• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Playstation Move Thread: It Only Does Everything

Guys, it makes absolutely zero sense technically why Move would work different or not work correctly on 60GB or fat PS3 as opposed to any other model.
 
DenogginizerOS said:
I do think there is a problem with 60gb Fats and Move. I wasn't going to say anything, but last week I got my repaired Slim back from Sony. I had been playing KZ3 on my Fat, and I felt the Move wasn't working so well. With the Slim, the Move calibrated and felt perfectly. Well, my Slim has to go back to Sony (the fan has a rattling problem). So, last night, I am back playing on the Fat and now I am having calibration issues again. After reading some posts in this thread, I think there may be something going on. However, it may be more related to KZ3 and Fat, and not just one or the other.

That's odd. On one end you have problems with one Move and not the other. On the other hand these problems don't show up on the Slim. Hmm...

It will be very interesting to do some tests with the Move.Me thing.
 
I did not "have a problem" with move on my phat PS3 untill I moved it to another room. Or at least I did not notice them untill then.
And it is only noticable in two games/demos for me..

- Dead Space Extraction
- Tumble Demo.

there is a video earlier in this thread where you can see how the drifting looks in Extraction..

So for people who say they do not have problems.. please try these two games/demo´s and tell me if you notice the pointer drift.
 
Loudninja said:
Sorry but I am no having a single problem with calibrations issues on my 60GB PS3.
I am not saying all 60GB PS3s are having issues. But there are reports of people having issues. I am now a part of the group that has issues. If I had not had the unique situation of playing KZ3 on my 60GB, then on my Slim, and then back to my 60GB, then I probably would not have said anything. But after reading others comments, I spoke up. Now, in summary, I have 2 Move controllers. One calibrates better than the other on my 60GB in just Killzone 3. However, both controllers seem to be identical in Tumble and Sports, and I did not see this variability when I was using my Slim.

Is it possible that the Move controller calibrations in the XMB are messing up KZ3 somehow?
 
DenogginizerOS said:
Is it possible that the Move controller calibrations in the XMB are messing up KZ3 somehow?

Impossible. That calibration refers to the internal magnetic sensor which is NOT supported by Killzone 3 (or any game actually).
 
I've noticed that one of my moves calibrates better than the other as well, but its only the cursor that is effected. I have a 40gb fat model. I get drifting in extraction but it eventually sorta fixes itself.

My good move works like a champ in killzone 3 though. Both of them work perfect in games like sports and start the party.
 
TTP said:
Impossible. That calibration refers to the internal magnetic sensor which is NOT supported by Killzone 3 (or any game actually).
Checks that off the list. Since you are our resident Move expert, do you have any suggestions for me to troubleshoot this?
 
Hanmik said:
I did not "have a problem" with move on my phat PS3 untill I moved it to another room. Or at least I did not notice them untill then.
And it is only noticable in two games/demos for me..

- Dead Space Extraction
- Tumble Demo.

there is a video earlier in this thread where you can see how the drifting looks in Extraction..

So for people who say they do not have problems.. please try these two games/demo´s and tell me if you notice the pointer drift.

I have posted a "video response" to that Extraction video you are mentioning which shows I have no issues with it.

http://www.youtube.com/watch?v=_W-mlJj88gg

Side note, here is how the cursor behaves if the magnetic sensor is on AND actually supported. Test game is Time Crisis pre and post patch. Pre patch it supported the magnetometer. The patch removed magnetometer support (after the fade to black you can see how the cursor doesn't react to the magnet anymore).

http://www.youtube.com/watch?v=xbUKVRH-ewA
 
DenogginizerOS said:
Checks that off the list. Since you are our resident Move expert, do you have any suggestions for me to troubleshoot this?

please try something for me.. go into the XMB settings menu and check what frequenzy your Camera is set to. 50hz or 60hz..? and try to change it and see if it changes anything..?
 
