krypt0nian
Banned
I sold my buddy on a Move setup after going into my Gladiator experiences. :lol
He's hyped!
He's hyped!
spats said:High Velocity Bowling has really drab overall visuals and the nastiest looking menus in any PSN game but the game part is really damn solid. Great fun.
Don't we all love being viral marketers for free? :lolkrypt0nian said:I sold my buddy on a Move setup after going into my Gladiator experiences. :lol
He's hyped!
rpmurphy said:Just want to know if table tennis in Sports Champions accomodates people who normally play with the paddle held penhold style. WSR table tennis by design only allows the right side of the paddle to face the table when doing backhand from the left side of the table. I've been waiting for a table tennis game that has this feature so I'm wondering if SC is the one.
When u love the product and if your enjoyment from it in the future depends on its success, we absolutely do! Plus pwning your friends that cant practice at home isnt nearly as funshagg_187 said:Don't we all love being viral marketers for free? :lol
Yeah in some areas the move is simply not selling well. However in other ares like here in midtown NYC, people were lining up for this thing. Its also sold out in many locations around the east coast.jling84 said:I'm not planning on getting Move until a bit later, but after a weekend of shopping in SoCal, I'm quite discouraged by what I saw in stores. In quite a few stores in LA and OC, looks like nobody really knows about the Move and all the shelves were completely full of the controllers and bundles. Parden the pun, but it did not look like they were moving at all. This does not give me great hopes that developers will feel confident enough to put significant resources into developing deeper, hardcore games for the Move.
jling84 said:I'm not planning on getting Move until a bit later, but after a weekend of shopping in SoCal, I'm quite discouraged by what I saw in stores. In quite a few stores in LA and OC, looks like nobody really knows about the Move and all the shelves were completely full of the controllers and bundles. Parden the pun, but it did not look like they were moving at all. This does not give me great hopes that developers will feel confident enough to put significant resources into developing deeper, hardcore games for the Move.
Crisis said:As far as support for the device goes, I think that we'll see plenty of developer support where it makes sense. Nobody wants to see developers shoehorn Move into a game where it isn't necessary or beneficial.
Fuzzy said:I just got back from my brother's house where I left my Move. Him and his wife love it and asked if they could play a bit more before they decide to buy it. I won't get it back until Tuesday night.
krypt0nian said:I sold my buddy on a Move setup after going into my Gladiator experiences. :lol
chubigans said:I think Move will do fairly well, if only because PS3 owners are pretty receptive to new experiences (see: Heavy Rain sales).
Lord Error said:Sony should just bite the bullet and sell some move-like controller as a main controller with PS4. This thing clearly can work as well with standard games as it can with various motion control only games and minigames. Then sell DS4 as a classic controller just like Nintendo is doing.
One thing they can improve with it is some kind of integrated calibration solution, where you do it once on the OS level and then don't have to do it for every game. I'm a little surprised Nintendo even released MW+ with the ridiculous constant recalibration requirement that thing has. Does your Move calibration stays saved when you do it in any of the games?
Mad_Ban said:^
First indication of sales for Move should come out in about 10 hours, which is when the PAL charts are up. I'm not sure if they'll say anything hardware numbers wise, but you'll definitely be able to see where the software is ranking.
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I think I need to get The Shoot just for a fun time shooting stuff.
The pointer is so accurate and smooth for me that it's a joy to play. Add to that the powerups and you have a really fun game.
*360 spins all the way to GAME*
NPD will definitely track it, whether or not they report it in the free release is something else entirely.MikeE21286 said:What's the litmus test for this thing (sales-wise) Are they (NPD) going to track Move hardware do you think (I'd guess no)? Or is Sports Champions gonna be our only indicator, as it should attach at like a 90% rate to Move probably.
Stike said:Look at Ubisoft, it has already happened. And I bet it will continue, as with hardware sales more devs jump on the train.
Weird though, that Ubisoft also published RUSE? Or is that not developed in-house?
(Edit: Yay for not being a junior anymore. FINALLY. Just took me almost 3 years lol)
Lets hope it does!Crisis said:If the game bombs as badly as I think it's going to then they're not going to continue.
