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Playstation Move Thread: It Only Does Everything

Maxrunner said:
I thought this didnt need any type of calibration????

Me to, but it does

You are basically pictured on the screen holding the remote

You are then prompted to move the glowing ball into 3 or 4 positions shown on screen along with your image.

One by your side, the next above your shoulder next to your face, then back down by your side and then finally where your belt is.

It's a pain
 
Kworn said:
From what I remember of Tumble that is extremly precise but did not need the same calibration

I may be wrong though

Tumble needs calibration. In fact, the game uses a dedicated button (circle) for calibration.
 
I believe the sports multi calibration is needed because it needs to know how tall you are, how long your arms are etc, while tumble is purely based on the pointer position. I could be wrong as I haven't used one yet!

Shurs said:
Tumble needs calibration. In fact, the game uses a dedicated button (circle) for calibration.

What does it involve?
 
Graphics Horse said:
I believe the sports multi calibration is needed because it needs to know how tall you are, how long your arms are etc, while tumble is purely based on the pointer position. I could be wrong as I haven't used one yet!



What does it involve?

You just press O (circle) and it centres the motion controller on-screen. Obviously make sure the controller in your hand is central too. One good thing is obviously most of us don't sit EXACTLY in the middle of the TV set as we are on a sofa with 2 or 3 seats or whatever, so you can move the controller in your hand slightly, then press O. That way, the controller will be centered from your off-center positon - it works really well.
 
KennyLinder said:
You just press O (circle) and it centres the motion controller on-screen. Obviously make sure the controller in your hand is central too. One good thing is obviously most of us don't sit EXACTLY in the middle of the TV set as we are on a sofa with 2 or 3 seats or whatever, so you can move the controller in your hand slightly, then press O. That way, the controller will be centered from your off-center positon - it works really well.

Thanks, I can see why that's needed, especially if you move seats or whatever.
 
jcm said:
A PSA for anyone who took advantage of the Sony credit card deals for the PS3 back in the day: Move is now available at Sony Rewards. I've been looking for something to burn those points on, so I've now got a couple of controllers and a charger on the way.

Is that the retail website? If so, whoo hoo!!!
 
Pretty happy with the Move in some ways, pretty disappointed in others. I only played demos from PSN so far (no disc-based content yet) but I've had mixed feelings about it.

The demos I played were EyePet, Racquet Games, Tumble, and RUSE. As for how they played...

EyePet--Not a game I'd seriously consider, based on the content of the game. However the demo worked reasonably well, even though I didn't follow the instructions and set the room up properly, etc. I was still able to perform 95% of what I intended, though there were occasional "how am I supposed to hold this?" moments, which weren't technical limitations at all, but probably due to it being midnight after a really long traffic-filled drive home...

Racquet Games--My experience was God-awful. Note that, as recommended by another GAF, I'm not writing it off yet. I'm chalking it up to not spending the time setting up my playing space very much. I hope he was right, but my initial experience (only played tennis) was that it was worse than Wii Sports Tennis. The swing lagged more, and often a swing would not properly correlate to direction. (i.e. swinging to the left would not send the ball to the left, sometimes) And I do, in fact, play tennis in real life, so clearly the performance wasn't right. I'll post back again when I spend a bit more time with it, but so far I'm pretty disappointed.

Tumble--By far my best Move experience yet. I really appreciated the technology here, because while TECHNICALLY a Wii remote CAN do the things that are done in Tumble, it most definitely does not have the same level of precision that the Move does. I was a Wii owner for 2 years, and am a computer engineer (btw, apparently Sony censors "engin" in "*****eer"...wtf?) so I understand the technology pretty well, and from what I've seen from both systems, this definitely shows the Move's technology very well, though a casual user might not immediately see the difference. Still, I'm very much considering purchasing the full game at this point--it's just a matter of whether or not I'm willing to put up with the tedious frustration that comes into play with this type of game.

