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Playstation Move Thread: It Only Does Everything

besiktas1 said:
ugh I feared as much. Guess camera based motion gaming is a no go for me. No chance for me changing up my setup... :(
I just tried if your setup would work. I placed myself about 4 feet away from the camera and had no problems playing Table Tennis. You have to "cheat" a little bit during the configuration process, but playing Table Tennis worked fine. I have to go to work in a bit, but I could try all the other games when I'm home. I almost hit my TV with the Move controller, because I was so close to it while playing. :lol
 
:lol argggh decisions! £90 (Move + SC) is a lot to just try if it works.

I know myself too well, ill just buy it for the fuck of it anyway... :(
 
Just get the starter pack and try the SC demo.

SC is the only game I have to actually stand up for the calibration process to work reliably. For most other Move games I'm sure your setup will be completely fine.
 
besiktas1 said:
I know it's been asked a million times but I just want to be sure: When I sit down there is around 4 feet from my outstretched arm to the tv, but when I stand there is MUCH less. It's under 3ft for sure.

How strict is the distance away from the screen? Do I need to stand to play Sports Champions?

I want to buy Move today but the distance issue is holding me back. Looks like it'll be the reason why I don't Kinect.

A lot of Move games don't need much distance/space, but for Sports Champions you're going to make a lot of concessions if you don't have at least about 5 feet, and you'll want to stand for a bunch of the games. You can definitely cheat with calibration to make a lot of stuff work reasonably well at smaller distance and range, but it at the very least won't be much like playing the 'real thing' that the games simulate.

Games like RUSE, Tumble, etc. though need little space and actually keep working to about 1.5 feet from the camera.

Note that it is the position of the camera that is important, so you could maybe get the camera up a fair bit higher than you are to create some more distance that way for games like Sports Champions that basically want to be able to see you from your head to a little above your knees.
 
May be worth mentioning that RE5 doesn't need any space because it works purely off gyros/accels, doesn't even use the camera.
 
To be honest the only games I'm interested in atm are SC and Time Crisis. Kind of sad then because if I'm honest to myself I guess I have to pass on Move for the time being :(
 
Time Crisis shouldn't be a problem, but SC may well be.

One thing you can try is getting it from a store that you can return it to when it turns out you just don't have the space.
 
onken said:
May be worth mentioning that RE5 doesn't need any space because it works purely off gyros/accels, doesn't even use the camera.
Really? Didn't know that. :lol Currently playing through the game a third time since I bought the Gold Edition two weeks ago. First run + Speed Run (under 5 hours) already done. Now I've got to play it at least two more times (Veteran + Professional) to get my Platinum.
 
onken said:
That sucks, what's the problem with the scopes?
I'm not sure what the technical reason is but the main problem is a lag in the movement. So when I move to the left, let's say tracking a runner, the crosshair is a second behind my hand movement. Almost like I'm underwater. From the hip and iron sights are instant though so it must be a deliberate feature.
 
snap0212 said:
Really? Didn't know that. :lol Currently playing through the game a third time since I bought the Gold Edition two weeks ago. First run + Speed Run (under 5 hours) already done. Now I've got to play it at least two more times (Veteran + Professional) to get my Platinum.

Yup, try turning the Eye around, it'll still work. Biggest give away is that as soon as you press the aim button, that's your zero-point regardless of where you're aiming. If they used the camera properly it would be able detect that you're e.g. already aiming up when you press the aim button and make the character reflect that. Not really a problem as such but mildly interesting, nevertheless. On the plus side it means you don't have to calibrate before playing.

Bradach said:
I'm not sure what the technical reason is but the main problem is a lag in the movement. So when I move to the left, let's say tracking a runner, the crosshair is a second behind my hand movement. Almost like I'm underwater. From the hip and iron sights are instant though so it must be a deliberate feature.

