• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Playstation Move Thread: It Only Does Everything

dejay said:
Cool thanks, I might just do that. Is Sports Champion a full game?
Yeah it's a full game and one of the best (if not the best) move games out there. Also, standalone move controllers are pretty much always sold out so you're out of luck with that anyway.

Buy it at a local store cause Amazon is out of it.
 
shagg_187 said:
Yeah it's a full game and one of the best (if not the best) move games out there. Also, standalone move controllers are pretty much always sold out so you're out of luck with that anyway.

Buy it at a local store cause Amazon is out of it.

Thanks. I'm in Oz and I've seen the standalones online here and there.
 
it's worth it just for the frisbee golf, I've been playing the shit out of it recently

now I really want a fully featured disc golf game to satisfy my tossing needs
 
Bought Time Crisis and got a free copy of Singstar Dance - loving both. Time Crisis, or rather one of the games on the disc, DeadStorm Pirates, is just really silly and great fun. It's such a cheesy game, makes me feel like I'm in a 90s arcade.

Singstar Dance is also a lot of fun, made me realize why it is Dance Central and Just Dance are as popular as they are. The music selection on the disc is also the best I have seen in any music game.
 
Apparently Move games such as Eyepet/SC/Start the party and Kung fu rider are around $20 on Cosco retail store. $16 instant off in saving during checkout. Might want to check that out if you looking for these games.
 
my girlfriend got me move for christmas. she gave in and let me open my gift early because she realized that the starter bundle she bought came with an playstation eye, and i already own one.

so she is gonna go return it and get me the controller plus the nav controller. i'm excited. :D
 
I'm interested in getting the Playstation Move and just had some questions...

I currently own a 61A750 TV which is a LED DLP and have the Wii Sensor bar placed on top of the TV and a Kinect at the base in front of the TV, both are centered.

What's the best placement for the Eye without moving what's already connected? Does it require an additional power source?

Just some questions, thanks! :)
 
Smidget said:
I'm interested in getting the Playstation Move and just had some questions...

I currently own a 61A750 TV which is a LED DLP and have the Wii Sensor bar placed on top of the TV and a Kinect at the base in front of the TV, both are centered.

What's the best placement for the Eye without moving what's already connected? Does it require an additional power source?

Just some questions, thanks! :)
You can place the Eye both in the top and in the bottom. It works great in both places. If you're using both sides, I supouse it would be better to place it when you have it the Wii sensor bar.

The Eye only is plugged to the console just using a standard USB cable. It's used for both power source, audio, video, data, whatever. No additional cables required, including power source.
 
yurinka said:
You can place the Eye both in the top and in the bottom. It works great in both places. If you're using sides, I supouse it would be better to place it when you have it the Wii sensor bar.

The Eye only is plugged to the console just using a standard USB cable. It's used for both power source, audio, video, data, whatever. No additional cables required, including power source.

Thanks for the help... would there be any issue in placing it on top of the Wii sensor as long as it seems pretty stable?

And great for the power.... I used my last spot on my UPS in my HT for the Kinect...

Now to convince the wife I need this as well even though I just got a Kinect... lol
 
Jeramii said:
my girlfriend got me move for christmas. she gave in and let me open my gift early because she realized that the starter bundle she bought came with an playstation eye, and i already own one.

so she is gonna go return it and get me the controller plus the nav controller. i'm excited. :D
or you could keep the bundle and use the spare as a webcam.

Anyways, has anyone seen ANY of the Coca-Cola marketing with PS move this holiday? All I've seen is Pepsi boxes with Kinect marketing :S
 
I bought Auditorium HD, really disapointed by the lack of manuals. It was my first game that I needed to assign controller 1 to the move.
 
Snuggler said:
it's worth it just for the frisbee golf, I've been playing the shit out of it recently
I can't stand Disc Golf. Table Tennis and dual Move Gladiator Duel and Archery are worth the price of entry alone though.
 
Jeels said:
Any impressions of Beat Sketcher?
It's fun to mess around with the free mode and just draw. I was surprised at the amount of tools they give you and also by the incredible high fidelity of the controls (Move is a kick-ass piece of tech).

