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Playstation Move Thread: It Only Does Everything

canadian crowe said:
Sorry if this has been asked already but can anyone tell me if it's worth getting a second wand? I'm mainly a solo gamer, but I read everyone saying how cool archery was with two wands. I was underwhelmed when I only used one.

Yes. I'd buy two for gladiator duels alone. So much fun.
 
TTP said:
Yes. I'd buy two for gladiator duels alone. So much fun.
Thanks. Too bad they are sold out everywhere. I kind if love the shoot. I have razing storm pre ordered but I might pick the shoot up too.

Is anyone else playing this in a small room? I'm usually about 3 feet from the tv and sometimes the calibration isn't great. Any tips?
 
I'm not sure if it was ever mentioned here but the "Resident Evil 5 Gold Edition Move compatible" does indeed have the Move patch already on the disc. (but the game is just called RE5 Gold Edition). However, the manual is the old DS3-only one :P

btw. this game asked to install 16 MB of data when I tried to start the game (BEFORE it actually started, still in the XMB) Never saw that with another game O.o
 
I played SOCOM today with move. It was excellent, very familiar to the MAG move controls. The calibration is exactly the same and the speed of the aiming reticule seemed as fast as the 'from the hip' reticule on MAG.
There was interesting use of the move button. it prompted me to press it when shooting to get more precise shots. it seemed to either lock the screen and allow me to move the aiming reticule around freely or it increased the size of the bounding box, either way it did make it a bit easier (not that it was difficult in the first place).
The build seemed to be the Gamescon build. I'm a lot more excited for this game now. can't wait to see get multiplayer info.
 
Bradach said:
I played SOCOM today with move. It was excellent, very familiar to the MAG move controls. The calibration is exactly the same and the speed of the aiming reticule seemed as fast as the 'from the hip' reticule on MAG.
There was interesting use of the move button. it prompted me to press it when shooting to get more precise shots. it seemed to either lock the screen and allow me to move the aiming reticule around freely or it increased the size of the bounding box, either way it did make it a bit easier (not that it was difficult in the first place).
The build seemed to be the Gamescon build. I'm a lot more excited for this game now. can't wait to see get multiplayer info.

Interesting to hear. I've really been looking forward to that game.
 
TTP said:
Yes. I'd buy two for gladiator duels alone. So much fun.

Good to hear, I got two controllers with one eye on The Fight, the second one hasn't arrived yet and since there haven't been many games announced that make use of two, I was starting to feel a little silly.
 
I played Heavy Rain last night, it's absolutely awful with Move. It's down there with Tiger Woods for me as worst possible Move implementations.
 
Well I bought Move, I'll give my impressions on those wondering how it works when you have no space...:lol

edit: also what else is worth buying now, keep in mind, I don't want to update my ps3 so PSN is off limits for the time being.
 
besiktas1 said:
Well I bought Move, I'll give my impressions on those wondering how it works when you have no space...:lol
I use my PC desk environment for my PS3, and let's say if you don't have that 1-2 metre distance from the camera, it doesn't work.
 
JWong said:
I use my PC desk environment for my PS3, and let's say if you don't have that 1-2 metre distance from the camera, it doesn't work.
How could you possibly play Move at 1 meter from your TV without smashing it?
 
Massa said:
I played Heavy Rain last night, it's absolutely awful with Move. It's down there with Tiger Woods for me as worst possible Move implementations.

:( I think its really good. It takes some time to get used to though. I wonder how someone who hasn't played with the dualshock before finds it.
 
JWong said:
Squishy ball to the rescue!
GAFavatar.jpg
 
Massa said:
I played Heavy Rain last night, it's absolutely awful with Move. It's down there with Tiger Woods for me as worst possible Move implementations.
I love it with Move. LOVE IT.
 
Bradach said:
I played SOCOM today with move. It was excellent, very familiar to the MAG move controls. The calibration is exactly the same and the speed of the aiming reticule seemed as fast as the 'from the hip' reticule on MAG.
There was interesting use of the move button. it prompted me to press it when shooting to get more precise shots. it seemed to either lock the screen and allow me to move the aiming reticule around freely or it increased the size of the bounding box, either way it did make it a bit easier (not that it was difficult in the first place).
The build seemed to be the Gamescon build. I'm a lot more excited for this game now. can't wait to see get multiplayer info.

Interestingly, there is plenty of recoil as well...
 
Massa said:
I played Heavy Rain last night, it's absolutely awful with Move. It's down there with Tiger Woods for me as worst possible Move implementations.
Interesting, that's contrary to most impressions I've read/heard about HR and Move. What was bad about it for you? (discl. I've not played HR at all)
 
TTP said:
Interestingly, there is plenty of recoil as well...
Yes there's recoil. I remember emptying a whole clip over and around someones head because of the recoil from the weapon. It's probably a better idea to aim the shot before pulling the trigger :D
 
Well time to report in. Sports champions works like a charm and I can see myself playing it a lot. TT is addictive, haven't tried voleball yet.