DenogginizerOS said:
Checks that off the list. Since you are our resident Move expert, do you have any suggestions for me to troubleshoot this?


Sadly not. Besides pre-patch Time Crisis I didn't experience any issue so it's hard for me to test this out.

I have 3 PS3s (1 fat, 1 slim and 1 test unit), 2 Moves and 2 PS Eyes tho, so I should probably try testing more by mixing up the above set ups and investigate.

This shit is very hard to debug.
 
Hanmik said:
please try something for me.. go into the XMB settings menu and check what frequenzy your Camera is set to. 50hz or 60hz..? and try to change it and see if it changes anything..?
I am at work now, but I am sure it was at 60hz. Also, are you having this issue without using the sharp shooter?
 
TTP said:
I have posted a "video response" to that Extraction video you are mentioning which shows I have no issues with it.
Rotate the Move sideways(roll) - it's not drift in any sense of the world, the game just decalibrates itself if you perform any rotations around Z axis (which are required for alternate fire making this a pretty sad ommision on EAs part).

Hanmik said:
So for people who say they do not have problems.. please try these two games/demo´s and tell me if you notice the pointer drift.
I can force reproduce drift in tumble, but since the gameplay never requires movements that cause drift, it's never been an issue for me in the game itself.
For Extraction - see above for what I get.

distrbnce said:
After that, it was a real slaughterhouse. Insane. I can't imagine going back to a controller...
This - it's the first time I've felt comfortable playing a shooter on a console. It'll be painful going back to DeadSpace2 after this, and I'm definitely not bothering with any FPS without move controls on this machine.
 
DenogginizerOS said:
I am at work now, but I am sure it was at 60hz. Also, are you having this issue without using the sharp shooter?

I do not own a Sharpshooter. So my problems seem to be related to my setup or something..

Rotate the Move sideways(roll) - it's not drift in any sense of the world, the game just decalibrates itself if you perform any rotations around Z axis (which are required for alternate fire making this a pretty sad ommision on EAs part).

you do not have to rotate. Just play Extraction like this dude.. I have the exact same thing happening to me.. it bothers me alot..

http://www.youtube.com/watch?v=LA5NWLV7SrY
 
Hanmik said:
you do not have to rotate. Just play Extraction like this dude.. I have the exact same thing happening to me.. it bothers me alot..
Mine behaves like the video TTP posted, no drift. But like I said, rotating instantly decalibrates the pointer :/
 
Fafalada said:
Rotate the Move sideways(roll) - it's not drift in any sense of the world, the game just decalibrates itself if you perform any rotations around Z axis (which are required for alternate fire making this a pretty sad ommision on EAs part).

It's not that it decalibrates. The cursor is not projected dead on straight from the Move, so that's why it seems to "drift" when rotating around the Z axis. You are actually drawing an imaginary cone between you and the screen when titling around the Z axis. Tip of the cone is the Move sphere.

(sorry for the dirty ps job)
q5uPx.jpg

Green line represents ideal cursor projection.
Red line represents actual cursor projection.
Black dot is on-screen cursor.

If you lower the sensitivity, you'll see it gets more stable when rotating. This is because the higher the sensitivity, the more exaggerated your movements are represented on screen. By reducing the sensitivity, you basically reduce the diameter of the imaginary cone base.
 
I just retried extraction and noticed I had the reticle assist set to off. I turned it on and it seemed to help with drift and the cursor not lining up with where I was pointing.

You guys might want to try that if you haven't to see the results.


I also tried the shoot after that and shaking the controller around will get the cursor offcenter and whatnot. Annoying.
 
HalcyonTB12 said:
I just retried extraction and noticed I had the reticle assist set to off. I turned it on and it seemed to help with drift and the cursor not lining up with where I was pointing.

You guys might want to try that if you haven't to see the results.


I also tried the shoot after that and shaking the controller around will get the cursor offcenter and whatnot. Annoying.