That being said, I'm not in love with the challenge mode (basically tracing an image accurately and in time with the music) or the match modes (there are three: 1) connect seven dots without bumping into other dots that act as obstacles or lifting your pen, 2) scribble all over the screen as fast as possible and cover as much as the screen as possible in that time, and 3) draw the longest line you can without it intersecting itself as fast as possible).

They're decently fun and the music is great but there's not a whole lot of re-playability in my opinion.

The reason I bought the game is to play Pictionary with my friends on a TV. While the game doesn't have a Pictionary mode, I will use free mode + a deck of Pictionary cards and a timer.

If you don't plan on using it as a Pictionary tool, I'd recommend waiting for a price drop unless what I described really intrigues you. But I think many others disagree and would recommend you pick it up ASAP.
 
Tried Auditorim Hd and Swords and Soldiers tonight.


Auditorium:
Auditorium is really nice, both in concept and execution, but lacks informations in order to fully understand how the game works. Move controls are pretty smooth, except when you want to change the radius of elements, not very intuitive to have to hold themove button THEN the trigger.
The soundtrack is awesome, and there are a lot of levels, which seem really well thought.
I loved the option to change the sensitivity of the movements ( as perfectly shown by the iWaggle iWatch video of Auditorium ).

Swords and Soldiers :
The concept is nice, the art lovely, and the move controls accurate and easy to grasp and use.
Couldn't play for long since I currently play on a 19" screen ( stupid new TV which doesn't want to be delivered :( ), and move cursor move reaaaaly too fast in this game ( didn't look for a sensitivity adjustment though ).


Overll, loved both, pretty refreshing games well built and done.
Move isn't necessary but brings some smoothness to the controls.
 
I tried out the fight last night (with the transparency patch). The 1:1 tracking feels excellent when training but when actually fighting it can feel a bit like it's underwater or something. My real punches would be fast and snappy but the characters punches seem more slow and deliberate, if you know what I mean. Still, I like the game and my muscles ache today so it's a good workout.
 
http://www.viddler.com/explore/PSBlogEU/videos/955/1.297

It seems to me that this video clearly shows the limitations of the Move technology as it is now, where Move is ideal for controlling an object (sword, racquet, wand, etc), but creates confusion when it is used for controlling both the space movement of body and hand movement. It is somewhat contra-intuitive to be forced to firmly stand in one place, although it is a necessity for the movement of the controller in space to be registered as a hand movement and not as a change of the body position. Even though, theoretically speaking, this can probably be remedied with one additional light sphere attached to the body, which is at this point probably an unrealistic option. I guess we will be forced to use standard controler input for moving body, while the hand movement, in those types of games, will be solely limited to the control of the objects held. If only there was some kind of combination of Kinect and Move, which would at least make more natural to play these types of games that have defined and basic space movement (up-down, left-right, back to central position). But, still I really don’t see how movement in small room space can be transferred to the complex explorative movement in the world without use of additional controllers… Well, this post certainly turned into one messy ramble. :/
 
Bradach said:
I tried out the fight last night (with the transparency patch). The 1:1 tracking feels excellent when training but when actually fighting it can feel a bit like it's underwater or something. My real punches would be fast and snappy but the characters punches seem more slow and deliberate, if you know what I mean. Still, I like the game and my muscles ache today so it's a good workout.


it is the stats. the tracking will be amazingly snappy once your speed and technique stats are up
 
bobbytkc said:
it is the stats. the tracking will be amazingly snappy once your speed and technique stats are up
could well be. my character was just created so the stats are low. i'll keep at it and built up the numbers and see if it makes a difference.

From a technical point of view the tracking it really impressive though. It's very unusual to see an on-screen character mimic my real movements, I'm excited to see other games that decide to use move that way!
 
Stampy said:
http://www.viddler.com/explore/PSBlogEU/videos/955/1.297

It seems to me that this video clearly shows the limitations of the Move technology as it is now, where Move is ideal for controlling an object (sword, racquet, wand, etc), but creates confusion when it is used for controlling both the space movement of body and hand movement.