Fucking boo-urns.
 
just wanted to share my quick impressions on all the Move games/demos currently available to me (screenshots if the game/demo supports them):


- Beat Sketcher (demo)


Well, no challenges (?) available in the demo so it's pretty boring. You can try out the tools (should be more) and paint whatever you want on the screen. Your movements create sounds, but overall I don't know what you would do in this "game". Oh, and IIRC in the tech demo they used the trigger to determine the size of the brush but in Beat Sketcher it's not analog (it's the square button) which is lame. Also, I think it would be cool if the sphere's color would match with the current ingame color.
*thumbs down*


- echochrome ii (demo)


The game mechanic works well and it's obviously a neat concept. Though I think the demo should offer a later level because as far as I played it you only have to find the exit and then you already have the (one) solution. I highly expect later levels to make you to change the flash light position constantly to get to the exit. Could need a bit more AA but overall it's a clean image (click for 1080p originals).
*thumbs up*




- EyePet Move Edition client


Basically everything works better now. The Move controller is vastly superior to that Magic Card thing and I think some of your body actions are also now done via Move. You can (optionally) also use it to draw the pictures directly on the screen instead on paper, resulting in faster processing and more precise details. Though irl drawing is easier (btw it helps if you hold the Move controller like a giant pencil) and scanning them is a cooler feature imo.
You get some new Move-only toys: IIIRC, Baseball glove to fetch ball, ring for your EyePet to jump through, a "fishing" pole to tease your pet, a fan and water pistol.
I like the water pistol (see screen above) and the fan (see below) for their augmented reality use. The pistol can shoot water on the "surface" and pet, and you control it like a real one. The fan opens&close via T button and you can wave it to create wind just like you would irl.
The game is still augmented reality king imo. examples are the use of the PSEye microphone (the pet will also remember melodies) or that it secretly records videos of you during gameplay so you will be a quite bit surprised when you see an old play session of yours in the dreams of the pet.
*thumbs up*


(btw note how the puddle mirrors the Move controller and not the fan :P )


- Flight Control HD
This game is so much more fun with Move. Play some chill music from your HDD and then easily swing the Move around to draw the routes for the airplanes. Much faster and easier than with the DS3. Game is also quite addictive.
*thumbs up*


- Heavy Rain
I'm currently about half way through my "perfect crime" playhtrough (and will probably platinum the game after that). I play on hard and the game is awesome as ever but the motion based actions are now really better realized with Move. You feel more involved and the movements are more comprehensible.
For example picking something up = Move controller down and back up. Starting the car = Move controller forward and twist. You start "recording" the action by holding the trigger button but during the action sequences you just do the displayed moves w/o holding T. The color of the sphere turns from blue to red while you (have to) execute actions. Move also adds a pointer if your character can take a closer look with makes more sense then holding the button (and later it's somewhat used for some lightgun action ;) which is definitely better than the QTE with the DS3). You need to get used to it and during the action sequences I make more mistakes (but it's also more fun, a swing is often also a swing irl).
*thumbs up*


- High Velocity Bowling
This is a disappointing as you don't handle a bowling ball 1:1. It's just the Sixaxis controls with Move (however, the sixaxis motion controls were well integrated in this game). Free patch, but don't buy it for Move alone.
*thumbs down*


- Hustle Kings


I'm not sure yet about this one. Basically they mapped the DS3 controls on the Move, but you have some sort of 1:1 control over the queue. But I think it only affects the strength of your hit no matter how you hold the queue (as you still decide the angle etc. via another option)? Can't show this in these screens as I can't control the game while being in the XMB (btw. funny enough, pointer controls usually are still mapped in games while being in the ingame XMB)
*meh*




- Kung Fu Rider (demo)
Did not really like this one. Steering feels so heavy and would probably be better with normal DS3 controls (there is nothing you would really need Move for in this game but still the DS3 is not even an option...). The full game will at least use the Eye to take photos of you while playing :P Would probably a fun game otherwise (if it wasn't also a more expensive retail game..)
*thumbs down*


- Racquet Sports (demo)
Did not really like it. There is some form of 1:1 control but it doesn't feel real like table-tennis in SC: Also, the characters auto-move here and like for Virtua Tennis I think they should (optionally) use the analog stick of the DS3/Navi for that.
*thumbs down*


- MAG
Didn't have time yet to proper train with the Move controls. I'm better with the DS3 so far due to years of dual-stick ego-shooters. As already mentioned, you will probably only have to get used once and then you can play all supported ego-shooters with Move from the start.
Also, I use scopes on most of my weapons and don't fire much from the hip so I currently don't really benefit from Move. I do like the tons of options they give you though and once you tweak them the controls feel good.
*thumbs up*


- RUSE (demo)
Quite nice to pick your troops etc. with the Move pointer. A must for all RTS games (however, console RTS developers suck for not allowing optional M&K control which the PS3 supports). I' I have to get used to the camera controls though, that is kinda easier for me with the sticks.
*thumbs up*