RUSE--The only "hardcore" game of the group, RUSE definitely showed a lot of potential, as well. I had trouble syncing my Nav controller, so I was playing gimped for a while. (Hadn't charged my DS, either) After charging the DS, I started to understand what I was doing a bit more. I have to say, this game made me realize that the X,[],O,Triangle buttons are a bit confusing since they're in a square formation rather than diamond. But I got the hang of it eventually. RUSE definitely had some positive points, and on a technical level I was very happy with it. But I also found that the interface and controls (ASIDE FROM the Move's motion controls) were clunky and caused interruptions in the action enough to distract me from the quality use of the Move controller. For instance, you can select your units, then assign them an action, but they are automatically deselected after the action so you can't modify it without REselecting them. From being a PC RTS guy, I expect my selections to remain after I click something, and this threw me for a huge loop. I'm sure there was a good intention after playtesting, etc., but I just found it was too much unlike my normal experience to feel natural controlling with the Move. It would take a lot of getting used to, in my opinion. If RUSE wasn't a clunky game in general, I think the Move could really shine. It shows a lot of potential, but has a few shortcomings that I'm not too happy with at this point. (I might try it with just a DualShock, to see how the gameplay compares. Because my guess so far is that the Move adds a lot to the experience, but Move alone can only add so much)

Anyway, that's my initial reaction. I'm really happy I picked it up, overall, but as I've pretty much said already, it seems that (much like the early Wii days) the software is going to be the limiting factor here. I think it has a lot of technological potential, but the software needs to showcase it better. Sports Champions (which I played in a Sony Style store) seems like the best bet so far, but Tumble is definitely my second favorite. EyePet is also a good showing, but it just doesn't interest me as a game to buy. Hope this helps some of you who are on the fence at this point...
 
Kworn said:
From what I remember of Tumble that is extremly precise but did not need the same calibration

I may be wrong though


Tumble doesn't involve any complex/fast motions though does it? I would imagine that's the need for different calibration sequences.

I certainly don't mind calibration.
 
Kworn said:
Me to, but it does

You are basically pictured on the screen holding the remote

You are then prompted to move the glowing ball into 3 or 4 positions shown on screen along with your image.

One by your side, the next above your shoulder next to your face, then back down by your side and then finally where your belt is.

It's a pain

You mean the pain of 7-10 seconds of calibration? Ummm....really that much of a pain?

It's not a pain at all and is absolutely necessary for positional tracking in 3D space. And, it's only 3 positions. You stand where the camera can see you then it's by your shoulder, at your side, at your belt buckle.

If it was assured that the player would not move off the spot they were standing in when it was first calibrated, the camera was not moved, and the same person at the same height was playing, and never changed hands, then you could calibrate once and be done.

Big deal.

Shurs said:
Tumble needs calibration. In fact, the game uses a dedicated button (circle) for calibration.

It's there for convenience rather than have the player try to move the controller immediately back to the absolute center when they first started.
 
mrklaw said:
I can imagine that being quite annoying - your reflex would be to point at enemy and pull trigger. But that will result in you pointing to the right hand side of the screen, pulling trigger, cursor appears in centre of the screen and you having to move from there.

It's not annoying at all, unless you're seriously expecting it to point where you're aiming, in which case no Move game does that, at all.

If you are smart enough to, I don't know, think while you play, then it's easy. "Hey, when I pull the trigger, I'll be in the center of the screen!". That's literally all it takes. It takes a few seconds to wrap your head around, and from then on it's smooth sailing with zero problems, ever. In fact, for a 3rd person shooter it's ideal, IMO, since you always know where our pointer is going to be, and you just move the controller from that point. It's extremely easy.
 
Is it a fundamental limitation of the technology that you can't properly 'point' at the screen with a wiimote or a ps move, or is it intentional design.

By properly point, I mean that (after extensive calibration, setup if necessary) if you attached a laser pointer to the of the wiimote/move, and pointed at the screen in an fps or a game like time crisis or RE5, the laser pointer and the on-screen pointer would be exactly in the same spot.
 
Maxrunner said:
jesus thats almost as bad as putting the mote in the ground and wait....

Nah,

this whole calibration of the move "debacle" is nonsense. Takes like 1 second to do if you even have to do it. Once per game mode. I played an hour+++ of move without having to calibrate. Its grossly exaggerated that the calibration is bad/takes ages/happens often.