I completely disagree. I think moving around with the Move controller works great in The Fight, and is very natural. I think we'll see this become something of a standard in the future.
 
I got The Fight yesterday together with the Sly Collection and I'm afraid that game doesn't seem to be working for me AT ALL. I have a projector setup with the camera below the screen so the PS Eye is on or below my waist level when I'm standing. Calibration seems to work fine although head tracking is not an option.
Punches seem fine when it let's me test my calibration but when I'm supposed to knock the guy out in 30 seconds during training I just couldn't do it. I failed again and again. My punches don't connect - I can land maybe one or two hard ones but I'm not able to deplete his life bar. It was a really frustrating experience and as a result I haven't started the game itself at all. I don't know how to proceed with this game - I want to give it another shot, but the first experience was really unpleasant.

number1jagsfan said:
Anyone know if the Swords and Soldiers patch is out in Europe too?

Yes, it is.
 
Stampy said:
http://www.viddler.com/explore/PSBlogEU/videos/955/1.297

It seems to me that this video clearly shows the limitations of the Move technology as it is now, where Move is ideal for controlling an object (sword, racquet, wand, etc), but creates confusion when it is used for controlling both the space movement of body and hand movement. It is somewhat contra-intuitive to be forced to firmly stand in one place, although it is a necessity for the movement of the controller in space to be registered as a hand movement and not as a change of the body position. Even though, theoretically speaking, this can probably be remedied with one additional light sphere attached to the body, which is at this point probably an unrealistic option. I guess we will be forced to use standard controler input for moving body, while the hand movement, in those types of games, will be solely limited to the control of the objects held. If only there was some kind of combination of Kinect and Move, which would at least make more natural to play these types of games that have defined and basic space movement (up-down, left-right, back to central position). But, still I really don’t see how movement in small room space can be transferred to the complex explorative movement in the world without use of additional controllers… Well, this post certainly turned into one messy ramble. :/
Using Kinect technology for spatial movement suggests you would need to actually move in your living room to move your avatar on screen. How's that feasible outside of a few steps here and there?

I'm more than happy to maintain spatial control on an analogue stick personally.
 
El-Suave said:
I don't know how to proceed with this game - I want to give it another shot, but the first experience was really unpleasant.

Yes, it is.

The best way to do it is by going for target practice, though of course you need a little money to be able to. generally, when you punch, it should be in the direction of your camera, so yeah, the position of your camera could definitely be an issue. Try and punch in the direction of the camera and see if that changes things?
 
I love Beat Sketcher so much, and I didn't think the demo was all that hot. I can't draw for shit, but it's just so tactile it's just a ton of fun. This is literally the culmination of the first 10 minutes of play:
a9inD.png

:lol This image will be worth millions when I'm dead, I'll put a ban bet on it.


I also took advantage of the YouTube uploading for a drawing I did of another forum's logo. Warning: Steely concentration throughout.

The vids record at 720p, which I think is overkill. 355MB upload to YouTube for a 10 min video is excessive. And the 10 min video cap is a double-edged sword. It means you're likely going to be rushing through your drawing, and it won't be as good, but on the other hand, it makes the picture itself much more childish and funny as a result.
 
Stampy said:
http://www.viddler.com/explore/PSBlogEU/videos/955/1.297

It seems to me that this video clearly shows the limitations of the Move technology as it is now, where Move is ideal for controlling an object (sword, racquet, wand, etc), but creates confusion when it is used for controlling both the space movement of body and hand movement. It is somewhat contra-intuitive to be forced to firmly stand in one place, although it is a necessity for the movement of the controller in space to be registered as a hand movement and not as a change of the body position. Even though, theoretically speaking, this can probably be remedied with one additional light sphere attached to the body, which is at this point probably an unrealistic option. I guess we will be forced to use standard controler input for moving body, while the hand movement, in those types of games, will be solely limited to the control of the objects held. If only there was some kind of combination of Kinect and Move, which would at least make more natural to play these types of games that have defined and basic space movement (up-down, left-right, back to central position). But, still I really don’t see how movement in small room space can be transferred to the complex explorative movement in the world without use of additional controllers… Well, this post certainly turned into one messy ramble. :/