As for eyepet and echochrome demos, couldn't get them to calibrate or something, pissed me off, deleted both.

Next up, tumble.
 
Massa said:
I played Heavy Rain last night, it's absolutely awful with Move. It's down there with Tiger Woods for me as worst possible Move implementations.

But does that mean you would prefer the original Sixaxis motion gestures? Because I just can't see how anyone could say that those are better.




Played RE5 local coop today. I used pointer controls layout B (run on L1 instead of X on the Move) and it really takes some time to get used to. Using the left stick for moving&turning can be quite distracting and the tank controls of RE5 suck in any case. I actually like reloading&knife with the gesture input.
oh and two things:
- Split-screen (especially the shitty smaller ones like in RE5) on a 42" HDTV was quite small for Move (we sat about 2m away)
- my buddy used a DS3 and had better accuracy in both levels we played :lol Though I was using less ammo because I only tried to shoot at the head.

oh and a cosmetic thing: I would prefer seeing the laser pointer (DS3) instead of that giant green reticle...
 
besiktas1 said:
Well time to report in. Sports champions works like a charm and I can see myself playing it a lot. TT is addictive, haven't tried voleball yet.

As for eyepet and echochrome demos, couldn't get them to calibrate or something, pissed me off, deleted both.

Next up, tumble.

i had a ton of trouble with eyepet too. I finally got it to calibrate after I moved the camera just 6 inches from the floor. but even after, than I had trouble getting the pet to respond ... deleted.

I've had no problems calibrating echochrome or any other move game though. eyepet was the only one.
 
Winterblink said:
Interesting, that's contrary to most impressions I've read/heard about HR and Move. What was bad about it for you? (discl. I've not played HR at all)

The problem is that it replaces the simple right analog movements and button presses with random waggle motions that add absolutely nothing to the game.


SolidusDave said:
But does that mean you would prefer the original Sixaxis motion gestures? Because I just can't see how anyone could say that those are better.

You don't play HR with Sixaxis gestures on the Dual Shock, you use mostly the analog stick and face buttons. The rare use of Sixaxis was fine in the original game, having to waggle every time with Move is pointless in my opinion. It's using the Move controller just for the sake of it.
 
Massa said:
The problem is that it replaces the simple right analog movements and button presses with random waggle motions that add absolutely nothing to the game.




You don't play HR with Sixaxis gestures on the Dual Shock, you use mostly the analog stick and face buttons. The rare use of Sixaxis was fine in the original game, having to waggle every time with Move is pointless in my opinion. It's using the Move controller just for the sake of it.
You mimic the gestures done in the game, which reinforce the connection between you and your character. It's brilliant, perfectly suited to Heavy Rain.
 
I agree. Heavy Rain's Move control implementation had me repeating motions with no results (ie. Shelby reaching for a note and placing it down at the reception desk in Sleazy Place). I couldn't tell if it was a poor choice of iconography or if my interpretation of each command was off, but my gestures - be they slow, fast, exaggerated, or subtle - just didn't register. My patience wore thin after 5 minutes, and I chanced through it by waggling.

Overall, I'd rather go back to the default control scheme.

On the plus side, you can walk and look around (by pointing the Move controller at the screen) simultaneously. This means you no longer need to hold R2 to switch to "walk" mode.
 
Well another update, tumble worked and is a good show for the tech but it's just not fun imo. Played it, said cool, and moved backed to Table Tennis.

I can't beat the bitch on Bronze-2 :lol I will persevere, but stopped for a bit because I saw myself getting frustrated.
 
Cataferal said:
I agree. Heavy Rain's Move control implementation had me repeating motions with no results (ie. Shelby reaching for a note and placing it down at the reception desk in Sleazy Place). I couldn't tell if it was a poor choice of iconography or if my interpretation of each command was off, but my gestures - be they slow, fast, exaggerated, or subtle - just didn't register. My patience wore thin after 5 minutes, and I chanced through it by waggling.

Overall, I'd rather go back to the default control scheme.

On the plus side, you can walk and look around (by pointing the Move controller at the screen) simultaneously. This means you no longer need to hold R2 to switch to "walk" mode.
That is so easy to do once you've learnt the iconography. The timing is also important of course.
 
marc^o^ said:
You mimic the gestures done in the game, which reinforce the connection between you and your character. It's brilliant, perfectly suited to Heavy Rain.

It doesn't mimic your actions. You're just waggling the controller reacting to the icon presented on the screen, and most of the time your waggle will be nothing like the actions of your character. In some cases you're even drawing in the air the exact same motion you would do with the right analog stick, it's just more tiring and less effective.
 
