The Infamous special edition beanie doesn't fit me well, I can't douche up
Just wear a fedora if you are serious about douchebaggery
The Infamous special edition beanie doesn't fit me well, I can't douche up
The quarters are each 25% of the year. Thus:Ah Ok then, I was thinking incorrectly, but then Q2 should end at the end of April since they are 3 months each.
*sigh*
Senran Kagura 2 is a direct sequel to Shinovi Versus (which is a direct sequel to Senran Kagura).
Takaki easily offered the words "SK2 will be for 3DS", but he couldn't even say that EV will also be for Vita (albeit multiplat). Someone assure me that it's also for Vita. LOL.
Such life advice I write it on paper.Just wear a fedora if you are serious about douchebaggery
Has there been any speculation as to what the free game will be for April PS4 Plus users?
Same here man, played on ps2 back in 2005 i think and DW:Next is really great. The only thing i hate is that the enemys just spawn in front of you. Hope the ps4 version hide the spawning better.
Q1: January February March
Q2: April May June
Q3: July August September
Q4: October November December
Holy shit, maldita castilla! I would love to play it on the vita though.
Risk of Rain was confirmed a while back.Maldita Castilla, Risk of Rain and Nuclear Throne would be perfect for Vita. At least Nuclear Throne is sort of confirmed..
Holy shit, maldita castilla! I would love to play it on the vita though.
The quarters are each 25% of the year. Thus:
Q1: January February March
Q2: April May June
Q3: July August September
Q4: October November December
So Q2 games are expected to release sometime from the first day of April, to the last day of June.
Mighty n 9 is looking good, i cannot wait! http://www.youtube.com/watch?feature=player_embedded&v=acQj71oGAB8
Secret Ponchos
Was this confirmed?
I doubt it will be secret ponchos. they rebuilt the game with Phyre Engine and are debuting single player at PAX East
Randomly generated levels...I don't know if that's a good thing :/ Terraria seems to be the more interesting game for my tastes but actually neither of them sounds too interesting (for me)... I'm going to try the demos.
Thanks guys!
I can't create new threads but saw this post on Twitter about 19 new PS4 GameMaker games that were demo'ed at GDC.
http://www.yoyogames.com/news/211
Spelunky on PS4!
Was this confirmed?
And now i'm sad. Dammit :/.Wait, what? I thought LocoMalito was against releasing games on commercial platforms? I would love to have ALL of his game on the Vita!
Edit: After checking his Twitter, it seems it was an unofficial port as a demo for the GDC, and he has no particular interest in publishing on the Sony systems. Which makes sense as the developer's license is a few thousand $ and all his games are released for free. :/
I often have problems with this because in fiscal years Q4 is January - March and all that lol.
Ok thanks for the clarification! I always get confused by "Q" release dates.
so, conception 2 demo and deception 4 (and demo) for tomorrow?
so i just started TR...do the amount of qtes dissipate at all?
why am i getting exp for just progressing / doing nothing.
so i just started TR...do the amount of qtes dissipate at all?
why am i getting exp for just progressing / doing nothing.
Spelunky is much greater than the sum of it's parts, and the tutorial is a set bunch of challenges simply made to teach one the controls.
After owning it on 360, and re-buying on PS3/Vita, I was surprised by how unlike the full game the tutorial felt, with designs in the mines area that never really make it into a normal play cropping up.
My true joy from the game comes from the feedback received from just about any way you decide to play. The items you can buy and equip are all fun to use, and going about delvin' deeper with a new setup almost feels like playing unique games into themselves. I never feel like its' a chore to go through the early stages again, like I do in some other "incremental progress" games such as Geometry Wars or even Luftrausers.
If anything, I feel more like I did starting out Symphony of the Night; There was always something special at taking those first steps into the castle, even if your abilities are severely limited compared to the crazy stuff you'll be able to do late game. Even your "weaker" times feel fun and well-crafted, and whatever comes later is just icing on the cake! Rather than feeling like you have to wait 30 seconds / a few hours for the "real" game to start.
Never played a game where you gain exp for discovering new locations and such?
SK2 is a direct sequel to Burst which was originally on the 3DS, Shinovi versus is the Musou title for the Vita.
Dekamori was just released last week on the Vita in japan, and EV was announced for an unnamed SONY platform, since all of the SK titles have so far been on handheld consoles it's pretty much confirmed for Vita at this point.
Any hope forResident evil and fallout for vita at E3?
apparently Fez is now going to be $10.39 for Plus members according to the PS+ weekly update post instead of the $9.99 originally announced
so you can't just use the $10 credit towards it anymore (not that I even have mine yet...)
Where is this weekly post?
(Reason 467 why PSN needs weekly threads.)
Specifically, it was announced here on Polygon last NovemberIt's confirmed for ps+, and it's releasing in April, so I guess you could say it's confirmed
It doesn't sound like it's ready for next week.March 8:
Hey Secret Ponchos Community - we thought its a good time to give everyone an update! We've been a little mysterious & quiet lately , as we've had our heads down and been working away, very focused! Behind the scenes we were working up rebuilding the game in the new Engine (Sony's "Phyre" technology). It was a lot of work, but worth it because Secret Ponchos is looking better then ever, and running a really smooth 60 fps even at pre-beta. We cant wait to show you guys the PS4 version, and we are looking to let people get their hands on trying the new engine at PAX EAST as we finalize (where it all began!).