Reticle assist does nothing more than turning the on-screen cursor red when it hovers over an enemy or an item. It doesn't affect its actual behavior at all. That was probably meant to help Wii players spotting distant enemies and items amid the jaggies. Not that necessary in the PS3 version.
 
Hanmik said:
I do not own a Sharpshooter. So my problems seem to be related to my setup or something..

That video you posted with the guy using a sharp shooter is similar to my problem except when I try calibrating my Move in KZ3 when using the sharp shooter, I get a terrible misalignment immediately after I complete the calibration. The cursor is almost off the screen to the left with me pointing the Move at the center of my screen. I reproduced this several times with pointing the move at the camera, pointing it at the center of the screen, with the camera above my TV, and the camera below.
 
DenogginizerOS said:
That video you posted with the guy using a sharp shooter is similar to my problem except when I try calibrating my Move in KZ3 when using the sharp shooter, I get a terrible misalignment immediately after I complete the calibration. The cursor is almost off the screen to the left with me pointing the Move at the center of my screen. I reproduced this several times with pointing the move at the camera, pointing it at the center of the screen, with the camera above my TV, and the camera below.

Could you try calibrating without the Sharpshooter and then attack the Move to the Sharpshooter?
 
TTP said:
Could you try calibrating without the Sharpshooter and then attack the Move to the Sharpshooter?
I will. I think I did that but it was at a time of frustration, so I don't recall. But I did take the Move out, calibrate it in KZ3, and it was still misbehaving. That same Move worked fine in other games. However, the "good" Move also seemed to have issues where it wanted to drift left with my pointing at the center. The "bad" move was more prone to miscalibration (again, in KZ3).

I have to say that when I calibrated these Moves with my Slim last week, I never once had an issue. I even thought that the Slim was definitely tracking better. Finally, I did not have the sharp shooter when my Slim was here.
 
TTP said:
It's not that it decalibrates.
It does.
The cone was the first thing I thought of as well - but it doesn't explain why returning back to center with move in horizontal position after a roll suddenly has my cursor half a screen of center.
 
I just preordered the Full Deployment edition of Socom 4 from Amazon...I'm pretty excited to finally play the move (just a little sad that I won't get Sports Champion along with it :P)

Though from reading this topic, apparently the Sharpshooter sucks?
 
Fafalada said:
It does.
The cone was the first thing I thought of as well - but it doesn't explain why returning back to center with move in horizontal position after a roll suddenly has my cursor half a screen of center.

Wow, half a screen? Never occurred to me. Will check it out again.

Edit: Ok I did some experimenting. I managed to recreate the issue you have described but not with just one roll. I have to roll it multiple times in quick succession to get it to move to the side of the screen (the left one). Never noticed before cos you don't normally roll it so often. Anyway, after getting the cursor to the edge of the screen, some normal waggling re-centered it.

On a side note, when I started the game to check this, I got my first cursor drifting issue. The cursor would start drifting severely to the left right after the calibration. Waggling fixed this but recalibrating triggered the issue again.

I turned off and on the Move at that fixed it.
 
I constantly have to recalibrate playing KZ3. Sometimes I can play for a while, sometimes it gets fubar 30 seconds after calibration. I have no idea what I'm doing wrong. Maybe I rotate the thing too much? I don't know, but it's annoying as $%??@!.

One thing I know is that I have a projector setup so the PS Eye is in a far from perfect position. That probably doesn't help.
 
Sort of off-topic, but I wanted to put a vote in for Iwaggle3d to do an analysis of Killzone 3 using the sharpshooter vs not using one. I want that on my desk by tomorrow morning, please.
 
Grinchy said:
Sort of off-topic, but I wanted to put a vote in for Iwaggle3d to do an analysis of Killzone 3 using the sharpshooter vs not using one. I want that on my desk by tomorrow morning, please.
Spoiler: He thinks it's crap.
 