I don't know if you played it or not, but I can firmly tell you that moving in around in the fight is easy and natural and when you get comfortable you don't even think about you just do it.
 
gluv65 said:
I don't know if you played it or not, but I can firmly tell you that moving in around in the fight is easy and natural and when you get comfortable you don't even think about you just do it.
Exactly. After a bit, it becomes second nature. I am thoroughly impressed with the Move's capabilities. I've spent hours and hours playing Sports Champions and Tumble (I fucking LOVE Tumble). I also just completed a Heavy Rain run-through with the Move. The first time I beat it with the controller, I got damn near every move spot on. The Move added a whole new degree of difficulty, though. I got my ass beat in some parts. I still loved every second, though.
 
Just picked one up last night. I love the fact that the living room doesn't have to be well lit. Couldn't pick up EyePet as it was sold out :(
 
Stampy said:
http://www.viddler.com/explore/PSBlogEU/videos/955/1.297

It seems to me that this video clearly shows the limitations of the Move technology as it is now, where Move is ideal for controlling an object (sword, racquet, wand, etc), but creates confusion when it is used for controlling both the space movement of body and hand movement. It is somewhat contra-intuitive to be forced to firmly stand in one place, although it is a necessity for the movement of the controller in space to be registered as a hand movement and not as a change of the body position. Even though, theoretically speaking, this can probably be remedied with one additional light sphere attached to the body, which is at this point probably an unrealistic option. I guess we will be forced to use standard controler input for moving body, while the hand movement, in those types of games, will be solely limited to the control of the objects held. If only there was some kind of combination of Kinect and Move, which would at least make more natural to play these types of games that have defined and basic space movement (up-down, left-right, back to central position). But, still I really don’t see how movement in small room space can be transferred to the complex explorative movement in the world without use of additional controllers… Well, this post certainly turned into one messy ramble. :/


with perhaps the exception of forward/back, whats to stop developers using PS eye to track your body movement separately from the move controller?
 
I would punch a baby square in the face if Clap Hanz would give me a Move update for Hot Shots Golf OOB. Seriously, I would. Square in the face.
 
sajj316 said:
Just picked one up last night. I love the fact that the living room doesn't have to be well lit. Couldn't pick up EyePet as it was sold out :(

the Move really improves the Eyepet experience, you can play it in the dark now lol
 
Maastricht said:
I completely disagree. I think moving around with the Move controller works great in The Fight, and is very natural. I think we'll see this become something of a standard in the future.

I don't argue so much against moving with the Move by button input (or a combination of pressing a button and changing the function of the Move motion), as much as I am raising a question whether a buttonless experience would be more natural and realistic, which of course does not mean that the Fight: Lights Out right now implements Move controls in a bad way. It is just a matter of how can the fighting experience in a motion gaming be implemented in a better way.

My experience with the Move so far brings me to conclusion that Table tennis game in SC feels more fluid and involving because there is no button input, and the body motion is encouraged by the game in order to perform the successful hit. In the end, the boxing experience as a whole requires lower body motions as much as your upper part. While Fight: Lights Out is focused on upper body motion, it still leaves that room for completing the experience with lower body motion. Moving both your legs and arms would definitely be complimentary for this type of game. Although, one way to accomplish this is to have some kind of first person fighting game where you only see your gloves (this would enable both positional movement and hand detection). But then, it is questionable how practical and cool that would be for a fighting game.

No45 said:
Using Kinect technology for spatial movement suggests you would need to actually move in your living room to move your avatar on screen. How's that feasible outside of a few steps here and there?

I'm more than happy to maintain spatial control on an analogue stick personally.