Massa said:
It doesn't mimic your actions. You're just waggling the controller reacting to the icon presented on the screen, and most of the time your waggle will be nothing like the actions of your character. In some cases you're even drawing in the air the exact same motion you would do with the right analog stick, it's just more tiring and less effective.

which parts did you play and on which difficulty (Move has easy and hard, never play on easy)?
(also yes, many actions are the same from the analog sticks but those were already crafted to mimic the action on screen so that they don't have to change that for Move)

examples for good use of Move over the DS3:
Starting the car: reach forward with your arm and then twist your wrist.
opening doors: reach forward with your arm and then pull it back (most doors, some only have one action depending in which direction it goes)
shoot (also the action for looking closer): point your reticule on the enemy (object) and press the trigger
to saw something: move your hand back and forth repeatedly.
pick something up: move your arm down and back up again.
grabbing someone's balls to hurt him: reach your arm forward, press your pointer finger and thumb together, twist your wrist.

(sometimes you have also have to hold a button if only T, but I forgot. The Move controller must be pointing horizontally to the screen for most of the listed actions)

The game is also not too hard on the execution of these moves (like perfect orientation and angle of the Move etc.) and actually allows you to do many of the moves like you would irl/the character on the screen. Examples are putting on the ARI glasses on or giving your enemies a swing in the face. Speaking of ARI, with Move you also mimic better how Jayden works in his virtual space now.
One thing though, the Sixaxis sensors mimic a steering wheel better as you hold the controller with two hands (though sometimes you are actually forced to hold the Move with two hands because you need 2 thumbs for the button prompts, e.g. picking a lock).


However, it's not like with Move the game is now the greatest thing ever, don't get me wrong. You may feel a bit more involved and as you have to waggle the DS3 around occasionally in this game anyway, you might as well use the real motion controller.

I finished the game from the start again and Platinum-ed it now with Move and I generally think the Move controls make more sense and feel better/more fun.


also, the people who bitched that you have to hold R2 to walk will be happy now ;P
 
The problem we're having so far with Move is the camera placement. Simply put, camera above the TV works for games played standing up, camera below the TV works for games played sitting down (like MAG). There's no camera offset setting ala the sensor bar on the Wii (set sensor bar to above or below the tv in options).

Play standing game with the camera under the TV and the cursor is way off vertically (too far off to be usable) and vis versa for a sitting game with camera on top of the set.

Can't believe they didn't think of this.
 
Kaijima said:
The problem we're having so far with Move is the camera placement. Simply put, camera above the TV works for games played standing up, camera below the TV works for games played sitting down (like MAG). There's no camera offset setting ala the sensor bar on the Wii (set sensor bar to above or below the tv in options).

Play standing game with the camera under the TV and the cursor is way off vertically (too far off to be usable) and vis versa for a sitting game with camera on top of the set.

Can't believe they didn't think of this.

Are you tilting the camera up/down? How close are you to the screen? So physical manipulation of the camera angle doesn't solve your problem? You could always put the camera above the TV, keeping it tilted way down and moving it back up when you stand to play. You don't have it set to the "red" zoom level do you?
 
Live in the Houston area, basically had to go to the ghetto to find a store that had them in stock. All the Wal Marts, Gamestops, Best Buys, and Targets in my area were sold out.

Anyway, played a bunch of table tennis today. My dad didn't like it at all. My sister was entertained but we only played 2 matches and then I watched her play a match in single player.

Right now my impressions are a mix of excitement for the product itself but ":|" for the results.
 
CreativeWriter said:
Are you tilting the camera up/down? How close are you to the screen? So physical manipulation of the camera angle doesn't solve your problem? You could always put the camera above the TV, keeping it tilted way down and moving it back up when you stand to play. You don't have it set to the "red" zoom level do you?

We're experimenting with tilting the camera now. We're staying in the recommended 5-8 feet zone when playing. (And yup, the camera is set to blue/wide mode.)

Basically I'm curious if anyone else has found tilting the camera ends up causing calibration to drift off instead of keeping it straight. We're still figuring out Move's peculiarities.
 
Jeels said:
Live in the Houston area, basically had to go to the ghetto to find a store that had them in stock. All the Wal Marts, Gamestops, Best Buys, and Targets in my area were sold out.

Anyway, played a bunch of table tennis today. My dad didn't like it at all. My sister was entertained but we only played 2 matches and then I watched her play a match in single player.

Right now my impressions are a mix of excitement for the product itself but ":|" for the results.

Quite the opposite for me with SC. I was playing mainly single player because I had it hooked up for about a day or two before I moved. Now that I have a much bigger place to work with in the living room the girl and I tried out SC 2 player games (TT and Bocce) and had an absolute blast. The games on SC seem a little complicated for the kid (5 years old) so later on I might pick up Start The Party but for now this thing is for the grown-ups :lol .