Fixed the drift that was occurring on Dead Space Extraction. I first tried resetting the screen settings as was suggested but that didn't work so I turned off the magnet (press triangle on the system calibration setup) and that fixed it! Using a phat 60gb by the way. Unfortunately it didn't fix the fun factor of the game; I thought the game was dull and frustrating because of the drift but it's apparently just the game
 
Nothing. I had drifting problems and whatnot, and I turned off the magnet and that was the result. Just showing that the move will/should work correctly if you figure out a way. Giving those with drift hope that it can be corrected, although im not 100 percent sure what did it for me.
 
I could definitely use some help. I just bought the Sharpshooter accessory for KZ3 and when calibrating (I don't think the SS has anything to do with it) there seems to be an issue with calibrating the left side of the screen. I have to aim my Move outside of my TV screen to get it to move to the far left, but the right side of the screen is just fine. Anyone got any tips for this? I hate having to compensate for the left side of my TV screen failing.
 
mrkapawutzis said:
Fixed the drift that was occurring on Dead Space Extraction. I first tried resetting the screen settings as was suggested but that didn't work so I turned off the magnet (press triangle on the system calibration setup) and that fixed it! Using a phat 60gb by the way. Unfortunately it didn't fix the fun factor of the game; I thought the game was dull and frustrating because of the drift but it's apparently just the game
Wait what? System calibration setup as in XMB or in-game? Can I turn it off for KZ3?
 
mrkapawutzis said:
Fixed the drift that was occurring on Dead Space Extraction. I first tried resetting the screen settings as was suggested but that didn't work so I turned off the magnet (press triangle on the system calibration setup) and that fixed it! Using a phat 60gb by the way. Unfortunately it didn't fix the fun factor of the game; I thought the game was dull and frustrating because of the drift but it's apparently just the game

I actually LOVE Extraction. Sad you don't like it.

Anyway, I don't think disabling the magnet sensor did they trick. It has to be a coincidence or something not necessarily related to the magnetometer itself. In my experiments switching between two different Moves I've noticed that whenever I switch, I get the drift. Then, turning off and back on the drifting Move fixes it. I managed to reproduce this 5 or 6 times but then, all of a sudden, right when I was about to shout "EUREKA!" and post on GAF, both controllers were behaving fine upon switching so I'm not sure what to get from this. :/
 
TTP said:
I actually LOVE Extraction. Sad you don't like it.

Anyway, I don't think disabling the magnet sensor did they trick. It has to be a coincidence or something not necessarily related to the magnetometer itself. In my experiments switching between two different Moves I've noticed that whenever I switch, I get the drift. Then, turning off and back on the drifting Move fixes it. I managed to reproduce this 5 or 6 times but then, all of a sudden, right when I was about to shout "EUREKA!" and post on GAF, both controllers were behaving fine upon switching so I'm not sure what to get from this. :/
I think its safe to say that there's quite a bit of random variables that effect the move as a pointer. Have you ever did any tests with the move on a tripod or fixed position? I think people are having problems because everyones sitting in a different position/holding it different/calibrating it in different positions/different lighting etc. But if its random even fixed then they gotta do more to get it working correctly every time.

I just kinda wished that with the sharpshooters release they woulda included a little game or something to help people use the move as a pointer. Maybe have a more advanced calibration or tutorial since everyone that buys a sharpshooter will get home and be like wtf it doesn't even line up.
 
TTP said:
I actually LOVE Extraction. Sad you don't like it.

Anyway, I don't think disabling the magnet sensor did they trick. It has to be a coincidence or something not necessarily related to the magnetometer itself. In my experiments switching between two different Moves I've noticed that whenever I switch, I get the drift. Then, turning off and back on the drifting Move fixes it. I managed to reproduce this 5 or 6 times but then, all of a sudden, right when I was about to shout "EUREKA!" and post on GAF, both controllers were behaving fine upon switching so I'm not sure what to get from this. :/
I had the exact same experience. Turning the Move off completely and then recalibrating fixes things most if the time, but if I switch Moves or put one in the Sharpshooter without powering down, it gets a severe drift.
 