Lift arm up. Move it down. Move to belly. Done.


Kworn said:
Me to, but it does

You are basically pictured on the screen holding the remote

You are then prompted to move the glowing ball into 3 or 4 positions shown on screen along with your image.

One by your side, the next above your shoulder next to your face, then back down by your side and then finally where your belt is.

It's a pain


missed your post til I read someone quoting you.


:lol :lol :lol


L O L
 
levious said:
Tumble doesn't involve any complex/fast motions though does it? I would imagine that's the need for different calibration sequences.

I certainly don't mind calibration.

i dont mind calibration

Just not every five to ten minutes
 
The SC calibration is for wingspan measurements etc.

Tumble doesn't care about your body, the movement is the same for everyone as far as it is concerned.

It's not a matter of extra precision per se, simply whether the game wants to normalise your motion relative to your body size. A game like tumble, it's unnecessary. A sports game? Yeah, I can see the point of that.

SC wants to know about your wingspan and height etc. to better judge that you are doing what you should be doing for your body size and not cheating etc. If WSR doesn't do that type of calibration then it kind of speaks less of WSR than it does of SC in terms of achieving an authentic mapping (although maybe my memory is terrible, but I thought there was this kind of calibration or similar in at least one or two of the WSR games). SC's calibration is also always out-of-game...at least from what I've played of it, I've never had to pause during gameplay to do some calibration.

That said, I think SC and other move games that want to do similar setup could perhaps be smarter about making calibration more subtle by using the camera more when it is possible to do so (e.g. when it's not dark). With better libraries for extracting human silouettes and doing player recognition or whatnot, you could make calibration literally more of a once-off thing. However, I think it's a huge exaggeration to say that as it is now, it's a big deal. Obviously the more transparent it can be without sacrificing the tracking in game, the better but it's a simple and fast process.
 
CALIBRATION!!!!

Takes 1to 1.5 secs per contest. Once you learn the calibration process, YOU DO NOT NEED TO FOLLOW THE AVATAR, You can do all the steps really, really quickly.
 
cRIPticon said:
You mean the pain of 7-10 seconds of calibration? Ummm....really that much of a pain?

It's not a pain at all and is absolutely necessary for positional tracking in 3D space. And, it's only 3 positions. You stand where the camera can see you then it's by your shoulder, at your side, at your belt buckle.

If it was assured that the player would not move off the spot they were standing in when it was first calibrated, the camera was not moved, and the same person at the same height was playing, and never changed hands, then you could calibrate once and be done.

Big deal.



It's there for convenience rather than have the player try to move the controller immediately back to the absolute center when they first started.

I'm sorry dude but yeh it is a big deal

I played sports champions for like 5+hours the other night with the other half and it got bloody annoying after a while...fact, in my opinion
 
Jax said:
Nah,

this whole calibration of the move "debacle" is nonsense. Takes like 1 second to do if you even have to do it. Once per game mode. I played an hour+++ of move without having to calibrate. Its grossly exaggerated that the calibration is bad/takes ages/happens often.

Lift arm up. Move it down. Move to belly. Done.

This.

The complaints are just silly. I guess people just need to find something to complain about. If this is the only thing that people have to put up as the biggest complaint, then Sony wins :) Good job Rick!

Kworn said:
I'm sorry dude but yeh it is a big deal

I played sports champions for like 5+hours the other night with the other half and it got bloody annoying after a while...fact, in my opinion

Your opinion, not fact. And if you are this annoyed at a calibration that takes seconds to do, how the hell are you surviving load times for the last 3 generations of systems?

Just understand that the system needs to recalibrate to ensure you are in the correct position. It can't "just assume" that things haven't changed from game to game.
 
Kworn said:
I'm sorry dude but yeh it is a big deal

I played sports champions for like 5+hours the other night with the other half and it got bloody annoying after a while...fact, in my opinion

Lol, you must be the type of guy that calls a call center and if they don't pick up immediately, you scream you were on hold for 15 minutes, while in fact, it was 30 seconds.