- Sports Champions (demo)
I'm glad they choose table-tennis for the demo, now I don't have to buy the full game ;)
It really controls well and you feel like you are playing table tennis. Question: is there a hardcore mode in the full game? Demo is 1:1 but the game still helps you to hit the ball (and at the right strength), I want to play as bad as irl :P
*thumbs up*


- Start the Party (demo)
Well, it's EyeToy Play but due to the items being exactly mapped on your Move controller it controls really well and increases the level of augmented reality. Give me something like that as a 10€ PSN game and I would bite to play it with other people locally.
*thumbs up*


- The Shoot (demo)


Not really a game for me. I prefer lightgunshooters like Time Crisis and not e.g. Point Blank (even though they are fun). As you can see on the screens it needs some AA. Controls are good though and I liked the destructibility of the environment.
These games in general need options to disable the reticle and maybe to enable body/head tracking to evade from enemy fire.
*meh*




- Tumble (demo)
I can see why people would like this and the controls are indeed neat, but as a game this doesn't do much for me (even with the addition of different materials and the fear of the tower falling down etc).
As with some other Move games, this makes me want to have a 3DTV though as its probably pretty cool to reach your hand into the 3D image.
*thumbs up*


- TV Superstars (demo)
I don't like this at all. The minigames in the demo suck and hardly utilize the Move controller. Capturing your face on the characters works well, but it's 2D so it looks quite creepy when they stare at you the whole time. Also, I don't understand why they only take 3 different pictures, so your characters expression is quite limited. I also think it would make more sense to record&display little videos of your face.
Oh and why the hell is this demo 3gb, there is not much content at all.
*thumbs down*



btw. I didn't have any problems with the calibrating. Honestly, for normal gameplay it doesn't even matter if it's not 100% correct in the middle etc. You usually point the controller "from the hip" anyway. The room conditions are fine as long as you don't have very bright spots in an overall dark setting (actually, total darkness works better than a lamp directly behind you as it tracks the sphere anyway). Obviously you need much light from the front or side if you want clearer images from the PSEye (also important for games that actually use body tracking etc.
 
I really enjoyed the shoot demo. I went into it expecting it to be quite lackluster. . .but I found myself really getting into it. In no other game would you see me spinning around on the spot.
 
Bradach said:
I'm not sure what the technical reason is but the main problem is a lag in the movement. So when I move to the left, let's say tracking a runner, the crosshair is a second behind my hand movement. Almost like I'm underwater. From the hip and iron sights are instant though so it must be a deliberate feature.

Well the "player" has a set max turning speed, so its not a matter of how fast you move the controller, once you hit the max, it wont go any faster. So it will appear as "lag".

It makes sense, its a good way to introduce heft to the character. Lots of games have this and you can notice on PC when using a mouse.
 
Dear devs,

Something like TrackIR on PS3 now please -- especially for shooting/driving/flight games.

Thanks.

- recklessmind
 
SolidusDave said:
- Sports Champions (demo)
I'm glad they choose table-tennis for the demo, now I don't have to buy the full game ;)
It really controls well and you feel like you are playing table tennis. Question: is there a hardcore mode in the full game? Demo is 1:1 but the game still helps you to hit the ball (and at the right strength), I want to play as bad as irl :P
*thumbs up*

The Gold cup is what you're looking for. I don't think they completely turn off all assists, but at this level it sure feels like it. And the demo is such a tiny fraction of the full game. You really should go out and get it. If you like TT, stuff like archery and yes - even Bocce ball are going to be a lot of fun for you and you'll know immediately this game was worth the $40.
 
And then of course after the Gold cup you get the Champions cup ... pretty much hardcore central at that point. ;) (well, there is never no assist whatsoever though, but little enough)
 
recklessmind said:
Dear devs,

Something like TrackIR on PS3 now please -- especially for shooting/driving/flight games.

Thanks.

- recklessmind

its already in the move SDK, so devs can implemented if they want, for instance GT5 will have it
 
Anyone got their hands on the Jon Daly golf game yet? Care to post impressions? It was supposed to be released on Oct 5th but here in Canada its no where to be found. On one Canadian site I remember seeing it listed as a late October release.
 
Has a Point Blank game been announced for this yet? I've been waiting for a new one of those for years.

An HD Collection of the old Point Blank games would be fantastic.
 
