TTP said:Yeah. I'm surprised it works quite well despite the many flaws (the jumpy thing you mentioned, but also camera control and less than optimal cursor responsiveness and abysmal calibration process).
What settings are you using? I'm going with 0 XY deadzone and about 1/5 sensitivity. Control scheme B.
Yeah, i was surprised at the short calibration process. it is probably an indicator of how little of the move tech they're actually using!
I changed the settings a lot but i settled on about 1/5 sensitivity or maybe even less than that and 0 left/right deadzone but max up/down deadzone to largely prevent camera movement up or down. it works ok. what do you think of the 'lock the camera' button? it seems like a good idea to me but i died every time i tried to use it because there were too many buttons to press at once!