My suggestion would be to ship me your Move components and put your diaper back on.
 
Kworn said:
Me to, but it does

You are basically pictured on the screen holding the remote

You are then prompted to move the glowing ball into 3 or 4 positions shown on screen along with your image.

One by your side, the next above your shoulder next to your face, then back down by your side and then finally where your belt is.

It's a pain

Takes 1-2 seconds to do when you get used to it, so not that painful. EDIT: Beaten

Where is the video where someone does it quickly? TTP?
 
gluv65 said:
CALIBRATION!!!!

Takes 1to 1.5 secs per contest. Once you learn the calibration process, YOU DO NOT NEED TO FOLLOW THE AVATAR, You can do all the steps really, really quickly.

You have clearly not played the game if you think it takes up to 1.5 seconds lol

I timed it and it takes at least 10-20 seconds
 
Jax said:
:lol :lol


I could understand it getting annoying if you're constantly switching between games rather than spending significant time with one.
 
Kworn said:
You have clearly not played the game if you think it takes up to 1.5 seconds lol

I timed it and it takes at least 10-20 seconds
:lol :lol :lol :lol :lol :lol :lol :lol :lol :lol
 
Kworn said:
You have clearly not played the game if you think it takes up to 1.5 seconds lol

I timed it and it takes at least 10-20 seconds

Dude, I see now you just bull shitting us. So I'm going to laugh with you and not at you.
 
levious said:
I could understand it getting annoying if you're constantly switching between games rather than spending significant time with one.

I was also playing with the GF, and you have to switch it to the other player

So everytime we switched games:

- I would do the calibration

- then the GF (She takes ages) and makes mistakes

all in all it takes time

Like I said before THIS is my only issue with move

We love the damn thing
 
Kworn said:
You have clearly not played the game if you think it takes up to 1.5 seconds lol

I timed it and it takes at least 10-20 seconds

Whats this nonsense? 20-30 seconds??? It bought it on launch and I am still not finished calibrating it.
 
Kworn said:
You have clearly not played the game if you think it takes up to 1.5 seconds lol

I timed it and it takes at least 10-20 seconds
It takes you 20 seconds to lift the wand to your shoulder, to your side, and then your belt buckle?

Really?
You can do it in quick succession and it literally does take 1.5 seconds once you're used to it.

Yes, I'd rather there not be any calibration at all but it's obviously for a reason and since it isn't particularly annoying, I don't find it to be that big of a deal.
 
Kworn said:
You have clearly not played the game if you think it takes up to 1.5 seconds lol

I timed it and it takes at least 10-20 seconds
WAT? 5 seconds max. Less than most loading screens.
 
Revolutionary said:
It takes you 20 seconds to lift the wand to your shoulder, to your side, and then your belt buckle?

Really?
You can do it in quick succession and it literally does take 1.5 seconds once you're used to it.

Yes, I'd rather there not be any calibration at all but it's obviously for a reason and since it isn't particularly annoying, I don't find it to be that big of a deal.

If you listened I played with the GF
 
yeah, so one move between two players plus loading time, probably what he's talking about. Is the Move making people into a wii-like hoard of fans? Back off of him...
 
Kworn said:
You have clearly not played the game if you think it takes up to 1.5 seconds lol

I timed it and it takes at least 10-20 seconds

You're wrong. Plain and simple.

It's extremely fast - basically just three button presses.
 
Kworn said:
You have clearly not played the game if you think it takes up to 1.5 seconds lol

I timed it and it takes at least 10-20 seconds


Dude. I suggest you just sell it off then.

Personally, I have no problems with it, cuz I don't usually switch games every 10 minutes, but if you didn't enjoy the process, nobody's forcing you to play it.
 
Has anyone been having problems with calibrating Move for The Shoot and echochrome ii demos?

When I tried Move for the very first time I played The Shoot demo and I calibrated it fine. Then I played echochrome and I could not get it to sync up for the life of me. Tried all the other demos (Start the Party etc) and they were all fine. But yesterday when I tried to play The Shoot it wouldn't calibrate properly. Trying echochrome again worked fine. I seem to also get a drifting cursor.

