DenogginizerOS said:I do think there is a problem with 60gb Fats and Move. I wasn't going to say anything, but last week I got my repaired Slim back from Sony. I had been playing KZ3 on my Fat, and I felt the Move wasn't working so well. With the Slim, the Move calibrated and felt perfectly. Well, my Slim has to go back to Sony (the fan has a rattling problem). So, last night, I am back playing on the Fat and now I am having calibration issues again. After reading some posts in this thread, I think there may be something going on. However, it may be more related to KZ3 and Fat, and not just one or the other.
Exactly. But it does.hirokazu said:Guys, it makes absolutely zero sense technically why Move would work different or not work correctly on 60GB or fat PS3 as opposed to any other model.
hirokazu said:Guys, it makes absolutely zero sense technically why Move would work different or not work correctly on 60GB or fat PS3 as opposed to any other model.
Sorry but I am no having a single problem with calibrations issues on my 60GB PS3.DenogginizerOS said:Exactly. But it does.
That was due to the controllers, not the console. Notice that these issues haven't been reported post dual shock 3.jcm said:Weren't there reports of controller problems early in the PS3 life? Maybe some units got flaky bluetooth.
EDIT: This is the stuff I'm talking about.
I am not saying all 60GB PS3s are having issues. But there are reports of people having issues. I am now a part of the group that has issues. If I had not had the unique situation of playing KZ3 on my 60GB, then on my Slim, and then back to my 60GB, then I probably would not have said anything. But after reading others comments, I spoke up. Now, in summary, I have 2 Move controllers. One calibrates better than the other on my 60GB in just Killzone 3. However, both controllers seem to be identical in Tumble and Sports, and I did not see this variability when I was using my Slim.Loudninja said:Sorry but I am no having a single problem with calibrations issues on my 60GB PS3.
DenogginizerOS said:Is it possible that the Move controller calibrations in the XMB are messing up KZ3 somehow?
Checks that off the list. Since you are our resident Move expert, do you have any suggestions for me to troubleshoot this?TTP said:Impossible. That calibration refers to the internal magnetic sensor which is NOT supported by Killzone 3 (or any game actually).
Hanmik said:I did not "have a problem" with move on my phat PS3 untill I moved it to another room. Or at least I did not notice them untill then.
And it is only noticable in two games/demos for me..
- Dead Space Extraction
- Tumble Demo.
there is a video earlier in this thread where you can see how the drifting looks in Extraction..
So for people who say they do not have problems.. please try these two games/demo´s and tell me if you notice the pointer drift.
DenogginizerOS said:Checks that off the list. Since you are our resident Move expert, do you have any suggestions for me to troubleshoot this?
DenogginizerOS said:Checks that off the list. Since you are our resident Move expert, do you have any suggestions for me to troubleshoot this?
I am at work now, but I am sure it was at 60hz. Also, are you having this issue without using the sharp shooter?Hanmik said:please try something for me.. go into the XMB settings menu and check what frequenzy your Camera is set to. 50hz or 60hz..? and try to change it and see if it changes anything..?
Rotate the Move sideways(roll) - it's not drift in any sense of the world, the game just decalibrates itself if you perform any rotations around Z axis (which are required for alternate fire making this a pretty sad ommision on EAs part).TTP said:I have posted a "video response" to that Extraction video you are mentioning which shows I have no issues with it.
I can force reproduce drift in tumble, but since the gameplay never requires movements that cause drift, it's never been an issue for me in the game itself.Hanmik said:So for people who say they do not have problems.. please try these two games/demo´s and tell me if you notice the pointer drift.
This - it's the first time I've felt comfortable playing a shooter on a console. It'll be painful going back to DeadSpace2 after this, and I'm definitely not bothering with any FPS without move controls on this machine.distrbnce said:After that, it was a real slaughterhouse. Insane. I can't imagine going back to a controller...
DenogginizerOS said:I am at work now, but I am sure it was at 60hz. Also, are you having this issue without using the sharp shooter?