SolidusDave said:
- Flight Control HD
This game is so much more fun with Move. Play some chill music from your HDD and then easily swing the Move around to draw the routes for the airplanes. Much faster and easier than with the DS3. Game is also quite addictive.
*thumbs up*

It's no surprise that it spanks the DS3, because the game isn't made for regular controllers. Any way you could compare it to the iPad/iPhone versions if you own them?
 
iam220 said:
Anyone got their hands on the Jon Daly golf game yet? Care to post impressions? It was supposed to be released on Oct 5th but here in Canada its no where to be found. On one Canadian site I remember seeing it listed as a late October release.

Haven't been able to find it here. Calling the local gamestop was a dead loss, they hadn't even heard of it.
 
Kittonwy said:
Got two move controllers but don't know what games to get, tried the tumble demo which was pretty neat. Sportz Champeinz demo was pretty good, the ping pong made my arm sore.
Indifferent2.gif

Sports champion is a must have for MOVE (get ready for aches :lol)
Start the Party (for fun with family)
 
DidntKnowJack said:
The Gold cup is what you're looking for. I don't think they completely turn off all assists, but at this level it sure feels like it. And the demo is such a tiny fraction of the full game. You really should go out and get it. If you like TT, stuff like archery and yes - even Bocce ball are going to be a lot of fun for you and you'll know immediately this game was worth the $40.


Maastricht said:
And then of course after the Gold cup you get the Champions cup ... pretty much hardcore central at that point. ;) (well, there is never no assist whatsoever though, but little enough)


thanks, mh maybe I will get it after all. I'm glad there is minimal assisting later on (they should offer a "raw" mode just for fun though), but I'll wait until its cheaper.


Stumpokapow said:
It's no surprise that it spanks the DS3, because the game isn't made for regular controllers. Any way you could compare it to the iPad/iPhone versions if you own them?

Sorry, I have never played the IP version. I can only guess that it's maybe even easier/more intuitive to draw the the paths with your finger/pen on the screen itself, but it's probably more of a preference on which device you would want to play such a game.
 
SolidusDave said:
Sorry, I have never played the IP version. I can only guess that it's maybe even easier/more intuitive to draw the the paths with your finger/pen on the screen itself, but it's probably more of a preference on which device you would want to play such a game.
I think that's a fair analysis, although the difference is very small. There are a couple of tweaks on the PS3 version that actually make it more obvious when you've successfully 'docked' the flight path though, which helps when it gets hectic (I would often find myself trying to hit the runway multiple times on the iPhone version).

There are also a fair few more maps on the PS3 version, and the increase in resolution makes the game feel a lot less cluttered. I would imagine if you like one you'd like the other - I've played a similar amount of both (Around 5 hours on each at a guess), and I can happily swap between the two without any hangover from the other version. :)
 
No45 said:
I think that's a fair analysis, although the difference is very small. There are a couple of tweaks on the PS3 version that actually make it more obvious when you've successfully 'docked' the flight path though, which helps when it gets hectic (I would often find myself trying to hit the runway multiple times on the iPhone version).

There are also a fair few more maps on the PS3 version, and the increase in resolution makes the game feel a lot less cluttered. I would imagine if you like one you'd like the other - I've played a similar amount of both (Around 5 hours on each at a guess), and I can happily swap between the two without any hangover from the other version. :)

oh I thought the HD version (with the same content) was also released for the iPad.
Also yeah, the game is 1080p (well, I don't know for sure if it's native but there is no reason why it shouldn't be) on PS3 and that works well with the bigger maps (zoomed out).
 
No45 said:
Good point. I haven't played the iPad version, just the iPhone.

just checked wikipedia

HD version of the game called, Flight Control HD was released for the iPad in March 2010.
The game was released on the PlayStation Network supporting the PlayStation Move controller on September 15, 2010 with various additional features including a stereoscopic 3D mode, 1080p resolution, four player co-operative multiplayer as well as an exclusive new map, Metropolis, which features a day and night cycle.

So there is still one new map for the PS3 version. Also, I totally forgot about trying the local co-op. That's probably fun.
 
Sorry to go on about it, but I want Move dammit :lol I'm now home and done some measurements using a tape mesurer as a dummy Move wand :))

Me furthest from the tv: outstretched arm -> top of tv = 2ft 3inches.
Me furthest from the tv: arm by side ->top of tv = 3ft

What 'yall guys think? Too close?
 
Takao said:
[I'm actually using a qwerty keyboard now, so I'll be a bit more in-depth]

The set up running was of one Move controller, and all gameplay controls were gesture based (I'll get into that a bit later).