Any ideas what the problems are? I felt like chucking it out the window.
 
Kworn said:
You have clearly not played the game if you think it takes up to 1.5 seconds lol

I timed it and it takes at least 10-20 seconds


:lol :lol :lol :lol


joke character. probably don't own a move.

:lol :lol :lol
 
levious said:
yeah, so one move between two players plus loading time, probably what he's talking about. Is the Move making people into a wii-like hoard of fans? Back off of him...

Wow someone understands
 
Kworn said:
You have clearly not played the game if you think it takes up to 1.5 seconds lol

I timed it and it takes at least 10-20 seconds

As previously stated, you do NOT have to wait for the animation, it is only there to show you where your waist is. If you are unsure though, it's really helpful!
 
Katana_Strikes said:
Has anyone been having problems with calibrating Move for The Shoot and echochrome ii demos?

When I tried Move for the very first time I played The Shoot demo and I calibrated it fine. Then I played echochrome and I could not get it to sync up for the life of me. Tried all the other demos (Start the Party etc) and they were all fine. But yesterday when I tried to play The Shoot it wouldn't calibrate properly. Trying echochrome again worked fine. I seem to also get a drifting cursor.

Any ideas what the problems are? I felt like chucking it out the window.

Was the lighting right in your room

I found that I had a light in the backround and this threw it off a bit

Just switch any lights off that are in the cameras viewable range
 
pappakenoo said:
As previously stated, you do NOT have to wait for the animation, it is only there to show you where your waist is. If you are unsure though, it's really helpful!

I also now know I dont have to do it along with the animation, thanks

But most dumb fucks like me wont realise this until they come to GAF
 
Kworn said:
I was also playing with the GF, and you have to switch it to the other player

So everytime we switched games:

- I would do the calibration

- then the GF (She takes ages) and makes mistakes

all in all it takes time

Like I said before THIS is my only issue with move

We love the damn thing

Now your issue is clearer and is exactly what I, and many others, have said. The system needs to calibrate for the individual player. If you are sharing one move controller between 2 people, the systems needs to recalibrate as you switch. Of course it does. How does it know who is holding it?

Want to make it easier, get a second controller.

Also, did you add your GF's mistakes into the 20 second timing? :)
 
Kworn said:
It's a pain

How is that a pain? You can do it in a second or two. You don't have to wait for the demo guy to do it. I can do it faster than putting the Wii remote on my table and waiting for that to calibrate. But then again, both calibration setups don't bother me one iota.

For two people it is more of a pain. I wish they had a clear way to recalibrate without ending the game session.
 
levious said:
yeah, so one move between two players plus loading time, probably what he's talking about. Is the Move making people into a wii-like hoard of fans? Back off of him...

yeah, after a fun weekend of playing with the Move i was excited to chime in on the thread but it's a fucking hive-minded fanboy fest in here. i only had one complaint, the same one complaint the other guy had. but fuck that, what's the point if i'm going to get steam rolled?

anyway, i really like what Sony did with the Move. brilliant stuff. BUY TUMBLE!
 
levious said:
yeah, so one move between two players plus loading time, probably what he's talking about. Is the Move making people into a wii-like hoard of fans? Back off of him...
So people are just suppose to assumed what he is talking about?
 
Katana_Strikes said:
Has anyone been having problems with calibrating Move for The Shoot and echochrome ii demos?

When I tried Move for the very first time I played The Shoot demo and I calibrated it fine. Then I played echochrome and I could not get it to sync up for the life of me. Tried all the other demos (Start the Party etc) and they were all fine. But yesterday when I tried to play The Shoot it wouldn't calibrate properly. Trying echochrome again worked fine. I seem to also get a drifting cursor.

Any ideas what the problems are? I felt like chucking it out the window.


I had it happen twice where after playing Tumble I could not get it to do the initial calibration for SC, had to restart the game. Don't know what could have caused that.


Loudninja said:
So people are just suppose to assumed what he is talking about?


no, we should just assume he's an idiot with an agenda. Perhaps there's a middle ground...
 
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