I could see us having a lot more fun in the future as we've just touched upon the two player stuff tonight.

I'm not sure about the "core" games though and this is where I'll agree with the ":|". I got RE5 and tried that with a Move/Nav combo and I'm giving it the benefit of the doubt (I don't remember having trouble with RE4 on the Wii but you always forget the 'learning curve' you went through on things, at least I do) and will continue to try it. I don't have any interest in MAG so can't say anything about that but I will be looking forward to KZ3.

I just think it's going to take some getting used to for games that aren't mini-games ... but that's kind of like any game you first play that has a different control scheme than the 'norm'.
 
Just got a Move recently and it has totally reinvigorated my interest in video games. The level of interaction and immersion is absolutely incredible.

I've only played Table Tennis and Disc Golf so far. Table Tennis feels just like the real thing in real life, and Disc Golf is so addictive.

My god, the physics... and how accurately my movements are reflected on screen... I'm very impressed with Move so far.
 
flyinpiranha said:
Quite the opposite for me with SC. I was playing mainly single player because I had it hooked up for about a day or two before I moved. Now that I have a much bigger place to work with in the living room the girl and I tried out SC 2 player games (TT and Bocce) and had an absolute blast. The games on SC seem a little complicated for the kid (5 years old) so later on I might pick up Start The Party but for now this thing is for the grown-ups :lol .

I could see us having a lot more fun in the future as we've just touched upon the two player stuff tonight.

I'm not sure about the "core" games though and this is where I'll agree with the ":|". I got RE5 and tried that with a Move/Nav combo and I'm giving it the benefit of the doubt (I don't remember having trouble with RE4 on the Wii but you always forget the 'learning curve' you went through on things, at least I do) and will continue to try it. I don't have any interest in MAG so can't say anything about that but I will be looking forward to KZ3.

I just think it's going to take some getting used to for games that aren't mini-games ... but that's kind of like any game you first play that has a different control scheme than the 'norm'.

Well I'm definitely enjoying it, specifically single player table tennis. I just don't think there will be a lot of two player action going on in my household. I bought Heavy Rain as my "core experience" for Move, I'll tell you how that goes.
 
I need to pick up a new DS3 controller and was thinking of picking up Move as well. I should mention I am not a Wii owner and have never played one (Even I am surprised being a Nintendo zealot back in the day). Curious, then if people would recommend I pick this up, with SC?
 
master15 said:
I need to pick up a new DS3 controller and was thinking of picking up Move as well. I should mention I am not a Wii owner and have never played one (Even I am surprised being a Nintendo zealot back in the day). Curious, then if people would recommend I pick this up, with SC?
I've never played a Wii either and I'm loving how seriously immersive Sports Champions is.
 
My mind was just blown this weekend. I bought a move starter pack, camera move wand and a demo disc, mainly because i wanted to try it with MAG (have not actually gotten that far yet), but i installed the demos for sports champions, the shoot and eyepet and my girlfriend fell in love with them all.

I did the first level in the shoot three times, and she nearly doubled my score in her first attempt.

But she really fell in love with table tennis. She is now seriously considering buying an entire PS3 just for table tennis. At first she wanted to buy just the game and a move wand so she could play it with me at my house, but now she's decided that she does not really want to be dependant on me for her table tennis fix.

So yeah. I can see how move would work out just fine if they manage to reach more people like my girlfriend.
 
Move's tech is really good, but it'd really benefit from explaining to people upfront how you should calibrate for what feels comfortable to you (and your desired range of motion), not some arbitrary "right" position.

Admittedly it doesn't take long to get used to how the system works, but its a little hump for people to get over, and I think hurts initial impressions.

PS. People who say Move is just a Wii-mote clone deserve slapping.
 
jorma said:
My mind was just blown this weekend. I bought a move starter pack, camera move wand and a demo disc, mainly because i wanted to try it with MAG (have not actually gotten that far yet), but i installed the demos for sports champions, the shoot and eyepet and my girlfriend fell in love with them all.

I did the first level in the shoot three times, and she nearly doubled my score in her first attempt.

But she really fell in love with table tennis. She is now seriously considering buying an entire PS3 just for table tennis. At first she wanted to buy just the game and a move wand so she could play it with me at my house, but now she's decided that she does not really want to be dependant on me for her table tennis fix.

So yeah. I can see how move would work out just fine if they manage to reach more people like my girlfriend.

yup TT is what got me to buy Move lol now i'm enjoying other games like Tumble as well
 
TTP said:
Yes. I'd buy two for gladiator duels alone. So much fun.

My brother in law went crazy with Move this weekend. I sent my nieces only one controller and the game, but seems like the dad was the one who was the most excited with the Gladiator Duel. He went and immediately bought another controller for it. 5 year old loved the frisbee golf, so Sports Champions was a good choice for them. Racket Sports was hated by the kids.
 
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