I have never played GST so I can't tell you on how they compare, and I should clarify how the on rails works. It's very much like the light gun shooters (such as The Shoot, or Time Crisis, both of which I played, although TC seemed to be the demo everyone has) in that it's a first person on rails game with your arm and racket being what appears on screen (depending on position of the controller, they do disappear). In terms of overall control of the racket, you can easily pick which corner you'd like to hit the ball into, and determine the way it travels, etc. The only time the game breaks from this first person perspective is durring the player's serves, which go third person. A simple tap or two to bounce the balls (rather than pressing a button), before a swing will launch the tennis ball flying the opposite direction. It may have just been me, but there appeared to be an intentional delay between the input of the swing (tracking had been more or less perfect prior, so I assume it's intentional), and when the game displayed it. Oddly, it was noticable when I played the game, but when watching others it felt completely nature and as if it was all in one action, so it may have just been me.

So can you at least step backward/forward to get away or move closer to the net like TT in SC? They should implement this at least.
 
besiktas1 said:
Sorry to go on about it, but I want Move dammit :lol I'm now home and done some measurements using a tape mesurer as a dummy Move wand :))

Me furthest from the tv: outstretched arm -> top of tv = 2ft 3inches.
Me furthest from the tv: arm by side ->top of tv = 3ft

What 'yall guys think? Too close?

Should be fine if you're sitting, but the 2 ft is a little close for most SC games.

Can you measure from the Eye to where you'll be sitting on the couch?
 
besiktas1 said:
Me furthest from the tv: outstretched arm -> top of tv = 2ft 3inches.
Me furthest from the tv: arm by side ->top of tv = 3ft

What 'yall guys think? Too close?

I'm a little over 3ft away from my TV and have no problem playing any games on Move so far - Archery in Sports Champions has been the most awkward, I found it easier to sit down and play while at such a close distance.
 
distrbnce said:
Should be fine if you're sitting, but the 2 ft is a little close for most SC games.

Can you measure from the Eye to where you'll be sitting on the couch?
Me sitting:
outsretched arm: 3.4ft
arm by side 5.2
 
besiktas1 said:
Sorry to go on about it, but I want Move dammit :lol I'm now home and done some measurements using a tape mesurer as a dummy Move wand :))

Me furthest from the tv: outstretched arm -> top of tv = 2ft 3inches.
Me furthest from the tv: arm by side ->top of tv = 3ft

What 'yall guys think? Too close?

Hrm, well I'm about 6-7 feet away and it seems to work flawlessly for SC. I think there are two reasons they want you to be further.

1) The light becomes smaller the further you are, so its able to more accurately track its position, of course if you're too far away it will have trouble seeing the light at all.

2) The further you are from the camera the more room you have to move around and still be in the cameras eye. At 3 feet you'll probably be OK for single player but once you get 2 players in there it might become a problem.

Games like table tennis require you to move back and forth and if you only have the 3 feet it might be unplayable. If I were you, I'd skip it. At least until you get more room.
 
Decado said:
Are there any great golf games that use Move?

John Daly's ProStroke golf sounds like it has potential, but no stores seem to have it in yet (release date was yesterday).

Has anyone played this game yet?
 
SolidusDave said:
.... Lots of Good Intel

Thank you for putting in the time with the games and your reviews. I am sold on the Move and reading your impressions makes me think I will enjoy a few of them. I love how they map things onto the controller... very VERY cool feature that I hope is used in many more games.

Thumbs Up on your reviews!
 
Got the official gun shell in the post today, along with the Japanese move demo disc which a fellow Gaffer kindly sent me.

On the positive side, the gun shell is really nice. The move is a snug fit and it looks great. All buttons are physical, so the trigger is a simple slider that pushes the move trigger, and the start/select just push against the start/select buttons on the move.

On the down side, neither of the current gun games works particularly well with it, so hopefully developers will start to consider gun shell owners for gun-type games.

The Time Crisis demo is ok. Tracking seems about on par with the shoot, but thats to say its quite easy to lose tracking - especially if you move the controller rapidly from side to side. I can't find anything in the demo to turn off the crosshairs, but considering the way it loses calibration perhaps thats a good thing? One stupid thing is that it seems to only let you use the face buttons on the move to raise your shield. I tried using a DS3 but if I press a face button it starts the second player. So if you're using a gun shell its impossible to play one-handed because of that oversight.

