just wanted to share my quick impressions on all the Move games/demos currently available to me (screenshots if the game/demo supports them):
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Beat Sketcher (demo)
Well, no challenges (?) available in the demo so it's pretty boring. You can try out the tools (should be more) and paint whatever you want on the screen. Your movements create sounds, but overall I don't know what you would do in this "game". Oh, and IIRC in the tech demo they used the trigger to determine the size of the brush but in Beat Sketcher it's not analog (it's the square button) which is lame. Also, I think it would be cool if the sphere's color would match with the current ingame color.
*thumbs down*
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echochrome ii (demo)
The game mechanic works well and it's obviously a neat concept. Though I think the demo should offer a later level because as far as I played it you only have to find the exit and then you already have the (one) solution. I highly expect later levels to make you to change the flash light position constantly to get to the exit. Could need a bit more AA but overall it's a clean image (click for 1080p originals).
*thumbs up*
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EyePet Move Edition client
Basically everything works better now. The Move controller is vastly superior to that Magic Card thing and I think some of your body actions are also now done via Move. You can (optionally) also use it to draw the pictures directly on the screen instead on paper, resulting in faster processing and more precise details. Though irl drawing is easier (btw it helps if you hold the Move controller like a giant pencil) and scanning them is a cooler feature imo.
You get some new Move-only toys: IIIRC, Baseball glove to fetch ball, ring for your EyePet to jump through, a "fishing" pole to tease your pet, a fan and water pistol.
I like the water pistol (see screen above) and the fan (see below) for their augmented reality use. The pistol can shoot water on the "surface" and pet, and you control it like a real one. The fan opens&close via T button and you can wave it to create wind just like you would irl.
The game is still augmented reality king imo. examples are the use of the PSEye microphone (the pet will also remember melodies) or that it secretly records videos of you during gameplay so you will be a quite bit surprised when you see an old play session of yours in the dreams of the pet.
*thumbs up*

(btw note how the puddle mirrors the Move controller and not the fan

)
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Flight Control HD
This game is so much more fun with Move. Play some chill music from your HDD and then easily swing the Move around to draw the routes for the airplanes. Much faster and easier than with the DS3. Game is also quite addictive.
*thumbs up*
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Heavy Rain
I'm currently about half way through my "perfect crime" playhtrough (and will probably platinum the game after that). I play on hard and the game is awesome as ever but the motion based actions are now really better realized with Move. You feel more involved and the movements are more comprehensible.
For example picking something up = Move controller down and back up. Starting the car = Move controller forward and twist. You start "recording" the action by holding the trigger button but during the action sequences you just do the displayed moves w/o holding T. The color of the sphere turns from blue to red while you (have to) execute actions. Move also adds a pointer if your character can take a closer look with makes more sense then holding the button (and later it's somewhat used for some lightgun action

which is definitely better than the QTE with the DS3). You need to get used to it and during the action sequences I make more mistakes (but it's also more fun, a swing is often also a swing irl).
*thumbs up*
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High Velocity Bowling
This is a disappointing as you don't handle a bowling ball 1:1. It's just the Sixaxis controls with Move (however, the sixaxis motion controls were well integrated in this game). Free patch, but don't buy it for Move alone.
*thumbs down*
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Hustle Kings
I'm not sure yet about this one. Basically they mapped the DS3 controls on the Move, but you have some sort of 1:1 control over the queue. But I think it only affects the strength of your hit no matter how you hold the queue (as you still decide the angle etc. via another option)? Can't show this in these screens as I can't control the game while being in the XMB (btw. funny enough, pointer controls usually are still mapped in games while being in the ingame XMB)
*meh*
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Kung Fu Rider (demo)
Did not really like this one. Steering feels so heavy and would probably be better with normal DS3 controls (there is nothing you would really need Move for in this game but still the DS3 is not even an option...). The full game will at least use the Eye to take photos of you while playing

Would probably a fun game otherwise (if it wasn't also a more expensive retail game..)
*thumbs down*
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Racquet Sports (demo)
Did not really like it. There is some form of 1:1 control but it doesn't feel real like table-tennis in SC: Also, the characters auto-move here and like for Virtua Tennis I think they should (optionally) use the analog stick of the DS3/Navi for that.
*thumbs down*
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MAG
Didn't have time yet to proper train with the Move controls. I'm better with the DS3 so far due to years of dual-stick ego-shooters. As already mentioned, you will probably only have to get used once and then you can play all supported ego-shooters with Move from the start.
Also, I use scopes on most of my weapons and don't fire much from the hip so I currently don't really benefit from Move. I do like the tons of options they give you though and once you tweak them the controls feel good.
*thumbs up*
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RUSE (demo)
Quite nice to pick your troops etc. with the Move pointer. A must for all RTS games (however, console RTS developers suck for not allowing optional M&K control which the PS3 supports). I' I have to get used to the camera controls though, that is kinda easier for me with the sticks.
*thumbs up*
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Sports Champions (demo)
I'm glad they choose table-tennis for the demo, now I don't have to buy the full game

It really controls well and you feel like you are playing table tennis. Question: is there a hardcore mode in the full game? Demo is 1:1 but the game still helps you to hit the ball (and at the right strength), I want to play as bad as irl
*thumbs up*
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Start the Party (demo)
Well, it's EyeToy Play but due to the items being exactly mapped on your Move controller it controls really well and increases the level of augmented reality. Give me something like that as a 10 PSN game and I would bite to play it with other people locally.
*thumbs up*
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The Shoot (demo)
Not really a game for me. I prefer lightgunshooters like Time Crisis and not e.g. Point Blank (even though they are fun). As you can see on the screens it needs some AA. Controls are good though and I liked the destructibility of the environment.
These games in general need options to disable the reticle and maybe to enable body/head tracking to evade from enemy fire.
*meh*
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Tumble (demo)
I can see why people would like this and the controls are indeed neat, but as a game this doesn't do much for me (even with the addition of different materials and the fear of the tower falling down etc).
As with some other Move games, this makes me want to have a 3DTV though as its probably pretty cool to reach your hand into the 3D image.
*thumbs up*
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TV Superstars (demo)
I don't like this at all. The minigames in the demo suck and hardly utilize the Move controller. Capturing your face on the characters works well, but it's 2D so it looks quite creepy when they stare at you the whole time. Also, I don't understand why they only take 3 different pictures, so your characters expression is quite limited. I also think it would make more sense to record&display little videos of your face.
Oh and why the hell is this demo 3gb, there is not much content at all.
*thumbs down*
btw. I didn't have any problems with the calibrating. Honestly, for normal gameplay it doesn't even matter if it's not 100% correct in the middle etc. You usually point the controller "from the hip" anyway. The room conditions are fine as long as you don't have very bright spots in an overall dark setting (actually, total darkness works better than a lamp directly behind you as it tracks the sphere anyway). Obviously you need much light from the front or side if you want clearer images from the PSEye (also important for games that actually use body tracking etc.