Delriach said:Hey guys, I just posted a gameplay video of Time Crisis: Razing Storm with some impressions over at PS3Attitude. Thought i'd share it here for those that don't have access to it.
Basically, I'm still very underwhelmed with the game. I don't like having the aiming reticule around at all times. I rather not chase enemies on screen with a machine gun by mindlessly holding down the trigger.
I don't have a GunCon 3 though so I have no clue how it plays with it. It might be a lot more fun though. With the Move, even though it's really accurate I can just lay back and snooze a bit. I miss the thrill of an actual Time Crisis game ;(
I'm fairly certain that simply isn't possible with Move, unless the player is told (and always does) remain stationary.Kabuki Waq said:I just hate that it uses cursor shooting. I just read that Dead space extraction will use the same method. I want arcade style shooting, point at the screen aim and shoot. I dont want to be moving the cursor around![]()
Kabuki Waq said:I just hate that it uses cursor shooting. I just read that Dead space extraction will use the same method. I want arcade style shooting, point at the screen aim and shoot. I dont want to be moving the cursor around![]()
NameIess said:I would recommend trying The Shoot demo, because the demo is much better than Time Crisis and it does not use a cursor for aiming.
Honestly I have not seen a shooter I would want to play with the Move, but The Shoot is the best current attempt im my opinion. I'm more of a hardcore shooter fan so I'm use to the analog controls. I really doubt my opinion will change with Socom 4 or Killzone 3, but at least I have the option of choice since I made the Move investment...
I'm really looking forward to the fighting game coming out later this year and enjoyed the Gladiator and archery games. I still need to play the other demos, but the Move has a lot of potential with kids or group oriented games for non-gamers. I still need to be sold on the hardcore games using Move controls, but it's great to have motion controlled games with HD visuals...
MrPliskin said:I'm fairly certain that simply isn't possible with Move, unless the player is told (and always does) remain stationary.
The system uses Magnetometers to determine direction, and the gyro's to determine orientation.
So, in a nutshell, if you move around, your sight picture changes, meaning you would be aiming at a different angle. Since it uses Magnetometers, this difference in angle is going to translate into really strange pointer functionality. The only way to avoid this would be to use the ball to track position, and then use everything else to determine where the player is aiming. Getting this 'perfect' could be pretty difficult, and more than likely would introduce some lag.
NameIess said:I would recommend trying The Shoot demo, because the demo is much better than Time Crisis and it does not use a cursor for aiming.
Animator said:Here in Vancouver it is selling pretty nicely from what I have seen. I had to go to 5 different stores to find a move controller the day after launch and there was a pretty big crowd at Futureshop having a blast with table tennis. Once people try it they see what the difference is.
spwolf said:Sony is probably working that angle - viral marketing from people who have it, trying to save some money before black friday.
And it does seem like a smart strategy since a LOT of people in this thread loved move, and a lot of those were not sure about it before trying it out.
lowrider007 said:I thought the same when I first played it as it had no cursor and then the second time I recalibrated it a cursor appeared, mate of mine said it's a bug or something.
:lol dont fool him. hr move is horridI recommend you try out Heavy Rain, it's really fantastic with Move.
dk_ said:Still pissed at Capcom that they didn't patch the normal RE5 version. :-/
MikeE21286 said:I'm surprised there are not more demo stations set up at places that are selling Move.
I'm also firmly believing that launch quantities were purposefully limited (at least in my area that seems to be the case).
MikeE21286 said:I'm surprised there are not more demo stations set up at places that are selling Move.
I'm also firmly believing that launch quantities were purposefully limited (at least in my area that seems to be the case).
MercuryLS said:Move looks very compelling but I'm going to wait till the camera + remote is bundled with a high profile game that I want to play.
Mega Man's Electric Sheep said:I'm confused....is High Velocity Bowling getting a patch here, or are they seriously going to charge $40 for a $10 game?
http://www.amazon.com/dp/B0040546HO/?tag=neogaf0e-20
Amazon lists it as coming out tuesday on disk. Is this the same $10 game on psn that the rest of the world got patched for free and psn + owners supposedly get patched free too? Or is this some superduper "deluxe" version?
Earl Cazone said:had the same problem
:lol dont fool him. hr move is horrid
spwolf said:consider it was WW launch... we had it in Croatia on 15th.