Rotate the Move sideways(roll) - it's not drift in any sense of the world, the game just decalibrates itself if you perform any rotations around Z axis (which are required for alternate fire making this a pretty sad ommision on EAs part).
Mine behaves like the video TTP posted, no drift. But like I said, rotating instantly decalibrates the pointer :/Hanmik said:you do not have to rotate. Just play Extraction like this dude.. I have the exact same thing happening to me.. it bothers me alot..
Fafalada said:Rotate the Move sideways(roll) - it's not drift in any sense of the world, the game just decalibrates itself if you perform any rotations around Z axis (which are required for alternate fire making this a pretty sad ommision on EAs part).
HalcyonTB12 said:I just retried extraction and noticed I had the reticle assist set to off. I turned it on and it seemed to help with drift and the cursor not lining up with where I was pointing.
You guys might want to try that if you haven't to see the results.
I also tried the shoot after that and shaking the controller around will get the cursor offcenter and whatnot. Annoying.
Hanmik said:I do not own a Sharpshooter. So my problems seem to be related to my setup or something..
HalcyonTB12 said:Hmm well now I have to go see what I did to fix it. Probably adjusted the sensitivity.
DenogginizerOS said:That video you posted with the guy using a sharp shooter is similar to my problem except when I try calibrating my Move in KZ3 when using the sharp shooter, I get a terrible misalignment immediately after I complete the calibration. The cursor is almost off the screen to the left with me pointing the Move at the center of my screen. I reproduced this several times with pointing the move at the camera, pointing it at the center of the screen, with the camera above my TV, and the camera below.
I will. I think I did that but it was at a time of frustration, so I don't recall. But I did take the Move out, calibrate it in KZ3, and it was still misbehaving. That same Move worked fine in other games. However, the "good" Move also seemed to have issues where it wanted to drift left with my pointing at the center. The "bad" move was more prone to miscalibration (again, in KZ3).TTP said:Could you try calibrating without the Sharpshooter and then attack the Move to the Sharpshooter?
It does.TTP said:It's not that it decalibrates.
Fafalada said:It does.
The cone was the first thing I thought of as well - but it doesn't explain why returning back to center with move in horizontal position after a roll suddenly has my cursor half a screen of center.
I originally thought it was placebo myself, but I used to get drifting and the cursor would not center with my sharpshooter. I don't know if turning off the magnetometer did the trick or if I just calibrated it correctly for once but now im getting this:TTP said:Very likely. Also consider the placebo effect![]()
Spoiler: He thinks it's crap.Grinchy said:Sort of off-topic, but I wanted to put a vote in for Iwaggle3d to do an analysis of Killzone 3 using the sharpshooter vs not using one. I want that on my desk by tomorrow morning, please.
HalcyonTB12 said:I originally thought it was placebo myself, but I used to get drifting and the cursor would not center with my sharpshooter. I don't know if turning off the magnetometer did the trick or if I just calibrated it correctly for once but now im getting this:
http://www.youtube.com/watch?feature=youtube_gdata_player&v=odwGRVxX8rs
Wait what? System calibration setup as in XMB or in-game? Can I turn it off for KZ3?mrkapawutzis said:Fixed the drift that was occurring on Dead Space Extraction. I first tried resetting the screen settings as was suggested but that didn't work so I turned off the magnet (press triangle on the system calibration setup) and that fixed it! Using a phat 60gb by the way. Unfortunately it didn't fix the fun factor of the game; I thought the game was dull and frustrating because of the drift but it's apparently just the game
mrkapawutzis said:Fixed the drift that was occurring on Dead Space Extraction. I first tried resetting the screen settings as was suggested but that didn't work so I turned off the magnet (press triangle on the system calibration setup) and that fixed it! Using a phat 60gb by the way. Unfortunately it didn't fix the fun factor of the game; I thought the game was dull and frustrating because of the drift but it's apparently just the game
I think its safe to say that there's quite a bit of random variables that effect the move as a pointer. Have you ever did any tests with the move on a tripod or fixed position? I think people are having problems because everyones sitting in a different position/holding it different/calibrating it in different positions/different lighting etc. But if its random even fixed then they gotta do more to get it working correctly every time.TTP said:I actually LOVE Extraction. Sad you don't like it.