After my initial try with move on Modern Combat: domination and I thought it was utter crap but it's actually pretty fun. Shame that so many other full fledged games with good move support are coming out or I'd actually give it a shot.

edit: WHOAAAA it's only 8 bucks? Hmm maybe Ill scrounge up some for this.
 
DenogginizerOS said:
I had the exact same experience. Turning the Move off completely and then recalibrating fixes things most if the time, but if I switch Moves or put one in the Sharpshooter without powering down, it gets a severe drift.

Hmm... I guess we are on the right track then with the switching/powering down thing.
 
Isn't SOCOM supposed to have a setting that makes the cursor remain fixed and centered? Did I read that, or am I just trying to wish it into reality?
 
DenogginizerOS said:
I do think there is a problem with 60gb Fats and Move. I wasn't going to say anything, but last week I got my repaired Slim back from Sony. I had been playing KZ3 on my Fat, and I felt the Move wasn't working so well. With the Slim, the Move calibrated and felt perfectly. Well, my Slim has to go back to Sony (the fan has a rattling problem). So, last night, I am back playing on the Fat and now I am having calibration issues again. After reading some posts in this thread, I think there may be something going on. However, it may be more related to KZ3 and Fat, and not just one or the other.

Nah, I don't think it's SKU related. I have both a 60GB NA Launch fat and a 120GB slim in the same room, on the same TV, from the same chair. I've encountered the KZ3 calibration fuck up multiple times on both, but on mine the cursor gets stuck to the far right (not left like you experienced). Both consoles also produce drift almost instantly in just about every pointer based game.
 
Reallink said:
Nah, I don't think it's SKU related. I have both a 60GB NA Launch fat and a 120GB slim in the same room, on the same TV, from the same chair. I've encountered the KZ3 calibration fuck up multiple times on both, but on mine the cursor gets stuck to the far right (not left like you experienced). Both consoles also produce drift almost instantly in just about every pointer based game.
Yeah, I'm still skeptical about differences in SKU.

Given how difficult the damn thing is to troubleshoot, it becomes easy to lay blame on something without direct correlation, like those people who swear that PS3 firmware updates bricked their systems.

Those using a projector - how far away are you sitting from the camera, and have you tried playin from other positions in the room?
 
TTP said:
Hmm... I guess we are on the right track then with the switching/powering down thing.
I do think power cycling the Move has given me the best results. I have also found that after doing the KZ3 calibration, if it isn't drifting but is slightly off, it can be "corrected" using the infinity movements. Lastly, when calibrating the sharpshooter, it is essential to keep the butt of the rifle in a fixed spot and in a position you want to play with. I found that if I did that, I was afforded some movement of the rifle and could rest my cheek on the shooter and get a quasi down-the-sites perspective. This makes the experience more enjoyable, but you best not try to use the sharp shooter if you are tired. No amount of calibrating can overcome the need for rested arms, shoulders, and abs.
 
Reallink said:
Nah, I don't think it's SKU related. I have both a 60GB NA Launch fat and a 120GB slim in the same room, on the same TV, from the same chair. I've encountered the KZ3 calibration fuck up multiple times on both, but on mine the cursor gets stuck to the far right (not left like you experienced). Both consoles also produce drift almost instantly in just about every pointer based game.
I admit I am skeptical, however I did get a marked improvement with the Move's tracking when switching from the Phat to the Slim. After doing some research, I think this had more to do with power cycling the Move and essentially resetting it on the Slim. Finally, the sharp shooter is very sensitive to calibration errors and since I just purchased it, I have only experimented with it on my Phat. I will post updates in a week or two when I get my Slim back.
 
Top Bottom