I don’t know. But if there is a hardware or software solution to this problem, that would seem as a big step in the motion gaming. (One possible idea is to have automated movement of the character depending on the location on the map you choose to go, while during the character’s traversal you control his jumping, dodging, speed such as stop/walk/run (by going closer or farther away from the screen) through your body motions, while the precise movement of the sword or any other object would be controlled with the device in your hand). Although, with this somewhat awkward example given just as a demonstration, it still seems to me that the combination of body recognition technology with the precision of Move would be perfect for fighting games and other games that are limited to a defined space.

mrklaw said:
with perhaps the exception of forward/back, whats to stop developers using PS eye to track your body movement separately from the move controller?

I don’t know how capable is PS eye to adequately register body motion, but at this point, I am just commenting on the current situation where you practically have to plant your legs to the ground, in order not to mess the calibration. Again, this comment does not go as a critique to the game (the game does not even aim to include lower body motion, and it should be acknowledge and taken as what it is) but that does not mean that a gaming experience which would register lower body would not be better or even more immersive. Let’s take Table tennis, where the player is forced to play with both upper and lower body motion, and I am truly interested in what the result would be if the full body motion, coupled with the precision of the Move, would be included in a fighting game.
 
darkwing said:
the Move really improves the Eyepet experience, you can play it in the dark now lol

Well, for SC .. a dimly lit room works perfectly. All it needs to track is the sphere. I'll need to figure out the appropriate lighting however as its not ideal right now.
 
Just got Sports Champions from Amazon. Picked it up as a Lightning deal and I had a $9.00 credit, so I ended up paying $10.99 for it. ;)

Now I have to wait to get my Move at Christmas time. :(
 
I really enjoy kicking back and playing The Shoot but the full controls require standing which can kill the mood.

I rewatched the Sorcery E3 video and I really want it. Has potential to be a bit dry or generic but the controls (aiming, "drinking" the Motion controller) and spells (strategy of combining) make it a definite buy.
 
Sackboy’s Prehistoric Moves this week for Plus members and next week for everyone else.
Sackboy’s Prehistoric Moves – This is a brand new spin-off PSN title that showcases all of the fun that can be had when Sackboy gets his hands on the PlayStation Move motion controller. The player with the PlayStation Move controller leads the charge, flicking switches and triggering platforms to help the other players, using DualShock Controllers, through each level.

Sackboy’s Prehistoric Moves is free for PlayStation Plus members on Tuesday, everyone else can purchase it for $5.99 starting next week (Dec 14).
http://blog.us.playstation.com/2010/12/05/the-drop-week-of-dec-6th-2010-new-releases/#comments

Also:
Jeff Rubenstein | December 5th, 2010 at 5:08 pm

Look for more info on echochrome ii this week!
 
Picked up 2 Move Bundles this morning, $99 each, but with TRU B1G1 50% off, $150, will sell one camera and maybe Eyepet if I'm not a big fan.

I'm kinda interested in:
The Shoot
The Fight

I already own MAG, Heavy Rain, Sly Cooper Collection, have KZ3 and LBP2 pre-ordered and will probably get SOCOM as well.

I did not get a Nav controller... looks like the DS can be used for everything anyways, but I am left-handed if that makes a difference?

Now I want to go home and play :(
 
Loudninja said:
Sackboy’s Prehistoric Moves this week for Plus members and next week for everyone else.

Did I read correctly that this will be coming for free with LBP2?

Edit: yep saw it on joystiq: "It'll also be included as a bonus on the LittleBigPlanet 2 disc, which will be available on January 18." Can't wait!
 
mrklaw said:
with perhaps the exception of forward/back, whats to stop developers using PS eye to track your body movement separately from the move controller?

I'm sure it's capable, but from my experience with Sports Champions, the tech is less than ideal for that sorta thing. In ping pong your viewpoint does seems to change a bit, but it's usually a bit confusing (especially so on serves).
 
No45 said:
I can't stand Disc Golf. Table Tennis and dual Move Gladiator Duel and Archery are worth the price of entry alone though.
what??? Disc Golf is crack!

Good to hear about the fight getting that transparency update. Now I just need to wait for deals...
 
Top Bottom