http://www.viddler.com/explore/PSBlogEU/videos/955/1.297
It seems to me that this video clearly shows the limitations of the Move technology as it is now, where Move is ideal for controlling an object (sword, racquet, wand, etc), but creates confusion when it is used for controlling both the space movement of body and hand movement. It is somewhat contra-intuitive to be forced to firmly stand in one place, although it is a necessity for the movement of the controller in space to be registered as a hand movement and not as a change of the body position. Even though, theoretically speaking, this can probably be remedied with one additional light sphere attached to the body, which is at this point probably an unrealistic option. I guess we will be forced to use standard controler input for moving body, while the hand movement, in those types of games, will be solely limited to the control of the objects held. If only there was some kind of combination of Kinect and Move, which would at least make more natural to play these types of games that have defined and basic space movement (up-down, left-right, back to central position). But, still I really dont see how movement in small room space can be transferred to the complex explorative movement in the world without use of additional controllers
Well, this post certainly turned into one messy ramble. :/