Anyway, I don't think disabling the magnet sensor did they trick. It has to be a coincidence or something not necessarily related to the magnetometer itself. In my experiments switching between two different Moves I've noticed that whenever I switch, I get the drift. Then, turning off and back on the drifting Move fixes it. I managed to reproduce this 5 or 6 times but then, all of a sudden, right when I was about to shout "EUREKA!" and post on GAF, both controllers were behaving fine upon switching so I'm not sure what to get from this. :/
I had the exact same experience. Turning the Move off completely and then recalibrating fixes things most if the time, but if I switch Moves or put one in the Sharpshooter without powering down, it gets a severe drift.TTP said:I actually LOVE Extraction. Sad you don't like it.
Anyway, I don't think disabling the magnet sensor did they trick. It has to be a coincidence or something not necessarily related to the magnetometer itself. In my experiments switching between two different Moves I've noticed that whenever I switch, I get the drift. Then, turning off and back on the drifting Move fixes it. I managed to reproduce this 5 or 6 times but then, all of a sudden, right when I was about to shout "EUREKA!" and post on GAF, both controllers were behaving fine upon switching so I'm not sure what to get from this. :/
DenogginizerOS said:I had the exact same experience. Turning the Move off completely and then recalibrating fixes things most if the time, but if I switch Moves or put one in the Sharpshooter without powering down, it gets a severe drift.
DenogginizerOS said:I do think there is a problem with 60gb Fats and Move. I wasn't going to say anything, but last week I got my repaired Slim back from Sony. I had been playing KZ3 on my Fat, and I felt the Move wasn't working so well. With the Slim, the Move calibrated and felt perfectly. Well, my Slim has to go back to Sony (the fan has a rattling problem). So, last night, I am back playing on the Fat and now I am having calibration issues again. After reading some posts in this thread, I think there may be something going on. However, it may be more related to KZ3 and Fat, and not just one or the other.
Yeah, I'm still skeptical about differences in SKU.Reallink said:Nah, I don't think it's SKU related. I have both a 60GB NA Launch fat and a 120GB slim in the same room, on the same TV, from the same chair. I've encountered the KZ3 calibration fuck up multiple times on both, but on mine the cursor gets stuck to the far right (not left like you experienced). Both consoles also produce drift almost instantly in just about every pointer based game.
I do think power cycling the Move has given me the best results. I have also found that after doing the KZ3 calibration, if it isn't drifting but is slightly off, it can be "corrected" using the infinity movements. Lastly, when calibrating the sharpshooter, it is essential to keep the butt of the rifle in a fixed spot and in a position you want to play with. I found that if I did that, I was afforded some movement of the rifle and could rest my cheek on the shooter and get a quasi down-the-sites perspective. This makes the experience more enjoyable, but you best not try to use the sharp shooter if you are tired. No amount of calibrating can overcome the need for rested arms, shoulders, and abs.TTP said:Hmm... I guess we are on the right track then with the switching/powering down thing.
I admit I am skeptical, however I did get a marked improvement with the Move's tracking when switching from the Phat to the Slim. After doing some research, I think this had more to do with power cycling the Move and essentially resetting it on the Slim. Finally, the sharp shooter is very sensitive to calibration errors and since I just purchased it, I have only experimented with it on my Phat. I will post updates in a week or two when I get my Slim back.Reallink said:Nah, I don't think it's SKU related. I have both a 60GB NA Launch fat and a 120GB slim in the same room, on the same TV, from the same chair. I've encountered the KZ3 calibration fuck up multiple times on both, but on mine the cursor gets stuck to the far right (not left like you experienced). Both consoles also produce drift almost instantly in just about every pointer based game.