The Shoot is better, because although it has actions too, like lowering the move to dodge dynamite, it still works with the gun in the shell. Only time it doesn't really work is on the train when pumping the handle to move you forwards. And pressing O to recenter the pointer is a PITA when its in the shell.


Overall the shell is great, but games need to be tweaked when using it - you can't realistically reach anything other than the trigger on the move, so they need to allow you to use a DS3/nav controller for other functions. I'm also increasingly worried that the move's achilles heel is absolute pointing. For relative pointing you can adjust mentally if it drifts slightly, but that isn't acceptable for lightgun games. Its been a while since I played a Wii lightgun game but I don't remember any drift. Maybe the camera and sensor bar is just better at that, which is a shame.
 
Decado said:
Are there any great golf games that use Move?

Theres also Planet Minigolf on PSN. $10.

Lots of fun and it works pretty well with the Move, really 1:1 on the strokes too. Its sort of uncanny the first time you play it how your swing gets replicated exactly.

But its not a full golf game by any means.
 
So I bought the Move and played the demos. The only games I like are Tumble and The Shoot which is a ripoff and will probably buy used. Sports Champions seems overrated and doesn't control as good as some people have suggested here.
 
fortified_concept said:
So I bought the Move and played the demos. The only games I like are Tumble and The Shoot which is a ripoff and will probably buy used. Sports Champions seems overrated and doesn't control as good as some people have suggested here.

Are you playing the SC demo or full game? The controls in Table Tennis, for example, become much more 1:1 in later levels.
 
fortified_concept said:
So I bought the Move and played the demos. The only games I like are Tumble and The Shoot which is a ripoff and will probably buy used. Sports Champions seems overrated and doesn't control as good as some people have suggested here.

You're either playing on bronze, or a victim of set up circumstance.
 
fortified_concept said:
So I bought the Move and played the demos. The only games I like are Tumble and The Shoot which is a ripoff and will probably buy used. Sports Champions seems overrated and doesn't control as good as some people have suggested here.

The SC demo and the full game are worlds apart. Usually Gold Cup (where auto-assist is greatly reduced) is when it hooks most people. Gladiator Dual with a friend is awesome, and my roommate is taking up real Disc Golf after playing it in SC :lol (though we only have 1 course in town...)
 
fortified_concept said:
So I bought the Move and played the demos. The only games I like are Tumble and The Shoot which is a ripoff and will probably buy used. Sports Champions seems overrated and doesn't control as good as some people have suggested here.

SC is by no means overrated. Play the game.


Not directed at you, FC, but:

I hate the word overrated. It makes no sense to me. Things are rated what they are rated. People are not wrong to think that they think and your opinion does not invalidate anyone else's. Overrated is just saying "I know better than you"
 
really really impressed by tumble and sports champions. the silver cup in table tennis is cracking. quite literally, because i have a broken rib at the moment and i've played it to the point of great pain. i'm giving it a break for now.

and the medals in tumble really make for some addictive play. i still haven't clocked the demo yet - a couple more medals left on the second building challenge. i will buy it soon enough. how is the full game? are there a lot of unique medals and challenge types?
 
Maybe it's the demo then. Table tennis seemed to have a mind of its own. Anyway I might borrow it from a friend and check it out but the demo left me pretty bad impressions and considering I never appreciate party games since I find them annoyingly simple (regarding the complexity of skill you have to acquire to play them) and boring -a preconceived notion the demo didn't help to shake at all- I kind of doubt I'll ever buy it. We'll see.


krypt0nian said:
SC is by no means overrated. Play the game.


Not directed at you, FC, but:

I hate the word overrated. It makes no sense to me. Things are rated what they are rated. People are not wrong to think that they think and your opinion does not invalidate anyone else's. Overrated is just saying "I know better than you"

Nah, I don't think overrated means that my opinion invalidates the general opinion, it just means that my opinion is that the general opinion about something is wrong. Just like disagreeing with someone doesn't mean that that I'm better than him neither does disagreeing with the general consensus especially on matters of preference. And btw I said it seems overrated because I can't form a very valid opinion just from such a crippled demo.
 
Superseding general opinion is by it's very nature denying the majority. It's fine to do this but using the word overrated is borderline arrogance IMO.

Again not directly at you, FC. I'm just done with that word in general. It's meaningless. :D
 
Why does Amazon say it takes 2-4 weeks for the PS Eye Mounting Clip to ship when it took them half a day to ship it (ordered earlier today)? I would've ordered this weeks ago had I known.
 
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