We're currently just wrapping up production and getting the last of the Features in, and then we will be leaping into Beta Testing / Balancing as the next stage. We are currently figuring out the details of how we'll make the beta work but its going to be very soon and we'll keep you posted, so our community can have a chance and participate.
Thanks everyone for your support, and following Secret Ponchos.
-Switchblade Monkeys Team
I can't create new threads but saw this post on Twitter about 19 new PS4 GameMaker games that were demo'ed at GDC.
http://www.yoyogames.com/news/211
Spelunky on PS4!
That's disappointing. This looked fun I need more multiplayer games to playIt doesn't sound like it's ready for next week.
apparently Fez is now going to be $10.39 for Plus members according to the PS+ weekly update post instead of the $9.99 originally announced
so you can't just use the $10 credit towards it anymore (not that I even have mine yet...)
To all who noted this, I have good news! Fez will now be 25% off, or $9.74 for PS Plus members. <3
Wait, are all those games confirmed to come to PS4, or are they just demonstrations for GDC?
I have 1000 deaths and have reached the Final Room 3 times and no wins. Spelunky is neither random or unfair. How long have you been playing? An hour? Two hours? Neither us really enough time your first ways through. It probably took me 4-5 hours to get to the Jungle and that was something to gloat about to my friends I was taking turns playing with. I suggest sitting down with the game and really trying to make it through pretty slowly. And you don't need any weapons. The shopkeepers that spawn are of complete irrelevance to your progression. The most weapon you need is a jar or a rock. You played the tutorial right? Don't forget you can look up or down a screen by holding the respective button. If you really want to be good at Spelunky, you'll get good at Spelunky. You'll reach the Jungle once, then you'll do it again a day later, then an hour later, then successively. Then you'll be mad and stuck at the Jungle. It's really hard to internalize everything Spelunky throws at you but it makes it so rewarding to conquer.Oh, how much I'd like to agree with this, but I simply can't. I've been really trying to get into Spelunky every now and again for the past few weeks and the farthest I have ever got to was 1-4 or so. The game is just so unfair and random. It punishes you for every little mistake, and that's mighty fine but the randomness makes it that one hit from a violet bat gets you kicked back, falling into a chasm, triggering three traps on the way down and then falling onto the back of giant spider which eats your one remaining heart when you're lying unconscious on the ground.
Thus, there you go - 10 minutes of slow and cautious progress, accumulating gold, saving maidens and whatnot go down the drain. There's no learning to that, just pure bad luck cause the whip hitbox is shit and the game didn't roll any weapon in the one shop you passed on the way.
I mean, sure - there are some crazy ass and really fun situations emerging from the aforementioned randomness, it's just you should be able to have at least one continue from the failed level. Losing all your progress because you happened to get instakilled due to a single false step is just plain infuriating, and it happens way more than it should.
Or am I doing something wrong here?
I really do enjoy difficult games, but just now I finished a 1 hour run of Spelunky and instead of learning something new about the mechanics I'm still in the same spot because I simply rolled a bad level (5 giant spiders in one low-ceiling corridor? I mean c'mon...) and therefore I am sincerely pissed off for losing sixty minutes which could've been spent on a more meaningful game.
apparently Fez is now going to be $10.39 for Plus members according to the PS+ weekly update post instead of the $9.99 originally announced
so you can't just use the $10 credit towards it anymore (not that I even have mine yet...)
Yeah. They just changed it. This is good news. At the sales announcement it was a straight $10. Then it increased to $10.39 now it's $9.74. Hot and loose with the prices I see.Maybe they changed it, but I'm seeing $9.74.
Waiting to see what the UK price will be...
Oh, how much I'd like to agree with this, but I simply can't. I've been really trying to get into Spelunky every now and again for the past few weeks and the farthest I have ever got to was 1-4 or so. The game is just so unfair and random.
It punishes you for every little mistake, and that's mighty fine but the randomness makes it that one hit from a violet bat gets you kicked back, falling into a chasm, triggering three traps on the way down and then falling onto the back of giant spider which eats your one remaining heart when you're lying unconscious on the ground.
Thus, there you go - 10 minutes of slow and cautious progress, accumulating gold, saving maidens and whatnot go down the drain.
There's no learning to that, just pure bad luck cause the whip hitbox is shit and the game didn't roll any weapon in the one shop you passed on the way.
I mean, sure - there are some crazy ass and really fun situations emerging from the aforementioned randomness, it's just you should be able to have at least one continue from the failed level.
Losing all your progress because you happened to get instakilled due to a single false step is just plain infuriating, and it happens way more than it should.
Or am I doing something wrong here?
I really do enjoy difficult games, but just now I finished a 1 hour run of Spelunky and instead of learning something new about the mechanics I'm still in the same spot because I simply rolled a bad level (5 giant spiders in one low-ceiling corridor? I mean c'mon...) and therefore I am sincerely pissed off for losing sixty minutes which could've been spent on a more meaningful game.
Just demos for the new Playstation export option of GameMaker.
Some of them are announced for Playstation and others will be probably though.
Sucks that there wasn't a Vita demonstration.
I can't create new threads but saw this post on Twitter about 19 new PS4 GameMaker games that were demo'ed at GDC.
http://www.yoyogames.com/news/211
Spelunky on PS4!
Dang it.
I, too, want PS4 Spelunky, preferably with camera support to catch people raging after every loss.