when you press the trigger button, and this *could* lead to problems of variable extent.

Maybe I'm just really, really used to the RE4 wii edition mechanics, I don't know. But at the very least I believe it's hard not to feel any difference between the fast, responsive behaviour as seen in The Shoot and this one.


I can imagine that being quite annoying - your reflex would be to point at enemy and pull trigger. But that will result in you pointing to the right hand side of the screen, pulling trigger, cursor appears in centre of the screen and you having to move from there.
 
Turrican3 said:
The fact that you can't see the reticule isn't the issue I'm debating; it is instead that the game (RE5, that is) always assumes you are pointing at the center of the screen when you press the trigger button, and this *could* lead to problems of variable extent.

Maybe I'm just really, really used to the RE4 wii edition mechanics, I don't know. But at the very least I believe it's hard not to feel any difference between the fast, responsive behaviour as seen in The Shoot and this one.


Interesting, does that mean the aiming is purely gyro based? Could you play it aiming upwards or away from the screen?
 
mrklaw said:
I can imagine that being quite annoying - your reflex would be to point at enemy and pull trigger.
It truly is.

Please note that, for me, RE5 Gold was intended to be the real KA of the Move. The reason is simple: I expected Capcom to implement RE4 Wii Edition-style controls. And actually, that's what they did, except for the two things I mentioned. Unfortunately, this makes an enormous difference for me. :(

But that will result in you pointing to the right hand side of the screen, pulling trigger, cursor appears in centre of the screen and you having to move from there.
It would be even worse because in this scenario you'd have to aim outside of the screen (right side) because the game would assume you were pointing at the center...

Graphics Horse said:
Interesting, does that mean the aiming is purely gyro based? Could you play it aiming upwards or away from the screen?
IIRC this is one of the (many) games I tried putting a small pillow between the Move and the PS Eye, and it worked without even noticing me the pad wasn't being seen by the cam, nor re-aligning the pointer position like some games do when the Move disappears and then re-appears inside the cam visual field so yes, I'd guess it's sensor-based "pointing" only. But I'll have to check again once I'm back at home.
 
hmmm they should release an RE5 Move demo edition, i'm reading conflicting reports about how good it is, you mean the shooting is not like the Shoot?
 
I love the move, it is sooo much better than the wii remote. My favorite is archery and my wife just fell in love with eyepet.
 
gcubed said:
i can see calibrating it once for 1 player, then recalibrate for 2 player, but thats it, the calibration should be stored throughout the current play session

How? The tracking is image based and the PS3 can't tell if you have changed your position in physical space from game to game (i.e. further away than when you started, moved too far to the left, etc.) It's not like it's an arduous calibration procedure either.
 
Here is what gets me, move is awesome, the hardware just works, but I'm really worried. Sony doesn't have anything really notable in the pipeline for this Christmas software wise. I was hoping for a slew of announcements at tgs for upcoming move software but if they don't ride the hype train while its in, they will lose out tomsomething else :( what do you guys think?
 
innervision961 said:
Here is what gets me, move is awesome, the hardware just works, but I'm really worried. Sony doesn't have anything really notable in the pipeline for this Christmas software wise. I was hoping for a slew of announcements at tgs for upcoming move software but if they don't ride the hype train while its in, they will lose out tomsomething else :( what do you guys think?

I think Christmas is close enough for this momentum to keep going till when families will go shopping. It only needs a "marketing reminder" around that time.
 
People will buy the hardware because it's new and (at least for Playstation) different.

The second wave of games will bring in bigger franchises.
 
gcubed said:
i can see calibrating it once for 1 player, then recalibrate for 2 player, but thats it, the calibration should be stored throughout the current play session

Yes but when you are jumping in and out betwwen games you have to do it over again and again.

Say like I am playing frizzbee golf then want to do a bit of table tennis...re-calibrate
 
Kworn said:
Yes but when you are jumping in and out betwwen games you have to do it over again and again.

Say like I am playing frizzbee golf then want to do a bit of table tennis...re-calibrate

The thinking is probably that this is a party game, so it's very possible that you're passing the Move to someone else, who is probably a different size than you are, when you are moving on to another event. Re-calibrating before each event ensures that the Move is calibrated for the person using it.
 
innervision961 said:
Here is what gets me, move is awesome, the hardware just works, but I'm really worried. Sony doesn't have anything really notable in the pipeline for this Christmas software wise. I was hoping for a slew of announcements at tgs for upcoming move software but if they don't ride the hype train while its in, they will lose out tomsomething else :( what do you guys think?

They can promote Move with Little Big Planet 2.

Who knows, maybe The Fight will actually be good. That's the Move game they promoted the most together with Sports Champions at the various trade shows. I called it "garbage" once having seen it played and not working as I thought it should. But now that I've played Move myself, I'll give it and its final build a chance (or at least I'm anticipating the reviews instead of writing it off).
 
rager said:
I love the move, it is sooo much better than the wii remote. My favorite is archery and my wife just fell in love with eyepet.

Really need to confirm this.....from what i saw it wasn't really the case...but i reserve judgement till i fully try it...
 
Shurs said:
The thinking is probably that this is a party game, so it's very possible that you're passing the Move to someone else, who is probably a different size than you are, when you are moving on to another event. Re-calibrating before each event ensures that the Move is calibrated for the person using it.

Sometimes I think to myself, why is there a calibration in in the first place?

Is it not intelligent enough to just work

Why is the calibration needed
 
A PSA for anyone who took advantage of the Sony credit card deals for the PS3 back in the day: Move is now available at Sony Rewards. I've been looking for something to burn those points on, so I've now got a couple of controllers and a charger on the way.
 
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